Beispiel #1
0
windowicon = pygame.image.load(
    os.path.join(os.path.join('VMSYSTEM', 'GFX'), 'settings64.png'))
pygame.display.set_icon(windowicon)

screensurf = pygame.display.set_mode((450, 400))
screenx = 450
screeny = 400
vmui.initui(screensurf, 1)
#image data
sbtcvmbadge = pygame.image.load(
    os.path.join("VMSYSTEM", "GFX", 'SBTCVMbadge.png')).convert()
#setbg=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "settings"), 'settingsbg2.jpg')).convert()
#swon=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "settings"), 'switchon.png')).convert()
#swoff=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "settings"), 'switchoff.png')).convert()
swn = vmui.makeswitchbtn("ON", "OFF")
swon = swn[0]
swoff = swn[1]

#cpubtn=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "settings"), 'cpuspeed.png')).convert()
#mixbtn=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "settings"), 'mixrate.png')).convert()
#fskipbtn=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "settings"), 'frameskip.png')).convert()
#fvfilemenu=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "settings"), 'fvfilemenu.png')).convert()
fmicon = pygame.image.load(os.path.join("VMSYSTEM", "GFX",
                                        'filemenuicon.png')).convert_alpha()
fvfilemenu = vmui.makemenubtn("FILE", icon=fmicon)
cpubtn = vmui.makemenubtn("CPU SPEED", width=80)
mixbtn = vmui.makemenubtn("MIXER RATE", width=80)
fskipbtn = vmui.makemenubtn("FRAME SKIP", width=80)

#lbtn=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "settings"), 'lbtn.png')).convert()
Beispiel #2
0
    os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"),
                 'fvdmp.png')).convert()
fvdummy = pygame.image.load(
    os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"),
                 'fvdummy.png')).convert()

panefilter1 = vmui.makerotbtn("Pane 1", "Filter")
panefilter2 = vmui.makerotbtn("Pane 2", "Filter")
#fvfilemenu=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvfilemenu.png')).convert()
fmicon = pygame.image.load(os.path.join("VMSYSTEM", "GFX",
                                        'filemenuicon.png')).convert_alpha()
fvfilemenu = vmui.makemenubtn("FILE", icon=fmicon)

#fvrunsw=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvrunsw.png')).convert()
#fvviewsw=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvviewsw.png')).convert()
fvrunview = vmui.makeswitchbtn("RUN", "VIEW")
fvrunsw = fvrunview[0]
fvviewsw = fvrunview[1]

#fvpane1=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvpane1.png')).convert()
#fvpane2=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvpane2.png')).convert()

fvpane = vmui.makeswitchbtn("1 PANE", "2 PANE")
fvpane1 = fvpane[0]
fvpane2 = fvpane[1]

#definitions of all non-directory file types...
typ_png = filetyp("png", fvimg, "img", 2)
typ_jpg = filetyp("jpg", fvimg, "img", 2)
typ_jpeg = filetyp("jpeg", fvimg, "img", 2)
typ_gif = filetyp("gif", fvimg, "img", 2)
Beispiel #3
0
#file browser code below:

fvstreg=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvstreg.png'))
fvtrom=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvtrom.png'))
fvdir=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvdir.png'))
fvup=pygame.transform.scale(pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvup.png')), (20, 20))
fvimg=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvimg.png'))
fvtext=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvtext.png'))
fvtasm=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvtasm.png'))
fvall=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvall.png'))
fvlog=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvlog.png'))
fvdmp=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvdmp.png'))
fvdummy=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvdummy.png'))

fvrunview=vmui.makeswitchbtn("RUN", "VIEW")
fvrunsw=fvrunview[0]
fvviewsw=fvrunview[1]
typefilter1=vmui.makerotbtn("Type", "Filter")

class filetyp:
	def __init__(self, ext, typeicon, qxtype, filterflg):
		self.ext=ext
		#self.typeicon=pygame.transform.scale(typeicon, (20, 20))
		self.typeicon=pygame.Surface((40, 25))
		self.typeicon.fill((255, 255, 255))
		self.typeiconfull=typeicon
		self.typeicon.blit(self.typeiconfull, (0, 0))
		self.qxtype=qxtype
		self.filterflg=filterflg
typ_png=filetyp("png", fvimg, "img", 2)