win = [[], [], []]
scale = []
winner = [0, 0, 0]

for counter in range(runs):

    bot_1.new_game()
    bot_2.new_game()
    # Play a game
    # Make a move until Game ends
    world.new_init(initial_stones=initial_stones)
    while world.get_winner() == -1:
        if world.active_player == 1:
            (x, y) = bot_1.get_action(world)
            world.perform_action(x, y)
            bot_1.evaluate_action(world)
        else:
            (x, y) = bot_2.get_action(world)
            world.perform_action(x, y)
            bot_2.evaluate_action(world)

    # Evaluate Game
    winner[int(world.get_winner())] += 1
    if (counter % log_interval) == log_interval - 1:

        # print 'W_i min :',bot_1.mlp.W_i.min(), '     W_i max :', bot_1.mlp.W_i.max()
        # print 'W_o min :',bot_1.mlp.W_o.min(), '     W_o max :', bot_1.mlp.W_o.max()

        if draw_graph == True:
            win[0].append(winner[0])