def disconnect(self):
     if self._scene != None:
         self._scene.remove_name_listener(self._on_name_changed)
         self._scene.remove_color_listener(self._on_color_changed)
     SceneComponent.disconnect(self)
     self._serato_interface = None
     return
Beispiel #2
0
 def disconnect(self):
     if self._scene != None:
         self._scene.remove_name_listener(self._on_name_changed)
         self._scene.remove_color_listener(self._on_color_changed)
     SceneComponent.disconnect(self)
     self._serato_interface = None
     return
Beispiel #3
0
    def disconnect(self):
        if self._scene is not None:
            try:
                self._scene.remove_color_listener(self._on_color_changed)
                self._scene.remove_name_listener(self._on_name_changed)
            except:
                pass

        SceneComponent.disconnect(self)