def updateAmmunition(self, ammunitionData, modelPlaneStrc, globalId,
                         planeId):
        modelPlaneStrc.ammunitions.clean()
        for slotID, confID in getAirplaneConfiguration(globalId).weaponSlots:
            weaponInfo = self._db.getWeaponInfo(planeId, slotID, confID)
            if not weaponInfo:
                continue
            wType, wName, _ = weaponInfo
            if wType in (UPGRADE_TYPE.BOMB, UPGRADE_TYPE.ROCKET):
                component = self._db.getComponentByName(
                    UPGRADE_TYPE_TO_COMPONENT_TYPE[wType], wName)
                ammunitionStrc = modelPlaneStrc.ammunitions.first(
                    lambda a: a.id.get() == slotID)
                if not ammunitionStrc:
                    modelPlaneStrc.ammunitions.append(
                        id=slotID,
                        iconPath=component.iconPathSmall,
                        ammoName='WEAPON_NAME_' + component.caliber,
                        isInstalled=True)

        for data_ in ammunitionData:
            id_ = data_.key
            ammunitonStrc = modelPlaneStrc.ammunitions.first(
                lambda a: a.id.get() == id_)
            if ammunitonStrc:
                ammunitonStrc.amount = data_.value
Beispiel #2
0
 def __createControllers(self,
                         avatarID,
                         globalID,
                         partStates,
                         camouflage=None,
                         decals=None,
                         pilotUpgradeId=0):
     aircraftConfiguration = getAirplaneConfiguration(globalID)
     _db = db.DBLogic.g_instance
     settings = _db.getAircraftData(aircraftConfiguration.planeID)
     turretNames = list(
         _db.findUpgradeNamesByGlobalIDAndType(globalID,
                                               UPGRADE_TYPE.TURRET))
     self.__setupPilot(settings, aircraftConfiguration, pilotUpgradeId)
     player = BigWorld.player()
     if player.id == avatarID:
         player.weaponsInfo = buildAndGetWeaponsInfo(
             settings.components.weapons2,
             aircraftConfiguration.weaponSlots)
     return DestructibleObjectFactory.createControllers(
         avatarID,
         settings,
         settings.airplane,
         aircraftConfiguration.partTypes,
         partStates,
         aircraftConfiguration.weaponSlots,
         callback=partial(self.__onAvatarModelLoaded,
                          player.id == avatarID),
         camouflage=camouflage,
         decals=decals,
         turretsName=turretNames)
 def getPartTypes(self, moduleNamesList = None):
     from BWPersonality import g_lobbyCarouselHelper
     inv = g_lobbyCarouselHelper.inventory
     if inv.isAircraftBought(self.__aircraftID):
         aircraftConfiguration = getAirplaneConfiguration(g_lobbyCarouselHelper.inventory.getInstalledUpgradesGlobalID(self.__aircraftID))
         return aircraftConfiguration.partTypes
     return []
Beispiel #4
0
    def __setInstalledModule(self, modules, weapons, oldInstalledIDs, newInstalledIDs, globalID):
        self.__selectedAircraft.modules.setInstalledModules(modules)
        upgradesList = self.__lobbyCarouselHelper.inventory.getAircraftUpgradesData(self.__selectedAircraft.planeID)
        self.__selectedAircraft.weapons.update(upgradesList)
        self.__selectedAircraft.weapons.setInstalledWeapons(weapons)
        self.__selectedAircraft.presets.fillPresets()
        self.__selectedAircraft.partTypes = _airplanesConfigurations_db.getAirplaneConfiguration(globalID).partTypes
        self.__originPlane = self.__selectedAircraft
        self.__selectedAircraft = copy.deepcopy(self.__originPlane)
        for nodeID in oldInstalledIDs:
            self.__nodes[nodeID].vo.isInstalled = False

        for nodeID in newInstalledIDs:
            node = self.__nodes[nodeID]
            node.vo.isInstalled = True
            node.vo.isBought = True
            if not node.vo.isWeapon:
                node.vo.availableCount = self.__lobbyCarouselHelper.inventory.getUpgradeCount(node.upgrade.name)

        for nodeID, node in self.__nodes.iteritems():
            if not node.isEmptyWeapon and node.vo.isWeapon:
                self.__updateWeaponAvailableCount(node)

        self.__lobby.call_1('moduleTree.updateNodes', [ node.vo for node in self.__nodes.itervalues() ])
        carouselSelectedPlane = self.__lobbyCarouselHelper.getCarouselAirplaneSelected()
        if carouselSelectedPlane is not None and carouselSelectedPlane.planeID == self.__selectedAircraft.planeID:
            self.__onModulesSynced(carouselSelectedPlane)
        return
 def __installAircraftConfigurationResp(self, globalID, callback, operation, resultID, *args):
     if resultID != OPERATION_RETURN_CODE.SUCCESS:
         aircraftConfig = _airplanesConfigurations_db.getAirplaneConfiguration(globalID)
         planeID = aircraftConfig.planeID
         self.inventory.setFinishCallback(partial(self.__onRollBackPresset, planeID, callback, operation, resultID, *args))
         self.inventory.syncInventoryData()
         self.inventory.syncAircraftsData([planeID])
     else:
         callback(operation, resultID, *args)
 def __call__(self, account, ob, **kw):
     adaptedOb = super(IPlaneWeaponsForConfigAdapter, self).__call__(account, ob, **kw)
     if ob is None:
         return adaptedOb
     else:
         planeConfig = getAirplaneConfiguration(kw['idTypeList'][0][0])
         if not planeConfig:
             return adaptedOb
         adaptedOb['weaponSlots'] = dict(((x[0], [x[1]]) for x in planeConfig.weaponSlots))
         return adaptedOb
 def __setInstalledPreset(self, globalID):
     if self.__lobby is not None:
         self.__lobby.updateMoneyPanelRequest()
         aircraftConfig = _airplanesConfigurations_db.getAirplaneConfiguration(globalID)
         upgDict = self.inventory.getPresetRequiredUpgrades(aircraftConfig.planeID, aircraftConfig.modules, aircraftConfig.weaponSlots)
         self.inventory.addRequiredUpgrades(upgDict)
         self.inventory.installAircraftConfiguration(globalID)
         if self.__lobby.mode == HANGAR_MODE.RESEARCH or self.__lobby.mode == HANGAR_MODE.MODULES:
             self.onGetUpgradesList([], aircraftConfig.planeID, reload3DModel=False)
             self.__lobby.researchTreeHelper.onGetAircraftUpgrades(aircraftConfig.planeID)
     return
def findAircraftTurretsSettingsByGlobalID(db, globalID):
    """
    @type db: db.DBLogic.db
    """
    modules = getAirplaneConfiguration(globalID).modules
    aircraftData = db.getAircraftDataByGlobalID(globalID)
    for moduleName in modules:
        turretSettings = findAircraftTurretSettingsByTurretName(aircraftData, moduleName)
        if turretSettings is not None:
            yield turretSettings

    return
 def _updateAvatarPlaneTypeRank(self, avatarID, *args, **kwargs):
     """Update rank for avatar in model.
     :param avatarID: Identifier of Avatar to update 
     """
     avatarInfo = self._clientArena.avatarInfos[avatarID]
     settings = avatarInfo.get('settings')
     if not settings:
         globalID = avatarInfo['airplaneInfo']['globalID']
         import _airplanesConfigurations_db
         planeID = _airplanesConfigurations_db.getAirplaneConfiguration(
             globalID).planeID
         settings = self._db.getAircraftData(planeID)
     currentPlaneType = settings.airplane.planeType
     currentRankID = avatarInfo['planeTypeRank'][currentPlaneType]
     avatarModel = self._model.avatars.first(
         lambda e: e.id.get() == avatarID)
     if avatarModel:
         avatarModel.rankID = currentRankID
 def _addAvatarFromInfo(self, avatarInfo, id):
     settings = avatarInfo.get('settings')
     if not settings:
         globalID = avatarInfo['airplaneInfo']['globalID']
         import _airplanesConfigurations_db
         planeID = _airplanesConfigurations_db.getAirplaneConfiguration(
             globalID).planeID
         settings = self._db.getAircraftData(planeID)
     untypedName = avatarInfo.get('playerName', '')
     globalID = avatarInfo['airplaneInfo']['globalID']
     currentPlaneType = settings.airplane.planeType
     currentRankID = avatarInfo['planeTypeRank'][currentPlaneType]
     if type(untypedName) is unicode:
         playerName = untypedName
     else:
         playerName = unicode(untypedName, 'utf-8')
     return self._model.avatars.append(
         id=id,
         clanName=unicode(avatarInfo.get('clanAbbrev', '')),
         playerName=playerName,
         planeGlobalID=globalID,
         isDefender=bool(avatarInfo.get('defendSector')),
         isBot=bool(avatarInfo.get('databaseID') == 0),
         planeType=settings.airplane.planeType,
         planeName=localizeAirplane(settings.airplane.name),
         planeLevel=settings.airplane.level,
         previewIconPath=settings.airplane.previewIconPath,
         teamIndex=getClientTeamIndex(avatarInfo['teamIndex'],
                                      self._playerAvatar.teamIndex),
         squadIndex=avatarInfo['squadID'],
         maxHealth=int(ceil(avatarInfo['maxHealth'])),
         points=avatarInfo['economics']['totalBattlePoints'],
         inWorld=False,
         state=getLogicState(avatarInfo),
         isLost=checkLost(avatarInfo),
         rankID=currentRankID)
Beispiel #11
0
    def __onNewAvatarsInfo(self, argStr):
        newAvatarsList = translateDictThroughAnother(
            wgPickle.loads(wgPickle.FromServerToClient, argStr),
            NEW_AVATARS_INFO_KEYS_INVERT_DICT, True)
        LOG_INFO('__onNewAvatarsInfo', self.__ownerID,
                 [avatarData['avatarID'] for avatarData in newAvatarsList])
        LOG_INFO('INFO extUpgrades',
                 [(avatarData['avatarID'], avatarData['extUpgrades'])
                  for avatarData in newAvatarsList])
        for avatarData in newAvatarsList:
            avatarID = avatarData['avatarID']
            airplaneInfo = avatarData['airplaneInfo']
            currentOwner = None
            avatarData['planeTypeRank'] = dict(avatarData['planeTypeRank'])
            avatarPrevInfo = self.avatarInfos.get(avatarID, None)
            if not avatarPrevInfo:
                self.avatarInfos[avatarID] = avatarData
            else:
                if 'airplaneInfo' in avatarPrevInfo and avatarPrevInfo[
                        'airplaneInfo']['globalID'] != airplaneInfo['globalID']:
                    self.onBeforePlaneChanged(avatarID)
                    currentOwner = self.__destroyControllers(avatarPrevInfo)
                self.avatarInfos[avatarID].update(avatarData)
            extUpgrades = dict(avatarData['extUpgrades'])
            pilotUpgradeId = extUpgrades.get(LOGICAL_PART.PILOT, 1)
            controllersData = self.createControllers(
                avatarID,
                airplaneInfo['globalID'],
                camouflage=airplaneInfo['camouflage'],
                decals=airplaneInfo['decals'],
                pilotUpgradeId=pilotUpgradeId)
            if currentOwner:
                currentOwner.registerControllers(controllersData)
                self.onAvatarChangedPlane(currentOwner.id)
                if currentOwner == BigWorld.player():
                    self.onRecreateAvatar()
            avatarInfo = self.avatarInfos[avatarID]
            if avatarInfo['isNPC']:
                if avatarInfo['NPCType'] == ACNPCTypes.Bomber:
                    avatarInfo['playerName'] = localizeLobby(
                        avatarInfo['playerName'])
                elif avatarInfo['NPCType'] == ACNPCTypes.Defender:
                    avatarInfo['playerName'] = localizeHUD(
                        avatarInfo['playerName'])
            else:
                avatarInfo['playerName'] = getBotName(
                    avatarData['playerName'],
                    getAirplaneConfiguration(airplaneInfo['globalID']).planeID)
            avatarInfo['maxHealth'] = avatarData['maxHealth']
            avatarInfo['equipment'] = avatarData['equipment']
            if avatarID == BigWorld.player().id:
                LOG_TRACE('ClientArena: VOIP.initialize()')
                wasInit = bool(VOIP.api())
                VOIP.initialize(avatarInfo['databaseID'])
                if not wasInit:
                    VOIP.api().onEnterArenaScreen()

        self.__sortAvatars()
        for ids in self.__sortedAvatarsIDs.values():
            for i, avatarID in enumerate(ids):
                self.avatarInfos[avatarID]['airplaneInfo']['decals'][4] = i + 1
                self.avatarInfos[avatarID][
                    'modelManipulator'].surface.setDecalsByIds(
                        self.avatarInfos[avatarID]['airplaneInfo']
                        ['camouflage'],
                        self.avatarInfos[avatarID]['airplaneInfo']['decals'])

        teamMembers = dict()
        for avatarID, info in self.avatarInfos.iteritems():
            if info['teamIndex'] == BigWorld.player().teamIndex:
                teamMembers[info['databaseID']] = avatarID

        VOIP.api().unsubscribeMemberStateObserversByType(
            consts.VOIP.MEMBER_STATUS_OBSERVER_TYPES.ARENA_HUD)
        VOIP.api().subscribeMemberStateObserver(
            consts.VOIP.MEMBER_STATUS_OBSERVER_TYPES.ARENA_HUD, teamMembers)
        self.__avatarsDataReceived = True
        self.onNewAvatarsInfo(newAvatarsList)
        return
Beispiel #12
0
    def __fillNodes(self, selectedAircraftID):
        inventory = self.__lobbyCarouselHelper.inventory
        self.__originPlane = self.__lobbyCarouselHelper.getCarouselAirplane(selectedAircraftID)
        if self.__originPlane is None:
            self.__originPlane = getLobbyAirplane(selectedAircraftID)
        if self.__originPlane is None:
            LOG_ERROR('Aircraft %d not found' % selectedAircraftID)
            return
        else:
            LOG_DEBUG('__onInitialized selectedAircraftID = {0}'.format(selectedAircraftID))
            self.__selectedAircraft = copy.deepcopy(self.__originPlane)
            self.__selectedAircraft.presets.fillPresets()
            self.__selectedAircraft.experience = self.__lobbyCarouselHelper.inventory.getAircraftExp(selectedAircraftID)
            if (self.__selectedAircraft.isPremium or self.__selectedAircraft.isBought) and not self.__selectedAircraft.isResearched:
                self.__lobbyCarouselHelper.inventory.openAircraft(self.__selectedAircraft.planeID)
                self.__selectedAircraft.isResearched = True
            self.__nodes.clear()
            aircraftData = self.__db.getAircraftData(selectedAircraftID)
            groupedModules = {}
            groupsVOs = {}
            selectedAircraftName = self.__db.getAircraftName(self.__selectedAircraft.planeID)
            nodesCounter = 0
            for component in self.__selectedAircraft.modules.getSortedModules():
                upgrade = self.__db.upgrades.get(component['name'])
                if upgrade.type == UPGRADE_TYPE.AIRCRAFT:
                    aircraftChildData = self.__db.getAircraftData(self.__db.getAircraftIDbyName(upgrade.name))
                    if aircraftChildData.airplane.options.hidePlaneResearch:
                        continue
                moduleNode = NodeData()
                moduleNode.isDefault = component['isDefault']
                moduleNode.upgrade = upgrade
                moduleNode.upgradeVariant = findIf(moduleNode.upgrade.variant, lambda item: item.aircraftName == selectedAircraftName)
                moduleNode.vo = NodeVO()
                moduleNode.vo.upgradeName = moduleNode.upgrade.name
                moduleNode.vo.dbID = moduleNode.upgrade.id
                moduleNode.vo.name = localizeUpgrade(moduleNode.upgrade)
                moduleNode.vo.isInstalled = component['isInstalled'] and self.__selectedAircraft.isBought
                moduleNode.vo.id = nodesCounter
                nodesCounter += 1
                moduleNode.vo.iconPath = get48ModuleIconPath(getattr(moduleNode.upgrade, 'iconPath', ICON_MODULE_DEFAULT_PATH))
                moduleNode.vo.isBought = inventory.isUpgradeBought(moduleNode.upgrade.name) or moduleNode.vo.isInstalled
                moduleNode.vo.requiredCount = 1
                moduleNode.vo.availableCount = max(0, inventory.getUpgradeCount(moduleNode.upgrade.name))
                groupType = getattr(moduleNode.upgrade, 'moduleGroup', moduleNode.upgrade.type)
                try:
                    moduleNode.groupIndex = aircraftData.airplane.options.moduleGroupsOrder.group.index(groupType)
                except:
                    moduleNode.groupIndex = DEFAULT_MODULE_GROUPS_ORDER_BY_TYPE[groupType]

                moduleNode.groupName = localizeComponents(MODULE_GROUP_NAME[groupType])
                moduleNode.vo.level = moduleNode.upgrade.level
                groupedModules.setdefault(moduleNode.groupIndex, []).append(moduleNode)
                self.__nodes[moduleNode.vo.id] = moduleNode

            for weapon in self.__selectedAircraft.weapons.getSortedWeaponsList():
                moduleNode = NodeData()
                moduleNode.isDefault = weapon.isDefault
                moduleNode.vo = NodeVO()
                moduleNode.vo.weaponConfig = weapon.configurationID
                moduleNode.vo.slotID = weapon.weaponSlotID
                moduleNode.vo.id = nodesCounter
                moduleNode.vo.isInstalled = weapon.isInstalled and self.__selectedAircraft.isBought
                nodesCounter += 1
                if weapon.weaponNameID == EMPTY_WEAPON_NAME_ID:
                    moduleNode.isEmptyWeapon = True
                    moduleNode.vo.dbID = -1
                    moduleNode.vo.iconPath = get48ModuleIconPath(EMPTY_WEAPON_SLOT_ICON_PATH)
                    moduleNode.vo.isResearched = self.__selectedAircraft.isResearched
                    moduleNode.vo.researchExp = 0
                    moduleNode.vo.buyCost = CostVO(0, 0)
                    moduleNode.vo.isEmpty = True
                    moduleNode.vo.incompatibleModules = []
                    moduleNode.vo.name = localizeLobby('WEAPON_NAME_EMPTY')
                else:
                    moduleNode.upgrade = self.__db.upgrades.get(weapon.weaponNameID, None)
                    if moduleNode.upgrade is None:
                        LOG_ERROR('WeaponNameID = "{0}" cannot be found in db'.format(weapon.weaponNameID))
                        continue
                    moduleNode.vo.dbID = moduleNode.upgrade.id
                    moduleNode.upgradeVariant = findIf(moduleNode.upgrade.variant, lambda item: item.aircraftName == selectedAircraftName)
                    if moduleNode.upgradeVariant is None:
                        LOG_ERROR('WeaponNameID = "{0}" does not contains variant for aircraft = {1}'.format(weapon.weaponNameID, selectedAircraftName))
                        continue
                    moduleNode.vo.upgradeName = moduleNode.upgrade.name
                    moduleNode.vo.name = localizeUpgrade(moduleNode.upgrade)
                    moduleNode.vo.iconPath = get48ModuleIconPath(getattr(moduleNode.upgrade, 'iconPath', ICON_MODULE_DEFAULT_PATH))
                    moduleNode.vo.requiredCount = weapon.neededCount
                    moduleNode.vo.level = moduleNode.upgrade.level
                    self.__updateWeaponAvailableCount(moduleNode)
                    moduleNode.vo.weaponType = moduleNode.upgrade.type
                    if moduleNode.upgrade.type == UPGRADE_TYPE.GUN:
                        gun = db.DBLogic.g_instance.getComponentByName(COMPONENT_TYPE.GUNS, moduleNode.upgrade.name)
                        moduleNode.vo.weaponGroup = gun.id
                moduleNode.vo.isWeapon = True
                groupType = 'slot_%s' % str(weapon.weaponSlotID)
                try:
                    moduleNode.groupIndex = aircraftData.airplane.options.moduleGroupsOrder.group.index(groupType)
                except:
                    moduleNode.groupIndex = DEFAULT_MODULE_GROUPS_ORDER_BY_TYPE[groupType]

                moduleNode.groupName = self.__selectedAircraft.weapons.getSlotsInfoMap()[weapon.weaponSlotID]['description']
                groupedModules.setdefault(moduleNode.groupIndex, []).append(moduleNode)
                self.__nodes[moduleNode.vo.id] = moduleNode

            aircraftConfigurations = [ _airplanesConfigurations_db.getAirplaneConfiguration(globalID) for globalID in _airplanesConfigurations_db.airplanesConfigurationsList[selectedAircraftID] ]
            for cSlotId, val in groupedModules.iteritems():
                for cIndex, cModule in enumerate(val):
                    if not groupsVOs.has_key(cModule.groupIndex):
                        groupsVOs[cModule.groupIndex] = GroupVO(cModule.groupIndex, cModule.groupName)
                    groupsVOs[cModule.groupIndex].nodes.append(cModule.vo.id)
                    incompatibleModules = self.__nodes.keys()
                    for aircraftConfig in aircraftConfigurations:
                        if not incompatibleModules:
                            break
                        if cModule.vo.isWeapon and (cModule.vo.slotID, cModule.vo.weaponConfig) in aircraftConfig.weaponSlots or not cModule.vo.isWeapon and cModule.upgrade.name in aircraftConfig.modules:
                            for node in self.__nodes.itervalues():
                                if node.vo.id in incompatibleModules:
                                    if node.vo.isWeapon and (node.vo.slotID, node.vo.weaponConfig) in aircraftConfig.weaponSlots or not node.vo.isWeapon and node.upgrade.name in aircraftConfig.modules:
                                        incompatibleModules.remove(node.vo.id)

                    cModule.vo.incompatibleModules = incompatibleModules
                    cModule.vo.isBought = self.__isBought(cModule)
                    parentNode = None
                    if not cModule.isEmptyWeapon:
                        cModule.vo.buyCost = CostVO(cModule.upgrade.credits, cModule.upgrade.gold)
                        if cModule.upgradeVariant.parentUpgrade:
                            parentUpgrade = cModule.upgradeVariant.parentUpgrade[0]
                            if hasattr(parentUpgrade, 'weaponConfig'):
                                parentNode = findIf(self.__nodes.itervalues(), lambda n: not n.isEmptyWeapon and n.vo.isWeapon and n.upgrade.name == parentUpgrade.name and parentUpgrade.weaponConfig.slotID == n.vo.slotID and parentUpgrade.weaponConfig.slotConfigID == n.vo.weaponConfig)
                            else:
                                parentNode = findIf(self.__nodes.itervalues(), lambda n: not n.isEmptyWeapon and n.upgrade.name == parentUpgrade.name)
                            if parentNode:
                                cModule.vo.parentID = parentNode.vo.id
                            cModule.vo.researchExp = cModule.upgradeVariant.parentUpgrade[0].experience
                            if not cModule.isDefault:
                                self.__updateNodeRequiredResearches(cModule)
                        self.__updateResearchStatus(cModule)
                    if cModule.vo.isWeapon:
                        if not cModule.isDefault:
                            requiredNodes = [ n for n in self.__nodes.itervalues() if not n.vo.isWeapon and any((s for s in n.upgradeVariant.slot if s.id == cModule.vo.slotID and cModule.vo.weaponConfig in s.typeId)) ]
                            if parentNode is None and len(requiredNodes) == 1 and len(groupedModules[requiredNodes[0].groupIndex]) != 1:
                                cModule.vo.parentID = requiredNodes[0].vo.id
                            elif cModule.vo.parentID == -1:
                                for node in groupedModules[cModule.groupIndex]:
                                    if node.vo.id != cModule.vo.id and cModule.vo.level > node.vo.level and (not parentNode or parentNode.vo.level < node.vo.level) or node.isDefault:
                                        parentNode = node

                                if parentNode:
                                    cModule.vo.parentID = parentNode.vo.id
                    else:
                        for slot in cModule.upgradeVariant.slot:
                            if len(slot.typeId) == 1 and self.__db.getWeaponInfo(selectedAircraftID, slot.id, slot.typeId[0]) is None:
                                node = findIf(self.__nodes.itervalues(), lambda n: n.isEmptyWeapon and not n.isDefault and n.vo.slotID == slot.id and n.vo.weaponConfig == slot.typeId[0])
                                if node is not None:
                                    node.vo.parentID = cModule.vo.id

            aircraftUpgrades, aircrafts = self.__db.getAircraftUpgrades(selectedAircraftID)
            if not aircraftData.airplane.options.hidePlaneResearch:
                for childUpgrade in aircrafts:
                    self.__addAircraftNode(childUpgrade.name, childUpgrade, nodesCounter, False, selectedAircraftID)
                    nodesCounter += 1

            selectedAircraftUpgrade = self.__db.upgrades.get(selectedAircraftName, None)
            if selectedAircraftUpgrade is not None and not aircraftData.airplane.options.hidePlaneResearch:
                parentAircraftUpgrades = [ self.__db.upgrades.get(variant.aircraftName, None) for variant in selectedAircraftUpgrade.variant ]
                for parentAircraftUpgrade in parentAircraftUpgrades:
                    if parentAircraftUpgrade:
                        self.__addAircraftNode(parentAircraftUpgrade.name, parentAircraftUpgrade, nodesCounter, True)
                    else:
                        self.__addAircraftNode(selectedAircraftUpgrade.variant[0].aircraftName, None, nodesCounter, True)
                    nodesCounter += 1

            self.__updateAircraftInfoVO()
            selectedPresetName = self.__selectedAircraft.presets.getInstalled().name if self.__selectedAircraft.isBought else self.__db.getAircraftDefaultPreset(selectedAircraftID).name
            self.__lobby.call_1('moduleTree.setData', DataVO([ n.vo for n in self.__nodes.itervalues() ], groupsVOs.values(), [ PresetVO(preset.name, preset.title) for preset in self.__selectedAircraft.presets.getAll() ], selectedPresetName, self.__selectedAircraft.vo))
            self.__previewSelectedModulesStats(-1)
            return
 def __get_bomb_hatch_close_offset(self):
     ac = getAirplaneConfiguration(self._owner.globalID)
     obj_db_data = db.DBLogic.g_instance.getAircraftData(
         ac.planeID).airplane
     return getattr(obj_db_data.visualSettings, 'bombHatchCloseOffset', 1)
Beispiel #14
0
def previewCrewSpecList(aircraftID):
    settings = db.DBLogic.g_instance.getAircraftData(aircraftID)
    globalID = airplanesDefaultConfigurations[aircraftID]
    config = getAirplaneConfiguration(globalID)
    return getCrewSpecialization(settings.airplane.partsSettings, config.partTypes)