def _unlock_builddir_exit(self, unlock_future, returncode=None):
     # Normally, async_unlock should not raise an exception here.
     unlock_future.cancelled() or unlock_future.result()
     if returncode is not None:
         if unlock_future.cancelled():
             self.cancelled = True
             self._was_cancelled()
         else:
             self.returncode = returncode
         SpawnProcess._async_wait(self)
	def _unlock_builddir_exit(self, unlock_future, returncode=None):
		# Normally, async_unlock should not raise an exception here.
		unlock_future.cancelled() or unlock_future.result()
		if returncode is not None:
			if unlock_future.cancelled():
				self.cancelled = True
				self._was_cancelled()
			else:
				self.returncode = returncode
			SpawnProcess._async_wait(self)
Beispiel #3
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	def _async_wait(self):
		"""
		Override _async_wait to asynchronously unlock self._build_dir
		when necessary.
		"""
		if self._build_dir is None:
			SpawnProcess._async_wait(self)
		elif self._build_dir_unlock is None:
			if self.returncode is None:
				raise asyncio.InvalidStateError('Result is not ready.')
			self._async_unlock_builddir(returncode=self.returncode)
Beispiel #4
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	def _unlock_builddir_exit(self, unlock_future, returncode=None):
		# Normally, async_unlock should not raise an exception here.
		unlock_future.result()
		if returncode is not None:
			self.returncode = returncode
			SpawnProcess._async_wait(self)