Beispiel #1
0
 def __init__(self, *a, **k):
     super(ATOM, self).__init__(*a, **k)
     with self.component_guard():
         with inject(skin=const(skin)).everywhere():
             self._elements = Elements()
     with self.component_guard():
         with inject(element_container=const(self._elements)).everywhere():
             self._create_lighting()
             self._create_transport()
             self._create_record_modes()
             self._create_undo()
             self._create_view_toggle()
             self._create_background()
             self._create_session()
             self._create_mixer()
             self._create_encoder_modes()
             self._create_session_navigation_modes()
             self._create_keyboard()
             self._create_drum_group()
             self._create_note_modes()
             self._create_pad_modes()
             self._create_user_assignments_mode()
             self._target_track = ArmedTargetTrackComponent(
                 name=u'Target_Track')
             self.__on_target_track_changed.subject = self._target_track
     self._drum_group_finder = self.register_disconnectable(
         PercussionInstrumentFinder(
             device_parent=self._target_track.target_track))
     self.__on_drum_group_changed.subject = self._drum_group_finder
     self.__on_drum_group_changed()
     self.__on_main_view_changed.subject = self.application.view
Beispiel #2
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    def __init__(self, c_instance):
        ControlSurface.__init__(self, c_instance)

        self._main_modes = NullModes()
        self._element_injector = inject(
            element_container=const(None)).everywhere()
        self._message_injector = inject(message=const(None)).everywhere()
        with self.component_guard():
            with inject(skin=const(skin),
                        message_cache=const(
                            self._sysex_message_cache)).everywhere():
                self._elements = Elements()
        self._element_injector = inject(
            element_container=const(self._elements)).everywhere()
        with self.component_guard():
            self._create_message()
        self._message_injector = inject(
            message=const(self._message)).everywhere()
        self._switch_display_layout(sysex.KNOB_SCREEN_LAYOUT_BYTE)
        self._device_bank_registry = DeviceBankRegistry()
        with self.component_guard():
            self._create_session()
            self._create_mixer()
            self._create_session_recording()
            self._create_auto_arm()
            self._create_track_navigation()
            self._create_device()
            self._create_device_navigation()
            self._create_background()
            self._create_modes()
        return
Beispiel #3
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 def __init__(self, *a, **k):
     super(ComradeEncoders, self).__init__((), *a, **k)
     self._main_modes = NullModes()
     self._element_injector = inject(element_container=const(None)).everywhere()
     self._message_injector = inject(message=const(None)).everywhere()
     with self.component_guard():
         with inject(skin=const(skin), message_cache=const(self._sysex_message_cache)).everywhere():
             self._elements = Elements()
     self._element_injector = inject(element_container=const(self._elements)).everywhere()
     with self.component_guard():
         self._create_message()
     self._message_injector = inject(message=const(self._message)).everywhere()
     self._switch_display_layout(sysex.KNOB_SCREEN_LAYOUT_BYTE)
     self._device_bank_registry = DeviceBankRegistry()
     with self.component_guard():
         self._create_transport()
         self._create_auto_arm()
         self._create_drums()
         self._create_device()
         self._create_device_navigation()
         self._create_actions()
         self._create_clip_actions()
         self._create_background()
         self._create_modes()
     self._drum_group_finder = self.register_disconnectable(PercussionInstrumentFinder(device_parent=self.song.view.selected_track))
     self.__on_drum_group_found.subject = self._drum_group_finder
     self.__on_drum_group_found()
     self.__on_selected_track_changed.subject = self.song.view
     self.__on_selected_track_changed()
     self.__on_record_mode_changed.subject = self.song
     self.set_feedback_channels([DRUM_FEEDBACK_CHANNEL])
     self._set_feedback_velocity()
 def _create_elements(self):
     with self.component_guard():
         skin = Skin(ForceColors if self.is_force else MPCColors)
         with inject(skin=const(skin)).everywhere():
             elements_class = None
             if self.is_force:
                 elements_class = ForceElements
             elif self._product_id == MPC_X_PRODUCT_ID:
                 elements_class = MPCXElements
             elif self._product_id == MPC_LIVE_PRODUCT_ID:
                 elements_class = MPCLiveElements
             self._elements = elements_class(self._product_id)
     self._element_injector = inject(element_container=const(self._elements)).everywhere()
Beispiel #5
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 def __init__(self, *a, **k):
     (super(SLMkIII, self).__init__)(
         a,
         product_id_bytes=sysex.NOVATION_MANUFACTURER_ID +
         sysex.DEVICE_FAMILY_CODE + sysex.DEVICE_FAMILY_MEMBER_CODE,
         **k)
     self._main_modes = NullModes()
     self._element_injector = inject(
         element_container=(const(None))).everywhere()
     self._message_injector = inject(message=(const(None))).everywhere()
     with self.component_guard():
         with inject(skin=(const(skin)),
                     message_cache=(const(
                         self._sysex_message_cache))).everywhere():
             self._elements = Elements()
     self._element_injector = inject(
         element_container=(const(self._elements))).everywhere()
     with self.component_guard():
         self._create_message()
     self._message_injector = inject(
         message=(const(self._message))).everywhere()
     self._switch_display_layout(sysex.KNOB_SCREEN_LAYOUT_BYTE)
     self._device_bank_registry = DeviceBankRegistry()
     with self.component_guard():
         self._create_session()
         self._create_mixer()
         self._create_transport()
         self._create_session_recording()
         self._create_auto_arm()
         self._create_track_navigation()
         self._create_drums()
         self._create_device()
         self._create_device_navigation()
         self._create_actions()
         self._create_clip_actions()
         self._create_background()
         self._create_modes()
     self._drum_group_finder = self.register_disconnectable(
         PercussionInstrumentFinder(
             device_parent=(self.song.view.selected_track)))
     self._SLMkIII__on_drum_group_found.subject = self._drum_group_finder
     self._SLMkIII__on_drum_group_found()
     self._SLMkIII__on_selected_track_changed.subject = self.song.view
     self._SLMkIII__on_selected_track_changed()
     self._SLMkIII__on_session_record_changed.subject = self.song
     self._SLMkIII__on_record_mode_changed.subject = self.song
     self.set_feedback_channels([DRUM_FEEDBACK_CHANNEL])
     self._set_feedback_velocity()
 def __init__(self,
              device_bank_registry=None,
              banking_info=None,
              info_layer=None,
              delete_handler=None,
              session_ring=None,
              *a,
              **k):
     super(DeviceNavigationComponent, self).__init__(*a, **k)
     self._make_navigation_node = partial(
         make_navigation_node,
         session_ring=session_ring,
         device_bank_registry=device_bank_registry,
         banking_info=banking_info)
     self._delete_handler = delete_handler
     self._updating_children = BooleanContext()
     self._device_list = self.register_component(
         ScrollableListWithTogglesComponent())
     self._on_selection_clicked_in_controller.subject = self._device_list
     self._on_selection_changed_in_controller.subject = self._device_list
     self._on_state_changed_in_controller.subject = self._device_list
     self._current_node = None
     self._message_box = self.register_component(
         MessageBoxComponent(layer=info_layer, is_enabled=False))
     self._message_box.text = consts.MessageBoxText.EMPTY_DEVICE_CHAIN
     self._selected_track = None
     self._on_selected_track_changed.subject = self.song.view
     with inject(selection=const(NamedTuple(
             selected_device=None))).everywhere():
         self._on_selected_track_changed()
     self._on_device_parameters_changed.subject = self._selected_track.view.selected_device
     return
 def _create_components(self):
     self._fixed_length_setting = FixedLengthSetting()
     self._fixed_length_recording = FixedLengthRecording(
         self.song, self._fixed_length_setting)
     with inject(fixed_length_recording=const(
             self._fixed_length_recording)).everywhere():
         super(Launchpad_Pro_MK3, self)._create_components()
         self._create_recording_modes()
     self._create_session_overview()
     self._create_auto_arm()
     self._create_background()
     self._create_device_navigation()
     self._create_device_parameters()
     self._create_print_to_clip()
     self._create_undo_redo()
     self._create_transport()
     self._create_clip_actions()
     self._create_quantization()
     self._create_fixed_length()
     self._create_drum_group()
     self._create_scale_pad_translator()
     self._create_mixer_modes()
     self._create_session_modes()
     self._create_note_modes()
     self._create_main_modes()
     self.__on_layout_switch_value.subject = self._elements.layout_switch
Beispiel #8
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 def __init__(self, *a, **k):
     super(Akai_Force_MPC, self).__init__(*a, **k)
     self._product_id = None
     self._element_injector = inject(
         element_container=const(None)).everywhere()
     self._is_initialized = False
     self._initialize_task = self._tasks.add(task.run(self._initialize))
     self._initialize_task.kill()
     self._components_enabled = False
     with self.component_guard():
         self._ping_element = SysexElement(
             send_message_generator=const(SYSEX_MSG_HEADER +
                                          (BROADCAST_ID, PING_MSG_TYPE,
                                           SYSEX_END_BYTE)),
             name=b'Ping_Element')
         self._pong_element = MultiElement(
             name=b'Pong_Multi_Element',
             *[
                 IdentifyingSysexElement(
                     sysex_identifier=SYSEX_MSG_HEADER +
                     (identifier, PONG_MSG_TYPE),
                     name=(b'Pong_Element_{}').format(index))
                 for index, identifier in enumerate(SUPPORTED_PRODUCT_IDS)
             ])
         self._ping_pong = PingPongComponent(
             on_pong_callback=self._identify,
             on_ping_timeout=partial(self._enable_components, False),
             name=b'Ping_Pong')
         self._ping_pong.layer = Layer(ping=self._ping_element,
                                       pong=self._pong_element)
     return
Beispiel #9
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 def __init__(self, *a, **k):
     super(Code, self).__init__(*a, **k)
     with self.component_guard():
         with inject(skin=const(make_default_skin())).everywhere():
             self._create_controls()
         self._create_transport()
         self._create_mixer()
         self._create_mixer_navigation()
Beispiel #10
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 def __init__(self, *a, **k):
     (super(NovationBase, self).__init__)(
         a,
         product_id_bytes=sysex.NOVATION_MANUFACTURER_ID +
         self.model_family_code + sysex.DEVICE_FAMILY_MEMBER_CODE,
         **k)
     self._element_injector = inject(
         element_container=(const(None))).everywhere()
     with self.component_guard():
         with inject(skin=(const(self.skin))).everywhere():
             self._elements = self.element_class()
     self._element_injector = inject(
         element_container=(const(self._elements))).everywhere()
     if self.suppress_layout_switch:
         self.register_slot(self._elements.layout_switch, nop, 'value')
     with self.component_guard():
         self._create_components()
Beispiel #11
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 def apply_properties(self, new_object, song):
     decorated = None
     with inject(song=(const(song))).everywhere():
         decorated = self._factory.decorate(new_object,
           additional_properties=(self._copied_additional_properties),
           song=song)
     self._apply_nested_properties(decorated)
     return decorated
 def __init__(self, *a, **k):
     super(Code, self).__init__(*a, **k)
     with self.component_guard():
         with inject(skin=const(make_default_skin())).everywhere():
             self._create_controls()
         self._create_transport()
         self._create_mixer()
         self._create_mixer_navigation()
Beispiel #13
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    def _setup_mod(self):
        def get_monomodular(host):
            if isinstance(__builtins__, dict):
                if not 'monomodular' in list(
                        __builtins__.keys()) or not isinstance(
                            __builtins__['monomodular'], ModRouter):
                    __builtins__['monomodular'] = ModRouter(
                        song=self.song,
                        register_component=self._register_component)
            else:
                if not hasattr(__builtins__, 'monomodular') or not isinstance(
                        __builtins__['monomodular'], ModRouter):
                    setattr(
                        __builtins__, 'monomodular',
                        ModRouter(song=self.song,
                                  register_component=self._register_component))
            monomodular = __builtins__['monomodular']
            if not monomodular.has_host():
                monomodular.set_host(host)
            return monomodular

        self.monomodular = get_monomodular(self)
        self.monomodular.name = 'monomodular_switcher'
        with inject(register_component=const(self._register_component),
                    song=const(self.song)).everywhere():
            self.modhandler = MonoBlocksModHandler(
                self
            )  ## song = self.song, register_component = self._register_component)
        self.modhandler.name = 'ModHandler'
        self.modhandler.layer = Layer(priority=6, grid=self._matrix)
        self.modhandler.alt_shift_layer = AddLayerMode(self.modhandler,
                                                       Layer())
        #																	Shift_button = self.elements.shift_button,
        #																	Alt_button = self.elements.select_button))
        self.modhandler.legacy_shift_layer = AddLayerMode(
            self.modhandler,
            Layer(
                priority=7,
                device_selector_matrix=self._matrix.submatrix[:, :1],
                channel_buttons=self._matrix.submatrix[:, 1:2],
                nav_matrix=self._matrix.submatrix[4:8, 2:6],
            ))
        self.modhandler.shift_layer = AddLayerMode(
            self.modhandler,
            Layer(
                priority=7,
                device_selector_matrix=self._matrix.submatrix[:, :1],
            ))
        #lock_button = self.elements.master_select_button,
        #))
        self.modhandler.alt_layer = AddLayerMode(self.modhandler,
                                                 Layer(priority=7, ))
        #key_buttons = self.elements.select_buttons))
        #key_buttons = self.elements.track_state_buttons))
        self._modHandle = ModControl(modscript=self,
                                     monomodular=self.monomodular,
                                     name='ModHandle')
        self._device_provider.restart_mod()
 def __init__(self, *a, **k):
     super(PushBase, self).__init__(*a, **k)
     self.register_slot(self.song.view, self._on_selected_track_changed, 'selected_track')
     self._device_decorator_factory = self._create_device_decorator_factory()
     self.register_disconnectable(self._device_decorator_factory)
     self._double_press_context = DoublePressContext()
     injecting = self._create_injector()
     self._push_injector = injecting.everywhere()
     self._element_injector = inject(element_container=const(None)).everywhere()
     with self.component_guard():
         self._suppress_sysex = False
         self._skin = self._create_skin()
         self._clip_creator = ClipCreator()
         self._note_editor_settings = []
         self._notification = None
         self._user = None
         with inject(skin=const(self._skin)).everywhere():
             self._create_controls()
     self._element_injector = inject(element_container=const(self.elements)).everywhere()
Beispiel #15
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 def __init__(self, clip_slot_copy_handler = None, fixed_length_recording = None, *a, **k):
     self._clip_copy_handler = clip_slot_copy_handler or ClipSlotCopyHandler()
     self._fixed_length_recording = fixed_length_recording
     with inject(copy_handler=const(self._clip_copy_handler), fixed_length_recording=const(self._fixed_length_recording)).everywhere():
         super(SpecialSessionComponent, self).__init__(*a, **k)
     self._slot_launch_button = None
     self._duplicate_button = None
     self._duplicate = DuplicateSceneComponent(self._session_ring, parent=self)
     self._duplicate_enabler = EnablingModesComponent(parent=self, component=self._duplicate)
     self._end_initialisation()
 def __init__(self, *a, **k):
     (super(FA, self).__init__)(*a, **k)
     with self.component_guard():
         with inject(skin=(const(make_default_skin()))).everywhere():
             self._create_controls()
         self._create_transport()
         self._create_session_recording()
         self._create_mixer()
         self._create_navigation()
         self._create_modes()
         self._create_drums()
 def __init__(self, *a, **k):
     super(Oxygen_Pro, self).__init__(*a, **k)
     with self.component_guard():
         self._elements = Elements()
         with inject(element_container=const(self._elements)).everywhere():
             self._create_transport()
             self._create_undo_redo()
             self._create_device_parameters()
             self._create_session()
             self._create_mixer()
             self._create_record_modes()
     self.__on_main_view_changed.subject = self.application.view
 def __init__(self, device_bank_registry = None, banking_info = None, info_layer = None, delete_handler = None, session_ring = None, *a, **k):
     super(DeviceNavigationComponent, self).__init__(*a, **k)
     self._make_navigation_node = partial(make_navigation_node, session_ring=session_ring, device_bank_registry=device_bank_registry, banking_info=banking_info)
     self._delete_handler = delete_handler
     self._device_list = self.register_component(ScrollableListWithTogglesComponent())
     self._on_selection_clicked_in_controller.subject = self._device_list
     self._on_selection_changed_in_controller.subject = self._device_list
     self._on_state_changed_in_controller.subject = self._device_list
     self._current_node = None
     self._message_box = self.register_component(MessageBoxComponent(layer=info_layer, is_enabled=False))
     self._message_box.text = consts.MessageBoxText.EMPTY_DEVICE_CHAIN
     self._selected_track = None
     self._on_selected_track_changed.subject = self.song.view
     with inject(selection=const(NamedTuple(selected_device=None))).everywhere():
         self._on_selected_track_changed()
Beispiel #19
0
	def _setup_mod(self):

		def get_monomodular(host):
				if isinstance(__builtins__, dict):
					if not 'monomodular' in list(__builtins__.keys()) or not isinstance(__builtins__['monomodular'], ModRouter):
						__builtins__['monomodular'] = ModRouter(song = self.song, register_component = self._register_component)
				else:
					if not hasattr(__builtins__, 'monomodular') or not isinstance(__builtins__['monomodular'], ModRouter):
						setattr(__builtins__, 'monomodular', ModRouter(song = self.song, register_component = self._register_component))
				monomodular = __builtins__['monomodular']
				if not monomodular.has_host():
					monomodular.set_host(host)
				return monomodular


		self.monomodular = get_monomodular(self)
		self.monomodular.name = 'monomodular_switcher'
		with inject(register_component = const(self._register_component), song = const(self.song)).everywhere():
			self.modhandler = PushModHandler(self) ## song = self.song, register_component = self._register_component)
		self.modhandler.name = 'ModHandler'
		self.modhandler.layer = Layer( priority = 6, lock_button = self.elements.note_mode_button, grid = self.elements.matrix,
																			nav_up_button = self.elements.octave_up_button,
																			nav_down_button = self.elements.octave_down_button,
																			nav_left_button = self.elements.in_button,
																			nav_right_button = self.elements.out_button,
																			key_buttons = self.elements.side_buttons,
																			)
		self.modhandler.alt_shift_layer = AddLayerMode( self.modhandler, Layer(Shift_button = self.elements.shift_button,
																			Alt_button = self.elements.select_button))
		self.modhandler.legacy_shift_layer = AddLayerMode( self.modhandler, Layer(priority = 7,
																			device_selector_matrix = self.elements.matrix.submatrix[:, :1],
																			channel_buttons = self.elements.matrix.submatrix[:, 1:2],
																			nav_matrix = self.elements.matrix.submatrix[4:8, 2:6],
																			))
		self.modhandler.shift_layer = AddLayerMode( self.modhandler, Layer( priority = 7,
																			device_selector_matrix = self.elements.matrix.submatrix[:, :1],
																			))
																			#lock_button = self.elements.master_select_button,
																			#))
		self.modhandler.alt_layer = AddLayerMode( self.modhandler, Layer( priority = 7,
																			))
																			#key_buttons = self.elements.select_buttons))
																			#key_buttons = self.elements.track_state_buttons))
		self._device_provider.restart_mod()


		# self._modHandle = ModControl(monomodular = self.monomodular, is_momentary = True, msg_type = MIDI_NOTE_TYPE, channel = 15, identifier = 0, name = 'ModHandle')
		self._modHandle = ModControl(modscript = self, monomodular = self.monomodular, name = 'ModHandle')
Beispiel #20
0
	def _setup_mod(self):

		def get_monomodular(host):
				if isinstance(__builtins__, dict):
					if not 'monomodular' in __builtins__.keys() or not isinstance(__builtins__['monomodular'], ModRouter):
						__builtins__['monomodular'] = ModRouter(song = self.song, register_component = self._register_component)
				else:
					if not hasattr(__builtins__, 'monomodular') or not isinstance(__builtins__['monomodular'], ModRouter):
						setattr(__builtins__, 'monomodular', ModRouter(song = self.song, register_component = self._register_component))
				monomodular = __builtins__['monomodular']
				if not monomodular.has_host():
					monomodular.set_host(host)
				return monomodular
		

		self.monomodular = get_monomodular(self)
		self.monomodular.name = 'monomodular_switcher'
		with inject(register_component = const(self._register_component), song = const(self.song)).everywhere():
			self.modhandler = PushModHandler(self) ## song = self.song, register_component = self._register_component)
		#debug('mod task group:', self.modhandler.parent_task_group)
		self.modhandler.name = 'ModHandler'
		self.modhandler.layer = Layer( priority = 6, lock_button = self.elements.note_mode_button, grid = self.elements.matrix, 
																			shift_button = self.elements.shift_button, 
																			alt_button = self.elements.select_button,
																			nav_up_button = self.elements.octave_up_button, 
																			nav_down_button = self.elements.octave_down_button, 
																			nav_left_button = self.elements.in_button, 
																			nav_right_button = self.elements.out_button,
																			key_buttons = self.elements.side_buttons,
																			)
		#self.modhandler.layer.priority = 0
		self.modhandler.legacy_shift_layer = AddLayerMode( self.modhandler, Layer(priority = 7, 
																			device_selector_matrix = self.elements.matrix.submatrix[:, :1],
																			channel_buttons = self.elements.matrix.submatrix[:, 1:2], 
																			nav_matrix = self.elements.matrix.submatrix[4:8, 2:6],
																			))
		self.modhandler.shift_layer = AddLayerMode( self.modhandler, Layer( priority = 7, 
																			device_selector_matrix = self.elements.matrix.submatrix[:, :1],
																			))
																			#lock_button = self.elements.master_select_button,
																			#))
		self.modhandler.alt_layer = AddLayerMode( self.modhandler, Layer( priority = 7, 
																			))
																			#key_buttons = self.elements.select_buttons))
																			#key_buttons = self.elements.track_state_buttons))

		self._device_provider.restart_mod()
 def __init__(self, *a, **k):
     (super(Oxygen_Pro, self).__init__)(a, product_id_bytes=midi.M_AUDIO_MANUFACTURER_ID + (0, ), **k)
     self._last_selected_knob_mode = 'device'
     with self.component_guard():
         self._elements = Elements(self.session_height, self.session_width, self.pad_ids)
         with inject(element_container=(const(self._elements))).everywhere():
             self._create_background()
             self._create_transport()
             self._create_undo_redo()
             self._create_session()
             self._create_mixer()
             self._create_device_parameters()
             self._create_record_modes()
             self._create_button_modes()
             self._create_knob_modes()
             self._create_takeover_modes()
     self._Oxygen_Pro__on_main_view_changed.subject = self.application.view
 def __init__(self, *a, **k):
     super(KeyLabEssential, self).__init__(*a, **k)
     with self.component_guard():
         with inject(skin=const(default_skin)).everywhere():
             self._create_controls()
         self._create_hardware_settings()
     self._on_focused_view_changed.subject = self.application.view
     self._hardware_settings.set_hardware_live_mode_enabled(True)
     self._on_memory_preset_changed_on_hardware.subject = self._hardware_settings
     self._hardware_settings.select_memory_preset(sysex.DAW_MEMORY_PRESET_INDEX)
     with self.component_guard():
         self._create_transport()
         self._create_undo()
         self._create_session()
         self._create_navigation()
         self._create_mixer()
         self._create_view_control()
         self._create_arrangement()
         self._create_jogwheel_modes()
Beispiel #23
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    def _setup_mod(self):

        self.monomodular = get_monomodular(self)
        self.monomodular.name = 'monomodular_switcher'
        with inject(register_component=const(self._register_component),
                    song=const(self.song)).everywhere():
            self.modhandler = PushModHandler(
                self
            )  ## song = self.song, register_component = self._register_component)
        self.modhandler.name = 'ModHandler'
        self.modhandler.layer = Layer(
            priority=10,
            lock_button=self.elements.note_mode_button,
            grid=self.elements.matrix,
            key_buttons=self.elements.select_buttons,
            key2_buttons=self.elements.track_state_buttons,
            Shift_button=self.elements.shift_button,
            Alt_button=self.elements.select_button,
            detent_dial=self.elements.tempo_control,
            master_dial=self.elements.master_volume_control,
            name_display_line=self.elements.display_line3,
            value_display_line=self.elements.display_line4)
        self.modhandler.legacy_shift_layer = AddLayerMode(
            self.modhandler,
            Layer(priority=6,
                  nav_up_button=self.elements.nav_up_button,
                  nav_down_button=self.elements.nav_down_button,
                  nav_left_button=self.elements.nav_left_button,
                  nav_right_button=self.elements.nav_right_button,
                  channel_buttons=self.elements.matrix.submatrix[:, 1:2],
                  nav_matrix=self.elements.matrix.submatrix[4:8, 2:6]))
        self.modhandler.shift_layer = AddLayerMode(
            self.modhandler,
            Layer(
                priority=6,
                lock_button=self.elements.master_select_button,
            ))
        #device_selector_matrix = self.elements.matrix.submatrix[:, :1],
        self.modhandler.alt_layer = AddLayerMode(
            self.modhandler,
            Layer(priority=6,
                  alt_name_display_line=self.elements.display_line3,
                  alt_value_display_line=self.elements.display_line4))
Beispiel #24
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 def __init__(self, *a, **k):
     super(ATOMSQ, self).__init__(*a, **k)
     with self.component_guard():
         self._elements = Elements()
         with inject(element_container=const(self._elements)).everywhere():
             self._create_background()
             self._create_transport()
             self._create_undo()
             self._create_view_toggle()
             self._create_device_parameters()
             self._create_translating_background()
             self._create_device_navigation()
             self._create_launch_and_stop()
             self._create_session()
             self._create_mixer()
             self._create_view_control()
             self._create_button_labels()
             self._create_record_modes()
             self._create_lower_pad_modes()
             self._create_main_modes()
     self.__on_main_view_changed.subject = self.application.view
Beispiel #25
0
	def _setup_mod(self):

		self.monomodular = get_monomodular(self)
		self.monomodular.name = 'monomodular_switcher'
		with inject(register_component = const(self._register_component), song = const(self.song)).everywhere():
			self.modhandler = PushModHandler(self) ## song = self.song, register_component = self._register_component)
		self.modhandler.name = 'ModHandler'
		self.modhandler.layer = Layer( priority = 6, lock_button = self.elements.note_mode_button, grid = self.elements.matrix, shift_button = self.elements.shift_button, alt_button = self.elements.select_button, key_buttons = self.elements.side_buttons)
		self.modhandler.legacy_shift_layer = AddLayerMode( self.modhandler, Layer(priority = 6, 
																			nav_up_button = self.elements.nav_up_button, 
																			nav_down_button = self.elements.nav_down_button, 
																			nav_left_button = self.elements.nav_left_button, 
																			nav_right_button = self.elements.nav_right_button,
																			channel_buttons = self.elements.matrix.submatrix[:, 1:2], 
																			nav_matrix = self.elements.matrix.submatrix[4:8, 2:6] ))
		self.modhandler.shift_layer = AddLayerMode( self.modhandler, Layer( priority = 6, 
																			device_selector_matrix = self.elements.matrix.submatrix[:, :1],
																			lock_button = self.elements.master_select_button, 
																			name_display_line = self.elements.display_line3, 
																			value_display_line = self.elements.display_line4 ))
		self.modhandler.alt_layer = AddLayerMode( self.modhandler, Layer( priority = 6, 
																			alt_name_display_line = self.elements.display_line3, 
																			alt_value_display_line = self.elements.display_line4 )) 
 def _create_injector(self):
     return inject(double_press_context=const(self._double_press_context), expect_dialog=const(self.expect_dialog), show_notification=const(self.show_notification), selection=lambda : PushSelection(application=self.application(), device_component=self._device_component, navigation_component=self._device_navigation))
 def _component_guard(self):
     with super(Push2, self)._component_guard():
         with inject(real_time_mapper=const(self._c_instance.real_time_mapper)).everywhere():
             yield
             self._commit_real_time_data_changes()
             self._model.commit_changes()
 def _create_injector(self):
     return inject(double_press_context=const(self._double_press_context), double_click_context=const(self._double_click_context), expect_dialog=const(self.expect_dialog), show_notification=const(self.show_notification), commit_model_changes=const(self._model.commit_changes), register_real_time_data=const(self.register_real_time_data), selection=lambda : PushSelection(application=self.application(), device_component=self._device_component, navigation_component=self._device_navigation))