def init(self): super(_CurrentVehicle, self).init() prbVehicle = self.__checkPrebattleLockedVehicle() storedVehInvID = AccountSettings.getFavorites( BOOTCAMP_VEHICLE if self.isInBootcamp() else CURRENT_VEHICLE) self.selectVehicle(prbVehicle or storedVehInvID) self.__updateBattleRoyaleData()
def init(self): self.__settings = g_settingsCore.serverSettings.getSection(SETTINGS_SECTIONS.FALLOUT, _SETTINGS_DEFAULTS) self.__vehicles = AccountSettings.getFavorites(FALLOUT_VEHICLES) self.__updateVehicles() g_itemsCache.onSyncCompleted += self.__onItemsResync if self.isEnabled() and self._proxy.isAvailable(): g_eventDispatcher.addFalloutToCarousel() self._proxy.onSettingsChanged()
def init(self): g_clientUpdateManager.addCallbacks({'inventory': self.onInventoryUpdate, 'cache.vehsLock': self.onLocksUpdate}) game_control.g_instance.igr.onIgrTypeChanged += self.onIgrTypeChanged game_control.g_instance.rentals.onRentChangeNotify += self.onRentChange prbVehicle = self.__checkPrebattleLockedVehicle() storedVehInvID = AccountSettings.getFavorites(CURRENT_VEHICLE) self.selectVehicle(prbVehicle or storedVehInvID)
def init(self): g_clientUpdateManager.addCallbacks({ 'inventory': self.onInventoryUpdate, 'cache.vehsLock': self.onLocksUpdate }) prbVehicle = self.__checkPrebattleLockedVehicle() storedVehInvID = AccountSettings.getFavorites(CURRENT_VEHICLE) self.selectVehicle(prbVehicle or storedVehInvID)
def init(self): g_clientUpdateManager.addCallbacks({ 'inventory': self.onInventoryUpdate, 'cache.vehsLock': self.onLocksUpdate }) game_control.g_instance.igr.onIgrTypeChanged += self.onIgrTypeChanged prbVehicle = self.__checkPrebattleLockedVehicle() storedVehInvID = AccountSettings.getFavorites(CURRENT_VEHICLE) self.selectVehicle(prbVehicle or storedVehInvID)
def init(self): self.__settings = g_settingsCore.serverSettings.getSection( SETTINGS_SECTIONS.FALLOUT, _SETTINGS_DEFAULTS) self.__vehicles = AccountSettings.getFavorites(FALLOUT_VEHICLES) self.__updateVehicles() g_itemsCache.onSyncCompleted += self.__onItemsResync if self.isEnabled() and self._proxy.isAvailable(): g_eventDispatcher.addFalloutToCarousel() self._proxy.onSettingsChanged()
def onRequestBootcampFinish(self): LOG_DEBUG_DEV_BOOTCAMP('onRequestBootcampFinish') self.__account.base.requestBootcampQuit( AccountSettings.getFavorites(CURRENT_VEHICLE))
def init(self): super(_CurrentVehicle, self).init() prbVehicle = self.__checkPrebattleLockedVehicle() storedVehInvID = AccountSettings.getFavorites(CURRENT_VEHICLE) self.selectVehicle(prbVehicle or storedVehInvID)
def init(self): super(_CurrentVehicle, self).init() prbVehicle = self.__checkPrebattleLockedVehicle() storedVehInvID = AccountSettings.getFavorites(CURRENT_VEHICLE) self.selectVehicle(prbVehicle or storedVehInvID)
def __doStopBootcamp(self): BigWorld.player().base.requestBootcampQuit( AccountSettings.getFavorites(CURRENT_VEHICLE))