def setUp(self):
     self.game = gametools.new_game()
     gametools.add_player_named(self.game, "testwomanican")
     gametools.add_player_named(self.game, "testmanican")
     gametools.add_player_named(self.game, "testvetica")
     self.starting_tiles = gametools.start_game(self.game)
     self.player = gametools.active_player(self.game)
     for hotel in self.game["hotels"]:
         setattr(self, hotel["name"], hotel)
 def test_where_is_tile(self):
     game = gametools.new_game()
     gametools.set_up_hotels(game)
     game["lonely_tiles"] = ["4C"]
     quantum = gametools.hotel_named(game, "quantum")
     quantum["tiles"] = ["8D", "9D"]
     self.assertEqual(gametools.where_is_tile(game, "1A"), None)
     self.assertEqual(gametools.where_is_tile(game, "4C"), "lonely")
     self.assertEqual(gametools.where_is_tile(game, "4D"), None)
     self.assertEqual(gametools.where_is_tile(game, "8D"), "quantum")
 def test_grows_hotel(self):
     game = gametools.new_game()
     gametools.add_player_named(game, "champ")
     gametools.start_game(game)
     blank_board(game)
     hydra = gametools.hotel_named(game, "hydra")
     hydra["tiles"] = ["6A", "6B", "7B"]
     for tile in ["5A"]:
         self.assertTrue(gametools.grows_hotel(game, tile), tile)
     for tile in ["1C", "5C", "8E"]:
         self.assertFalse(gametools.grows_hotel(game, tile), tile)
 def setUp(self):
     self.game = gametools.new_game()
     gametools.add_player_named(self.game, "testlady")
     gametools.add_player_named(self.game, "testgirl")
     gametools.start_game(self.game)
     self.player, self.other_player = self.game["players"]
     self.player["rack"][0] = "1B"
     blank_board(self.game)
     self.game["tilebag"] = ["9F"]
     self.america = gametools.hotel_named(self.game, "america")
     self.america["tiles"] = ["1A", "2A"]
     self.hydra = gametools.hotel_named(self.game, "hydra")
     self.hydra["tiles"] = ["1C", "1D", "1E"]
Beispiel #5
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 def start_game_message(self, message):
     """Someone's starting a new game."""
     player = message['player']
     game = self.game_for_player(player)
     if game:
         error = 'Already in game'
         detail = ('Please leave your current game before '
                   'starting a new one.')
         self.send_error(player, error, detail)
     else:
         game = gametools.new_game(self.next_game_number())
         gametools.add_player_named(game, player)
         self.games_list.append(game)
         self.send_to_frontends('started_game', player=player, game=game)
         self.send_games_list_to_frontends()
         self.log.debug('Game %d started by %s.', game['number'], player)
 def setUp(self):
     self.game = gametools.new_game()
     gametools.set_up_hotels(self.game)
 def setUp(self):
     self.game = gametools.new_game()