Beispiel #1
0
 def create_hotel_message(self, message):
     """Someone created a new hotel."""
     player_name = message['player']
     game = self.game_for_player(player_name)
     if not game:
         return
     try:
         player = gametools.player_named(game, player_name)
         hotel = gametools.hotel_named(game, message['hotel'])
         gametools.create_hotel(game, player, hotel)
     except gametools.GamePlayNotAllowedError, e:
         self.send_error(player_name, 'Cannot create hotel', e)
         return
Beispiel #2
0
 def play_tile_message(self, message):
     """Someone played a tile."""
     player_name = message['player']
     game = self.game_for_player(player_name)
     if not game:
         return
     try:
         player = gametools.player_named(game, player_name)
         stock_market_shares = gametools.play_tile(game, player, 
                                                   message['tile'])
     except gametools.GamePlayNotAllowedError, e:
         self.send_error(player_name, 'Cannot play tile', e)
         return
Beispiel #3
0
 def purchase_message(self, message):
     """Someone bought some shares and maybe ended the game."""
     player_name = message['player']
     game = self.game_for_player(player_name)
     if not game:
         return
     order = message['order']
     try:
         player = gametools.player_named(game, player_name)
         stock_market_shares = gametools.purchase(game, player, order, 
                                                  message['end_game'])
     except gametools.GamePlayNotAllowedError, e:
         self.send_error(player_name, 'Cannot complete purchase', e)
         return
Beispiel #4
0
 def choose_survivor_message(self, message):
     """Someome chose which hotel will survive a merge."""
     player_name = message['player']
     game = self.game_for_player(player_name)
     if not game:
         return
     try:
         player = gametools.player_named(game, player_name)
         survivor = gametools.hotel_named(game, message['hotel'])
         stock_market_shares = gametools.choose_survivor(game, player, 
                                                         survivor)
     except gametools.GamePlayNotAllowedError, e:
         self.send_error(player_name, 'Cannot choose survivor', e)
         return
Beispiel #5
0
 def disburse_shares_message(self, message):
     """Someone handled their shares in a disappearing hotel."""
     player_name = message['player']
     game = self.game_for_player(player_name)
     if not game:
         return
     first_action = game['action_queue'][0]
     try:
         player = gametools.player_named(game, player_name)
         disbursement = {
             'hotel': first_action['hotel'],
             'sell': message['sell'],
             'trade': message['trade'],
         }
         survivor = gametools.disburse_shares(game, player, disbursement)
     except gametools.GamePlayNotAllowedError, e:
         self.send_error(player_name, 'Cannot disburse shares', e)
         return