Beispiel #1
0
    def render(self):
        display = badge.display
        screen = displayio.Group()

        screen.append(
            Rect(0, 32, display.width, display.height - 32, fill=0xffffff))

        app_label = bitmap_label.Label(terminalio.FONT,
                                       text="Keyboard Test",
                                       color=0xffffff,
                                       save_text=True)
        app_label_group = displayio.Group(scale=2, x=40, y=14)
        app_label_group.append(app_label)
        screen.append(app_label_group)

        if self.keyboard:
            key_label = bitmap_label.Label(terminalio.FONT,
                                           text=self.text,
                                           color=0x0,
                                           scale=3,
                                           anchor_point=(0.5, 0.5),
                                           anchored_position=(display.width //
                                                              2, 70))
        else:
            key_label = bitmap_label.Label(
                terminalio.FONT,
                text="Keyboard not connected\n         :-(",
                color=0x0,
                scale=2,
                anchor_point=(0.5, 0.5),
                anchored_position=(display.width // 2, 70))
        screen.append(key_label)

        display.show(screen)
        self.update_screen = False
Beispiel #2
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    def render(self):
        display = badge.display
        screen = displayio.Group()

        screen.append(
            Rect(0, 32, display.width, display.height - 32, fill=0xffffff))
        banner_image = displayio.OnDiskBitmap(
            open("{}/icon.bmp".format(APP_ROOT), "rb"))
        palette = displayio.Palette(1)
        palette[0] = 0xffffff
        banner = displayio.TileGrid(banner_image,
                                    pixel_shader=palette,
                                    x=4,
                                    y=0)
        screen.append(banner)

        app_label = bitmap_label.Label(terminalio.FONT,
                                       text="Conference Agenda",
                                       color=0xffffff,
                                       save_text=True)
        app_label_group = displayio.Group(scale=2, x=40, y=14)
        app_label_group.append(app_label)
        screen.append(app_label_group)

        lines_group = displayio.Group(x=8, y=48)
        lines = self.agenda[self.current_agenda][self.screen *
                                                 SCREEN_SIZE:(self.screen +
                                                              1) * SCREEN_SIZE]
        for (index, line) in enumerate(lines):
            lines_group.append(
                bitmap_label.Label(terminalio.FONT,
                                   text=line[0:40],
                                   color=0x0,
                                   y=index * 12,
                                   save_text=True))
        screen.append(lines_group)

        # Display up/down arrows as needed
        if self.screen > 0:
            more_icon = displayio.OnDiskBitmap(
                open("{}/arrow_up.bmp".format(APP_ROOT), "rb"))
            screen.append(
                displayio.TileGrid(more_icon,
                                   pixel_shader=displayio.ColorConverter(),
                                   x=display.width - 20,
                                   y=40))
        if self.screen + 1 < self.screen_count[self.current_agenda]:
            more_icon = displayio.OnDiskBitmap(
                open("{}/arrow_down.bmp".format(APP_ROOT), "rb"))
            screen.append(
                displayio.TileGrid(more_icon,
                                   pixel_shader=displayio.ColorConverter(),
                                   x=display.width - 20,
                                   y=display.height - 16))

        display.show(screen)
Beispiel #3
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def make_name_text(text,
                   anchor_point,
                   anchored_position,
                   bg_color=LBL_BACKGROUND):
    """
    Create label object for labeling data values.
    It will get a background color box and appropriate padding.

    :param text: Text to show
    :param anchor_point: location anchor_point
    :param anchored_position: location anchored_position
    :return bitmap_label.Label: the Label object
    """
    return bitmap_label.Label(
        font,
        text=text,
        anchor_point=anchor_point,
        anchored_position=anchored_position,
        background_color=bg_color,
        padding_left=4,
        padding_right=4,
        padding_bottom=3,
        padding_top=3,
        line_spacing=1.0,
    )
    def __init__(self, label_text, icon, on_disk=False, **kwargs):
        super().__init__(**kwargs)

        self._icon = icon

        if on_disk:
            self._file = open(self._icon, "rb")
            image = OnDiskBitmap(self._file)
            tile_grid = TileGrid(image, pixel_shader=ColorConverter())
        else:
            image, palette = adafruit_imageload.load(icon)
            tile_grid = TileGrid(image, pixel_shader=palette)
        self.append(tile_grid)
        _label = bitmap_label.Label(
            terminalio.FONT,
            scale=1,
            text=label_text,
            anchor_point=(0.5, 0),
            anchored_position=(image.width // 2, image.height),
        )
        self.append(_label)
        self.touch_boundary = (
            0,
            0,
            image.width,
            image.height + _label.bounding_box[3],
        )
Beispiel #5
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    def __init__(self,
                 text_color,
                 song_list=None,
                 current_track_number=0,
                 max_chars=30,
                 rows=3):
        super().__init__()

        self._rows = rows
        if song_list is None:
            song_list = []
        self._song_list = song_list
        self._current_track_number = current_track_number

        self._max_chars = max_chars

        # the label to show track titles inside of
        self._label = bitmap_label.Label(terminalio.FONT, color=text_color)

        # default position, top left inside of the self instance group
        self._label.anchor_point = (0, 0)
        self._label.anchored_position = (0, 0)
        self.append(self._label)

        # initial refresh to show the songs
        self.update_display()
Beispiel #6
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def make_value_text(
    anchor_point,
    anchored_position,
    custom_font=True,
    bg_color=0x000000,
    font_color=0xFFFFF,
):
    """
    Create label object for showing data values.

    :param anchor_point: location anchor_point
    :param anchored_position: location anchored_position
    :param bool custom_font: weather to use the custom font or system font
    :return bitmap_label.Label: the Label object
    """
    if custom_font:
        _font = font
    else:
        _font = terminalio.FONT
    return bitmap_label.Label(
        _font,
        text="",
        anchor_point=anchor_point,
        anchored_position=anchored_position,
        line_spacing=1.0,
        padding_top=3,
        background_color=bg_color,
        color=font_color,
        padding_right=4,
        padding_left=4,
        padding_bottom=4,
    )
Beispiel #7
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    def _create_label(self, file_name: str) -> bitmap_label.Label:
        # pylint: disable=too-many-branches
        """Creates and returns a label from a file object that contains
        valid valid json describing the text to use.
        See: examples/sample_text_slide.json
        """
        with open(file_name, "rb") as file:
            json_data = json.loads(file.read())
        _scale = 1
        if "scale" in json_data:
            _scale = int(json_data["scale"])

        if CUSTOM_FONTS:
            if "font" in json_data:
                _font = bitmap_font.load_font(json_data["font"])
            else:
                _font = terminalio.FONT
        else:
            _font = terminalio.FONT

        label = bitmap_label.Label(_font, text=json_data["text"], scale=_scale)
        if "h_align" not in json_data or json_data["h_align"] == "LEFT":
            x_anchor_point = 0.0
            x_anchored_position = 0
        elif json_data["h_align"] == "CENTER":
            x_anchor_point = 0.5
            x_anchored_position = self._display.width // 2
        elif json_data["h_align"] == "RIGHT":
            x_anchor_point = 1.0
            x_anchored_position = self._display.width - 1
        else:
            # wrong value for align
            x_anchor_point = 0.0
            x_anchored_position = 0

        if "v_align" not in json_data or json_data["v_align"] == "TOP":
            y_anchor_point = 0.0
            y_anchored_position = 0
        elif json_data["v_align"] == "CENTER":
            y_anchor_point = 0.5
            y_anchored_position = self._display.height // 2
        elif json_data["v_align"] == "BOTTOM":
            y_anchor_point = 1.0
            y_anchored_position = self._display.height - 1
        else:
            # wrong value for align
            y_anchor_point = 0.0
            y_anchored_position = 0

        if "background_color" in json_data:
            label.background_color = int(json_data["background_color"], 16)

        if "color" in json_data:
            label.color = int(json_data["color"], 16)

        label.anchor_point = (x_anchor_point, y_anchor_point)
        label.anchored_position = (x_anchored_position, y_anchored_position)
        return label
Beispiel #8
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    def __init__(self, text_color):
        super().__init__()

        # seconds elapsed to show on the clock display
        self._seconds = 0

        # Minutes tens digit label
        self.first_digit = bitmap_label.Label(terminalio.FONT,
                                              color=text_color)
        self.first_digit.anchor_point = (0, 0)
        self.first_digit.anchored_position = (0, 0)
        self.append(self.first_digit)

        # Minutes ones digit label
        self.second_digit = bitmap_label.Label(terminalio.FONT,
                                               color=text_color)
        self.second_digit.anchor_point = (0, 0)
        self.second_digit.anchored_position = (10, 0)
        self.append(self.second_digit)

        # Seconds tens digit label
        self.third_digit = bitmap_label.Label(terminalio.FONT,
                                              color=text_color)
        self.third_digit.anchor_point = (0, 0)
        self.third_digit.anchored_position = (26, 0)
        self.append(self.third_digit)

        # Seconds ones digit label
        self.fourth_digit = bitmap_label.Label(terminalio.FONT,
                                               color=text_color)
        self.fourth_digit.anchor_point = (0, 0)
        self.fourth_digit.anchored_position = (36, 0)
        self.append(self.fourth_digit)

        # initialize showing the display
        self.update_display()
def make_value_text(anchor_point, anchored_position, custom_font=True):
    """
    Create label object for showing data values.

    :param anchor_point: location anchor_point
    :param anchored_position: location anchored_position
    :param bool custom_font: weather to use the custom font or system font
    :return bitmap_label.Label: the Label object
    """
    if custom_font:
        _font = font
    else:
        _font = terminalio.FONT
    return bitmap_label.Label(
        _font, text="", anchor_point=anchor_point, anchored_position=anchored_position
    )
# Make the display context. Change size if you want
display = board.DISPLAY

background = displayio.Bitmap(320, 240, 1)
bg_palette = displayio.Palette(1)
bg_palette[0] = 0xDDDD00

# Make the display context
main_group = displayio.Group(max_size=10)
display.show(main_group)

font = bitmap_font.load_font("fonts/LeagueSpartan-Bold-16.bdf")
reg_label = label.Label(
    font=font,
    text="CIRCUIT PYTHON",
    padding_bottom=20,
    color=None,
    scale=1,
    background_color=0x000000,
)

reg_label.anchor_point = (0.5, 0.5)
reg_label.anchored_position = (display.width // 2, display.height // 2)

rainbow_bitmap = displayio.Bitmap(
    reg_label.bounding_box[2] * reg_label.scale,
    reg_label.bounding_box[3] * reg_label.scale,
    255,
)
rainbow_palette = displayio.Palette(255)

for i in range(0, 255):
Beispiel #11
0
def draw_labels(
    target_bitmap,
    *,
    font,
    font_height,
    tick_labels,
    dial_center,
    dial_radius,
    start_angle,
    sweep_angle,
    rotate_labels=True,
    tick_label_scale=1.0,
):
    """Helper function for drawing text labels on the dial widget.  Can be used
    to customize the dial face.

    :param displayio.Bitmap target_bitmap: Bitmap where ticks will be drawn into
    :param Font font: the font to be used to draw the tick mark text labels
    :param int font_height: the height of the font, used for text placement
    :param List[str] tick_labels: a list of strings for the tick text labels
    :param (int,int) dial_center: the (x,y) pixel location in the bitmap of
     the dial's center of rotation
    :param int dial_radius: the radius of the dial (not including padding), in pixels
    :param int tick_count: number of ticks to be drawn
    :param int tick_stroke: the pixel width of the line used to draw the tick
    :param float start_angle: starting angle of the dial, in degrees
    :param float sweep_angle: total sweep angle of the dial, in degrees
    :param bool rotate_labels: set to True if you want the label text to be rotated
     to align with the tick marks
    :param float tick_label_scale: scale factor for the tick text labels, default is 1.0
    """

    label_count = len(tick_labels)

    for i, this_label_text in enumerate(tick_labels):

        temp_label = bitmap_label.Label(
            font, text=this_label_text
        )  # make a tick line bitmap for blitting

        this_angle = (2 * math.pi / 360) * (
            start_angle + i * sweep_angle / (label_count - 1)
        )  # in radians

        target_position_x = dial_center[0] + (
            dial_radius + font_height // 2
        ) * math.sin(this_angle)
        target_position_y = dial_center[1] - (
            dial_radius + font_height // 2
        ) * math.cos(this_angle)

        if rotate_labels:
            pass
        else:
            this_angle = 0

        if "rotozoom" in dir(bitmaptools):  # if core function is available
            bitmaptools.rotozoom(
                target_bitmap,
                ox=round(target_position_x),
                oy=round(target_position_y),
                source_bitmap=temp_label.bitmap,
                px=round(temp_label.bitmap.width // 2),
                py=round(temp_label.bitmap.height // 2),
                angle=this_angle,
                scale=tick_label_scale,
            )

        else:
            _blit_rotate_scale(  # translate and rotate the tick into the target_bitmap
                destination=target_bitmap,
                ox=round(target_position_x),
                oy=round(target_position_y),
                source=temp_label.bitmap,
                px=round(temp_label.bitmap.width // 2),
                py=round(temp_label.bitmap.height // 2),
                angle=this_angle,
                scale=tick_label_scale,
            )
Beispiel #12
0
    def _initialize_dial(self, width, height):

        for _ in range(len(self)):
            self.pop()

        # get the tick label font height
        self._font_height = self._get_font_height(
            font=self._tick_label_font, scale=self._tick_label_scale
        )

        # update the dial dimensions to fit inside the requested width and height
        self._adjust_dimensions(width, height)
        self._bounding_box = [0, 0, self._width, self._height]
        self._update_position()

        # create the dial palette and bitmaps
        self.dial_bitmap = displayio.Bitmap(
            self._width, self._height, 3
        )  # 3 colors: background, ticks, tick label text

        # paint the dial major and minor ticks and labels
        draw_ticks(  # major ticks
            target_bitmap=self.dial_bitmap,
            dial_center=self._dial_center,
            dial_radius=self._dial_radius,
            tick_count=self._major_ticks,
            tick_stroke=self._major_tick_stroke,
            tick_length=self._major_tick_length,
            start_angle=self._start_angle,
            sweep_angle=self._sweep_angle,
            tick_color_index=2,
        )

        draw_ticks(  # minor ticks
            target_bitmap=self.dial_bitmap,
            dial_center=self._dial_center,
            dial_radius=self._dial_radius,
            tick_count=self._minor_ticks * (self._major_ticks - 1) + 1,
            tick_stroke=self._minor_tick_stroke,
            tick_length=self._minor_tick_length,
            start_angle=self._start_angle,
            sweep_angle=self._sweep_angle,
            tick_color_index=2,
        )

        draw_labels(
            target_bitmap=self.dial_bitmap,
            font=self._tick_label_font,
            tick_labels=self._major_tick_labels,
            dial_center=self._dial_center,
            dial_radius=self._dial_radius,
            start_angle=self._start_angle,
            sweep_angle=self._sweep_angle,
            rotate_labels=self._rotate_tick_labels,
            font_height=self._font_height,
            tick_label_scale=self._tick_label_scale,
        )

        # create the dial palette
        self.dial_palette = displayio.Palette(4)
        if self._background_color is None:
            self.dial_palette.make_transparent(0)
            self.dial_palette[0] = 0x000000
        else:
            self.dial_palette[0] = self._background_color
        self.dial_palette[1] = self._tick_label_color
        self.dial_palette[2] = self._tick_color

        # create the dial tilegrid and append to the self Widget->Group
        self.dial_tilegrid = displayio.TileGrid(
            self.dial_bitmap, pixel_shader=self.dial_palette
        )
        self.append(self.dial_tilegrid)

        # create the label for the display_value
        if self._display_value:
            self._value_label = bitmap_label.Label(
                self._value_font,
                text="",
                color=self._value_color,
                baseline_alignment=True,
            )
            self._value_label.anchor_point = self._label_anchor_point
            self._value_label.anchored_position = [
                round(self._width * self._label_anchor_on_widget[0]),
                round(self._height * self._label_anchor_on_widget[1]),
            ]
            self._update_value()
            self.append(self._value_label)

        # create the needle
        self._create_needle()
        self.append(self._needle_vector_shape)
        self._update_needle(self._value)
Beispiel #13
0
                                  x=91,
                                  y=28)
splash.append(large_square)

bottom_bitmap = displayio.Bitmap(110, 50, 1)
bottom_rectangle = displayio.TileGrid(bottom_bitmap,
                                      pixel_shader=color_palette,
                                      x=10,
                                      y=69)
splash.append(bottom_rectangle)

# Draw some label text
name_text = "Monochrome 1.12in"
name_text_area = label.Label(terminalio.FONT,
                             text=name_text,
                             color=0xFFFFFF,
                             x=8,
                             y=8)
splash.append(name_text_area)
size_text = "128x128"
size_text_area = label.Label(terminalio.FONT,
                             text=size_text,
                             color=0xFFFFFF,
                             x=8,
                             y=25)
splash.append(size_text_area)
oled_text = "OLED"
oled_text_area = label.Label(terminalio.FONT,
                             text=oled_text,
                             scale=2,
                             color=0xFFFFFF,
Beispiel #14
0
# loading screen
loading_group = displayio.Group()

# black background, screen size minus side buttons
loading_background = displayio.Bitmap((display.width-40)//20, display.height//20, 1)
loading_palette = displayio.Palette(1)
loading_palette[0] = 0x0

# scaled group to match screen size minus side buttons
loading_background_scale_group = displayio.Group(scale=20)
loading_background_tilegrid = displayio.TileGrid(loading_background, pixel_shader=loading_palette)
loading_background_scale_group.append(loading_background_tilegrid)

# loading screen label
loading_label = bitmap_label.Label(terminalio.FONT, text="Loading...", scale=3)
loading_label.anchor_point = (0.5, 0.5)
loading_label.anchored_position = (display.width // 2, display.height // 2)

# append background and label to the group
loading_group.append(loading_background_scale_group)
loading_group.append(loading_label)

# GridLayout to hold the icons
# size and location can be adjusted to fit
# different sized screens.
layout = GridLayout(
    x=20,
    y=20,
    width=420,
    height=290,
import board
import terminalio
from adafruit_display_text import bitmap_label

text = "Hello world"
text_area = bitmap_label.Label(terminalio.FONT, text=text)
text_area.x = 10
text_area.y = 10
board.DISPLAY.show(text_area)
while True:
    pass
Beispiel #16
0
    def __init__(
            self,
            x=None,
            y=None,
            text=None,
            font=FONT,
            delta_x=-15,
            delta_y=-10,
            widget=None,
            anchor_point=(0.0, 0.0),
            anchored_position=None,
            position_offset=(0, 0),
            stroke=3,  # Not currently implemented in adafruit_display_shapes/line.py
            line_color=0xFFFFFF,
            text_color=None,
            text_offset=(0, -1),
            text_under=False,
    ):

        if widget:
            if (x is not None) or (y is not None):
                print("Note: Overriding (x,y) values with widget, anchor_point"
                      " and/or anchored_position")
            widget_width = widget.bounding_box[2]
            widget_height = widget.bounding_box[3]
            if anchor_point is not None:
                line_x0 = (widget.x + round(widget_width * anchor_point[0]) +
                           position_offset[0])
                line_y0 = (widget.y + round(widget_height * anchor_point[1]) +
                           position_offset[1])
            elif anchored_position is not None:
                line_x0 = widget.x + anchored_position[0] + position_offset[0]
                line_y0 = widget.y + anchored_position[1] + position_offset[1]
            else:
                raise ValueError(
                    "Must supply either anchor_point or anchored_position")
        elif (x is not None) and (y is not None):
            line_x0 = x
            line_y0 = y
        else:
            raise ValueError(
                "Must supply either (x,y) or widget and anchor_point or anchored_position"
            )

        line_x1 = line_x0 + delta_x
        line_y1 = line_y0 + delta_y

        text_anchor_point = (0.0, 1.0
                             )  # default: set text anchor to left corner
        underline_x_multiplier = 1

        if delta_x < 0:  # line is heading to the left, set text anchor to right corner
            text_anchor_point = (1.0, 1.0)
            underline_x_multiplier = -1

        if (
                text_under
        ):  # if text is under the line, set to text_anchor_point to upper edge
            text_anchor_point = (text_anchor_point[0], 0.0)

        if text_color is None:
            text_color = line_color

        self._label = bitmap_label.Label(
            text=text,
            font=font,
            color=text_color,
            anchor_point=text_anchor_point,
            anchored_position=(line_x1 + text_offset[0],
                               line_y1 + text_offset[1]),
        )

        label_width = self._label.bounding_box[2]
        line_x2 = line_x1 + label_width * underline_x_multiplier + text_offset[
            0]
        # lengthen the line if the text is offset
        line_y2 = line_y1

        self._line0 = Line(line_x0,
                           line_y0,
                           line_x1,
                           line_y1,
                           color=line_color)
        self._line1 = Line(line_x1,
                           line_y1,
                           line_x2,
                           line_y2,
                           color=line_color)

        super().__init__(max_size=3)
        # Group elements:
        # 0. Line0 - from (x,y) to (x+delta_x, y+delta_y)
        # 1. Line1 - horizontal line for text
        # 2. Label

        self.append(self._line0)
        self.append(self._line1)
        self.append(self._label)
# SPDX-FileCopyrightText: 2021 Tim C for Adafruit Industries
# SPDX-License-Identifier: MIT
"""
CircuitPython simple sensor data display demo using LC709203 battery monitor and TFT display
"""
import time
import board
import terminalio
from displayio import Group
from adafruit_display_text import bitmap_label
from adafruit_lc709203f import LC709203F

text_area = bitmap_label.Label(terminalio.FONT, scale=2)
text_area.anchor_point = (0.5, 0.5)
text_area.anchored_position = (board.DISPLAY.width // 2, board.DISPLAY.height // 2)

main_group = Group()

main_group.append(text_area)

print("LC709203F test")
print("Make sure LiPoly battery is plugged into the board!")

sensor = LC709203F(board.I2C())

print("IC version:", hex(sensor.ic_version))

board.DISPLAY.show(main_group)

while True:
    text_area.text = "Battery:\n{:.1f} Volts \n{}%".format(sensor.cell_voltage, sensor.cell_percent)
    cell_padding=6,
    max_size=10,
)

_icons = []

_pressed_icons = []
"""
for i in range(12):
    _new_icon = IconWidget("Shortcut {}".format(i), "images/test32_icon.bmp")
    _icons.append(_new_icon)
    layout.add_content(_new_icon, grid_position=(i%4, i//4), cell_size=(1, 1))

"""

layer_label = bitmap_label.Label(terminalio.FONT)
layer_label.anchor_point = (0.5, 0.0)
layer_label.anchored_position = (display.width // 2, 4)
main_group.append(layer_label)

next_layer_btn = Button(
    x=layout.x + layout._width - 12,
    y=display.height - 70,
    width=50,
    height=70,
    style=Button.RECT,
    fill_color=0x00ff99,
    label="",
    label_font=terminalio.FONT,
    label_color=0x000000,
)
    def __init__(
        self,
        display,
        *,
        value_list=None,
        font=FONT,
        font_scale=1,
        color=0xFFFFFF,
        value=0,  # initial value, index into the value_list
        arrow_touch_padding=0,  # additional touch padding on the arrow sides of the Widget
        arrow_color=0x333333,
        arrow_outline=0x555555,
        arrow_height=30,
        arrow_width=30,
        arrow_gap=5,
        alt_touch_padding=0,  # touch padding on the non-arrow sides of the Widget
        horizontal=True,
        animation_time=None,
        cool_down=0.0,
        **kwargs,
    ):

        super().__init__(**kwargs, max_size=4)
        # Group elements for the FlipInput.
        # 0. The text
        # 1. The group holding the temporary scroll bitmap
        # 2. Up arrow: Triangle
        # 3. Down arrow: Triangle

        # initialize the Control superclass

        # pylint: disable=bad-super-call
        super(Control, self).__init__()

        self.value_list = value_list
        self._value = value

        self._color = color
        self._font = font
        self._font_scale = font_scale
        # preload the glyphs

        self._arrow_touch_padding = arrow_touch_padding
        self._alt_touch_padding = alt_touch_padding

        self._horizontal = horizontal
        self._display = display

        self._animation_time = animation_time
        self._cool_down = cool_down
        self._last_pressed = time.monotonic()
        self._pressed = False  # state variable

        # Find the maximum bounding box of the text and determine the
        # baseline (x,y) start point (top, left)

        left = None
        right = None
        top = None
        bottom = None

        for this_value in value_list:
            xposition = 0

            for i, character in enumerate(this_value):
                glyph = self._font.get_glyph(ord(character))

                if (
                    i == 0
                ):  # if it's the first character in the string, check the left value
                    if left is None:
                        left = glyph.dx
                    else:
                        left = min(left, glyph.dx)

                if right is None:
                    right = max(
                        xposition + glyph.dx + glyph.width, xposition + glyph.shift_x
                    )
                else:
                    right = max(
                        right,
                        xposition + glyph.dx + glyph.width,
                        xposition + glyph.shift_x,
                    )  # match bitmap_label

                if top is None:
                    top = -(glyph.height + glyph.dy)
                else:
                    top = min(top, -(glyph.height + glyph.dy))

                if bottom is None:
                    bottom = -glyph.dy
                else:
                    bottom = max(bottom, -glyph.dy)

                xposition = xposition + glyph.shift_x

        self._bounding_box = [
            0,
            0,
            (right - left) * self._font_scale,
            (bottom - top) * self._font_scale,
        ]

        # Create the text label
        self._label = bitmap_label.Label(
            text=value_list[value],
            font=self._font,
            scale=self._font_scale,
            color=self._color,
            base_alignment=True,
            background_tight=True,
        )
        self._label.x = -1 * left * self._font_scale
        self._label.y = -1 * top * self._font_scale

        self._left = left
        self._top = top

        self.append(self._label)  # add the label to the self Group

        # set the touch_boundary including the touch_padding
        self._arrow_gap = arrow_gap  # of pixel gap above/below label before the arrow

        if horizontal:  # horizontal orientation, add arrow padding to x-dimension and
            # alt_padding to y-dimension
            self.touch_boundary = [
                self._bounding_box[0]
                - self._arrow_gap
                - arrow_height
                - self._arrow_touch_padding,
                self._bounding_box[1] - self._alt_touch_padding,
                self._bounding_box[2]
                + 2 * (self._arrow_gap + arrow_height + self._arrow_touch_padding),
                self._bounding_box[3] + 2 * self._alt_touch_padding,
            ]
        else:  # vertical orientation, add arrow padding to y-dimension and
            # alt_padding to x-dimension
            self.touch_boundary = [
                self._bounding_box[0] - self._alt_touch_padding,
                self._bounding_box[1]
                - self._arrow_gap
                - arrow_height
                - self._arrow_touch_padding,
                self._bounding_box[2] + 2 * self._alt_touch_padding,
                self._bounding_box[3]
                + 2 * (self._arrow_gap + arrow_height + self._arrow_touch_padding),
            ]

        # create the Up/Down arrows
        self._update_position()  # call Widget superclass function to reposition

        self._animation_group = displayio.Group(
            max_size=1,
            scale=self._font_scale,
        )  # holds the animation bitmap
        # self._animation_group.x = -1 * left * (1)
        # self._animation_group.y = -1 * top * (1)
        self._animation_group.hidden = True
        self.append(self._animation_group)

        # Add the two arrow triangles, if required

        if (arrow_color is not None) or (arrow_outline is not None):

            if horizontal:  # horizontal orientation, add left and right arrows

                if (
                    (arrow_width is not None)
                    and (arrow_height is not None)
                    and (arrow_width > 0)
                ):
                    mid_point_y = self._bounding_box[1] + self._bounding_box[3] // 2
                    self.append(
                        Triangle(
                            self._bounding_box[0] - self._arrow_gap,
                            mid_point_y - arrow_height // 2,
                            self._bounding_box[0] - self._arrow_gap,
                            mid_point_y + arrow_height // 2,
                            self._bounding_box[0] - self._arrow_gap - arrow_width,
                            mid_point_y,
                            fill=arrow_color,
                            outline=arrow_outline,
                        )
                    )

                    self.append(
                        Triangle(
                            self._bounding_box[0]
                            + self._bounding_box[2]
                            + self._arrow_gap,
                            mid_point_y - arrow_height // 2,
                            self._bounding_box[0]
                            + self._bounding_box[2]
                            + self._arrow_gap,
                            mid_point_y + arrow_height // 2,
                            self._bounding_box[0]
                            + self._bounding_box[2]
                            + self._arrow_gap
                            + arrow_width,
                            mid_point_y,
                            fill=arrow_color,
                            outline=arrow_outline,
                        )
                    )
            else:  # vertical orientation, add upper and lower arrows

                if (
                    (arrow_height is not None)
                    and (arrow_width is not None)
                    and (arrow_height > 0)
                ):
                    mid_point_x = self._bounding_box[0] + self._bounding_box[2] // 2
                    self.append(
                        Triangle(
                            mid_point_x - arrow_width // 2,
                            self._bounding_box[1] - self._arrow_gap,
                            mid_point_x + arrow_width // 2,
                            self._bounding_box[1] - self._arrow_gap,
                            mid_point_x,
                            self._bounding_box[1] - self._arrow_gap - arrow_height,
                            fill=arrow_color,
                            outline=arrow_outline,
                        )
                    )
                    self.append(
                        Triangle(
                            mid_point_x - arrow_width // 2,
                            self._bounding_box[1]
                            + self._bounding_box[3]
                            + self._arrow_gap,
                            mid_point_x + arrow_width // 2,
                            self._bounding_box[1]
                            + self._bounding_box[3]
                            + self._arrow_gap,
                            mid_point_x,
                            self._bounding_box[1]
                            + self._bounding_box[3]
                            + self._arrow_gap
                            + arrow_height,
                            fill=arrow_color,
                            outline=arrow_outline,
                        )
                    )
    def __init__(self, display, layout_json):
        self.json = layout_json
        if "view_type" not in layout_json:
            raise MissingTypeError
        if layout_json["view_type"] != "BitmapLabel":
            raise IncorrectTypeError(
                "view_type '{}' does not match Layout Class 'BitmapLabel'".
                format(layout_json["view_type"]))
        self._display = display
        if "attributes" in layout_json:
            _missing_attrs = []
            for attribute in REQUIRED_ATTRIBUTES:
                if attribute not in layout_json:
                    _missing_attrs.append(attribute)
            if len(_missing_attrs) > 0:
                raise MissingRequiredAttributesError(
                    "Missing required attributes: {}".format(_missing_attrs))

            _font = terminalio.FONT
            if "font" in layout_json["attributes"]:
                _font = bitmap_font.load_font(
                    layout_json["attributes"]["text"])

            _text = ""
            if "text" in layout_json["attributes"]:
                _text = layout_json["attributes"]["text"]

            _color = 0xFFFFFF
            if "color" in layout_json["attributes"]:
                _color = int(layout_json["attributes"]["color"], 16)

            _background_color = None
            if "background_color" in layout_json["attributes"]:
                _background_color = int(
                    layout_json["attributes"]["background_color"], 16)

            _line_spacing = 1.25
            if "line_spacing" in layout_json["attributes"]:
                _line_spacing = layout_json["attributes"]["line_spacing"]

            _max_glyphs = None
            if "max_glyphs" in layout_json["attributes"]:
                _max_glyphs = int(layout_json["attributes"]["max_glyphs"])

            _background_tight = False
            if "background_tight" in layout_json["attributes"]:
                _background_tight = int(
                    layout_json["attributes"]["background_tight"])

            _padding_top = 0
            _padding_right = 0
            _padding_left = 0
            _padding_bottom = 0

            if "padding" in layout_json["attributes"]:
                _padding_top = int(layout_json["attributes"]["padding"])
                _padding_right = int(layout_json["attributes"]["padding"])
                _padding_left = int(layout_json["attributes"]["padding"])
                _padding_bottom = int(layout_json["attributes"]["padding"])

            if "padding_top" in layout_json["attributes"]:
                _padding_top = int(layout_json["attributes"]["padding_top"])

            if "padding_right" in layout_json["attributes"]:
                _padding_right = int(
                    layout_json["attributes"]["padding_right"])

            if "padding_left" in layout_json["attributes"]:
                _padding_left = int(layout_json["attributes"]["padding_left"])

            if "padding_bottom" in layout_json["attributes"]:
                _padding_bottom = int(
                    layout_json["attributes"]["padding_bottom"])

            self._scale = 1
            if "scale" in layout_json["attributes"]:
                self._scale = int(layout_json["attributes"]["scale"])

            self.label = label.Label(_font,
                                     text=_text,
                                     color=_color,
                                     max_glyphs=_max_glyphs,
                                     background_color=_background_color,
                                     line_spacing=_line_spacing,
                                     background_tight=_background_tight,
                                     padding_bottom=_padding_bottom,
                                     padding_left=_padding_left,
                                     padding_right=_padding_right,
                                     padding_top=_padding_top,
                                     scale=self._scale)

            self.update_position()

            if "anchor_point" in layout_json["attributes"]:
                point = layout_json["attributes"]["anchor_point"]
                self.label.anchor_point = (point[0], point[1])

            if "anchored_position" in layout_json["attributes"]:
                pos = layout_json["attributes"]["anchored_position"]
                print(self.keyword_compiler(pos[0]),
                      self.keyword_compiler(pos[1]))
                self.label.anchored_position = (self.keyword_compiler(pos[0]),
                                                self.keyword_compiler(pos[1]))

            self.view = self.label
        else:
            #default attributes
            pass
latched = [False] * 12  # list of the latched states, all off to start

last_knob_pos = macropad.encoder  # store knob position state

# --- Pixel setup --- #
macropad.pixels.brightness = 0.1
for i in range(12):
    macropad.pixels[i] = (keymap[i][0])

main_group = displayio.Group()
macropad.display.show(main_group)
title = label.Label(
    y=4,
    font=terminalio.FONT,
    color=0x0,
    text=" -Minecraft Turbopad- ",
    background_color=0xFFFFFF,
)
layout = GridLayout(x=0,
                    y=13,
                    width=128,
                    height=54,
                    grid_size=(3, 4),
                    cell_padding=5)
label_text = [
    "CREATE",
    "SURVIV",
    "SAY",
    "DAY",
    "NIGHT",
label2_padding = 10

#####
# Create the "bitmap_label.py" versions of the text labels.

gc.collect()
bitmap_label_start = gc.mem_free()

bmap_label1 = bitmap_label.Label(
    font=fontToUse,
    text="bitmap_label",
    color=0xFFFFFF,
    background_color=0xFF0000,
    padding_bottom=0,
    padding_left=0,
    padding_right=0,
    padding_top=0,
    background_tight=True,
    line_spacing=1.25,
    scale=my_scale,
    anchor_point=(0.0, 0),
    anchored_position=(10, 60),
)

bmap_label2 = bitmap_label.Label(
    font=fontToUse,
    text=long_string,
    color=0x000000,
    background_color=0xFFFF00,
    padding_bottom=label2_padding,
    padding_left=0,
Beispiel #23
0
    anchored_position=(display.width // 2, display.height // 2),
    anchor_point=(0.5, 0.5),
    label_direction="RTL",
)
main_group.append(text_initial_specs)
display.show(main_group)
time.sleep(TIME_PAUSE)
main_group.pop()

main_group.pop()

# Testing creating label with initial position
display.show(main_group)
time.sleep(TIME_PAUSE)
text_area = bitmap_label.Label(terminalio.FONT,
                               text="Circuit Python",
                               max_glyphs=40)
main_group.append(text_area)
display.show(main_group)
time.sleep(TIME_PAUSE)
# Testing position setter
text_area.x = 10
text_area.y = 10
display.show(main_group)
time.sleep(TIME_PAUSE)
text_area.text = "Testing initiating without text"
try:
    text_middle = label.Label(terminalio.FONT, max_glyphs=40)
except TypeError:
    print("Fail setting-up label without text")
    warning_text = label.Label(
Beispiel #24
0
display = None
if hasattr(board, "DISPLAY"):
    display = board.DISPLAY
else:
    pass
    # insert external display init

if display:
    group = displayio.Group()
    display.show(group)
    text_area = label.Label(
        terminalio.FONT,
        scale=3,
        color=(255, 255, 255),
        max_glyphs=50,
        anchor_point=(0.5, 0.5),
        anchored_position=(
            display.width // 2,
            display.height // 2,
        ),
        text="Hello",
    )
    group.append(text_area)

while True:
    now = time.localtime()
    clock = "{hour:02d}:{min:02d}:{seconds:02d}".format(hour=now.tm_hour,
                                                        min=now.tm_min,
                                                        seconds=now.tm_sec)
    print(clock)
    if display:
        text_area.text = clock
text_area_top_middle.anchor_point = (0.0, 0.0)
text_area_top_middle.anchored_position = (100, 100)

text_area_top_top = label.Label(FONT_TESTS[1],
                                text=TEXT,
                                background_color=TEXT_BACKGROUND_COLOR[1],
                                x=100,
                                y=40,
                                scale=2)
text_area_top_top.anchor_point = (0.0, 0.0)
text_area_top_top.anchored_position = (100, 40)

text_area_mid_bottom = bitmap_label.Label(
    FONT_TESTS[1],
    text=TEXT,
    color=0x4455AA,
    background_color=TEXT_BACKGROUND_COLOR[1],
    x=100,
    y=140,
    scale=1)
text_area_mid_bottom.anchor_point = (0.5, 0.5)
text_area_mid_bottom.anchored_position = (100, 140)

text_area_mid_bottom2 = label.Label(
    FONT_TESTS[1],
    text=TEXT,
    background_color=TEXT_BACKGROUND_COLOR[1],
    scale=1,
    padding_bottom=10,
    padding_left=18,
    padding_right=5,
    padding_top=0,
Beispiel #26
0
# Font definition. You can choose any two fonts available in your system
MEDIUM_FONT = bitmap_font.load_font("fonts/LeagueSpartan-Bold-16.bdf")
BIG_FONT = bitmap_font.load_font("fonts/LeagueGothic-Regular-36.bdf")

TEXT_RIGHT = "MG"
TEXT_LEFT = "32.47"

main_group = displayio.Group()

# Create labels
# Base Alignment parameter False
left_text = label.Label(
    BIG_FONT,
    text=TEXT_LEFT,
    color=0xDD00DD,
    x=10,
    y=50,
    base_alignment=False,
)
main_group.append(left_text)

right_text = label.Label(
    MEDIUM_FONT,
    text=TEXT_RIGHT,
    color=0xDD00DD,
    x=90,
    y=50,
    base_alignment=False,
)
main_group.append(right_text)
Beispiel #27
0
from rainbowio import colorwheel
from adafruit_displayio_layout.layouts.grid_layout import GridLayout
from adafruit_display_text import bitmap_label as label
from adafruit_macropad import MacroPad
from shortcuts import shortcut_keys

# Initialise MacroPad
macropad = MacroPad()

# Setup title and grid
main_group = displayio.Group()
macropad.display.show(main_group)
title = label.Label(
    y=4,
    font=terminalio.FONT,
    color=0x0,
    text="      SHORTCUTS       ",
    background_color=0xFFFFFF,
)
layout = GridLayout(x=0,
                    y=10,
                    width=128,
                    height=54,
                    grid_size=(3, 4),
                    cell_padding=5)

# Extract data from shortcuts
key_sounds = [sound[0] for sound in shortcut_keys["macros"]]
label_names = [names[1] for names in shortcut_keys["macros"]]
keys = [keys[3] for keys in shortcut_keys["macros"]]
def format_time(seconds):
    minutes = seconds // 60
    seconds = int(seconds) % 60
    return "{:02d}:{:02d}".format(minutes, seconds, width=2)


timediff = 0
oven = ReflowOvenControl(board.D4)
print("melting point: ", oven.sprofile["melting_point"])
font1 = bitmap_font.load_font("/fonts/OpenSans-9.bdf")

font2 = bitmap_font.load_font("/fonts/OpenSans-12.bdf")

font3 = bitmap_font.load_font("/fonts/OpenSans-16.bdf")

label_reflow = label.Label(font1, text="", color=0xFFFFFF, line_spacing=0)
label_reflow.x = 0
label_reflow.y = -20
display_group.append(label_reflow)
title_label = label.Label(font3, text=TITLE)
title_label.x = 5
title_label.y = 14
display_group.append(title_label)
# version_label = label.Label(font1, text=VERSION, color=0xAAAAAA)
# version_label.x = 300
# version_label.y = 40
# display_group.append(version_label)
message = label.Label(font2, text="Wait")
message.x = 100
message.y = 40
display_group.append(message)
    def _draw_ticks(self) -> None:
        # ticks definition
        ticks = [10, 30, 50, 70, 90]
        subticks = [20, 40, 60, 80, 100]
        # X axes ticks
        for i in range(10, 100, 10):
            text_tick = str(round(self._xrange[0]) + round(i * self._normx))
            text_dist = int(self._valuex * i)
            if i in ticks:
                shift_label_x = len(text_tick) * self._font_width
                tick_text = bitmap_label.Label(
                    self._font,
                    color=self._font_color,
                    text=text_tick,
                    x=text_dist - (shift_label_x // 2),
                    y=self.height
                    + self._axes_line_thickness
                    + self._tick_line_height
                    + self._font_height // 2
                    + 1,
                )
                self.append(tick_text)
                rectangle_helper(
                    text_dist,
                    self._axes_line_thickness,
                    self._tick_line_height,
                    self._tick_line_thickness,
                    self._axesx_bitmap,
                    1,
                    self._screen_palette,
                    True,
                )

            if self._subticks:
                if i in subticks:
                    rectangle_helper(
                        text_dist,
                        self._axes_line_thickness,
                        self._tick_line_height // 2,
                        1,
                        self._axesx_bitmap,
                        1,
                        self._screen_palette,
                        True,
                    )

        # Y axes ticks
        for i in range(10, 100, 10):
            text_tick = str(round(self._yrange[0]) + round(i * self._normy))
            text_dist = int(self._valuey * i)
            if i in ticks:
                shift_label_x = len(text_tick) * self._font_width
                tick_text = bitmap_label.Label(
                    self._font,
                    color=self._font_color,
                    text=text_tick,
                    x=-shift_label_x
                    - self._axes_line_thickness
                    - self._tick_line_height
                    - 2,
                    y=0 + self.height - text_dist,
                )
                self.append(tick_text)
                rectangle_helper(
                    self._axesy_width
                    - self._axes_line_thickness
                    - self._tick_line_height
                    - 1,
                    text_dist,
                    self._tick_line_thickness,
                    self._tick_line_height,
                    self._axesy_bitmap,
                    1,
                    self._screen_palette,
                    True,
                )

            if self._subticks:
                if i in subticks:
                    rectangle_helper(
                        self._axesy_width
                        - self._axes_line_thickness
                        - self._tick_line_height // 2
                        - 1,
                        text_dist,
                        1,
                        self._tick_line_height // 2,
                        self._axesy_bitmap,
                        1,
                        self._screen_palette,
                        True,
                    )