def gfxtest(): if not gfx.init("sdl"): raise "Can't load gfx backend!" gfx.screen.set_video_mode(640, 480) image = gfx.animation() image.load_animation("foo") image.save_animation("naked_guy.xml") return 0
def gfxtest (): if not gfx.init("sdl"): raise "Can't load gfx backend!" gfx.screen.set_video_mode(640, 480) image = gfx.animation() image.load_animation("foo") image.save_animation("naked_guy.xml") return 0
def guitest (): ## Initialize the gfx and input systems if not gfx.init("sdl"): raise "Can't load gfx backend!" if not input.init("sdl"): raise "Can't load input backend!" ## Set us a nice window gfx.screen.set_video_mode(640, 480) ## Create our input_listener and connect the callback ## to handle keyboard events il = input.listener() il.connect_keyboard_function(handle_keys) ## Add the listener to the manager input.manager.add(il) ## gui stuff cont = gui.container () cont.set_size (150, 150) cont.set_location (20, 30) a = dict () for i in range (0,7): a[i] = gui.base () a[i].set_size (40,20) a[i].set_location (30, 10) cont.add_child (a[i]) # set the layout cont.set_extend_policy (2) z = gui.listlayout () cont.set_layout (z) ## Run this loop until letsexit is set to 1 by the ## callback function. Every time a key event is raised, ## the input manager will send it to the listeners it handles ## (that is, only the one we've connected) which will call the ## callback function that has been connected to handle keyboard events. while not letsexit: gfx.screen.update () input.manager.update() #gfx.screen.draw () cont.update () cont.draw () ## Do some cleanup, and we're ready to exit! input.cleanup() gfx.cleanup() sys.exit(0)
def guitest(): ## Initialize the gfx and input systems if not gfx.init("sdl"): raise "Can't load gfx backend!" if not input.init("sdl"): raise "Can't load input backend!" ## Set us a nice window gfx.screen.set_video_mode(640, 480) ## Create our input_listener and connect the callback ## to handle keyboard events il = input.listener() il.connect_keyboard_function(handle_keys) ## Add the listener to the manager input.manager.add(il) ## gui stuff cont = gui.container() cont.set_size(150, 150) cont.set_location(20, 30) a = dict() for i in range(0, 7): a[i] = gui.base() a[i].set_size(40, 20) a[i].set_location(30, 10) cont.add_child(a[i]) # set the layout cont.set_extend_policy(2) z = gui.listlayout() cont.set_layout(z) ## Run this loop until letsexit is set to 1 by the ## callback function. Every time a key event is raised, ## the input manager will send it to the listeners it handles ## (that is, only the one we've connected) which will call the ## callback function that has been connected to handle keyboard events. while not letsexit: gfx.screen.update() input.manager.update() #gfx.screen.draw () cont.update() cont.draw() ## Do some cleanup, and we're ready to exit! input.cleanup() gfx.cleanup() sys.exit(0)
def convert(): """ convert either animation or mapobject """ file = sys.argv[1] old_gfx = base.igzstream () old_gfx.open (file) if not old_gfx.is_open (): print "Cannot open file", file sys.exit (1) gfx.init ("sdl") gfx.screen.set_video_mode (640, 480) filename, ext = os.path.splitext (file) if ext == ".mobj": print "Mapobject found" convert_mapobject (old_gfx, filename) elif ext == ".anim": print "Animation found" convert_anim (old_gfx, filename) elif ext == ".img": print "Image found" convert_raw_image (old_gfx, filename) elif ext == ".mchar": print "Character found" convert_character (old_gfx, filename) else: print "File extension '%s' not recognized" % ext print "Valid extensions are .anim, .img, .mobj and .mchar" return 0
def convert(): """ convert either animation or mapobject """ file = sys.argv[-1] old_gfx = base.igzstream() old_gfx.open(file) if not old_gfx.is_open(): print "Cannot open file", file sys.exit(1) gfx.init("sdl") gfx.screen.set_video_mode(640, 480) filename, ext = os.path.splitext(file) if ext == ".mobj": print "Mapobject found" convert_mapobject(old_gfx, filename) elif ext == ".anim": print "Animation found" convert_anim(old_gfx, filename) elif ext == ".img": print "Image found" convert_raw_image(old_gfx, filename) elif ext == ".mchar": print "Character found" convert_character(old_gfx, filename) else: print "File extension '%s' not recognized" % ext print "Valid extensions are .anim, .img, .mobj and .mchar" return 0
def gfxtest (): global screenshot, walkdir #setup key handler def key_callback(ev): global letsexit, walkdir, screenshot if ev.type() == input.keyboard_event.KEY_PUSHED: if ev.key() == input.keyboard_event.ESCAPE_KEY: letsexit = 1 elif ev.key() == input.keyboard_event.LEFT_KEY: walkdir = 'walk_west' elif ev.key() == input.keyboard_event.RIGHT_KEY: walkdir = 'walk_east' elif ev.key() == input.keyboard_event.UP_KEY: walkdir = 'walk_north' elif ev.key() == input.keyboard_event.DOWN_KEY: walkdir = 'walk_south' elif ev.key() == input.keyboard_event.F8_KEY: screenshot = True elif ev.type() == input.keyboard_event.KEY_RELEASED: if ev.key() == input.keyboard_event.LEFT_KEY and walkdir == 'walk_west': walkdir = "stand" + walkdir[4:] elif ev.key() == input.keyboard_event.RIGHT_KEY and walkdir == 'walk_east': walkdir = "stand" + walkdir[4:] elif ev.key() == input.keyboard_event.UP_KEY and walkdir == 'walk_north': walkdir = "stand" + walkdir[4:] elif ev.key() == input.keyboard_event.DOWN_KEY and walkdir == 'walk_south': walkdir = "stand" + walkdir[4:] return 1 if not gfx.init("sdl"): raise "Can't load gfx backend!" if not input.init("sdl"): raise "Can't load input backend!" gfx.screen.set_video_mode(640, 480) li = input.listener() li.connect_keyboard_function(key_callback) input.manager.add(li) xloc = 10 yloc = 10 #setup a 'fake' background background = gfx.create_surface() background.thisown = 0 background.resize(640,480) backgroundcolor = [ 0x000000,0xFF0000,0x00FF00,0x0000FF, 0xFFFF00,0xFF00FF,0x00FFFF,0xFFFFFF, 0x7FFF00,0x007FFF,0xFF007F,0xFF7FFF] for x in xrange(4): for y in xrange(3): background.fillrect(160*x,160*y,160,160,backgroundcolor[0]) backgroundcolor = backgroundcolor[1:] #load an image... gfx must be checked out and linked image = gfx.animation() image.load_animation("gfx/character/npc/naked_guy/naked_guy.xml") count = 0 oldwalkdir = None while not letsexit: count += 1 input.manager.update() if(walkdir != oldwalkdir): oldwalkdir = walkdir image.change_animation(walkdir) background.draw(0,0) image.draw(xloc,yloc) if count == 10: image.update(); count = 0 if screenshot: print "saving screenshot to 'screenshot.png'" screenshot = False ssurface = gfx.screen.get_surface() ssurface.save_png("screenshot.png") gfx.screen.update() input.cleanup() gfx.cleanup() return 0
def gfxtest(): global screenshot, walkdir #setup key handler def key_callback(ev): global letsexit, walkdir, screenshot if ev.type() == input.keyboard_event.KEY_PUSHED: if ev.key() == input.keyboard_event.ESCAPE_KEY: letsexit = 1 elif ev.key() == input.keyboard_event.LEFT_KEY: walkdir = 'walk_west' elif ev.key() == input.keyboard_event.RIGHT_KEY: walkdir = 'walk_east' elif ev.key() == input.keyboard_event.UP_KEY: walkdir = 'walk_north' elif ev.key() == input.keyboard_event.DOWN_KEY: walkdir = 'walk_south' elif ev.key() == input.keyboard_event.F8_KEY: screenshot = True elif ev.type() == input.keyboard_event.KEY_RELEASED: if ev.key( ) == input.keyboard_event.LEFT_KEY and walkdir == 'walk_west': walkdir = "stand" + walkdir[4:] elif ev.key( ) == input.keyboard_event.RIGHT_KEY and walkdir == 'walk_east': walkdir = "stand" + walkdir[4:] elif ev.key( ) == input.keyboard_event.UP_KEY and walkdir == 'walk_north': walkdir = "stand" + walkdir[4:] elif ev.key( ) == input.keyboard_event.DOWN_KEY and walkdir == 'walk_south': walkdir = "stand" + walkdir[4:] return 1 if not gfx.init("sdl"): raise "Can't load gfx backend!" if not input.init("sdl"): raise "Can't load input backend!" gfx.screen.set_video_mode(640, 480) li = input.listener() li.connect_keyboard_function(key_callback) input.manager.add(li) xloc = 10 yloc = 10 #setup a 'fake' background background = gfx.create_surface() background.thisown = 0 background.resize(640, 480) backgroundcolor = [ 0x000000, 0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF, 0xFFFFFF, 0x7FFF00, 0x007FFF, 0xFF007F, 0xFF7FFF ] for x in xrange(4): for y in xrange(3): background.fillrect(160 * x, 160 * y, 160, 160, backgroundcolor[0]) backgroundcolor = backgroundcolor[1:] #load an image... gfx must be checked out and linked image = gfx.animation() image.load_animation("gfx/character/npc/naked_guy/naked_guy.xml") count = 0 oldwalkdir = None while not letsexit: count += 1 input.manager.update() if (walkdir != oldwalkdir): oldwalkdir = walkdir image.change_animation(walkdir) background.draw(0, 0) image.draw(xloc, yloc) if count == 10: image.update() count = 0 if screenshot: print "saving screenshot to 'screenshot.png'" screenshot = False ssurface = gfx.screen.get_surface() ssurface.save_png("screenshot.png") gfx.screen.update() input.cleanup() gfx.cleanup() return 0