Beispiel #1
0
def run():
    root = Tk()

    # Try making window a dialog if the system allows it.
    try:
        root.attributes('-type', 'dialog')
    except TclError:
        pass

    args = parser.parse_args()
    if args.manual:
        player = UserPlayer(root)
    else:
        player = SelectedPlayer()

    adversary = RandomAdversary(DEFAULT_SEED)
    board = Board(BOARD_WIDTH, BOARD_HEIGHT)

    def runner():
        for move in board.run(player, adversary):
            # When not playing manually, allow some time to see the move.
            if not args.manual:
                sleep(0.001)

    Visual(board)

    background = Thread(target=runner)
    background.daemon = True
    background.start()

    root.mainloop()

    raise SystemExit
Beispiel #2
0
def run():
    board = Board(BOARD_WIDTH, BOARD_HEIGHT)
    adversary = RandomAdversary(DEFAULT_SEED)

    args = parser.parse_args()
    if args.manual:
        player = UserPlayer()
    else:
        player = SelectedPlayer()

    pygame.init()

    screen = pygame.display.set_mode([(BOARD_WIDTH + 6) * CELL_WIDTH,
                                      BOARD_HEIGHT * CELL_HEIGHT])

    clock = pygame.time.Clock()

    # Set timer to force block down when no input is given.
    pygame.time.set_timer(EVENT_FORCE_DOWN, INTERVAL)

    for move in board.run(player, adversary):
        render(screen, board)
        pygame.display.flip()

        # If we are not playing manually, clear the events.
        if not args.manual:
            check_stop()

        clock.tick(FRAMES_PER_SECOND)

    while True:
        check_stop()
Beispiel #3
0
def run(window, seed):
    global score
    board = Board(BOARD_WIDTH, BOARD_HEIGHT)
    adversary = RandomAdversary(seed, BLOCK_LIMIT)

    args = parser.parse_args()
    if args.manual:
        window.timeout(INTERVAL)
        player = UserPlayer(window)
    else:
        window.timeout(0)
        player = SelectedPlayer()

    try:
        for move in board.run(player, adversary):
            render(window, board)

            if not args.manual:
                while True:
                    key = window.getch()
                    if key == -1:
                        break
                    elif key == curses.ascii.ESC:
                        raise SystemExit
            #sleep(0.1)
    finally:
        score = board.score
Beispiel #4
0
def run(window):
    board = Board(BOARD_WIDTH, BOARD_HEIGHT)
    adversary = RandomAdversary(DEFAULT_SEED)

    args = parser.parse_args()
    if args.manual:
        window.timeout(INTERVAL)
        player = UserPlayer(window)
    else:
        window.timeout(0)
        player = SelectedPlayer()

    for move in board.run(player, adversary):
        render(window, board)

        if not args.manual:
            while True:
                key = window.getch()
                if key == -1:
                    break
                elif key == curses.ascii.ESC:
                    raise SystemExit
            sleep(0.1)

    window.timeout(-1)
    window.getch()
Beispiel #5
0
def run(seed, player):
    board = Board(BOARD_WIDTH, BOARD_HEIGHT)
    adversary = RandomAdversary(seed=seed)

    for move in board.run(player=player, adversary=adversary):
        pass

    return board.score
Beispiel #6
0
def run(window):
    board = Board(BOARD_WIDTH, BOARD_HEIGHT)
    adversary = RandomAdversary(DEFAULT_SEED)

    args = parser.parse_args()
    if args.manual:
        window.timeout(INTERVAL)
        player = UserPlayer(window)
    else:
        window.timeout(0)
        player = SelectedPlayer()

    for move in board.run(player, adversary):
        render(window, board)

        if not args.manual:
            while True:
                key = window.getch()
                if key == -1:
                    break
                elif key == curses.ascii.ESC:
                    raise SystemExit
            sleep(0.1)


#    window.timeout(-1)
    window.getch()
    try:
        fin = open('scores.txt', 'r')
        content = fin.readlines()
        fin.close()
        content.append(str(board.score) + '\n')

    except FileNotFoundError:
        content = [f'{board.score}\n']

    fin = open('scores.txt', 'w')
    fin.writelines(content)
    fin.close()
Beispiel #7
0
            return Direction(instruction)
        except ValueError:
            pass

        try:
            return Rotation(instruction)
        except ValueError:
            pass

        raise UnknownInstructionException


board = Board(BOARD_WIDTH, BOARD_HEIGHT)

player = RemotePlayer()
adversary = RandomAdversary(getenv('SEED'), BLOCK_LIMIT)


score = 0
try:
    for move in board.run(player, adversary):
        if isinstance(move, Shape):
            print(f'{PREFIX} {move.value}')

        if board.score != score:
            stderr.write(f'{board.score}\n')
            score = board.score
except BlockLimitException:
    stderr.write('WON\n')
    print(f'{PREFIX} WON')
else: