Beispiel #1
0
def main():
    print("Copyright (C) 2015  Gjum  <*****@*****.**>\n"
          "This program comes with ABSOLUTELY NO WARRANTY.\n"
          "This is free software, and you are welcome to redistribute it\n"
          "under certain conditions; see LICENSE.txt for details.\n"
          "Project homepage: https://github.com/Gjum/gagar\n"
          "Version: 0.1.1\n")

    if len(sys.argv) > 1 and sys.argv[1] in ('-h', '--help'):
        print("Usage: %s [nick]" % sys.argv[0])
        print("       %s party <token> [nick]" % sys.argv[0])
        print("       %s <IP:port> <token> [nick]" % sys.argv[0])
        return

    address, token, nick, *_ = sys.argv[1:] + ([None] * 3)

    if token is None:
        nick = address
        address = None

    if address and address[0] in 'Pp':
        address = get_party_address(token)

    if not address:
        address, token, *_ = find_server()

    GtkControl(address, token, nick)
    gtk_main_loop()
Beispiel #2
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def main():
    print("Copyright (C) 2015  Gjum  <*****@*****.**>\n"
          "This program comes with ABSOLUTELY NO WARRANTY.\n"
          "This is free software, and you are welcome to redistribute it\n"
          "under certain conditions; see LICENSE.txt for details.\n"
          "Project homepage: https://github.com/Gjum/gagar\n"
          "Version: 0.1.4\n")

    if len(sys.argv) > 1 and sys.argv[1] in ('-h', '--help'):
        print("Usage: %s [nick]" % sys.argv[0])
        print("       %s party <token> [nick]" % sys.argv[0])
        print("       %s <IP:port> <token> [nick]" % sys.argv[0])
        return

    address, token, nick, *_ = sys.argv[1:] + ([None] * 3)

    if token is None:
        nick = address
        address = None

    if address and address[0] in 'Pp':
        address = get_party_address(token)

    if not address:
        address, token = find_server()

    GtkControl(address, token, nick)
    gtk_main_loop()
    def test_connect(self):
        nick = 'Dummy'
        address, token = find_server()
        subscriber = SubscriberMock()
        client = Client(subscriber)

        self.assertEqual('', client.player.nick)
        client.player.nick = nick

        self.assertFalse(client.connected)
        self.assertEqual('', client.address)
        self.assertEqual('', client.server_token)

        try:
            success = client.connect(address, token)
        except ConnectionResetError:
            # sometimes connection gets closed on first attempt
            success = client.connect(address, token)

        self.assertTrue(success)
        self.assertTrue(client.connected)
        self.assertEqual(address, client.address)
        self.assertEqual(token, client.server_token)
        self.assertEqual(nick, client.player.nick)
        self.assertEqual('sock_open', subscriber.events[-1])

        client.disconnect()

        self.assertFalse(client.connected)
        self.assertFalse(client.ingame)
        self.assertEqual(address, client.address)
        self.assertEqual(token, client.server_token)
        self.assertEqual(nick, client.player.nick)
        self.assertEqual('sock_closed', subscriber.events[-1])
Beispiel #4
0
Datei: gl.py Projekt: Gjum/aglar
def on_key_press(symbol, modifiers):
    try:
        print("key", chr(symbol), hex(symbol), symbol)
    except:
        pass

    if symbol == key.S:
        client.send_spectate()
    elif symbol == key.Q:
        client.send_spectate_toggle()
    elif symbol == key.R:
        client.send_respawn()
        mass_graph.clear()
    elif symbol == key.W:
        client.send_target(*screen_to_world(target_win))
        client.send_shoot()
    elif symbol == key.SPACE:
        client.send_split()
    elif symbol == key.C:
        client.disconnect()
        client.connect(*find_server())
    elif symbol == key.N:
        global show_cell_names
        show_cell_names = not show_cell_names
    elif symbol == key.I:
        global show_cell_info
        show_cell_info = not show_cell_info
    elif symbol == key.F3:
        global show_fps
        show_fps = not show_fps
Beispiel #5
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    def test_find_server(self):
        address_regex = r'\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}\:\d{1,5}'

        for i in range(3):  # TODO make sure to not get above a rate limit
            address, token = find_server(region='EU-London', mode='teams')
            self.assertNotEqual('0.0.0.0:0', address)
            self.assertRegex(address, address_regex)
            self.assertGreater(len(token), 0, 'no token received')
Beispiel #6
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 def on_key_pressed(self, val, char):
     if val == Gdk.KEY_Escape:
         self.client.disconnect()
         Gtk.main_quit()
     elif char == 'c':  # reconnect to any server
         self.client.disconnect()
         address, token = find_server()
         self.client.connect(address, token)
         self.world_viewer.focus_player(self.client.player)
Beispiel #7
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 def on_key_pressed(self, val, char):
     if val == Gdk.KEY_Tab:
         self.native_control.toggle_sending_mouse()
     if val == Gdk.KEY_Escape:
         self.client.disconnect()
         Gtk.main_quit()
     elif char == 'c':  # reconnect to any server
         self.client.disconnect()
         address, token, *_ = find_server()
         self.client.connect(address, token)
         self.world_viewer.focus_player(self.client.player)
Beispiel #8
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 def on_key_pressed(self, val, char):
     if val == Gdk.KEY_Tab:
         self.native_control.toggle_sending_mouse()
     if val == Gdk.KEY_Escape:
         self.client.disconnect()
         Gtk.main_quit()
     elif char == 'c':  # reconnect to any server
         self.client.disconnect()
         address, token, *_ = find_server()
         self.client.connect(address, token)
         self.world_viewer.focus_player(self.client.player)
 def on_key_pressed(self, val, char):
     if char == "q" or val == Gdk.KEY_Escape:
         self.client.disconnect()
         Gtk.main_quit()
     elif char == "s":
         self.client.send_spectate()
     elif char == "r" or val == Gdk.KEY_Return:
         self.client.send_respawn()
     elif char == "c":  # reconnect to any server
         self.client.disconnect()
         address, token, *_ = find_server()
         self.client.connect(address, token)
         self.world_viewer.focus_player(self.client.player)
Beispiel #10
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 def on_key_pressed(self, val, char):
     if char == 'q' or val == Gdk.KEY_Escape:
         self.client.disconnect()
         Gtk.main_quit()
     elif char == 's':
         self.client.send_spectate()
     elif char == 'r' or val == Gdk.KEY_Return:
         self.client.send_respawn()
     elif char == 'c':  # reconnect to any server
         self.client.disconnect()
         address, token, *_ = find_server()
         self.client.connect(address, token)
         self.world_viewer.focus_player(self.client.player)
Beispiel #11
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    def main(self):
        nick = random.choice(special_names)
        self.client.player.nick = nick
        address, token = find_server()

        try:
            self.client.connect(address, token)
        except ConnectionResetError:
            # sometimes connection gets closed on first attempt
            print('Connection got closed on first attempt, retrying')
            self.client.connect(address, token)

        player = self.client.player

        self.client.send_respawn()
        self.client.send_target(*player.center)

        print('Connected, players name is {}, coords are {}.'.format(
            player.nick, player.center))

        self.finished_event.wait()
Beispiel #12
0
Datei: gl.py Projekt: Gjum/aglar
    while True:
        r, w, e = select.select((client.ws.sock,), (), (), timeout)
        if r:
            client.on_message()
        elif e:
            client.subscriber.on_sock_error(e)
        else:
            break  # all waiting packets processed


def on_tick(dt):
    client.send_target(*screen_to_world(target_win))
    process_packets(client)


sub = Subscriber()
client = agarnet.client.Client(sub)
client.world.cell_class = CustomCell

client.player.nick = random.choice(special_names)
print("player name:", client.player.nick)

try:
    client.connect(*find_server())
except ConnectionResetError:
    client.connect(*find_server())

pyglet.clock.schedule_interval(on_tick, 1.0 / 60.0)
window.set_visible(True)
pyglet.app.run()
Beispiel #13
0
    def test_connect(self):
        nick = 'Dummy'
        address, token = find_server()
        subscriber = SubscriberMock()
        client = Client(subscriber)

        self.assertEqual('', client.player.nick)
        client.player.nick = nick

        self.assertFalse(client.connected)
        self.assertEqual('', client.address)
        self.assertEqual('', client.server_token)

        try:
            success = client.connect(address, token)
        except ConnectionResetError:
            print('Connection got closed on first attempt, retrying')
            success = client.connect(address, token)

        self.assertTrue(success)
        self.assertTrue(client.connected)
        self.assertEqual(address, client.address)
        self.assertEqual(token, client.server_token)
        self.assertEqual(nick, client.player.nick)
        self.assertEqual(1, len(subscriber.events))
        self.assertEqual('sock_open', subscriber.events[0])

        # the following tests cover expected server behavior and responses

        def poll_select(client):
            """
            Waits until the client receives a packet
            then calls its on_message() method to receive one packet.
            """
            r = False
            while not r:
                r, w, e = select.select((client.ws.sock,), (), ())
                assert not e, 'Error while receiving from socket'
            client.on_message()

        def pop_and_check_keys(event, *keys):
            received_event = subscriber.events.pop(0)
            received_data = subscriber.data.pop(0)
            self.assertEqual(event, received_event)
            if keys:
                self.assertSetEqual(set(keys), set(received_data.keys()))
            else:
                self.assertDictEqual({}, received_data)

        # receive world_rect packet
        subscriber.reset()
        poll_select(client)
        pop_and_check_keys('ingame')
        pop_and_check_keys('world_rect', 'left', 'top', 'right', 'bottom')
        if len(subscriber.events) > 2:  # optional, might be removed later
            pop_and_check_keys('server_version', 'number', 'text')

        # receive at least one leaderboard and world_update
        received = {
            'leaderboard': False, 'world_update': False,
            'cell_info': False, 'cell_eaten': False,
            'cell_removed': True,  # not required, but checked
        }
        for i in range(30):  # assuming <30tps and >1 leaderboard per second
            # receive any packet
            subscriber.reset()
            poll_select(client)
            if subscriber.events[0] == 'leaderboard_names':
                received['leaderboard'] = True
                pop_and_check_keys('leaderboard_names', 'leaderboard')
            elif subscriber.events[0] == 'world_update_pre':
                received['world_update'] = True
                self.assertEqual('world_update_post', subscriber.events[-1])
                self.assertDictEqual({}, subscriber.data[0])
                self.assertDictEqual({}, subscriber.data[-1])
                for evt, data in zip(subscriber.events, subscriber.data):
                    if evt == 'cell_info':
                        received['cell_info'] = True
                        self.assertSetEqual({'cid', 'x', 'y', 'size', 'name',
                                             'color', 'is_virus', 'is_agitated'
                                             }, set(data.keys()))
                    elif evt == 'cell_eaten':
                        received['cell_eaten'] = True
                        self.assertSetEqual({'eater_id', 'eaten_id'},
                                            set(data.keys()))
                    elif evt == 'cell_removed':
                        received['cell_removed'] = True
                        self.assertSetEqual({'cid'}, set(data.keys()))
                    elif evt not in ('world_update_pre', 'world_update_post'):
                        self.fail('Got unexpected event during world_update:'
                                  ' %s %s' % (evt, data))
            else:
                self.fail('Unexpected event %s %s'
                          % (subscriber.events, subscriber.data))
            if all(received.values()):
                break  # we received all packets we want to check
        else:
            self.fail('Did not receive all wanted packets, missing: %s'
                      % ', '.join(e for e, v in received.items() if not v))

        # TODO test spectating

        # TODO test movement

        # TODO test split/shoot

        # do not test respawn, we might not get eaten for a long time

        client.disconnect()

        self.assertFalse(client.connected)
        self.assertFalse(client.ingame)
        self.assertEqual(address, client.address)
        self.assertEqual(token, client.server_token)
        self.assertEqual(nick, client.player.nick)
        self.assertEqual('sock_closed', subscriber.events[-1])
Beispiel #14
0
    def test_connect(self):
        nick = 'Dummy'
        address, token = find_server()
        subscriber = SubscriberMock()
        client = Client(subscriber)

        self.assertEqual('', client.player.nick)
        client.player.nick = nick

        self.assertFalse(client.connected)
        self.assertEqual('', client.address)
        self.assertEqual('', client.server_token)

        try:
            success = client.connect(address, token)
        except ConnectionResetError:
            print('Connection got closed on first attempt, retrying')
            success = client.connect(address, token)

        self.assertTrue(success)
        self.assertTrue(client.connected)
        self.assertEqual(address, client.address)
        self.assertEqual(token, client.server_token)
        self.assertEqual(nick, client.player.nick)
        self.assertEqual(1, len(subscriber.events))
        self.assertEqual('sock_open', subscriber.events[0])

        # the following tests cover expected server behavior and responses

        def poll_select(client):
            """
            Waits until the client receives a packet
            then calls its on_message() method to receive one packet.
            """
            r = False
            while not r:
                r, w, e = select.select((client.ws.sock, ), (), ())
                assert not e, 'Error while receiving from socket'
            client.on_message()

        def pop_and_check_keys(event, *keys):
            received_event = subscriber.events.pop(0)
            received_data = subscriber.data.pop(0)
            self.assertEqual(event, received_event)
            if keys:
                self.assertSetEqual(set(keys), set(received_data.keys()))
            else:
                self.assertDictEqual({}, received_data)

        # receive world_rect packet
        subscriber.reset()
        poll_select(client)
        pop_and_check_keys('ingame')
        pop_and_check_keys('world_rect', 'left', 'top', 'right', 'bottom')
        if len(subscriber.events) > 2:  # optional, might be removed later
            pop_and_check_keys('server_version', 'number', 'text')

        # receive at least one leaderboard and world_update
        received = {
            'leaderboard': False,
            'world_update': False,
            'world_rect': False,
            'cell_info': False,
            'cell_eaten': False,
            'cell_removed': True,  # not required, but checked
        }
        ignored_events = ('world_update_pre', 'world_update_post', 'cell_skin')
        for i in range(30):  # assuming <30tps and >1 leaderboard per second
            # receive any packet
            subscriber.reset()
            poll_select(client)
            if subscriber.events[0] == 'leaderboard_names':
                received['leaderboard'] = True
                pop_and_check_keys('leaderboard_names', 'leaderboard')
            elif subscriber.events[0] == 'world_rect':
                received['world_rect'] = True
                pop_and_check_keys('world_rect', 'left', 'top', 'right',
                                   'bottom')
            elif subscriber.events[0] == 'world_update_pre':
                received['world_update'] = True
                self.assertEqual('world_update_post', subscriber.events[-1])
                self.assertDictEqual({}, subscriber.data[0])
                self.assertDictEqual({}, subscriber.data[-1])
                for evt, data in zip(subscriber.events, subscriber.data):
                    if evt == 'cell_info':
                        received['cell_info'] = True
                        self.assertSetEqual(
                            {
                                'cid', 'x', 'y', 'size', 'name', 'color',
                                'is_virus', 'is_agitated'
                            }, set(data.keys()))
                    elif evt == 'cell_eaten':
                        received['cell_eaten'] = True
                        self.assertSetEqual({'eater_id', 'eaten_id'},
                                            set(data.keys()))
                    elif evt == 'cell_removed':
                        received['cell_removed'] = True
                        self.assertSetEqual({'cid'}, set(data.keys()))
                    elif evt not in ignored_events:
                        self.fail('Got unexpected event during world_update:'
                                  ' %s %s' % (evt, data))
            else:
                self.fail('Unexpected event %s %s' %
                          (subscriber.events, subscriber.data))
            if all(received.values()):
                break  # we received all packets we want to check
        else:
            print('Did not receive all wanted ingame packets, missing: %s' %
                  ', '.join(e for e, v in received.items() if not v))

        # TODO test spectating

        # TODO test movement

        # TODO test split/shoot

        # do not test respawn, we might not get eaten for a long time

        client.disconnect()

        self.assertFalse(client.connected)
        self.assertFalse(client.ingame)
        self.assertEqual(address, client.address)
        self.assertEqual(token, client.server_token)
        self.assertEqual(nick, client.player.nick)
        self.assertEqual('sock_closed', subscriber.events[-1])
Beispiel #15
0
 def test_get_party_address(self):
     address, token = find_server(mode='party')
     party_address = get_party_address(token)
     self.assertEqual(address, party_address, 'party mode broke')