def create_teams(strategy1, strategy2, max_tries_1=1, max_tries_2=1, num_agents=10):
	agents1 = [
		AgentWithStrategy(strategy1, architecture='matrix', creator='uniform_random', max_tries=max_tries_1)
                              for i in range(num_agents)]
	agents2 = [
		AgentWithStrategy(strategy2, architecture='matrix', creator='uniform_random', max_tries=max_tries_2)
                          for i in range(num_agents)]
	return agents1, agents2
def create_game(neg_beta):
	env = GridEnvironment(env_size, env_size, goals=GOALS, symbols=AgentKnowledge.holistic_symbols)
	RandomInitializer(num_objects=num_objects, reduced=True).init_environments(env)
	learners = [AgentWithStrategy(StrategyTypes.MIXED,
	                              architecture=HolisticCognitiveArchitecture(len(AgentKnowledge.holistic_symbols), len(env.goals), neg_beta=neg_beta, random=True),
	                              role=Role.LISTENER,
	                              max_tries=num_tries,
	                              failure_alignment=True)
		for i in range(num_agents)]
	teacher = AgentWithStrategy(StrategyTypes.MIXED, architecture=HolisticCognitiveArchitecture(len(AgentKnowledge.holistic_symbols), len(env.goals)), role=Role.LISTENER)
	teacher.architecture.language_matrix = get_non_zero_permutation_matrix(len(AgentKnowledge.holistic_symbols), len(env.goals))
	name = "teachers_learners_game_holistic_"+str(num_tries)
	game = CooperationHolisticGameWithTeachersAndLearners(env, [teacher], learners, name, umpire=HolisticGameUmpire(env, len(env.goals)))
	return game
def setup_game_with_new_agents(size, num_agents, num_objects):
    env_1, env_2 = setup_environments(size, num_objects)
    number_agents = num_agents
    cooperative_agents = [
        AgentWithStrategy(StrategyTypes.EXHAUSTIVE,
                          architecture='multiple',
                          creator='uniform_random')
        for i in range(number_agents)
    ]
    cooperative_game = CooperationGame(env_1, cooperative_agents,
                                       "cooperative_10_agents_1")
    non_cooperative_agents = [
        AgentWithStrategy(StrategyTypes.NON_EXHAUSTIVE,
                          architecture='multiple',
                          creator='uniform_random')
        for i in range(number_agents)
    ]
    non_cooperative_game = CooperationGame(env_2, non_cooperative_agents,
                                           "non_cooperative_10_agents_1")
    return cooperative_game, non_cooperative_game
	Agents keep a matrix representation of association between symbols and meanings
	Word order is fixed: ACTION-COLOR-SHAPE-DIRECTION
"""

num_agents = 10
env_size = 8
num_objects = 60
num_games = 50
max_attempts = 20

if __name__ == "__main__":

	results = []
	for i in range(max_attempts):
		print("group: ", i
		agents = [AgentWithStrategy(StrategyTypes.MIXED, architecture='matrix', max_tries=i+1) for i in range(num_agents)]
		grid_env = get_new_environment(env_size, num_objects)
		game = CooperationGame(grid_env, agents, "cooperation-game-test", umpire="fixed_word_order")
		is_game_finished = False
		time_steps = []
		for j in range(num_games):
			print("game: ", j
			num_timesteps = 0
			while not is_game_finished:
				is_game_finished = game.consume_time_step()
				num_timesteps += 1
			time_steps.append(num_timesteps)
			game.set_new_environment(get_new_environment(env_size, num_objects))
			is_game_finished = False
		results.append((game.umpire, time_steps, agents))
	with open('/Users/mariano/developing/repos/phdnotebooks/results/20_groups_umpires_fixed_order.pkl', 'w') as f:
Beispiel #5
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num_games = 5

if __name__ == "__main__":

    # agents = [AgentWithStrategy(StrategyTypes.MIXED, architecture='matrix_word_order', max_tries=5) for i in range(num_agents)]
    # grid_env = GridEnvironment(env_size, env_size)
    # RandomInitializer(num_objects=num_objects).init_environments(grid_env)
    # game = CooperationGameWithWordOrder(grid_env, agents, "One_game_test")
    # is_game_finished = False
    # while not is_game_finished:
    # 	is_game_finished = game.consume_time_step()
    results = []
    for i in range(max_attempts):
        agents = [
            AgentWithStrategy(StrategyTypes.MIXED,
                              architecture='matrix_variable_word_order',
                              max_tries=i + 1) for i in range(num_agents)
        ]
        grid_env = get_new_environment(env_size, num_objects)
        game = CooperationGameWithWordOrder(grid_env, agents,
                                            "cooperation-game-test")
        is_game_finished = False
        time_steps = []
        for j in range(num_games):
            num_timesteps = 0
            while not is_game_finished:
                is_game_finished = game.consume_time_step()
                num_timesteps += 1
            time_steps.append(num_timesteps)
            game.set_new_environment(get_new_environment(
                env_size, num_objects))
Beispiel #6
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from strategies import StrategyTypes
from game_utils import get_new_environment, get_stochastic_permutation_matrix
from environment import meanings, Categories




num_agents = 20
num_games = 5
env_size = 8
num_objects = 60



if __name__ == "__main__":
	learners = [AgentWithStrategy(StrategyTypes.EXHAUSTIVE, architecture='counting_variable_word_order', role=Role.LISTENER) for i in range(num_agents/2)]
	teachers = [AgentWithStrategy(StrategyTypes.EXHAUSTIVE, architecture='matrix_3D_fixed_word_order', role=Role.SPEAKER) for i in range(num_agents/2)]
	language_matrix = get_stochastic_permutation_matrix(len(AgentKnowledge.symbols), len(meanings), Categories.get_number_of_categories())
	for teacher in teachers:
		teacher.architecture.language_matrix = language_matrix
	env = get_new_environment(env_size, num_objects)
	game = CooperationGameWithTeachersAndLearners(env, teachers, learners, "teachers_learners_game")
	time_steps = []
	num_timesteps = 0
	is_game_finished = False
	for i in range(num_games):
		while not is_game_finished:
			if game.status.number_of_attempts == 6:
				pass
			is_game_finished = game.consume_time_step()
			num_timesteps += 1
Beispiel #7
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    return perform_interaction(game)


if __name__ == "__main__":
    grid_env_1 = GridEnvironment(8, 8)
    grid_env_2 = GridEnvironment(8, 8)
    initializer = RandomInitializer(num_objects=100)
    initializer.init_environments(grid_env_1, grid_env_2)

    app = QtGui.QApplication([])
    window = DoubleWindow(grid_env_1, grid_env_2, interval=.1)

    number_agents = 10
    cooperative_agents = [
        AgentWithStrategy(StrategyTypes.EXHAUSTIVE,
                          architecture='multiple',
                          creator='uniform_random')
        for i in range(number_agents)
    ]
    cooperative_game = GraphicalGame(window.gridWidget_1, coop_interaction_cb,
                                     cooperative_agents,
                                     "cooperative_10_agents_1")
    non_cooperative_agents = [
        AgentWithStrategy(StrategyTypes.NON_EXHAUSTIVE,
                          architecture='multiple',
                          creator='uniform_random')
        for i in range(number_agents)
    ]
    non_cooperative_game = GraphicalGame(window.gridWidget_2,
                                         non_coop_interaction_cb,
                                         non_cooperative_agents,
Beispiel #8
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from PyQt4 import QtGui

if __name__ == "__main__":

    grid_env_1, grid_env_2 = setup_environments(8, 50)
    app = QtGui.QApplication([])
    name1 = "NON_EXHAUSTIVE_10_AGENTS_WORD_ORDER"
    name2 = "EXHAUSTIVE_10_AGENTS_WORD_ORDER"
    window = DoubleWindow(grid_env_1,
                          grid_env_2,
                          label1=name1,
                          label2=name2,
                          interval=0.5)

    agents1 = [
        AgentWithStrategy(StrategyTypes.NON_EXHAUSTIVE,
                          architecture='matrix_word_order') for i in range(10)
    ]
    agents2 = [
        AgentWithStrategy(StrategyTypes.EXHAUSTIVE,
                          architecture='matrix_word_order') for i in range(10)
    ]
    game_1 = GraphicalGameWithStatus(window.gridWidget_1, agents1, name1)
    game_2 = GraphicalGameWithStatus(window.gridWidget_2, agents2, name2)

    window.timer.timeout.connect(game_1.timer_callback)
    window.timer.timeout.connect(game_2.timer_callback)

    window.show()
    app.exec_()
Beispiel #9
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from strategies import StrategyTypes
import pickle as pickle
from game_utils import get_new_environment

num_agents = 5
env_size = 8
num_objects = 40
num_games = 50
max_attempts = 20


if __name__ == "__main__":
	results = []
	for i in range(max_attempts):
		print(i)
		agents = [AgentWithStrategy(StrategyTypes.MIXED, architecture='multiple', max_tries=i+1, creator='uniform_random') for i in range(num_agents)]
		grid_env = get_new_environment(env_size, num_objects)
		game = CooperationGame(grid_env, agents, "cooperation-game-test")
		is_game_finished = False
		time_steps = []
		for j in range(num_games):
			print(j
			num_timesteps = 0
			while not is_game_finished:
				is_game_finished = game.consume_time_step()
				num_timesteps += 1
			time_steps.append(num_timesteps)
			game.set_new_environment(get_new_environment(env_size, num_objects))
			is_game_finished = False
		results.append((game.umpire, time_steps, agents))
	with open('/Users/mariano/developing/repos/phdnotebooks/results/20_groups_umpires_holophrastic.pkl', 'w') as f:
    return costs


if __name__ == "__main__":
    num_agents = 10
    num_objects = 50
    num_games = 100
    size = 8
    reward = 300
    results = []
    costs = []
    strat1 = StrategyTypes.EXHAUSTIVE
    strat2 = StrategyTypes.MIXED
    cooperative_agents = [
        AgentWithStrategy(StrategyTypes.EXHAUSTIVE,
                          architecture='multiple',
                          creator='uniform_random') for i in range(num_agents)
    ]
    non_cooperative_agents = [
        AgentWithStrategy(StrategyTypes.MIXED,
                          architecture='multiple',
                          creator='uniform_random',
                          max_tries=2) for i in range(num_agents)
    ]

    for i in range(num_games):
        number_of_time_steps = 0
        coop_game, not_coop_game = setup_game_with_agents(
            size, num_objects, cooperative_agents, non_cooperative_agents)
        is_game_finished = False
        while not is_game_finished:
			return False


def coop_interaction_cb(game):
	return perform_interaction(game, True)

def non_coop_interaction_cb(game):
	return perform_interaction(game, False)


if __name__ == "__main__":
	grid_env_1 = GridEnvironment(8, 8)
	grid_env_2 = GridEnvironment(8, 8)
	initializer = RandomInitializer(num_objects=100)
	initializer.init_environments(grid_env_1, grid_env_2)

	app = QtGui.QApplication([])
	window = DoubleWindow(grid_env_1, grid_env_2, interval=2.5)

	number_agents = 10
	cooperative_agents = [AgentWithStrategy(StrategyTypes.EXHAUSTIVE) for i in range(number_agents)]
	cooperative_game = GraphicalGame(window.gridWidget_1, coop_interaction_cb, cooperative_agents, "cooperative_10_agents_1")
	non_cooperative_agents = [AgentWithStrategy(StrategyTypes.NON_EXHAUSTIVE) for i in range(number_agents)]
	non_cooperative_game = GraphicalGame(window.gridWidget_2, non_coop_interaction_cb, non_cooperative_agents, "non_cooperative_10_agents_1")

	window.timer.timeout.connect(cooperative_game.timer_callback)
	window.timer.timeout.connect(non_cooperative_game.timer_callback)

	window.show()
	app.exec_()
Beispiel #12
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from agent import AgentWithStrategy, AgentKnowledge, HolisticCognitiveArchitecture
from game import CooperationHolisticGameWithTeachersAndLearners, Role, HolisticGameUmpire
from strategies import StrategyTypes
from game_utils import get_new_reduced_environment, get_permutation_matrix
import numpy as np

num_agents = 20
num_games = 30
env_size = 8
num_objects = 60


if __name__ == "__main__":
	env = get_new_reduced_environment(env_size, num_objects)

	learners = [AgentWithStrategy(StrategyTypes.EXHAUSTIVE, architecture=HolisticCognitiveArchitecture(len(AgentKnowledge.symbols), len(env.goals)), role=Role.LISTENER) for i in range(num_agents/2)]
	teachers = [AgentWithStrategy(StrategyTypes.EXHAUSTIVE, architecture=HolisticCognitiveArchitecture(len(AgentKnowledge.symbols), len(env.goals)), role=Role.SPEAKER) for i in range(num_agents/2)]
	language_matrix = get_permutation_matrix(len(AgentKnowledge.symbols), len(env.goals), float)
	for teacher in teachers:
		teacher.architecture.language_matrix = language_matrix
	game = CooperationHolisticGameWithTeachersAndLearners(env, teachers, learners, "teachers_learners_game_holistic", umpire=HolisticGameUmpire(env, len(env.goals)))
	is_game_finished = False
	for i in range(num_games):
		while not is_game_finished:
			is_game_finished = game.consume_time_step()
		env = get_new_reduced_environment(env_size, num_objects)
		print("GAME FINISHED ", i
		game.env = env
		is_game_finished = False

	for i in range(language_matrix.shape[0]):