Beispiel #1
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    def reset(self):
        # connect with server
        if self.client is None:
            if self.robot_dynamics:
                client = airsim.CarClient()
                client.enableApiControl(True)
                client.confirmConnection()
            else:
                client = airsim.VehicleClient()
            self.client = client
            if self.blocking:
                self.client.simPause(True)

        self.time = 0
        self.human_states = defaultdict(list)
        self.robot_states = list()

        if self.curriculum_learning:
            self.goal_distance = np.random.uniform(2, 4)
            self.goal_position = np.array((self.goal_distance, 0, -1))

        if self.robot_dynamics:
            self.client.reset()
        else:
            self.client.reset()
            self. _move(self.initial_position, 0)

        self._update_states()
        obs = self.compute_observation()

        return obs
Beispiel #2
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    def plotEllipse(center,
                    color="red",
                    a=3,
                    b=1,
                    nPoints=20,
                    VehicleClient=airsim.VehicleClient()):

        # a is semi major axis abd b is semi minor axis
        # nPoints is number of points you wish to define one half of ellipse with

        # Center
        h = center.x_val
        k = center.y_val

        # Coordinates at each step
        tailCoord = [0, 0, center.z_val]
        headCoord = [0, 0, center.z_val]

        #Create list of start and end points
        tailList = []
        headList = []

        # step is the difference in x value between each point plotted
        step = 2 * a / nPoints

        # Upper ellipse
        for i in range(nPoints):

            # Start position of the line
            tailCoord[0] = h - a + i * step
            tailCoord[1] = k + np.sqrt(b * b * (1 - ((tailCoord[0] - h)**2) /
                                                (a**2)))

            #End position of the line
            headCoord[0] = h - a + (i + 1) * step
            headCoord[1] = k + np.sqrt(b * b * (1 - ((headCoord[0] - h)**2) /
                                                (a**2)))

            # Store the point
            tailList.append(Vector3r(tailCoord[0], tailCoord[1], tailCoord[2]))
            headList.append(Vector3r(headCoord[0], headCoord[1], headCoord[2]))

        # Lower ellipse
        for i in range(nPoints):
            # Start position of the line
            tailCoord[0] = h - a + i * step
            tailCoord[1] = k - np.sqrt(b * b * (1 - ((tailCoord[0] - h)**2) /
                                                (a**2)))

            # End position of the lineamsm
            headCoord[0] = h - a + (i + 1) * step
            headCoord[1] = k - np.sqrt(b * b * (1 - ((headCoord[0] - h)**2) /
                                                (a**2)))

            # Store the point
            tailList.append(Vector3r(tailCoord[0], tailCoord[1], tailCoord[2]))
            headList.append(Vector3r(headCoord[0], headCoord[1], headCoord[2]))

        # Plot the ellipse
        mpcTest1AK.plotLine(tailList, headList, color)
Beispiel #3
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    def Plot(self, client=airsim.CarClient()):
        #client.simPause(True)
        car_state = client.getCarState()
        VehicleClient = airsim.VehicleClient()
        pos = car_state.kinematics_estimated.position

        #Plot red arrows persistently
        VehicleClient.simPlotArrows(points_start=[
            Vector3r(self.startPosition[0], self.startPosition[1],
                     self.startPosition[2])
        ],
                                    points_end=[
                                        Vector3r(self.endPosition[0],
                                                 self.endPosition[1],
                                                 self.endPosition[2])
                                    ],
                                    color_rgba=[1.0, 0.0, 0.0, 1.0],
                                    arrow_size=10,
                                    thickness=5,
                                    is_persistent=True)
        self.startPosition = self.endPosition
        self.endPosition[0] -= 0.05
        self.endPosition[1] += 0.05
        #client.simPause(False)
        return 1
Beispiel #4
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    def __init__(self,
                 img_benchmark_type='simGetImages',
                 viz_image_cv2=False,
                 save_images=False,
                 img_type="scene"):
        self.airsim_client = airsim.VehicleClient()
        self.airsim_client.confirmConnection()
        self.image_benchmark_num_images = 0
        self.image_benchmark_total_time = 0.0
        self.avg_fps = 0.0
        self.image_callback_thread = None
        self.viz_image_cv2 = viz_image_cv2
        self.save_images = save_images

        self.img_type = cameraTypeMap[img_type]

        if img_benchmark_type == "simGetImage":
            self.image_callback_thread = threading.Thread(
                target=self.repeat_timer_img,
                args=(self.image_callback_benchmark_simGetImage, 0.001))
        if img_benchmark_type == "simGetImages":
            self.image_callback_thread = threading.Thread(
                target=self.repeat_timer_img,
                args=(self.image_callback_benchmark_simGetImages, 0.001))
        self.is_image_thread_active = False

        if self.save_images:
            self.tmp_dir = os.path.join(tempfile.gettempdir(), "airsim_img_bm")
            print(f"Saving images to {self.tmp_dir}")
            try:
                os.makedirs(self.tmp_dir)
            except OSError:
                if not os.path.isdir(self.tmp_dir):
                    raise
Beispiel #5
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 def __init__(self, config_file):
     self.client = airsim.VehicleClient()
     self.client.confirmConnection()
     self.config = self.load_config(config_file)
     self.init_dirs()
     self.init_vehicle_pose()
     self.init_instance_ids()
     self.init_object_combinations()
Beispiel #6
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    def start(self):
        client = airsim.VehicleClient('', self.port)
        client.confirmConnection()
        print("1111111111111111")
        client.simSetCameraOrientation(
            "0", airsim.to_quaternion(0.261799 * 3, 0, 0))
        print("22222222222222222")

        return "complit"
Beispiel #7
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def connect_airsim():
    # airsim related
    car_client = airsim.VehicleClient()
    car_client.confirmConnection()
    car_client.enableApiControl(True)
    # Get the current state of the vehicle
    c_client = airsim.CarClient()
    c_client.confirmConnection()
    return car_client, c_client
    def airsim_connect() -> airsim.VehicleClient:
        """
        Connect to airsim client, exposing the CV mode UE4 graphic environment.

        :return: the airsim client object
        """
        client = airsim.VehicleClient()
        client.confirmConnection()
        return client
Beispiel #9
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    def initialize(self):
        # Connect to airsim.
        self.cmdClient = airsim.VehicleClient()
        self.cmdClient.confirmConnection()

        self.imgType = [
            airsim.ImageRequest(self.camID, airsim.ImageType.DepthPlanner,
                                True)
        ]
Beispiel #10
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def connect_to_airsim():

    connected = False
    while not connected:
        timeout = False
        try:
            client = airsim.VehicleClient()
            client.confirmConnection()
        except:
            timeout = True
        if not timeout:
            connected = True
    return client
Beispiel #11
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def connect(sim_mode: str):
    """ Returns a (Multirotor or ComputerVision) client connected to AirSim. """
    assert sim_mode in [ff.SimMode.Multirotor, ff.SimMode.ComputerVision], sim_mode

    if sim_mode == ff.SimMode.Multirotor:
        client = airsim.MultirotorClient()
        client.confirmConnection()
        client.enableApiControl(True)
        client.armDisarm(True)
    else:
        client = airsim.VehicleClient()
        client.confirmConnection()

    return client
Beispiel #12
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    def plotLine(startPos,
                 endPos,
                 color="red",
                 thickness=3,
                 VehicleClient=airsim.VehicleClient()):

        rgba = [1.0, 0.0, 0.0, 1.0]
        if color == "blue":
            rgba = [0.0, 0.0, 1.0, 1.0]

        #Plot blue line from specified start point to end point
        VehicleClient.simPlotArrows(points_start=startPos,
                                    points_end=endPos,
                                    color_rgba=rgba,
                                    arrow_size=10,
                                    thickness=thickness,
                                    is_persistent=True)
Beispiel #13
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def AirView(W, X, Y, Z, skeleton_recv, dir=1, rate=1):
    pp = pprint.PrettyPrinter(indent=4)

    client = airsim.VehicleClient()
    client.confirmConnection()

    # airsim.wait_key('Press any key to start the tracking')

    x_init, y_init, z_init = 0, 0, -1.6
    while True:

        sk = skeleton_recv.recv()
        # print('AirSimCV received:', sk)
        if isinstance(sk, list) and len(sk) == 25:
            FacePos = sk[0]
            x_shift = -FacePos[2] / 50
            y_shift = FacePos[0] / 212
            z_shift = FacePos[1] / 256
            #print("received HeadPose:", HeadPose[0])
            n_w, n_qx, n_qy, n_qz = W.value, X.value, Y.value, Z.value
            if dir:
                client.simSetVehiclePose(
                    airsim.Pose(
                        airsim.Vector3r(x_init + x_shift,
                                        y_init + rate * y_shift,
                                        z_init + rate * z_shift),
                        airsim.Quaternionr(n_qx, n_qy, n_qz, n_w)), True)
            else:
                client.simSetVehiclePose(
                    airsim.Pose(
                        airsim.Vector3r(x_init - x_shift,
                                        y_init - rate * y_shift,
                                        z_init - rate * z_shift),
                        airsim.Quaternionr(n_qx, n_qy, n_qz, n_w)), True)

        elif sk == "Break":
            print("Tracking terminating...")
            client.simSetPose(
                airsim.Pose(airsim.Vector3r(0, 0, 0),
                            airsim.to_quaternion(0.0, 0, 0)), True)
            break
        elif sk == 'Empty':
            i = 1
    client.simSetPose(
        airsim.Pose(airsim.Vector3r(0, 0, 0), airsim.to_quaternion(0, 0, 0)),
        True)
Beispiel #14
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def main():
    client = airsim.VehicleClient()
    client.confirmConnection()

    client.enableApiControl(True, "Drone1")
    client.enableApiControl(True, "Drone2")
    client.armDisarm(True, "Drone1")
    client.armDisarm(True, "Drone2")

    tmp_dir = "airsim_drone"

    # Define start position, goal and size of UAV
    pos = [0, 5, -1]  # start position x,y,z
    goals = [[120, 0]]  # , [0, 100], [100, 100], [0, 0]]  # x,y
    uav_size = [0.29*3, 0.98*2]  # height:0.29 x width:0.98 - allow some tolerance

    # initial position
    moveUAV(client, pos, yaw=0)

    remove_background(client=client)
    find_corners('filtered.png')
Beispiel #15
0
    def __init__(self, W, H, save=False, debug=False):
        self.ev_sim = EventSimulator(W, H)
        self.W = W
        self.H = H

        self.image_request = airsim.ImageRequest("0", airsim.ImageType.Scene,
                                                 False, False)

        self.client = airsim.VehicleClient()
        self.client.confirmConnection()
        self.init = True
        self.start_ts = None

        self.rgb_image_shape = [H, W, 3]
        self.debug = debug
        self.save = save

        self.event_file = open("events.pkl", "ab")
        self.event_fmt = "%1.7f", "%d", "%d", "%d"

        if debug:
            self.fig, self.ax = plt.subplots(1, 1)
Beispiel #16
0
 def __init__(self):
     self.cmd_client = airsim.VehicleClient()
     self.cmd_client.confirmConnection()
     self.tf_broad_ = tf.TransformBroadcaster()
     self.odom_pub_ = rospy.Publisher('pose', Odometry, queue_size=1)
     self.cloud_pub_ = rospy.Publisher('cloud_in',
                                       PointCloud2,
                                       queue_size=1)
     self.camid = 0
     self.img_type = [
         airsim.ImageRequest(self.camid, airsim.ImageType.DepthPlanner,
                             True)
     ]
     self.FAR_POINT = 22
     self.cam_pos = [0., 0., 0.]
     self.fov = 95.0
     self.path_skip = 7
     self.last_list_len = 10
     self.last_ten_goals = [[
         0., 0., 0.
     ]] * self.last_list_len  # detect and avoid occilation
     self.lfg_ind = 0
     self.replan_step = 1
    def __init__(self):

        # connect to the AirSim simulator
        self.client = airsim.VehicleClient()
        self.client.confirmConnection()
        print('Connected!\n')
Beispiel #18
0
class NHtestingAK:
    client = airsim.CarClient()
    client.confirmConnection()
    client.enableApiControl(True)
    car_controls = airsim.CarControls()
    car_state = client.getCarState()
    VehicleClient = airsim.VehicleClient()

    pos = car_state.kinematics_estimated.position
    print(pos)

    #Let it set
    time.sleep(3)

    #Clear previous plot
    VehicleClient.simFlushPersistentMarkers()

    #Plot the path
    #Straight line
    VehicleClient.simPlotArrows(
        points_start=[Vector3r(pos.x_val, pos.y_val, 0)],
        points_end=[Vector3r(68, 0, 0)],
        color_rgba=[1.0, 0.0, 0.0, 1.0],
        arrow_size=10,
        thickness=10,
        is_persistent=True)

    car_state = client.getCarState()
    pos = car_state.kinematics_estimated.position

    # go forward
    car_controls.throttle = 0.75
    car_controls.steering = 0
    client.setCarControls(car_controls)
    print("Go Forward")
    # time.sleep(9.5)   # let car drive a bit
    while pos.x_val < 68:
        car_state = client.getCarState()
        pos = car_state.kinematics_estimated.position

    car_state = client.getCarState()
    pos = car_state.kinematics_estimated.position
    print(pos)

    # Go forward + steer left
    car_controls.throttle = 0.5
    car_controls.steering = -1
    client.setCarControls(car_controls)
    print("Go Forward, steer left")
    time.sleep(1.463)  # let car drive a bit

    car_state = client.getCarState()
    pos = car_state.kinematics_estimated.position
    print(pos)

    #Get current position of the car and plot accordingly
    car_state = client.getCarState()
    pos = car_state.kinematics_estimated.position

    #Clear previous plot
    VehicleClient.simFlushPersistentMarkers()

    #Left line
    VehicleClient.simPlotArrows(
        points_start=[Vector3r(pos.x_val, pos.y_val, 0)],
        points_end=[Vector3r(pos.x_val, -120, 0)],
        color_rgba=[1.0, 0.0, 0.0, 1.0],
        arrow_size=10,
        thickness=10,
        is_persistent=True)

    # go forward
    car_controls.throttle = 0.75
    car_controls.steering = 0
    client.setCarControls(car_controls)
    print("Go Forward")
    time.sleep(7)  # let car drive a bit

    # apply brakes
    car_controls.brake = 1
    client.setCarControls(car_controls)
    print("Apply brakes")
    time.sleep(3)  # let car drive a bit
    car_controls.brake = 0  #remove brake

    car_state = client.getCarState()
    pos = car_state.kinematics_estimated.position
    print(pos)

    #restore to original state
    client.reset()

    client.enableApiControl(False)
def main(args):
    client = airsim.VehicleClient()
    client.confirmConnection()

    ts = datetime.datetime.now().isoformat()[:-7].replace(':', '')
    tmp_dir = os.path.join(args.out_path, args.env, ts)

    print("Saving images to %s" % tmp_dir)
    try:
        os.makedirs(tmp_dir)
    except OSError:
        if not os.path.isdir(tmp_dir):
            raise

    nseqs = 3600
    h5file = tables.open_file(os.path.join(tmp_dir, 'output.h5'),
                              mode="w",
                              title="Flythroughs")

    seq_len = 40
    short_seq_len = 10
    nominal_fps = 30

    labels_table = h5file.create_table('/',
                                       'labels',
                                       Particle,
                                       expectedrows=nseqs)
    video_table = h5file.create_earray('/',
                                       'videos',
                                       tables.UInt8Atom(),
                                       shape=(0, seq_len, 3, 112, 112),
                                       expectedrows=nseqs)
    short_video_table = h5file.create_earray('/',
                                             'short_videos',
                                             tables.UInt8Atom(),
                                             shape=(0, short_seq_len, 3, 112,
                                                    112),
                                             expectedrows=nseqs)
    depth_table = h5file.create_earray('/',
                                       'depth',
                                       tables.Float64Atom(),
                                       shape=(0, 112, 112),
                                       expectedrows=nseqs)

    for i in tqdm(range(nseqs)):  # do few times

        # For flat environments, start ground plane localization not too high.
        ground_from = 5

        # 3 meters/s -> jogging speed
        MAX_SPEED = 3
        collisions = True
        pause = 0

        # Manually define areas of interest. Note that inside one of the airsim
        # environments, you can pull up coordinates using `;`. However, the
        # coordinates listed are multiplied by 100 (i.e. the numbers are in cm
        # rather than meters); divide by 100 to define reasonable boundaries
        # for the capture area.
        if args.env == 'blocks':
            x = np.random.uniform(-50, 50)
            y = np.random.uniform(-50, 50)
            pause = .05  # blocks is too fast sometimes
        elif args.env.startswith('nh'):
            x = np.random.uniform(-150, 150)
            y = np.random.uniform(-150, 150)
            client.simEnableWeather(True)
            for k in range(8):
                client.simSetWeatherParameter(k, 0.0)

            if args.env == 'nh_fall':
                client.simSetWeatherParameter(
                    airsim.WeatherParameter.MapleLeaf, 1.0)
                client.simSetWeatherParameter(airsim.WeatherParameter.RoadLeaf,
                                              1.0)

            if args.env == 'nh_winter':
                client.simSetWeatherParameter(airsim.WeatherParameter.Snow,
                                              1.0)
                client.simSetWeatherParameter(airsim.WeatherParameter.RoadSnow,
                                              1.0)
        elif args.env == 'mountains':
            # Most of the interesting stuff (e.g. the lake, roads) is on the
            # diagonal of this very large environment (several kilometers!).
            xy = np.random.uniform(0, 2500)
            xmy = np.random.uniform(-100, 100)
            x = xy + xmy
            y = xy - xmy

            # This environment varies a lot in height, start from higher
            ground_from = 100

        elif args.env == 'trap':
            x = np.random.uniform(-10, 10)
            y = np.random.uniform(-10, 10)

            # This one has lots of branches, keep sequences that have collisions
            collisions = False
        else:
            raise NotImplementedError(args.env)

        # Time of day effects works in blocks and trap only.
        time_of_day = np.random.randint(5, 21)

        client.simSetTimeOfDay(
            True,
            start_datetime=f"2020-03-21 {time_of_day:02}:00:00",
            is_start_datetime_dst=True,
            celestial_clock_speed=0,
            update_interval_secs=60,
            move_sun=True)

        if pause > 0:
            time.sleep(pause)

        pitch = np.random.uniform(
            -.25,
            .25)  # Sometimes we look a little up, sometimes a little down
        roll = 0  # Should be 0 unless something is wrong

        # 360 degrees lookaround
        yaw = np.random.uniform(-np.pi, np.pi)

        heading_yaw = draw_von_mises(2.5)
        heading_pitch = draw_von_mises(16)

        # Max ~90 degrees per second head rotation
        rotation_yaw = 30 * np.pi / 180 * np.random.randn()
        rotation_pitch = 10 * np.pi / 180 * np.random.randn()
        speed = MAX_SPEED * np.random.rand()

        # Figure out the height of the ground. Move the camera way far above
        # ground, and get the distance to the ground via the depth buffer
        # from the bottom camera.
        client.simSetVehiclePose(
            airsim.Pose(airsim.Vector3r(x, y, -ground_from),
                        airsim.to_quaternion(0, 0, 0)), True)

        if pause > 0:
            time.sleep(pause)

        responses = client.simGetImages([
            airsim.ImageRequest("bottom_center",
                                airsim.ImageType.DepthPlanner,
                                pixels_as_float=True)
        ])
        response = responses[0]
        the_arr = airsim.list_to_2d_float_array(response.image_data_float,
                                                response.width,
                                                response.height)

        # Then move to ~5.5 feet above the ground
        rgy = range(int(.4 * the_arr.shape[0]), int(.6 * the_arr.shape[0]))
        rgx = range(int(.4 * the_arr.shape[0]), int(.6 * the_arr.shape[0]))
        the_min = np.median(the_arr[rgy, rgx])

        z = the_min - ground_from - np.random.uniform(1.4, 2)

        if z > 50:
            # More than 50 meters below sea level, bad draw.
            continue

        #client.startRecording()
        z = z.item()

        depths = []
        frames = []

        booped = False
        for k in range(seq_len):
            if booped:
                continue

            # In nominal seconds
            t = (k - (seq_len - 1) / 2) / nominal_fps
            d = t * speed

            client.simSetVehiclePose(
                airsim.Pose(
                    airsim.Vector3r(
                        x + d * np.cos(yaw + heading_yaw) *
                        np.cos(pitch + heading_pitch),
                        y + d * np.sin(yaw + heading_yaw) *
                        np.cos(pitch + heading_pitch),
                        z + d * np.sin(pitch + heading_pitch)),
                    airsim.to_quaternion(pitch + t * rotation_pitch, roll,
                                         yaw + t * rotation_yaw)), True)

            responses = client.simGetImages([
                airsim.ImageRequest("front_center", airsim.ImageType.Scene,
                                    False, False),
                airsim.ImageRequest("front_center",
                                    airsim.ImageType.DepthPlanner, True,
                                    False),
            ])

            for j, response in enumerate(responses):
                if j == 0:
                    frames.append(
                        airsim.string_to_uint8_array(
                            response.image_data_uint8).reshape(
                                response.height, response.width,
                                3)[:, :, ::-1])

                if j == 1:
                    zbuff = airsim.list_to_2d_float_array(
                        response.image_data_float, response.width,
                        response.height)
                    depths.append(zbuff)

                    # Did we bump into something?
                    if collisions:
                        closest = zbuff[zbuff.shape[0] // 4:-zbuff.shape[0] //
                                        4, zbuff.shape[1] //
                                        4:-zbuff.shape[1] // 4].min()
                        if closest < .5:
                            # oops I booped it again.
                            booped = True

                if j == 0 and args.save_images:
                    filename = os.path.join(tmp_dir, f"{i:02}_{k:02}.png")
                    matplotlib.image.imsave(filename, frames[-1])

            if pause > 0:
                time.sleep(pause)

        row = labels_table.row
        if not booped and not args.save_images:
            # Let's save this!
            row['x'] = x
            row['y'] = y
            row['z'] = z
            row['yaw'] = yaw
            row['pitch'] = pitch
            row['speed'] = speed
            row['heading_yaw'] = heading_yaw
            row['heading_pitch'] = heading_pitch
            row['rotation_yaw'] = rotation_yaw
            row['rotation_pitch'] = rotation_pitch
            row.append()

            V = np.stack(frames, axis=0).transpose((0, 3, 1, 2))
            V = V.reshape((1, ) + V.shape)
            video_table.append(V)

            # Take a subset of the data.
            mid_seq = range((seq_len - short_seq_len) // 2,
                            (seq_len + short_seq_len) // 2)

            assert V.shape[1] == seq_len

            short_video_table.append(V[:, mid_seq, :, :, :])

            # Only record the mid-point z buffer
            n = seq_len // 2
            D = depths[n]
            D = D.reshape((1, ) + D.shape)
            depth_table.append(D)

    h5file.close()

    # currently reset() doesn't work in CV mode. Below is the workaround
    client.simSetVehiclePose(
        airsim.Pose(airsim.Vector3r(0, 0, 0), airsim.to_quaternion(0, 0, 0)),
        True)
# In settings.json first activate computer vision mode: 
# https://github.com/Microsoft/AirSim/blob/master/docs/image_apis.md#computer-vision-mode

import airsim
import cv2
import numpy as np
import setup_path 

client = airsim.VehicleClient()
client.confirmConnection()

airsim.wait_key('Press any key to set all object IDs to 0')
found = client.simSetSegmentationObjectID("[\w]*", 0, True);
print("Done: %r" % (found))

#for block environment

# airsim.wait_key('Press any key to change one ground object ID')
# found = client.simSetSegmentationObjectID("Ground", 20);
# print("Done: %r" % (found))

# #regex are case insensitive
# airsim.wait_key('Press any key to change all ground object ID')
# found = client.simSetSegmentationObjectID("ground[\w]*", 22, True);
# print("Done: %r" % (found))

##for neighborhood environment

#set object ID for sky
# found = client.simSetSegmentationObjectID("SkySphere", 42, True);
# print("Done: %r" % (found))
Beispiel #21
0
def main(camera_name, align_to_left_camera, image_width, image_heightm,
         requests, level_name, human_name, item_name, num_capture):

    timestamp = int(time.time())

    client = airsim.VehicleClient()

    camera_info = camera_info_list[camera_name]
    level_info = level_info_list[level_name]
    item_info = item_info_list[item_name]

    # camera config
    # TODO: we might add random lense distortion for getting more realistic images.
    lc, rc = (0.0, 1.0) if align_to_left_camera else (-0.5, 0.5)
    client.simSetCameraPose(
        'front_left',
        airsim.Pose(airsim.Vector3r(0., lc * camera_info.baseline, 0.),
                    airsim.Quaternionr()).UE4ToAirSim())
    client.simSetCameraFov('front_left', camera_info.HFOV)
    client.simSetCameraImageSize('front_left', image_width, image_height)
    client.simSetCameraPose(
        'front_right',
        airsim.Pose(airsim.Vector3r(0., rc * camera_info.baseline, 0.),
                    airsim.Quaternionr()).UE4ToAirSim())
    client.simSetCameraFov('front_right', camera_info.HFOV)
    client.simSetCameraImageSize('front_right', image_width, image_height)

    # load level
    #client.simLoadLevel(level_name)    # TODO: after loading different level, position reference differs from what we expect. fix it.

    # swapn humans/items

    # TODO: find a way to immediately reflect segID change
    human_actor_name = 'human_{}'.format(timestamp)
    human_BP_name = metahumans_bp_path_template.format(human_name)
    client.simSpawnObject(human_actor_name,
                          human_BP_name,
                          physics_enabled=False,
                          from_actorBP=True)
    client.simSetSegmentationObjectID(human_actor_name, 1)

    if item_name != 'none':
        item_actor_name = 'item_{}'.format(timestamp)
        client.simSpawnObject(item_actor_name,
                              item_name,
                              physics_enabled=False,
                              from_actorBP=False)
        client.simSetSegmentationObjectID(item_actor_name, 2)

    # sometimes the metahuman's hands are splited away from the body in the first frame... wait a little to avoid it
    time.sleep(0.5)

    # generate data
    capture_folder = './capture_{}_{}_{}_{}/'.format(level_name, human_name,
                                                     item_name, timestamp)
    os.makedirs(capture_folder, exist_ok=True)
    for idx in range(num_capture):
        # TODO: some metahumans's face are unnaturally lightened in Room environment. find how to fix it!

        # configure objects in the scene.
        # we follow the UE4's coordinates/units convention for ease of working with the UE4 environment.
        # airsim uses NED coordinates with unit 'm' while UE4 uses NEU coordinates with unit 'cm'.

        # base position/horizontal rotation where we arragnge the stereo camera, humans, items.
        # here we set the base position to near the bottom center of the booth shelf.
        base_position = generate_random_position(level_info.position_range)
        base_rotation = generate_random_rotation((0, 0, 1), (0, 360))
        #base_rotation = airsim.Quaternionr()
        #base_rotation = generate_random_rotation((0, 0, 1), (90, 90))
        world_to_base = airsim.Pose(base_position, base_rotation)

        # derive the stereo camera position
        camera_roll_error = 0  #5
        camera_pitch_error = 0  #3
        camera_height_error = 0  #5
        camera_horiz_error = 0  #3
        #camera_position = generate_random_position((80, 80, 40, 40, 160, 160))
        #camera_rotation = generate_random_rotation((0, 0, 1), (-150, -150))
        camera_position = generate_random_position(
            (-17 - camera_horiz_error, -17 + camera_horiz_error,
             0 - camera_horiz_error, 0 + camera_horiz_error,
             212.5 - camera_height_error, 212.5 + camera_height_error))
        camera_rotation = generate_random_rotation(
            (0, 0, 1), (-camera_roll_error,
                        camera_roll_error)) * generate_random_rotation(
                            (0, 1, 0),
                            (90 - camera_pitch_error, 90 + camera_pitch_error))
        base_to_camera = airsim.Pose(camera_position, camera_rotation)
        world_to_camera = base_to_camera * world_to_base

        client.simSetVehiclePose(world_to_camera.UE4ToAirSim())

        # derive the human position
        # TODO: add human skelton scaling variation
        crouching_diff = 0  # TODO: impl
        human_position = generate_random_position(
            (-70, -30, -20, 20, -crouching_diff, -crouching_diff))
        #human_position = generate_random_position((-40, -40, 0, 0, -crouching_diff, -crouching_diff))
        human_rotation_diff = 20  #20#60
        human_rotation = generate_random_rotation(
            (0, 0, 1), (-90 - human_rotation_diff, -90 + human_rotation_diff))
        base_to_human = airsim.Pose(human_position, human_rotation)
        world_to_human = base_to_human * world_to_base

        client.simSetObjectPose(human_actor_name, world_to_human.UE4ToAirSim())

        # derive the human pose
        left_hand_IKposition = airsim.Vector3r(
            50, 0, -100)  # relative to the clavicle
        left_hand_rotation = generate_random_position((-30, -30, 0, 0, 0, 0))

        # TODO: find natural range
        right_hand_IKposition = generate_random_hand_reach(
            (60, 100)) * -1  # relative to the clavicle
        right_hand_rotation = generate_random_position(
            metahumans_hand_rotation_range)  # relative to the bone

        # TODO: find a way to make crouching pose, natural foots, waist pose
        client.simSetMetahumanPose(human_actor_name, left_hand_IKposition,
                                   left_hand_rotation, right_hand_IKposition,
                                   right_hand_rotation)

        # derive the item pose
        if item_name != 'none':
            hand_pose_world = client.simGetMetahumanBonePose(
                human_actor_name, 'middle_01_r').AirSimToUE4()
            hand_to_item = airsim.Pose(
                airsim.Vector3r(0, item_info.grab_offset, 0),
                generate_random_rotation((0, 0, 1), (0, 360)))
            world_to_item = hand_to_item * hand_pose_world

            client.simSetObjectPose(item_actor_name,
                                    world_to_item.UE4ToAirSim())

        # request image captures
        exposure_bias = generate_random_scalar(
            level_info.auto_exposure_bias_range)
        for camera_name in ["front_left", "front_right"]:
            client.simSetCameraPostProcess(
                camera_name,
                auto_exposure_bias=exposure_bias,
                auto_exposure_max_brightness=1.0,
                auto_exposure_min_brightness=1.0,
                lens_flare_intensity=0.0,
                motion_blur_amount=0.0,
            )

        responses = client.simGetImages(requests)

        # request attribute data
        # TODO: gather data useful for machine learning (camera params, key points, etc)

        # save images and attribute data
        for response, request in zip(responses, requests):
            img = airsim.decode_image_response(response)
            if img.dtype == np.float16:
                img = np.asarray(
                    (img * 1000).clip(0, 65535), dtype=np.uint16
                )  # convert to an uint16 depth image with unit mm. (we are expecting that the depth camera range is up to 65m)

            if request.image_type == airsim.ImageType.Scene:
                name = 'rgb'
            elif request.image_type == airsim.ImageType.DepthPlanar:
                name = 'depth'  # be careful that simulated depth values are not so accurate at far range due to the limited bit-depth of rengdering depth buffer.
            elif request.image_type == airsim.ImageType.Segmentation:
                name = 'mask'
            else:
                raise Exception('no impl')

            if request.camera_name == 'front_left':
                name += 'L'
            elif request.camera_name == 'front_right':
                name += 'R'
            else:
                raise Exception('no impl')

            airsim.write_png(
                '{}{:0>8}_{}.png'.format(capture_folder, idx, name), img)

    if item_name != 'none':
        client.simDestroyObject(item_actor_name)
    client.simDestroyObject(human_actor_name)
Beispiel #22
0
    def Freq():

        client = airsim.CarClient()
        VehicleClient = airsim.VehicleClient()
        sensor_state = VehicleClient.getImuData()
        car_controls = airsim.CarControls()
        testCases = 10
        revTime = 0  #seconds

        time1 = time.time()
        for sensor in range(5):

            idx = 0
            tot = 0

            if sensor == 0:
                print("\n\n\nIMU Data:")
            elif sensor == 1:
                print("\n\n\nBarometer Data:")
            elif sensor == 2:
                print("\n\n\nMagnetometer Data:")
            elif sensor == 3:
                print("\n\n\nGps Data:")
            elif sensor == 4:
                print("\n\n\nDistance Sensor Data:")

            #prevTime  = datetime.now().timestamp()
            prevTime = sensor_state.time_stamp / 1000000000
            while idx <= testCases:
                #Go reverse
                car_controls.throttle = -0.5
                car_controls.is_manual_gear = True
                car_controls.manual_gear = -1
                car_controls.steering = 0
                client.setCarControls(car_controls)
                #print("Go reverse")
                time.sleep(revTime)  # let car drive a bit
                car_controls.is_manual_gear = False
                # change back gear to auto
                car_controls.manual_gear = 0

                if sensor == 0:
                    sensor_state = VehicleClient.getImuData()
                elif sensor == 1:
                    sensor_state = VehicleClient.getBarometerData()
                elif sensor == 2:
                    sensor_state = VehicleClient.getMagnetometerData()
                elif sensor == 3:
                    sensor_state = VehicleClient.getGpsData()
                elif sensor == 4:
                    sensor_state = VehicleClient.getDistanceSensorData()

                #Time calculations
                #currentTime = datetime.now().timestamp()

                #car_state = client.getCarState()
                currentTime = sensor_state.time_stamp / 1000000000  #convert nanoseconds to seconds
                diff = (
                    ((currentTime - prevTime) - revTime) * 1000)  #miliseconds
                prevTime = currentTime

                if diff != 0:
                    freq = 1000 / diff  #Hertz
                    tot = tot + freq
                else:
                    #print("0 difference encountered")
                    continue
                #print("Difference (In miliseconds): %f Frequency (Hz): %f" % (diff,freq))
                idx = idx + 1
            time2 = time.time()
            print("\nAverage frequency: %f" % (float(idx) / (time2 - time1)))
Beispiel #23
0
 def __init__(self):
     self.client = airsim.VehicleClient()
     try:
         self.client.confirmConnection()
     except msgpackrpc.error.TransportError:
         raise Exception("Can't connect to Unreal Engine") from None
Beispiel #24
0
    def main(self):       
        #Time step
        Ts = 0.1
        
        # Maximum angular velocity
        max_angular_vel = 6393.667 * 2 * np.pi / 60
        
        #Final state
        x_bar = np.array([[10.0],
                          [10.0],
                          [10.0],
                          [0.0],
                          [0.0],
                          [0.0],
                          [0.0],
                          [0.0],
                          [0.0],
                          [0.0],
                          [0.0],
                          [0.0]])
        #Gain matrix
        K, u_bar = calK.gainMatrix(Ts,max_angular_vel)

        # #Setup airsim multirotor multirotorClient
        multirotorClient = airsim.MultirotorClient()
        multirotorClient.confirmConnection()
        multirotorClient.enableApiControl(True)
        
        vehicleClient = airsim.VehicleClient()
        
        state = multirotorClient.getMultirotorState()
        print(state.kinematics_estimated.position)
        # Arm the drone
        print("arming the drone...")
        multirotorClient.armDisarm(True)
        
        if state.landed_state == airsim.LandedState.Landed:
            print("taking off...")
            multirotorClient.takeoffAsync().join()
        else:
                multirotorClient.hoverAsync().join()
                
                time.sleep(2)
        

        
        # Declare u matrix 4 x 1
        # u = [0,
        #      0,
        #      0,
        #      0]
        # pwm = np.array([0,
        #                 0,
        #                 0,
        #                 0])
        
        print("Controls start")
        #time.sleep(2)
        #multirotorClient.moveByMotorPWMsAsync(1, 1, 1, 1,3).join()
        #newX = [[],[],[],[],[],[],[],[],[],[],[],[]]
        # Start step loop
        for index in range(1000):
            # Re initilize u for every iteration
            # u = [0,
            #      0,
            #      0,
            #      0]

            # Get state of the multiorotor
            state = multirotorClient.getMultirotorState()
            state = state.kinematics_estimated
            
            initialState = state.position
            
            #Convert from quaternion to euler angle
            #euler = ls.quaternion_to_euler(state.orientation.x_val,state.orientation.y_val, state.orientation.z_val,state.orientation.w_val)
            
            q = R.from_quat([state.orientation.x_val,
                             state.orientation.y_val,
                             state.orientation.z_val,
                             state.orientation.w_val])
            e = q.as_euler('zyx')
            # q = Quaternion(state.orientation.w_val,
            #                state.orientation.x_val,
            #                state.orientation.y_val,
            #                state.orientation.z_val)
            # e = q.to_euler()
            # rotationMatrix = np.linalg.inv([[0, 1, 0],
            #                                 [1, 0, 0],
            #                                 [0, 0, -1]])
            # position = [[state.position.x_val], 
            #             [state.position.y_val], 
            #             [state.position.z_val]]
            # linear_velocity = [[state.linear_velocity.x_val], 
            #                    [state.linear_velocity.x_val], 
            #                    [state.linear_velocity.z_val]]
            #Store the current state of multirotor in x
            #e[2] = e[2] + np.pi if e[2]<=np.pi else e[2] - np.pi
            x = np.array([[state.position.x_val],
                          [-state.position.y_val],
                          [-state.position.z_val],
                          [e[0]],
                          [-e[1]],
                          [-e[2]],
                          [state.linear_velocity.x_val],
                          [-state.linear_velocity.y_val],
                          [-state.linear_velocity.z_val],
                          [state.angular_velocity.x_val],
                          [-state.angular_velocity.y_val],
                          [-state.angular_velocity.z_val]])
            
            # Compute u
            u = np.dot(K, x_bar-x) + u_bar
            #print(np.dot(K, x_bar - x))
            #squared_angular_velocity = u_bar
            # pwmHover = 0.5937
            # # Compute required pwm signal
            # sq_ctrl_hover = (pwmHover * max_angular_vel)**2
            #sq_ctrl_delta = np.dot(K, x_bar - x)
            sq_ctrl = [max(u[0][0], 0.0),
                       max(u[1][0], 0.0),
                       max(u[2][0], 0.0),
                       max(u[3][0], 0.0)] # max is just in case norm of sq_ctrl_delta is too large (can be negative)
            pwm1 = min((np.sqrt(sq_ctrl[0])/max_angular_vel),1.0)
            pwm2 = min((np.sqrt(sq_ctrl[1])/max_angular_vel),1.0)
            pwm3 = min((np.sqrt(sq_ctrl[2])/max_angular_vel),1.0)
            pwm4 = min((np.sqrt(sq_ctrl[3])/max_angular_vel),1.0)
            #pwm = np.sqrt(max(squared_angular_velocity + (pwmHover*max_angular_vel)**2, 0)) / max_angular_vel
            
            multirotorClient.moveByMotorPWMsAsync(pwm4, pwm1, pwm3, pwm2,Ts).join()
            #multirotorClient.moveToPositionAsync(x_bar[0], x_bar[1], x_bar[2], 0, 1200,
                        #airsim.DrivetrainType.MaxDegreeOfFreedom, airsim.YawMode(False,0), -1, 1).join()

            #multirotorClient.moveByMotorPWMsAsync(pwmHover, pwmHover, pwmHover, pwmHover, Ts).join()
        
       # print(x_bar[0][0])
       # multirotorClient.moveToPositionAsync(x_bar[0][0], x_bar[1][0], -x_bar[2][0], 1.0).join()  

        state = multirotorClient.getMultirotorState()
        state = state.kinematics_estimated

        
       # print(state)
        time.sleep(10)
        print("Free fall")
        multirotorClient.moveByMotorPWMsAsync(0, 0, 0, 0, 10).join
        time.sleep(10)
        
        print("disarming...")
        multirotorClient.armDisarm(False)
            
        multirotorClient.enableApiControl(False)
        print("done.")