def _move_to(self, target, speed=5.0, yaw=0.0):
        """Due to bugs in controlling the drone(issue 1677 and 1292), the temporal solution is presented."""

        target = (Vector3r(target[0], target[1], target[2])
                  if type(target) == list else target)
        self._uav.moveToPositionAsync(
            target.x_val,
            target.y_val,
            target.z_val,
            speed,
            yaw_mode=airsim.YawMode(False, yaw),
        ).join()
Beispiel #2
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 def take_snapshot(self):
     # first hold our current position so drone doesn't try and keep flying while we take the picture.
     pos = self.client.getMultirotorState().kinematics_estimated.position
     self.client.moveToPositionAsync(pos.x_val, pos.y_val, self.z, 0.5, 10, airsim.DrivetrainType.MaxDegreeOfFreedom, 
         airsim.YawMode(False, self.camera_heading)).join()
     responses = self.client.simGetImages([airsim.ImageRequest(1, airsim.ImageType.Scene)]) #scene vision image in png format
     response = responses[0]
     filename = "photo_" + str(self.snapshot_index)
     self.snapshot_index += 1
     airsim.write_file(os.path.normpath(filename + '.png'), response.image_data_uint8)        
     print("Saved snapshot: {}".format(filename))
     self.start_time = time.time()  # cause smooth ramp up to happen again after photo is taken.
Beispiel #3
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 def move_by_velocity(self, v, duration=1.0):
     if self.add_actuation_error:
         v = add_gaussian_noise(self.gaussian_error_mean, self.gaussian_error_std, v)
     if self.add_v_threshold:
         v = limit_velocity(v, self.v_thres)
     norm = np.linalg.norm(v)
     if norm <= 0.5:
         msg = self.vehicle_name + ", velocity magnitude smaller than 0.5, yaw control will not affect attitude."
         #warnings.warn(msg)
         #print(msg)
     return self.client.moveByVelocityAsync(v[0], v[1], v[2], duration, drivetrain=self.drivetrain_type,
                                            yaw_mode=airsim.YawMode(False, 0), vehicle_name=self.vehicle_name)
Beispiel #4
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    def flightcircle(self):
        print("enter the thread of flightcircle.")
        while (True):
            # 获取无人机当前位置

            state = self.client.simGetGroundTruthKinematics()
            pos = np.array([[state.position.x_val], [state.position.y_val],
                            [state.position.z_val]])
            # 计算径向速度的方向向量
            dp = pos[0:2] - self.center[0:2]
            #np.linalg.norm求的是二范数,正数
            if np.linalg.norm(dp) - self.radius > 0.5:
                vel_dir_1 = -dp
            elif np.linalg.norm(dp) - self.radius < 0.5:
                vel_dir_1 = dp
            # 计算切向速度的方向向量
            theta = math.atan2(dp[1, 0], dp[0, 0])
            if self.clock_wise:
                theta += math.pi / 2
            else:
                theta -= math.pi / 2
            v_dir_2 = np.array([[math.cos(theta)], [math.sin(theta)]])
            # 计算最终速度的方向向量
            #0.01这个参数需要自己调整以便使得飞行的圆轨迹更加丝滑
            v_dir = 0.01 * vel_dir_1 + v_dir_2
            # 计算最终速度指令
            v_cmd = self.speed * v_dir / np.linalg.norm(v_dir)
            # 速度控制
            drivetrain = airsim.DrivetrainType.ForwardOnly
            yaw_mode = airsim.YawMode(False, 90)
            #self.client.moveByVelocityZAsync(1, 0, self.height, 1, drivetrain=drivetrain, yaw_mode=yaw_mode)
            self.client.moveByVelocityZAsync(v_cmd[0, 0],
                                             v_cmd[1, 0],
                                             self.height,
                                             1,
                                             drivetrain=drivetrain,
                                             yaw_mode=yaw_mode).join
            #self.client.moveByVelocityZAsync(v_cmd[0, 0], v_cmd[1, 0], self.height, 1)
            # 画图
            '''
            point_reserve = [airsim.Vector3r(self.startpoint[0, 0], self.startpoint[1, 0], self.startpoint[2, 0])]
            point = [airsim.Vector3r(pos[0, 0], pos[1, 0], pos[2, 0])]
            point_end = pos + np.vstack((v_cmd, np.array([[0]])))
            point_end = [airsim.Vector3r(point_end[0, 0], point_end[1, 0], point_end[2, 0])]
            self.client.simPlotArrows(point, point_end, arrow_size=8.0, color_rgba=[0.0, 0.0, 1.0, 1.0])
            self.client.simPlotLineList(point_reserve+point, color_rgba=[1.0, 0.0, 0.0, 1.0], is_persistent=True)
            # 循环
            pos_reserve = pos
            '''
            time.sleep(0.02)
            if (self.running == False):
                break
Beispiel #5
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    def orbit(self, args):  # name, speed, x,y
        if len(args) < 3:
            print("need at least speed parameter and iterations")
            return
        if len(args) != 4:  # Name, x,y
            target_x = float(72.38)  # X coordinate of turbine 1
            target_y = float(48.92)  # Y coordinate of turbine 1

            self.client.enableApiControl(True)
            self.client.moveToPositionAsync(
                x=float(36.33),
                y=float(24.32),
                z=-float(17.33),
                velocity=2,
                drivetrain=airsim.DrivetrainType.ForwardOnly,
                yaw_mode=airsim.YawMode(False, 0)).join()
            self.client.hoverAsync().join()
            airsim.time.sleep(2)
        else:
            target_x = float(args[3])
            target_y = float(args[4])
        speed = float(args[1])
        iterations = int(args[2])
        for i in range(iterations):
            current_pos = self.client.getMultirotorState(
            ).kinematics_estimated.position
            look_at_point = np.array([target_x, target_y])
            current_pos_np = np.array([current_pos.x_val, current_pos.y_val])
            angle = self.lookAt(look_at_point, np.array([1, 0]))
            l = look_at_point - current_pos_np
            radius = np.linalg.norm(l)
            print("Radius:", radius)
            # Have to make sure it is enabled:
            self.client.enableApiControl(True)
            self.client.rotateToYawAsync(angle, 20, 0).join()
            print(self.client.getMultirotorState().kinematics_estimated.
                  orientation)

            self.nav = OrbitNavigator(self.client,
                                      radius=radius,
                                      altitude=float(current_pos.z_val),
                                      speed=speed,
                                      iterations=1,
                                      center=l)

            self.nav.start()
            print("Orbit ", i, "is done, climb to:", current_pos.x_val,
                  current_pos.y_val, current_pos.z_val - radius)
            self.client.moveToPositionAsync(current_pos.x_val,
                                            current_pos.y_val,
                                            current_pos.z_val - radius, speed,
                                            10).join()
Beispiel #6
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 def move(self, x, y, z, v):
     """
     move the drone
     :param x:
     :param y:
     :param z:
     :param v:
     :return:
     """
     print("in move")
     print(x, y, z, v)
     default_yaw_mode = airsim.YawMode(is_rate=False)
     self.client.moveToPositionAsync(x, y, z, v, yaw_mode=default_yaw_mode).join()
Beispiel #7
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def _move_by_path(client: airsim.MultirotorClient,
                  args: argparse.Namespace) -> None:
    path = [
        airsim.Vector3r(*position)
        for position, _orientation in args.viewpoints
    ]
    future = client.moveOnPathAsync(
        path,
        args.flight_velocity,
        drivetrain=airsim.DrivetrainType.MaxDegreeOfFreedom,
        yaw_mode=airsim.YawMode(is_rate=False, yaw_or_rate=-1.5),  # FIXME
    )
    return future
Beispiel #8
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 def setCameraHeading(self, camera_heading, drone):
     """
     Set camera orientation
     """
     pos = self.getMultirotorState(drone).kinematics_estimated.position
     self.client.moveByVelocityZAsync(
         pos.x_val,
         pos.y_val,
         pos.z_val,
         1,
         airsim.DrivetrainType.MaxDegreeOfFreedom,
         airsim.YawMode(False, camera_heading),
         vehicle_name=drone)
Beispiel #9
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 def move_and_change_camera_orientation(self, x, y, z, v, orientation: Quaternionr):
     """
     move the drone
     :param x:
     :param y:
     :param z:
     :param v:
     :param orientation:
     :return:
     """
     print(x, y, z, v)
     default_yaw_mode = airsim.YawMode(is_rate=False)
     self.client.moveToPositionAsync(x, y, z, v, yaw_mode=default_yaw_mode).join()
     self.set_camera_orientation(orientation)
def move_to_pos(drone_name, x, y, z, yaw, speed):
    cur_pos = get_cur_pos(vehicle_name=drone_name)
    print("try to move: {} -> {}, yaw={}, speed={}".format(
        cur_pos, (x, y, z), yaw, speed))
    rc = client.moveToPositionAsync(
        x,
        y,
        z,
        speed,
        yaw_mode=airsim.YawMode(is_rate=False, yaw_or_rate=yaw),
        drivetrain=airsim.DrivetrainType.MaxDegreeOfFreedom,
        vehicle_name=drone_name).join()
    cur_pos = get_cur_pos(vehicle_name=drone_name)
    print(cur_pos)
Beispiel #11
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def start(survey_path, x, y, z, z_min=-30, z_max=-60, velocity=50, quad=31):
    #path = [airsim.Vector3r(i,i,self.z) for i in range(0,self.size,15)]
    client = airsim.MultirotorClient()
    #    client.confirmConnection()
    #    client.enableApiControl(True)
    scale_x = quad * (10 / x)
    scale_y = quad * (10 / y)
    path = [
        airsim.Vector3r(p[0] * scale_x + scale_x / 2,
                        p[1] * scale_y + scale_y / 2,
                        z_min + p[2] * (z_max - z_min) / z)
        for p in survey_path
    ]
    #print("Started drone_survey...")
    #    client.armDisarm(True)
    #    client.takeoffAsync().join()
    # landed = client.getMultirotorState().landed_state
    # if landed == airsim.LandedState.Landed:
    #     print("taking off...")
    #     client.takeoffAsync().join()

    # landed = client.getMultirotorState().landed_state
    # if landed == airsim.LandedState.Landed:
    #     print("takeoff failed - check Unreal message log for details")
    #     return

    # client.hoverAsync().join()
    # time.sleep(2)
    #
    # after hovering we need to re-enabled api control for next leg of the trip
    #client.enableApiControl(True)
    #    print ('Path(Unreal Coordinates):',path)
    s = 1
    try:
        #        client.simSetCameraOrientation("3", airsim.to_quaternion(0, 0, 0))
        for i, p in enumerate(path, start=1):
            #import pdb;pdb.set_trace();
            #            [(0,0,0),(2,2,0)]
            #            print(p.x_val,p.y_val,p.z_val)
            client.moveToPositionAsync(
                p.x_val,
                p.y_val,
                p.z_val,
                velocity,
                yaw_mode=airsim.YawMode(is_rate=False)).join()
            #client.enableApiControl(True)
    except:
        errorType, value, traceback = sys.exc_info()
        print("moveOnPath threw exception: " + str(value))
        pass
    def step(self, action_id):

        self.client.enableApiControl(True)
        self.client.armDisarm(True)

        self.steps += 1

        action = self.id2action(action_id)

        if self.stepped_simulation:
            self.client.simPause(False)

        if self.drone:
            # transform velocity according to the drone's orientation.... there is probably a way to do this more elegantly
            yaw = airsim.to_eularian_angles(
                self.client.simGetVehiclePose().orientation)[2]

            v_x = (action[DroneActIdx.VX.value] * np.cos(yaw) -
                   action[DroneActIdx.VY.value] * np.sin(yaw))
            v_y = (action[DroneActIdx.VX.value] * np.sin(yaw) +
                   action[DroneActIdx.VY.value] * np.cos(yaw))

            self.client.moveByVelocityAsync(
                v_x,
                v_y,
                action[DroneActIdx.VZ.value],
                self.step_duration,
                yaw_mode=airsim.YawMode(
                    is_rate=True,
                    yaw_or_rate=action[DroneActIdx.Yaw.value])).join()
#            self.client.moveByAngleThrottleAsync(action[DroneActIdx.Pitch.value], action[DroneActIdx.Roll.value],
#                                                 action[DroneActIdx.Throttle.value], action[DroneActIdx.Yaw.value],
#                                                 self.step_duration).join()

        else:
            self.client.moveByVelocity(action[CarActIdx.VX.value],
                                       action[CarActIdx.VY.value],
                                       action[CarActIdx.VZ.value],
                                       self.step_duration).join()

        if self.stepped_simulation:
            self.client.simContinueForTime(self.step_duration)

        state = self._get_state()
        step_reward = self._reward_function(state)
        terminal = self._terminal_state(state)

        self.acc_reward += step_reward

        return state, step_reward, terminal
Beispiel #13
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 def moveAngulo(self, angulo, z=10):
     self.client.moveOnPathAsync(
         [airsim.Vector3r(0, -253, z),
          airsim.Vector3r(125, -253, z),
          airsim.Vector3r(125, 0, z),
          airsim.Vector3r(0, 0, z),
          airsim.Vector3r(0, 0, -20)],
         12,
         120,
         airsim.DrivetrainType.ForwardOnly,
         airsim.YawMode(False, 0),
         20,
         1).join()
     self.client.moveToPositionAsync(0, 0, z, 1).join()
Beispiel #14
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    def moveByVelocity(self, pos_msg):
        self.client.enableApiControl(True, self.name)
        self.client.armDisarm(True, self.name)

        if pos_msg.linear.z != 0:
            print(pos_msg)
        return self.client.moveByVelocityAsync(
            pos_msg.linear.x,
            pos_msg.linear.y,
            pos_msg.linear.z,
            .25,
            airsim.DrivetrainType.MaxDegreeOfFreedom,
            yaw_mode=airsim.YawMode(False, 0),
            vehicle_name=self.name)
Beispiel #15
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    def _take_action(self, action):
        #TO_DO ZOOM
        """camera_info = self.client.simGetCameraInfo("bottom_center")
        print("CameraInfo %s: %s" % ("bottom_center", pprint.pformat(camera_info)))  
        drone_info = self.client.simGetGroundTruthKinematics()
        print("DroneInfo %s: %s" % ("drone", pprint.pformat(drone_info)))"""

        if action == 0:
            pass
        elif action == 1:
            # Drone forward
            self.velocity = airsim.Vector3r(self.speed, 0, 0)
        elif action == 2:
            # Drone backwards
            self.velocity = airsim.Vector3r(-self.speed, 0, 0)
        elif action == 3:
            # Drone left
            self.velocity = airsim.Vector3r(0, -self.speed, 0)
        elif action == 4:
            # Drone right
            self.velocity = airsim.Vector3r(0, self.speed, 0)
        elif action == 5:
            # Drone up
            self.velocity = airsim.Vector3r(0, 0, -self.speed / 2)
        elif action == 6:
            # Drone down
            self.velocity = airsim.Vector3r(0, 0, self.speed / 2)

        self.client.moveByVelocityAsync(
            self.velocity.x_val, self.velocity.y_val, self.velocity.z_val,
            self.duration, airsim.DrivetrainType.MaxDegreeOfFreedom,
            airsim.YawMode()).join()
        self.velocity = airsim.Vector3r(0, 0, 0)
        self.client.moveByVelocityAsync(
            self.velocity.x_val, self.velocity.y_val, self.velocity.z_val,
            self.duration, airsim.DrivetrainType.MaxDegreeOfFreedom,
            airsim.YawMode()).join()
def move_drone(drone_name, dx, dy, dz, yaw=0):
	print_pos(drone_name)
	# move the drong
	cur_state = client.simGetGroundTruthKinematics(vehicle_name=drone_name)
	cur_pos = cur_state.position
	next_pos = airsim.Vector3r(cur_pos.x_val + dx, cur_pos.y_val + dy, cur_pos.z_val + dz)
	log.info("try to move: {} -> {}".format(cur_pos, next_pos))

	rc = client.moveToPositionAsync(
		next_pos.x_val, next_pos.y_val, next_pos.z_val, 1,
		yaw_mode=airsim.YawMode(is_rate=False, yaw_or_rate=yaw), 
		drivetrain=airsim.DrivetrainType.MaxDegreeOfFreedom,
		vehicle_name=drone_name).join()

	print_pos(drone_name)
Beispiel #17
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 def move(self, z, x, y, duration=0.2, desired_velocity=1):
     """
     Basic move command which just moves the drone forward
     """
     vx, vy, _ = self.transformToEarthFrame([desired_velocity * x, desired_velocity * y, 0], [self.client.simGetVehiclePose().orientation.w_val,\
         self.client.simGetVehiclePose().orientation.x_val,\
         self.client.simGetVehiclePose().orientation.y_val,self.client.simGetVehiclePose().orientation.z_val])
     self.client.moveByVelocityZAsync(
         vx=vx,
         vy=vy,
         z=z,
         yaw_mode=airsim.YawMode(True, 0),
         drivetrain=airsim.DrivetrainType.MaxDegreeOfFreedom,
         duration=duration).join()
     self.client.hoverAsync().join()
Beispiel #18
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    def center(self, in_frame, z, dir=1, duration=0.2):
        """
        Specify protocols for getting package centered in camera view. With a Field of view of 90 deg.
        As it is now: drone does a 360 sweep and if no package is found, moves to a lower level and checks again.
        dir is the direction you will turn in fine tuning (1 = clockwise, -1 = counter clockwise)
        """

        # If the package isn't in frame, rotate and try to get it in frame
        if not in_frame:
            # Rotate and capture
            self.client.moveByVelocityZAsync(
                0, 0, z, duration, airsim.DrivetrainType.MaxDegreeOfFreedom,
                airsim.YawMode(True, 90)).join()
            self.mem += 1

            # Lower the drone based on how many runs it's done
            if self.mem % 16 == 0:
                self.client.moveByVelocityZAsync(
                    0, 0, z + 1, duration,
                    airsim.DrivetrainType.MaxDegreeOfFreedom,
                    airsim.YawMode(False, 0)).join()  # Move down by 5 units
                self.mem = 0

        # If the package is in frame, do small turns until it's centered
        else:
            if dir == 0:
                self.client.moveByVelocityZAsync(
                    0, 0, z, duration,
                    airsim.DrivetrainType.MaxDegreeOfFreedom,
                    airsim.YawMode(True, 0)).join()
            else:
                #TODO: If the distace of the max is less towards one side, move in that direction
                self.client.moveByVelocityZAsync(
                    0, 0, z, duration,
                    airsim.DrivetrainType.MaxDegreeOfFreedom,
                    airsim.YawMode(True, dir * 20)).join()
Beispiel #19
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def _move_by_positions(client: airsim.MultirotorClient,
                       args: argparse.Namespace) -> None:
    for position, orientation in args.viewpoints:
        _pitch, _roll, yaw = airsim.to_eularian_angles(
            airsim.Quaternionr(*orientation))

        client.moveToPositionAsync(
            *position,
            args.flight_velocity,
            drivetrain=airsim.DrivetrainType.MaxDegreeOfFreedom,
            yaw_mode=airsim.YawMode(is_rate=False, yaw_or_rate=yaw),
        ).join()

        client.hoverAsync().join()
        time.sleep(2)
Beispiel #20
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def move_drone(drone_name, dx, dy, dz, yaw, speed):
    cur_pos = get_cur_pos(vehicle_name=drone_name)
    next_pos = airsim.Vector3r(cur_pos.x_val + dx, cur_pos.y_val + dy,
                               cur_pos.z_val + dz)
    print("try to move: {} -> {}, yaw={}, speed={}".format(
        cur_pos, next_pos, yaw, speed))
    rc = client.moveToPositionAsync(
        next_pos.x_val,
        next_pos.y_val,
        next_pos.z_val,
        speed,
        yaw_mode=airsim.YawMode(is_rate=False, yaw_or_rate=yaw),
        drivetrain=airsim.DrivetrainType.MaxDegreeOfFreedom,
        vehicle_name=drone_name).join()
    cur_pos = get_cur_pos(vehicle_name=drone_name)
    print(cur_pos)
Beispiel #21
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 def moveToPosition(self, pos_msg):
     # self.client.enableApiControl(True, self.name)
     # self.client.armDisarm(True, self.name)
     x, y, z = pos_msg.pose.position.x, pos_msg.pose.position.y, pos_msg.pose.position.z
     print("Move to Position")
     # print(x, y, z)
     speed = 7  # vel.x + vel.y + vel.z^2 blah
     return self.client.moveToPositionAsync(
         x,
         y,
         z,
         speed,
         timeout_sec=10,
         drivetrain=airsim.DrivetrainType.ForwardOnly,
         yaw_mode=airsim.YawMode(is_rate=False, yaw_or_rate=0),
         vehicle_name=self.name)
 def moveToPosition(self, pos_msg):
     # self.client.enableApiControl(True, self.name)
     # self.client.armDisarm(True, self.name)
     x, y, z = pos_msg.pose.position.x, pos_msg.pose.position.y, pos_msg.pose.position.z
     # print(x, y, z)
     speed = 2  # vel.x + vel.y + vel.z^2 blah
     return self.client.moveToPositionAsync(
         x,
         y,
         z,
         speed,
         timeout_sec=10,
         drivetrain=airsim.DrivetrainType.MaxDegreeOfFreedom,
         yaw_mode=airsim.YawMode(is_rate=False,
                                 yaw_or_rate=pos_msg.pose.orientation.w),
         vehicle_name=self.name)
Beispiel #23
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 def move_to_position(self, args: list):
     print("Move received")
     if len(args) != 5:
         print("Move needs 5 args")
         return
     self.client.enableApiControl(True)
     print("Move args:", float(args[1]), float(args[2]), float(args[3]),
           float(args[4]))
     self.client.moveToPositionAsync(
         x=float(args[1]),
         y=float(args[2]),
         z=float(args[3]),
         velocity=float(args[4]),
         drivetrain=airsim.DrivetrainType.ForwardOnly,
         yaw_mode=airsim.YawMode(False, 0)).join()
     self.client.hoverAsync().join()
     print("Moved!")
Beispiel #24
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def trajectory_callback(spline_marker_array_msg):

    last_traj_num = len(spline_marker_array_msg.markers)
    following_path = []

    global velocity

    for pose in spline_marker_array_msg.markers[last_traj_num - 1].points:

        print("[NED] Adding point (%f, %f, %f)" % (pose.x, -pose.y, -pose.z))
        following_path.append(airsim.Vector3r(pose.x, -pose.y, -pose.z))

    client.moveOnPathAsync(following_path, velocity, 3e+38,
                           airsim.DrivetrainType.ForwardOnly,
                           airsim.YawMode(False, 0), -1, 1).join()

    client.enableApiControl(False)
Beispiel #25
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 def _move_drone(cls,
                 client,
                 drone_name,
                 dx,
                 dy,
                 dz,
                 cur_yaw,
                 speed,
                 screenshot_helper=None,
                 mininet_helper=None):
     # move the drong
     cur_state = client.getMultirotorState(vehicle_name=drone_name)
     cur_pos = cur_state.kinematics_estimated.position
     next_pos = airsim.Vector3r(cur_pos.x_val + dx, cur_pos.y_val + dy,
                                cur_pos.z_val + dz)
     log.info("try to move: {} -> {}, yaw={}, speed={}".format(
         cur_pos, next_pos, cur_yaw, speed))
     rc = client.moveToPositionAsync(
         next_pos.x_val,
         next_pos.y_val,
         next_pos.z_val,
         speed,
         yaw_mode=airsim.YawMode(is_rate=False, yaw_or_rate=cur_yaw),
         drivetrain=airsim.DrivetrainType.MaxDegreeOfFreedom,
         vehicle_name=drone_name).join()
     # pose = client.simGetObjectPose(drone_name)
     # cur_pos = pose.position
     # next_pos = airsim.Vector3r(
     #     cur_pos.x_val + dx, cur_pos.y_val + dy, cur_pos.z_val + dz)
     # pose.position = next_pos
     # rc = client.simSetObjectPose(drone_name, pose, True)
     log.info("rc: {}".format(rc))
     if mininet_helper is not None:
         mininet_helper.move_drone(cur_pos, next_pos)
     # is collision?
     collision_info = client.simGetCollisionInfo(vehicle_name=drone_name)
     if collision_info.has_collided:
         log.error('collided! collision_info={}'.format(collision_info))
         client.enableApiControl(False, drone_name)
         return False
     if screenshot_helper is not None:
         image_file_list = screenshot_helper.do_screenshot(is_display=False)
         if mininet_helper is not None:
             mininet_helper.send_image(image_file_list[0])
     return True
Beispiel #26
0
    def run(self):
        # --> Reset Drone to starting position
        self.client.reset()

        # --> Enable API control and take off
        self.client.enableApiControl(True)
        self.client.armDisarm(True)
        self.client.moveToPositionAsync(0, 0, -2, 3).join()

        # --> Set path
        result = self.client.moveOnPathAsync([
            airsim.Vector3r(0, -40, 2),
            airsim.Vector3r(-10, -72, 0),
            airsim.Vector3r(-25, -65, 4),
            airsim.Vector3r(-40, -65, 0),
            airsim.Vector3r(-62, -55, 0),
            airsim.Vector3r(-65, 30, 0),
            airsim.Vector3r(-50, 45, 4),
            airsim.Vector3r(-35, 55, 5),
            airsim.Vector3r(-10, 40, 5),
            airsim.Vector3r(-0, 25, 4),
            airsim.Vector3r(0, 0, -2),
            airsim.Vector3r(0, 0, -2),
            airsim.Vector3r(0, 0, -2),
        ], 16, 150, airsim.DrivetrainType.ForwardOnly,
                                             airsim.YawMode(False,
                                                            0), 20, 1).join()

        # self.client.moveToPositionAsync(0, -20, -2, 10).join()
        # time.sleep(2)
        #
        # self.client.moveToPositionAsync(0, -20, 4, 10).join()
        # time.sleep(2)
        # self.client.moveToPositionAsync(0, -28.5, -2, 1).join()
        # time.sleep(2)
        # self.client.moveToPositionAsync(0, -28.5, -6, 1)

        # self.client.moveToPositionAsync(0, -28, -2, 1).join()
        # time.sleep(2)
        # self.client.moveToPositionAsync(0, -28, -2, 1).join()
        # self.client.moveToPositionAsync(-2, -26.5, -2, 2).join()

        # print("1")
        # self.client.moveToPositionAsync(-40, -60, -2, 16, drivetrain=airsim.DrivetrainType.ForwardOnly).join()
        print("2")
Beispiel #27
0
def __move_on_box(client: airsim.MultirotorClient, z: float, side: float,
                  velocity: float) -> None:
    # NOTE airsim.DrivetrainType.MaxDegreeOfFreedom allows controlling the drone yaw independently
    #      from the direction it is flying, this way we make it always point to the inside of the box
    duration = side / velocity
    vx_vy_yaw = [(velocity, 0, 90), (0, velocity, 180), (-velocity, 0, 270),
                 (0, -velocity, 0)]
    print(f"[ff] Moving on box...", end=" ", flush=True)
    for vx, vy, yaw in vx_vy_yaw:
        client.simPrintLogMessage(
            f"moving by velocity vx={vx}, vy={vy}, yaw={yaw}")
        client.moveByVelocityZAsync(vx, vy, z, duration,
                                    airsim.DrivetrainType.MaxDegreeOfFreedom,
                                    airsim.YawMode(False, yaw)).join()
        time.sleep(4)
    client.hoverAsync().join()
    client.landAsync().join()
    print(f"done.")
    def enter_keyboard_control(self):
        print("You entered the keyboard mode. Press 't' to return.")
        kc = KeyController()
        z = self.client.getMultirotorState(
        ).kinematics_estimated.position.z_val
        self.client.enableApiControl(True)
        while kc.listener.running:
            self.client.cancelLastTask()
            self.client.enableApiControl(True)
            keys = kc.get_key_pressed()
            if 'h' in keys:
                self.client.hoverAsync()
            else:
                quad_vel = self.client.getMultirotorState(
                ).kinematics_estimated.linear_velocity
                self.vx = self.handle_key_pressed(keys_to_check=['w', 's'],
                                                  pressed_keys=keys,
                                                  current_vel=quad_vel.x_val)
                self.vy = self.handle_key_pressed(keys_to_check=['d', 'a'],
                                                  pressed_keys=keys,
                                                  current_vel=quad_vel.y_val)
                z = self.handle_height(keys_to_check=['z', 'x'],
                                       pressed_keys=keys,
                                       current_height=z)
                self.yaw = self.handle_rotation(keys_to_check=['e', 'q'],
                                                pressed_keys=keys)
                print(
                    "current vel: \n vx:{0}, nvx:{1}\n vy:{2}, nvy:{3}\n vz:{4}, nvz:{5}\n"
                    .format(quad_vel.x_val, self.vx, quad_vel.y_val, self.vy,
                            quad_vel.z_val, self.vz))
                current_pos = self.client.getMultirotorState(
                ).kinematics_estimated.position
                print("current pos: \n x:{0}, y:{1}\n z:{2}\n".format(
                    current_pos.x_val, current_pos.y_val, current_pos.z_val))

                self.client.moveByVelocityZAsync(
                    self.vx, self.vy, z, 0.1,
                    airsim.DrivetrainType.MaxDegreeOfFreedom,
                    airsim.YawMode(True, self.yaw)).join()
            # self.client.moveByVelocityAsync(self.vx, self.vy, self.vz, 0.1, airsim.DrivetrainType.MaxDegreeOfFreedom,
            #                                 airsim.YawMode(True, self.yaw)).join()
            # airsim.time.sleep(0.2)
        print("'t' has been pressed and the console control is back")
        self.client.hoverAsync().join()
 def enter_keyboard_control(self):
     print("You entered the keyboard mode. Press 't' to return.")
     kc = KeyController()
     self.client.enableApiControl(True)
     while kc.thread.isAlive():
         self.client.cancelLastTask()
         self.client.enableApiControl(True)
         keys = kc.get_key_pressed()
         quad_vel = self.client.getMultirotorState().kinematics_estimated.linear_velocity
         self.vx = self.handle_key_pressed(keys_to_check=['w', 's'], pressed_keys=keys, current_vel=quad_vel.x_val)
         self.vy = self.handle_key_pressed(keys_to_check=['d', 'a'], pressed_keys=keys, current_vel=quad_vel.y_val)
         self.vz = self.handle_key_pressed(keys_to_check=['e', 'q'], pressed_keys=keys, current_vel=quad_vel.z_val)
         print("current: \n vx:{0}, nvx:{1}\n vy:{2}, nvy:{3}\n vz:{4}, nvz:{5}\n".format(quad_vel.x_val, self.vx,
                                                                                          quad_vel.y_val, self.vy,
                                                                                          quad_vel.z_val, self.vz))
         self.client.moveByVelocityAsync(self.vx, self.vy, self.vz, 0.1, airsim.DrivetrainType.ForwardOnly,
                                         airsim.YawMode(False, 0)).join()
         # airsim.time.sleep(0.2)
     print("'t' has been pressed and the console control is back")
     self.client.hoverAsync().join()
Beispiel #30
0
    def flyToPosition(self, x: float, y: float, z: float, v: float):
        """
        Fly the drone to position

        Args:
            x : float - x coordinate
            y : float - y coordinate
            z : float - z coordinate
            v : float - the velocity which the drone fly to position

        Returns:
            none
        """
        self.future = self.client.moveToPositionAsync(
            x,
            y,
            z,
            v,
            drivetrain=airsim.DrivetrainType.ForwardOnly,
            yaw_mode=airsim.YawMode(False, 0.0))