Beispiel #1
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    def __init__(self, addr=DEFAULT_ADDR):
        try:
            port = int(addr.rsplit(":", 1)[-1])
        except ValueError:
            raise ValueError(
                'Argument `addr` should be a string-like format. e.g. "ws://192.168.1.2:5003". Got {}'
                .format(repr(addr)))

        if not current_device():
            connect_device("Android:///")
        if device_platform() == 'Android':
            local_port, _ = current_device().adb.setup_forward(
                'tcp:{}'.format(port))
            ip = 'localhost'
            port = local_port
        elif device_platform() == 'IOS':
            # Note: ios is now support for now.
            # ip = device.get_ip_address()
            # use iproxy first
            ip = 'localhost'
            local_port, _ = current_device().instruct_helper.setup_proxy(port)
            port = local_port
        else:
            import socket
            ip = socket.gethostbyname(socket.gethostname())

        self.conn = WebSocketClient('ws://{}:{}'.format(ip, port))
        self.c = RpcClient(self.conn)
        self.c.connect()

        hierarchy = FrozenUIHierarchy(Dumper(self.c))
        screen = AirtestScreen()
        inputs = AirtestInput()
        super(CocosJsPocoAgent, self).__init__(hierarchy, inputs, screen, None)
Beispiel #2
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    def __init__(self, port=DEFAULT_PORT, device=None, **kwargs):
        self.device = device or current_device()
        if not self.device:
            self.device = connect_device("Android:///")

        platform_name = device_platform(self.device)
        if platform_name == 'Android':
            # always forward for android device to avoid network unreachable
            local_port, _ = self.device.adb.setup_forward(
                'tcp:{}'.format(port))
            ip = self.device.adb.host or 'localhost'
            port = local_port
        elif platform_name == 'IOS':
            # ip = device.get_ip_address()
            # use iproxy first
            ip = 'localhost'
            local_port, _ = self.device.instruct_helper.setup_proxy(port)
            port = local_port
        else:
            try:
                ip = self.device.get_ip_address()
            except AttributeError:
                try:
                    ip = socket.gethostbyname(socket.gethostname())
                except socket.gaierror:
                    # 某些特殊情况下会出现这个error,无法正确获取本机ip地址
                    ip = 'localhost'

        agent = StdPocoAgent((ip, port))
        super(StdPoco, self).__init__(agent, **kwargs)
Beispiel #3
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    def applyMotionEvents(self, events):
        if device_platform() != 'Android':
            raise NotImplementedError

        # Android minitouch only, currently
        from airtest.core.android.minitouch import DownEvent, MoveEvent, UpEvent, SleepEvent

        mes = []
        for e in events:
            t = e[0]
            if t == 'd':
                contact = e[2]
                x, y = e[1]
                pos = self.get_target_pos(x, y)
                me = DownEvent(pos, contact)
            elif t == 'm':
                contact = e[2]
                x, y = e[1]
                pos = self.get_target_pos(x, y)
                me = MoveEvent(pos, contact)
            elif t == 'u':
                contact = e[1]
                me = UpEvent(contact)
            elif t == 's':
                how_long = e[1]
                me = SleepEvent(how_long)
            else:
                raise ValueError('Unknown event type {}'.format(repr(t)))
            mes.append(me)

        current_device().minitouch.perform(mes, interval=0)
Beispiel #4
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 def StartRecording(self):
     if device_platform(self.m_oDev) == 'Windows':
         output = os.path.join(self.logdir, 'recording_0.mp4')
         video.InitVideoRecorder(self.m_oDev)
         self.m_oDev.start_recording(output)
     else:
         self.m_oDev.start_recording()
Beispiel #5
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    def __init__(self, port, device=None):
        self.device = device or current_device()
        if not self.device:
            self.device = connect_device("Android:///")

        platform_name = device_platform(self.device)
        if platform_name == 'Android':
            local_port, _ = self.device.adb.setup_forward(
                'tcp:{}'.format(port))
            ip = self.device.adb.host or 'localhost'
            port = local_port
        elif platform_name == 'IOS':
            # Note: ios is now support for now.
            # ip = device.get_ip_address()
            # use iproxy first
            ip = 'localhost'
            local_port, _ = self.device.instruct_helper.setup_proxy(port)
            port = local_port
        else:
            ip = self.device.get_ip_address()

        # transport
        self.conn = WebSocketClient('ws://{}:{}'.format(ip, port))
        self.c = RpcClient(self.conn)
        self.c.connect()

        hierarchy = FrozenUIHierarchy(Dumper(self.c))
        screen = AirtestScreen()
        inputs = AirtestInput()
        super(CocosJsPocoAgent, self).__init__(hierarchy, inputs, screen, None)
Beispiel #6
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 def _get_touch_resolution(self):
     """
     get real time resolution on device if full screen
      or window size if running in window mode
     """
     if device_platform() == 'Android':
         if self.use_render_resolution:
             return current_device().get_render_resolution()
     w, h = current_device().get_current_resolution()
     return 0, 0, w, h
Beispiel #7
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def app_fixture(request):
    """
    相当于setupclass、teardownclas,提供公共资源,测试完毕释放资源
    """
    with allure.step("工程初始化和生成APP对象"):
        """
        setup code
        """
        logger.info("Session start test.")

        ST.THRESHOLD_STRICT = 0.6
        client_platform = os.getenv('client_platform')

        try:
            app = None
            if client_platform == ANDROID_PLATFORM:
                app = AndroidApp(
                    Phone(client_platform, phone_ip, phone_port, request.param,
                          app_name))
            elif client_platform == IOS_PLATFORM:
                app = IOSApp(
                    Phone(client_platform, phone_ip, phone_port, request.param,
                          app_name))
            app.base_page.app_name = app.app_name
        except Exception as e:
            logger.error("create app fail: {}".format(e))
            allure.attach(body='',
                          name="create app fail: {}".format(e),
                          attachment_type=allure.attachment_type.TEXT)
            pytest.exit("create app fail: {}".format(e))

        assert (app is not None)

        app.ensure_current_device()

        logger.info("current test platform: {}".format(device_platform()))
        logger.info("start app {0} in {1}:{2}".format(app.app_name,
                                                      client_platform,
                                                      G.DEVICE.uuid))

        wake_device(G.DEVICE)

    def teardown_test():
        """
        teardown code
        """
        with allure.step("teardown session"):
            pass

        logger.info("Session stop test.")

    request.addfinalizer(teardown_test)  # 注册teardown, 这样即使setup出现异常,也可以最终调用到

    return app
Beispiel #8
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    def __init__(self, port=DEFAULT_PORT, device=None, **kwargs):
        device = device or current_device()
        ip = socket.gethostbyname(socket.gethostname())
        if not device:
            import warnings
            warnings.warn(
                "no airtest device connected, please connect_device first")
        elif device_platform(device) == 'Android':
            # always forward for android device to avoid network unreachable
            local_port, _ = device.adb.setup_forward('tcp:{}'.format(port))
            ip = device.adb.host or 'localhost'
            port = local_port
        elif device_platform(device) == 'IOS':
            # ip = device.get_ip_address()
            # use iproxy first
            ip = 'localhost'
            local_port, _ = device.instruct_helper.setup_proxy(port)
            port = local_port

        agent = StdPocoAgent((ip, port))
        super(StdPoco, self).__init__(agent, **kwargs)
Beispiel #9
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    def __init__(self, port=DEFAULT_PORT, device=None, **kwargs):
        device = device or current_device()
        if not device:
            raise RuntimeError('Please call `connect_device` first. see airtest.core.api.connect_device to get '
                               'more infomation')

        # always forward for android device to avoid network unreachable
        if device_platform() == 'Android':
            local_port, _ = device.adb.setup_forward('tcp:{}'.format(port))
            ip = 'localhost'
            port = local_port
        elif device_platform() == 'IOS':
            # ip = device.get_ip_address()
            # use iproxy first
            ip = 'localhost'
        else:
            import socket
            ip = socket.gethostbyname(socket.gethostname())
            # Note: ios is not support for now.

        agent = StdPocoAgent((ip, port))
        super(StdPoco, self).__init__(agent, **kwargs)
Beispiel #10
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    def setUpClass(cls):
        super(AndroidAppCase, cls).setUpClass()
        if not current_device():
            connect_device('Android:///')

        dev = current_device()
        meta_info_emitter = cls.get_result_emitter('metaInfo')
        if device_platform() == 'Android':
            meta_info_emitter.snapshot_device_info(dev.serialno,
                                                   dev.adb.get_device_info())

        cls.poco = AndroidUiautomationPoco(screenshot_each_action=False)

        action_tracker = ActionTracker(cls.poco)
        cls.register_addon(action_tracker)
        cls.site_capturer = SiteCaptor(cls.poco)
        cls.register_addon(cls.site_capturer)
Beispiel #11
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    def __init__(self,
                 addr=DEFAULT_ADDR,
                 unity_editor=False,
                 connect_default_device=True):
        # init airtest env
        try:
            # new version
            from airtest.core.api import connect_device, device as current_device
            from airtest.core.helper import device_platform
            if unity_editor and not current_device():
                connect_device(
                    "Windows:///?class_name=UnityWndClass&title_re=Unity.*")
                game_window = current_device().app.top_window().child_window(
                    title="UnityEditor.GameView")
                current_device()._top_window = game_window.wrapper_object()
                current_device().focus_rect = (0, 40, 0, 0)

            if connect_default_device and not current_device():
                # currently only connect to Android as default
                # can apply auto detection in the future
                connect_device("Android:///")

            if device_platform() == "Android":
                # always forward port for Android
                # unity games poco sdk listens on Android localhost:5001
                current_device().adb.forward("tcp:%s" % addr[1], "tcp:5001",
                                             False)

        except ImportError:
            # old version, 逐渐废弃
            from airtest.cli.runner import device as current_device
            from airtest.core.main import set_serialno
            if not current_device():
                set_serialno()
            # unity games poco sdk listens on Android localhost:5001
            current_device().adb.forward("tcp:%s" % addr[1], "tcp:5001", False)

        self.conn = TcpClient(addr)
        self.c = RpcClient(self.conn)
        self.c.DEBUG = False
        self.c.wait_connected()

        hierarchy = FrozenUIHierarchy(Dumper(self.c), UnityAttributor(self.c))
        screen = UnityScreen(self.c)
        input = AirtestInput()
        super(UnityPocoAgent, self).__init__(hierarchy, input, screen, None)
Beispiel #12
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 def _get_touch_resolution(self):
     """
     get real time resolution on device if full screen
      or window size if running in window mode
     """
     if device_platform() == 'Windows':
         if self.surface is None:
             raise RuntimeError(
                 'Please initialize AirtestInput with surface object, '
                 'when running test suites on windows as target device.')
         return self.surface.getPortSize()
     else:
         display_info = current_device().display_info
         w, h = display_info["width"], display_info["height"]
         if display_info["orientation"] in (1, 3):
             return h, w
         else:
             return w, h
 def __init__(self,
              game_name,
              phone_name="",
              on_connect=None,
              on_close=None):
     """address is (host, port) tuple"""
     self.game_name = game_name
     self.info = Information()
     self.phone_name = phone_name
     self.on_connect = on_connect
     self.on_close = on_close
     self.sock = None
     self.buf = b""
     self.prot = SimpleProtocolFilter()
     self.device = None or current_device()
     if not self.device and self.phone_name != None:
         self.device = connect_device("Android:///" + self.phone_name)
     self.platform_name = device_platform(self.device)
     self.connect_phone()
     self.address = (self.ip, self.port)
Beispiel #14
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def app_fixture(request):
    """
    相当于setupclass、teardownclas,提供公共资源,测试完毕释放资源
    """
    with allure.step("工程初始化和生成APP对象"):
        """
        setup code
        """
        logger.info("Session start test.")

        ST.THRESHOLD_STRICT = 0.6
        client_platform = os.getenv('client_platform')

        app = TestAPP(
            Phone(client_platform, phone_ip, phone_port, request.param,
                  app_name))

        assert (app is not None)

        app.ensure_current_device()

        logger.info("current test platform: {}".format(device_platform()))
        logger.info("start app {0} in {1}:{2}".format(app.app_name,
                                                      client_platform,
                                                      G.DEVICE.uuid))

    def teardown_test():
        """
        teardown code
        """
        with allure.step("teardown session"):
            pass

        logger.info("Session stop test.")

    request.addfinalizer(teardown_test)  # 注册teardown, 这样即使setup出现异常,也可以最终调用到

    return app