def testMaterialExport(self): archive = Abc.OArchive("MaterialAssignment.abc") root = archive.getTop() materials = Abc.OObject(root, "materials") geometry = Abc.OObject(root, "geometry") # parent material materialA = AbcMaterial.OMaterial(materials, "materialA") materialA.getSchema().setShader("prman", "surface", "paintedplastic") setFloatParameter(materialA.getSchema(), "prman", "surface", "Kd", 0.5) setFloatParameter(materialA.getSchema(), "prman", "surface", "roughness", 0.1) # child material materialB = AbcMaterial.OMaterial(materialA, "materialB") materialB.getSchema().setShader("prman", "displacement", "knobby") setFloatParameter(materialB.getSchema(), "prman", "surface", "roughness", 0.2) geoA = Abc.OObject(geometry, "geoA") AbcMaterial.addMaterialAssignment(geoA, "/materials/materialA") geoB = Abc.OObject(geometry, "geoB"); AbcMaterial.addMaterialAssignment(geoB, "/materials/materialA/materialB") geoC = Abc.OObject(geometry, "geoC"); AbcMaterial.addMaterialAssignment(geoC, "/materials/materialA/materialB") geoCMat = AbcMaterial.addMaterial(geoC); setFloatParameter(geoCMat, "prman", "surface", "roughness", 0.3)
def materialOut(): archive = Abc.OArchive("MaterialAssignment.abc") root = archive.getTop() materials = Abc.OObject(root, "materials") geometry = Abc.OObject(root, "geometry") # parent material materialA = AbcMaterial.OMaterial(materials, "materialA") materialA.getSchema().setShader("prman", "surface", "paintedplastic") setFloatParameter(materialA.getSchema(), "prman", "surface", "Kd", 0.5) setFloatParameter(materialA.getSchema(), "prman", "surface", "roughness", 0.1) # child material materialB = AbcMaterial.OMaterial(materialA, "materialB") materialB.getSchema().setShader("prman", "displacement", "knobby") setFloatParameter(materialB.getSchema(), "prman", "surface", "roughness", 0.2) geoA = Abc.OObject(geometry, "geoA") AbcMaterial.addMaterialAssignment(geoA, "/materials/materialA") geoB = Abc.OObject(geometry, "geoB"); AbcMaterial.addMaterialAssignment(geoB, "/materials/materialA/materialB") geoC = Abc.OObject(geometry, "geoC"); AbcMaterial.addMaterialAssignment(geoC, "/materials/materialA/materialB") geoCMat = AbcMaterial.addMaterial(geoC); setFloatParameter(geoCMat, "prman", "surface", "roughness", 0.3)
def materialIn(): archive = Abc.IArchive("MaterialAssignment.abc") root = archive.getTop() assert root.getNumChildren() == 2 materials = Abc.IObject(root, "materials") geometry = Abc.IObject(root, "geometry") materialA = AbcMaterial.IMaterial(materials, "materialA") ms = materialA.getSchema() assert ms.getShader("prman", "surface") == "paintedplastic" cp = ms.getShaderParameters("prman", "surface") kd = cp.getProperty('Kd') rg = cp.getProperty('roughness') assert kd.getNumSamples() == rg.getNumSamples() == 1 assert almostEqual(kd.samples[0], 0.5) assert almostEqual(rg.samples[0], 0.1) materialB = AbcMaterial.IMaterial(materialA, "materialB") ms = materialB.getSchema() assert ms.getShader("prman", "displacement") == "knobby" cp = ms.getShaderParameters("prman", "surface") rg = cp.getProperty('roughness') assert rg.getNumSamples() == 1 assert almostEqual(rg.samples[0], 0.2) geoA = Abc.IObject(geometry, "geoA") geoB = Abc.IObject(geometry, "geoB") geoC = Abc.IObject(geometry, "geoC") assert AbcMaterial.getMaterialAssignmentPath(geoA) == '/materials/materialA' assert AbcMaterial.getMaterialAssignmentPath(geoB) == '/materials/materialA/materialB' assert AbcMaterial.getMaterialAssignmentPath(geoC) == '/materials/materialA/materialB' matC = AbcMaterial.hasMaterial(geoC) cp = matC.getShaderParameters("prman", "surface") rg = cp.getProperty("roughness") assert rg.getNumSamples() == 1 assert almostEqual(rg.samples[0], 0.3)
def materialIn(): archive = Abc.IArchive("MaterialAssignment.abc") root = archive.getTop() assert root.getNumChildren() == 2 materials = Abc.IObject(root, "materials") geometry = Abc.IObject(root, "geometry") materialA = AbcMaterial.IMaterial(materials, "materialA") ms = materialA.getSchema() assert ms.getShader("prman", "surface") == "paintedplastic" cp = ms.getShaderParameters("prman", "surface") kd = cp.getProperty('Kd') rg = cp.getProperty('roughness') assert kd.getNumSamples() == rg.getNumSamples() == 1 assert almostEqual(kd.samples[0], 0.5) assert almostEqual(rg.samples[0], 0.1) materialB = AbcMaterial.IMaterial(materialA, "materialB") ms = materialB.getSchema() assert ms.getShader("prman", "displacement") == "knobby" cp = ms.getShaderParameters("prman", "surface") rg = cp.getProperty('roughness') assert rg.getNumSamples() == 1 assert almostEqual(rg.samples[0], 0.2) geoA = Abc.IObject(geometry, "geoA") geoB = Abc.IObject(geometry, "geoB") geoC = Abc.IObject(geometry, "geoC") assert AbcMaterial.getMaterialAssignmentPath( geoA) == '/materials/materialA' assert AbcMaterial.getMaterialAssignmentPath( geoB) == '/materials/materialA/materialB' assert AbcMaterial.getMaterialAssignmentPath( geoC) == '/materials/materialA/materialB' matC = AbcMaterial.hasMaterial(geoC) cp = matC.getShaderParameters("prman", "surface") rg = cp.getProperty("roughness") assert rg.getNumSamples() == 1 assert almostEqual(rg.samples[0], 0.3)
def testMaterialImport(self): archive = Abc.IArchive("MaterialAssignment.abc") root = archive.getTop() self.assertEqual(root.getNumChildren(), 2) materials = Abc.IObject(root, "materials") geometry = Abc.IObject(root, "geometry") materialA = AbcMaterial.IMaterial(materials, "materialA") ms = materialA.getSchema() self.assertEqual(ms.getShader("prman", "surface"), "paintedplastic") cp = ms.getShaderParameters("prman", "surface") kd = cp.getProperty('Kd') rg = cp.getProperty('roughness') self.assertTrue(kd.getNumSamples() == rg.getNumSamples() == 1) self.assertAlmostEqual(kd.samples[0], 0.5) self.assertAlmostEqual(rg.samples[0], 0.1) materialB = AbcMaterial.IMaterial(materialA, "materialB") ms = materialB.getSchema() self.assertEqual(ms.getShader("prman", "displacement"), "knobby") cp = ms.getShaderParameters("prman", "surface") rg = cp.getProperty('roughness') self.assertEqual(rg.getNumSamples(), 1) self.assertAlmostEqual(rg.samples[0], 0.2) geoA = Abc.IObject(geometry, "geoA") geoB = Abc.IObject(geometry, "geoB") geoC = Abc.IObject(geometry, "geoC") self.assertEqual(AbcMaterial.getMaterialAssignmentPath(geoA), '/materials/materialA') self.assertEqual(AbcMaterial.getMaterialAssignmentPath(geoB), '/materials/materialA/materialB') self.assertEqual(AbcMaterial.getMaterialAssignmentPath(geoC), '/materials/materialA/materialB') matC = AbcMaterial.hasMaterial(geoC) cp = matC.getShaderParameters("prman", "surface") rg = cp.getProperty("roughness") self.assertEqual(rg.getNumSamples(), 1) self.assertAlmostEqual(rg.samples[0], 0.3)