Beispiel #1
0
 def setUp(self):
     imp.reload(ants)
     hive = ants.Hive(ants.make_test_assault_plan())
     layout = TestProblem9.queen_layout
     self.colony = ants.AntColony(None, hive, ants.ant_types(), layout)
     self.queen = ants.QueenAnt()
     self.imposter = ants.QueenAnt()
Beispiel #2
0
def test():
    importlib.reload(ants)
    hive = ants.Hive(ants.AssaultPlan())
    dimensions = (2, 9)
    colony = ants.AntColony(None, hive, ants.ant_types(), ants.dry_layout,
                            dimensions)
    # Extensive damage doubling tests
    queen_tunnel, side_tunnel = [[
        colony.places['tunnel_{0}_{1}'.format(i, j)] for j in range(9)
    ] for i in range(2)]
    queen = ants.QueenAnt()
    queen_tunnel[7].add_insect(queen)
    # Turn 0
    thrower = ants.ThrowerAnt()
    fire = ants.FireAnt()
    ninja = ants.NinjaAnt()
    side = ants.ThrowerAnt()
    front = ants.NinjaAnt()
    queen_tunnel[0].add_insect(thrower)
    queen_tunnel[1].add_insect(fire)
    queen_tunnel[2].add_insect(ninja)
    queen_tunnel[8].add_insect(front)
    side_tunnel[0].add_insect(side)
    buffed_ants = [thrower, fire, ninja]
    old_dmgs = [ant.damage for ant in buffed_ants]
    queen.action(colony)
    for ant, dmg in zip(buffed_ants, old_dmgs):
        assert ant.damage == dmg * 2, "{0}'s damage is {1}, but should be {2}".format(
            ant, ant.damage, dmg * 2)
    for ant in [side, front]:
        assert ant.damage == dmg, "{0}'s damage is {1}, but should be {2}".format(
            ant, ant.damage, dmg)
    assert queen.damage == 1, 'QueenAnt damage was modified to {0}'.format(
        ant.damage)
    # Turn 1
    tank = ants.TankAnt()
    guard = ants.BodyguardAnt()
    queen_tank = ants.TankAnt()
    queen_tunnel[6].add_insect(tank)  # Not protecting an ant
    queen_tunnel[1].add_insect(guard)  # Guarding FireAnt
    queen_tunnel[7].add_insect(queen_tank)  # Guarding QueenAnt
    buffed_ants.extend([tank, guard])
    old_dmgs.extend([ant.damage for ant in [tank, guard, queen_tank]])
    queen.action(colony)
    for ant, dmg in zip(buffed_ants, old_dmgs):
        assert ant.damage == dmg * 2, "{0}'s damage is {1}, but should be {2}".format(
            ant, ant.damage, dmg * 2)

    # Turn 2
    thrower1 = ants.ThrowerAnt()
    thrower2 = ants.ThrowerAnt()
    queen_tunnel[6].add_insect(thrower1)  # Add thrower1 in TankAnt
    queen_tunnel[5].add_insect(thrower2)
    buffed_ants.extend([thrower1, thrower2])
    old_dmgs.extend([ant.damage for ant in [thrower1, thrower2]])
    queen.action(colony)
    for ant, dmg in zip(buffed_ants, old_dmgs):
        assert ant.damage == dmg * 2, "{0}'s damage is {1}, but should be {2}".format(
            ant, ant.damage, dmg * 2)
Beispiel #3
0
class TestProblem9(AntTest):
    queen = ants.QueenAnt()
    imposter = ants.QueenAnt()

    def test_double(self):
        thrower = ants.ThrowerAnt()
        fire = ants.FireAnt()
        thrower_damage = ants.ThrowerAnt.damage
        fire_damage = ants.FireAnt.damage
        front = ants.ThrowerAnt()
        armor = 13
        bee = ants.Bee(armor)
        self.colony.places['tunnel_0_0'].add_insect(thrower)
        self.colony.places['tunnel_0_1'].add_insect(fire)
        self.colony.places['tunnel_0_2'].add_insect(TestProblem9.queen)
        self.colony.places['tunnel_0_3'].add_insect(front)
        self.colony.places['tunnel_0_4'].add_insect(bee)
        TestProblem9.queen.action(self.colony)
        armor -= thrower_damage  # Queen should always deal normal damage
        self.assertEqual(armor, bee.armor, "Queen damange incorrect")
        front.action(self.colony)
        armor -= thrower_damage  # Front is in front, not behind
        self.assertEqual(armor, bee.armor, "Front damange incorrect")
        bee.action(self.colony)  # Bee now in range of thrower
        thrower.action(self.colony)
        armor -= 2 * thrower_damage  # Thrower damage doubled
        self.assertEqual(armor, bee.armor, "Thrower damange incorrect")
        TestProblem9.queen.action(self.colony)
        armor -= thrower_damage
        self.assertEqual(armor, bee.armor, "Queen damange incorrect (2)")
        thrower.action(self.colony)
        armor -= 2 * thrower_damage  # Thrower damage doubled
        self.assertEqual(armor, bee.armor, "Thrower damange incorrect (2)")
        fire.place.add_insect(bee)  # Teleport the bee to the fire
        bee.action(self.colony)
        armor -= 2 * fire_damage  # Fire damage doubled
        self.assertEqual(armor, bee.armor, "Fire damange incorrect")

    def test_die(self):
        bee = ants.Bee(3)
        self.colony.places['tunnel_0_1'].add_insect(TestProblem9.queen)
        self.colony.places['tunnel_0_2'].add_insect(bee)
        TestProblem9.queen.action(self.colony)
        self.assertIs(False, len(self.colony.queen.bees) > 0, 'Game ended')
        bee.action(self.colony)
        self.assertIs(True, len(self.colony.queen.bees) > 0, 'Game not ended')

    def test_imposter(self):
        queen = TestProblem9.queen
        imposter = TestProblem9.imposter
        self.colony.places['tunnel_0_0'].add_insect(queen)
        self.colony.places['tunnel_0_1'].add_insect(imposter)
        queen.action(self.colony)
        imposter.action(self.colony)
        self.assertEqual(1, queen.armor, 'Long live the queen')
        self.assertEqual(0, imposter.armor, 'Imposters must die')

    def test_bodyguard(self):
        bee = ants.Bee(3)
        guard = ants.BodyguardAnt()
        self.colony.places['tunnel_0_1'].add_insect(TestProblem9.queen)
        self.colony.places['tunnel_0_1'].add_insect(guard)
        self.colony.places['tunnel_0_2'].add_insect(bee)
        TestProblem9.queen.action(self.colony)
        self.assertIs(False, len(self.colony.queen.bees) > 0, 'Game ended')
        bee.action(self.colony)
        self.assertIs(True, len(self.colony.queen.bees) > 0, 'Game not ended')

    def test_remove(self):
        queen = TestProblem9.queen
        imposter = TestProblem9.imposter
        p0 = self.colony.places['tunnel_0_0']
        p1 = self.colony.places['tunnel_0_1']
        p0.add_insect(queen)
        p1.add_insect(imposter)
        p0.remove_insect(queen)
        p1.remove_insect(imposter)
        self.assertIs(queen, p0.ant, 'Queen removed')
        self.assertIs(None, p1.ant, 'Imposter not removed')

    def test_die_the_old_fashioned_way(self):
        bee = ants.Bee(3)
        queen = TestProblem9.queen
        # The bee has an uninterrupted path to the heart of the colony
        self.colony.places['tunnel_0_1'].add_insect(bee)
        self.colony.places['tunnel_0_2'].add_insect(queen)
        queen.action(self.colony)
        bee.action(self.colony)
        self.assertIs(False, len(self.colony.queen.bees) > 0, 'Game ended')
        queen.action(self.colony)
        bee.action(self.colony)
        self.assertIs(True, len(self.colony.queen.bees) > 0, 'Game not ended')

    def test_removing_bodyguarded_queen(self):
        error_msg = 'Bodyguarded queen can be removed!'
        queen = TestProblem9.queen
        guard = ants.BodyguardAnt()
        place = self.colony.places['tunnel_0_0']
        place.add_insect(queen)
        place.add_insect(guard)
        self.colony.remove_ant('tunnel_0_0')
        if not place.ant.container:
            # If bodyguard is removed, the queen should still remain
            self.assertIs(place.ant, queen, error_msg)
        if place.ant.container:
            # Bodyguard ant should still contain queen, if it isn't removed
            self.assertIs(place.ant.ant, queen, error_msg)

    def test_double_continuous(self):
        """This test makes the queen buff one ant, then the other, to see
        if the queen will continually buff newly added ants.
        """
        self.colony.places['tunnel_0_0'].add_insect(ants.ThrowerAnt())
        self.colony.places['tunnel_0_2'].add_insect(TestProblem9.queen)
        TestProblem9.queen.action(self.colony)

        #Add ant and buff
        ant = ants.ThrowerAnt()
        self.colony.places['tunnel_0_1'].add_insect(ant)
        TestProblem9.queen.action(self.colony)

        #Attack a bee
        bee = ants.Bee(3)
        self.colony.places['tunnel_0_4'].add_insect(bee)
        ant.action(self.colony)
        self.assertEqual(1, bee.armor, "Queen does not buff new ants")
Beispiel #4
0
class TestProblem9(AntTest):
    queen = ants.QueenAnt()
    imposter = ants.QueenAnt()

    def test_double(self):
        thrower = ants.ThrowerAnt()
        fire = ants.FireAnt()
        thrower_damage = ants.ThrowerAnt.damage
        fire_damage = ants.FireAnt.damage
        front = ants.ThrowerAnt()
        armor = 13
        bee = ants.Bee(armor)
        self.colony.places['tunnel_0_0'].add_insect(thrower)
        self.colony.places['tunnel_0_1'].add_insect(fire)
        self.colony.places['tunnel_0_2'].add_insect(TestProblem9.queen)
        self.colony.places['tunnel_0_3'].add_insect(front)
        self.colony.places['tunnel_0_4'].add_insect(bee)
        TestProblem9.queen.action(self.colony)
        armor -= thrower_damage  # Queen should always deal normal damage
        self.assertEqual(armor, bee.armor, "Queen damage incorrect")
        front.action(self.colony)
        armor -= thrower_damage  # Front is in front, not behind
        self.assertEqual(armor, bee.armor, "Front damage incorrect")
        bee.action(self.colony)  # Bee now in range of thrower
        thrower.action(self.colony)
        armor -= 2 * thrower_damage  # Thrower damage doubled
        self.assertEqual(armor, bee.armor, "Thrower damage incorrect")
        TestProblem9.queen.action(self.colony)
        armor -= thrower_damage
        self.assertEqual(armor, bee.armor, "Queen damage incorrect (2)")
        thrower.action(self.colony)
        armor -= 2 * thrower_damage  # Thrower damage doubled
        self.assertEqual(armor, bee.armor, "Thrower damage incorrect (2)")
        fire.place.add_insect(bee)  # Teleport the bee to the fire
        bee.action(self.colony)
        armor -= 2 * fire_damage  # Fire damage doubled
        self.assertEqual(armor, bee.armor, "Fire damage incorrect")

    def test_die(self):
        bee = ants.Bee(3)
        self.colony.places['tunnel_0_1'].add_insect(TestProblem9.queen)
        self.colony.places['tunnel_0_2'].add_insect(bee)
        TestProblem9.queen.action(self.colony)
        self.assertFalse(len(self.colony.queen.bees) > 0, 'Game ended')
        bee.action(self.colony)
        self.assertTrue(len(self.colony.queen.bees) > 0, 'Game not ended')

    def test_imposter(self):
        queen = TestProblem9.queen
        imposter = TestProblem9.imposter
        self.colony.places['tunnel_0_0'].add_insect(queen)
        self.colony.places['tunnel_0_1'].add_insect(imposter)
        queen.action(self.colony)
        imposter.action(self.colony)
        self.assertEqual(1, queen.armor, 'Long live the queen')
        self.assertEqual(0, imposter.armor, 'Imposters must die')

    def test_bodyguard(self):
        bee = ants.Bee(3)
        guard = ants.BodyguardAnt()
        self.colony.places['tunnel_0_1'].add_insect(TestProblem9.queen)
        self.colony.places['tunnel_0_1'].add_insect(guard)
        self.colony.places['tunnel_0_2'].add_insect(bee)
        TestProblem9.queen.action(self.colony)
        self.assertFalse(len(self.colony.queen.bees) > 0, 'Game ended')
        bee.action(self.colony)
        self.assertTrue(len(self.colony.queen.bees) > 0, 'Game not ended')

    def test_remove(self):
        queen = TestProblem9.queen
        imposter = TestProblem9.imposter
        p0 = self.colony.places['tunnel_0_0']
        p1 = self.colony.places['tunnel_0_1']
        p0.add_insect(queen)
        p1.add_insect(imposter)
        p0.remove_insect(queen)
        p1.remove_insect(imposter)
        self.assertIs(queen, p0.ant, 'Queen removed')
        self.assertIsNone(p1.ant, 'Imposter not removed')

    def test_die_the_old_fashioned_way(self):
        bee = ants.Bee(3)
        queen = TestProblem9.queen
        # The bee has an uninterrupted path to the heart of the colony
        self.colony.places['tunnel_0_1'].add_insect(bee)
        self.colony.places['tunnel_0_2'].add_insect(queen)
        queen.action(self.colony)
        bee.action(self.colony)
        self.assertFalse(len(self.colony.queen.bees) > 0, 'Game ended')
        queen.action(self.colony)
        bee.action(self.colony)
        self.assertTrue(len(self.colony.queen.bees) > 0, 'Game not ended')
Beispiel #5
0
import ants, importlib
importlib.reload(ants)
hive = ants.Hive(ants.AssaultPlan())
dimensions = (2, 9)
colony = ants.AntColony(None, hive, ants.ant_types(), ants.dry_layout,
                        dimensions)

queen_tunnel, side_tunnel = [[
    colony.places['tunnel_{0}_{1}'.format(i, j)] for j in range(9)
] for i in range(2)]
queen = ants.QueenAnt()
queen_tunnel[7].add_insect(queen)
print('Turn1----------------------------')
thrower = ants.ThrowerAnt()
fire = ants.FireAnt()
ninja = ants.NinjaAnt()
side = ants.ThrowerAnt()
front = ants.NinjaAnt()
queen_tunnel[0].add_insect(thrower)
queen_tunnel[1].add_insect(fire)
queen_tunnel[2].add_insect(ninja)
queen_tunnel[8].add_insect(front)
side_tunnel[0].add_insect(side)
queen.action(colony)
print('Turn2--------------------------------')
tank = ants.TankAnt()
guard = ants.BodyguardAnt()
queen_tank = ants.TankAnt()
queen_tunnel[6].add_insect(tank)
print("insert tank")
queen_tunnel[1].add_insect(guard)
Beispiel #6
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colony = AntColony(None, hive, ant_types(), layout, (1, 9))
#
# Testing bodyguard performs thrower's action
bodyguard = BodyguardAnt()
thrower = ThrowerAnt()
bee = Bee(2)
# Place thrower before bodyguard
colony.places["tunnel_0_0"].add_insect(thrower)
colony.places["tunnel_0_0"].add_insect(bodyguard)
colony.places["tunnel_0_3"].add_insect(bee)
bodyguard.action(colony)
'''
import ants, importlib
importlib.reload(ants)
hive = ants.Hive(ants.AssaultPlan())
dimensions = (2, 9)
colony = ants.AntColony(None, hive, ants.ant_types(), ants.dry_layout,
                        dimensions)
ants.bees_win = lambda: None
# QueenAnt Placement
queen = ants.QueenAnt()
impostor = ants.QueenAnt()
front_ant, back_ant = ants.ThrowerAnt(), ants.ThrowerAnt()
tunnel = [colony.places['tunnel_0_{0}'.format(i)] for i in range(9)]
tunnel[1].add_insect(back_ant)
tunnel[7].add_insect(front_ant)
tunnel[4].add_insect(impostor)
impostor.action(colony)
tunnel[4].add_insect(queen)
queen.action(colony)
Beispiel #7
0
 def setUp(self):
     imp.reload(ants)
     AntTest.setUp(self)
     self.queen = ants.QueenAnt()
     self.imposter = ants.QueenAnt()