def test_foods(self):
     game_state = create_test_game_state()
     self.assertEqual(28, len(game_state.game_turns[0].foods))
     self.assertEqual(5, len(game_state.game_turns[101].foods))
     self.assertEqual(
         Position(7, 5),
         game_state.game_turns[0].foods[Position(7, 5)].position)
Beispiel #2
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 def test_create_ants_turn0(self):
     game_state = create_test_game_state()
     turn0 = game_state.game_turns[0]
     self.assertEqual(8, len(turn0.ants))
     self.assertEqual(Position(1, 19), turn0.ants[Position(1, 19)].position)
     self.assertEqual('lazarant', turn0.ants[Position(1, 19)].bot.bot_type)
     self.assertEqual('pkmiec', turn0.ants[Position(41, 19)].bot.bot_type)
 def test_hills(self):
     game_state = create_test_game_state()
     self.assertEqual(8, len(game_state.game_turns[0].hills))
     self.assertEqual(
         Position(1, 19),
         game_state.game_turns[0].hills[Position(1, 19)].position)
     self.assertTrue(game_state.game_turns[151].hills[Position(
         1, 19)].is_alive)
     self.assertFalse(game_state.game_turns[152].hills[Position(
         1, 19)].is_alive)
    def test_create_nn_input(self):
        game_state = create_test_game_state()
        test_ant = game_state.game_turns[0].ants.get(Position(1, 19))
        ant_vision = game_state.game_map.get_positions_within_distance(
            test_ant.position, game_state.view_radius_squared)
        translator = GameStateTranslator()

        nn_input = translator.convert_to_1d_example(test_ant, game_state)
        self.assertIsNotNone(nn_input)
        self.assertEqual((len(ant_vision) - 1), len(nn_input.features))
Beispiel #5
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 def test_next_direction(self):
     game_state = create_test_game_state()
     self.assertEqual(
         Direction.WEST,
         self.get_ant_at_pos(game_state, 0, Position(28,
                                                     19)).next_direction)
     self.assertEqual(
         Direction.NORTH,
         self.get_ant_at_pos(game_state, 1, Position(28,
                                                     18)).next_direction)
     self.assertEqual(
         Direction.NORTH,
         self.get_ant_at_pos(game_state, 2, Position(27,
                                                     18)).next_direction)
     self.assertEqual(
         Direction.SOUTH,
         self.get_ant_at_pos(game_state, 12, Position(19,
                                                      24)).next_direction)
 def test_create_2d_ant_vision(self):
     game_state = create_test_game_state()
     translator = GameStateTranslator()
     translated = translator.convert_to_2d_ant_vision(
         'pkmiec_1', [game_state])
     self.assertIsNotNone(translated)
Beispiel #7
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 def test_ant_position(self):
     game_state = create_test_game_state()
     test_ant: AntTurn = self.get_ant_at_pos(game_state, 59,
                                             Position(16, 14))
     self.assertIsNotNone(test_ant)
     self.assertEqual('lazarant', test_ant.bot.bot_type)
Beispiel #8
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 def test_create_ants_turn2(self):
     game_state = create_test_game_state()
     turn2 = game_state.game_turns[2]
     self.assertEqual(13, len(turn2.ants))
     self.assertEqual(Position(3, 19), turn2.ants[Position(3, 19)].position)
Beispiel #9
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 def test_create_ants_turn1(self):
     game_state = create_test_game_state()
     turn1 = game_state.game_turns[1]
     self.assertEqual(8, len(turn1.ants))
     self.assertIsNotNone(
         self.get_ant_at_pos(game_state, 1, Position(2, 19)))
Beispiel #10
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import cProfile
import glob

from ants_ai.training.neural_network.encoders.game_state_translator import GameStateTranslator
from ants_ai.training.tests.test_utils import create_test_game_state
from ants_ai.training.game_state.generator import GameStateGenerator
from functional import seq
import jsonpickle
import os
from ants_ai.training.game_state.game_state import GameState
from ants_ai.training.neural_network.encoders import encoders as enc

game_state = create_test_game_state()
translator = GameStateTranslator()


def load_game_state(path: str, gsg: GameStateGenerator) -> GameState:
    with open(path, "r") as f:
        json_data = f.read()
        pr = jsonpickle.decode(json_data)
        return gsg.generate(pr)


def convert_game_state():
    bot_to_emulate = 'memetix_1'
    game_paths = [
        f for f in glob.glob(
            f'{os.getcwd()}\\training\\tests\\test_data\\**\\*.json')
    ]
    test_games = game_paths[2:3]
    gst = GameStateTranslator()