def compute_intercept_waypoint(self, wpt=None):
        ''' Computes an intercept waypoint for the UAV to steer to
        @param wpt: waypoint object to use for computed values
        @return waypoint object (LLA) with the intercept waypoint (or None)
        '''
        lead_uav = self._pre_check()
        if not lead_uav:
            return None

        # Convenience variables for state info
        own_lat = self.own_pose.pose.pose.position.lat
        own_lon = self.own_pose.pose.pose.position.lon
        own_spd = math.hypot(self.own_pose.twist.twist.linear.x, \
                             self.own_pose.twist.twist.linear.y)
        lead_lat = lead_uav.state.pose.pose.position.lat
        lead_lon = lead_uav.state.pose.pose.position.lon
        lead_alt = lead_uav.state.pose.pose.position.rel_alt
        lead_x_dot = lead_uav.state.twist.twist.linear.x
        lead_y_dot = lead_uav.state.twist.twist.linear.y
        lead_crs = math.atan2(lead_y_dot, lead_x_dot)
        lead_spd = math.hypot(lead_y_dot, lead_x_dot)

        # Compute tgt positions and distances for potential calculation
        tgt_lat, tgt_lon = gps.gps_newpos(lead_lat, lead_lon, \
                                          (lead_crs + self._follow_angle), \
                                          self._follow_distance)
        dist = gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon)
        angle = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)
        x_dist = dist * math.cos(angle)
        y_dist = dist * math.sin(angle)
        time_to_intercept = 0.0
        if own_spd > 0.1:
            time_to_intercept = \
                gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon) / own_spd
        time_to_intercept = min(time_to_intercept, self.lookahead)
        lead_travel = lead_spd * time_to_intercept
        x_travel = lead_travel * lead_x_dot
        y_travel = lead_travel * lead_y_dot

        # Compute potential values and target waypoint
        x_potential = self._dist_coefficient * x_dist + \
                      self._align_coefficient * lead_x_dot/lead_spd + \
                      self._intercept_coefficient * x_travel
        y_potential = self._dist_coefficient * y_dist + \
                      self._align_coefficient * lead_y_dot/lead_spd + \
                      self._intercept_coefficient * y_travel
        if not wpt: wpt = brdgmsg.LLA()
        wpt.lat, wpt.lon = \
            gps.gps_newpos(own_lat, own_lon, \
                           math.atan2(y_potential, x_potential), \
                           InterceptCalculator.OVERSHOOT)
        if self._alt_mode == InterceptCalculator.BASE_ALT_MODE:
            wpt.alt = self._alt
        else:
            wpt.alt = lead_uav.state.pose.pose.rel_alt + self._alt
        self._owner.log_dbug(
            "intercept waypoint (lat, lon, alt) = (%f, %f, %f)" %
            (wpt.lat, wpt.lon, wpt.alt))
        return wpt
    def compute_intercept_waypoint(self, wpt=None):
        ''' Computes an intercept waypoint for the UAV to steer to
        @param wpt: waypoint object to use for computed values
        @return waypoint object (LLA) with the intercept waypoint (or None)
        '''
        lead_uav = self._pre_check()
        if not lead_uav:
            return None

        # Convenience variables for state info
        own_lat = self.own_pose.pose.pose.position.lat
        own_lon = self.own_pose.pose.pose.position.lon
        own_spd = math.hypot(self.own_pose.twist.twist.linear.x, \
                             self.own_pose.twist.twist.linear.y)
        lead_lat = lead_uav.state.pose.pose.position.lat
        lead_lon = lead_uav.state.pose.pose.position.lon
        lead_alt = lead_uav.state.pose.pose.position.rel_alt
        lead_x_dot = lead_uav.state.twist.twist.linear.x
        lead_y_dot = lead_uav.state.twist.twist.linear.y
        lead_crs = math.atan2(lead_y_dot, lead_x_dot)
        lead_spd = math.hypot(lead_y_dot, lead_x_dot)

        # Compute tgt positions and distances for potential calculation
        tgt_lat, tgt_lon = gps.gps_newpos(lead_lat, lead_lon, \
                                          (lead_crs + self._follow_angle), \
                                          self._follow_distance)
        dist = gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon)
        angle = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)
        x_dist = dist * math.cos(angle)
        y_dist = dist * math.sin(angle)
        time_to_intercept = 0.0
        if own_spd > 0.1:
            time_to_intercept = \
                gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon) / own_spd
        time_to_intercept = min(time_to_intercept, self.lookahead)
        lead_travel = lead_spd * time_to_intercept
        x_travel = lead_travel * lead_x_dot
        y_travel = lead_travel * lead_y_dot

        # Compute potential values and target waypoint
        x_potential = self._dist_coefficient * x_dist + \
                      self._align_coefficient * lead_x_dot/lead_spd + \
                      self._intercept_coefficient * x_travel
        y_potential = self._dist_coefficient * y_dist + \
                      self._align_coefficient * lead_y_dot/lead_spd + \
                      self._intercept_coefficient * y_travel
        if not wpt:  wpt = brdgmsg.LLA()
        wpt.lat, wpt.lon = \
            gps.gps_newpos(own_lat, own_lon, \
                           math.atan2(y_potential, x_potential), \
                           InterceptCalculator.OVERSHOOT)
        if self._alt_mode == InterceptCalculator.BASE_ALT_MODE:
            wpt.alt = self._alt
        else:
            wpt.alt = lead_uav.state.pose.pose.rel_alt + self._alt
        self._owner.log_dbug("intercept waypoint (lat, lon, alt) = (%f, %f, %f)"
                             %(wpt.lat, wpt.lon, wpt.alt))
        return wpt
    def compute_intercept_waypoint(self, wpt=None):
        ''' Computes an intercept waypoint for the UAV to steer to
        @param wpt: waypoint object to use for computed values
        @return waypoint object (LLA) with the intercept waypoint (or None)
        '''
        lead_uav = self._pre_check()
        if not lead_uav:
            return None

        # Update pursuer and target position and velocity info
        lead_lat, lead_lon = \
            gps.gps_newpos(lead_uav.state.pose.pose.position.lat, \
                           lead_uav.state.pose.pose.position.lon, \
                           self._follow_distance,  self._follow_angle)
        lead_spd = math.hypot(lead_uav.state.twist.twist.linear.x, \
                              lead_uav.state.twist.twist.linear.y)
        lead_crs = math.atan2(lead_uav.state.twist.twist.linear.y, \
                              lead_uav.state.twist.twist.linear.x)
        own_lat = self.own_pose.pose.pose.position.lat
        own_lon = self.own_pose.pose.pose.position.lon
        own_spd = math.hypot(self.own_pose.twist.twist.linear.x, \
                             self.own_pose.twist.twist.linear.y)
        if (own_spd - lead_spd) < 1.0: own_spd = lead_spd + 1.0
        own_crs = math.atan2(self.own_pose.twist.twist.linear.y, \
                             self.own_pose.twist.twist.linear.x)

        # Compute the control parameters
        self._theta = gps.gps_bearing(own_lat, own_lon, lead_lat, lead_lon)
        tgt_distance = gps.gps_distance(own_lat, own_lon, lead_lat, lead_lon)
        crossing_spd = own_spd * math.sin(self._theta - own_crs) + \
                       lead_spd * math.sin(self._theta + math.pi - lead_crs)
        self._theta_dot = crossing_spd / tgt_distance
        theta_diff = gps.normalize_pi(self._theta - own_crs)
        self._bias = min(gps.signum(theta_diff) * 2.5, theta_diff / 10.0)

        # Use the PN calculation to compute the ordered acceleration
        ordered_a = (self._gain * self._theta_dot + self._bias) * own_spd
        a_max = min(self._a_max, ((2.0 * math.pow(own_spd, 2.0)) / self._L1))
        if math.fabs(ordered_a) > a_max:
            ordered_a = gps.signum(ordered_a) * a_max
        nu = math.asin((ordered_a * self._L1) / (2.0 * math.pow(own_spd, 2.0)))

        # Compute the waypoint command
        if not wpt: wpt = brdgmsg.LLA()
        wpt.lat, wpt.lon = \
            gps.gps_newpos(lead_lat, lead_lon, nu + own_crs, self._L1)

        if self._alt_mode == InterceptCalculator.BASE_ALT_MODE:
            wpt.alt = self._alt
        else:
            wpt.alt = lead_uav.state.pose.pose.rel_alt + self._alt
        self._owner.log_dbug(
            "intercept waypoint (lat, lon, alt) = (%f, %f, %f)" %
            (wpt.lat, wpt.lon, wpt.alt))
        return wpt
    def compute_intercept_waypoint(self, wpt=None):
        ''' Computes an intercept waypoint for the UAV to steer to
        @param wpt: waypoint object to use for computed values
        @return waypoint object (LLA) with the intercept waypoint (or None)
        '''
        lead_uav = self._pre_check()
        if not lead_uav:
            return None

        # Update pursuer and target position and velocity info
        lead_lat, lead_lon = \
            gps.gps_newpos(lead_uav.state.pose.pose.position.lat, \
                           lead_uav.state.pose.pose.position.lon, \
                           self._follow_distance,  self._follow_angle)
        lead_spd = math.hypot(lead_uav.state.twist.twist.linear.x, \
                              lead_uav.state.twist.twist.linear.y)
        lead_crs = math.atan2(lead_uav.state.twist.twist.linear.y, \
                              lead_uav.state.twist.twist.linear.x)
        own_lat = self.own_pose.pose.pose.position.lat
        own_lon = self.own_pose.pose.pose.position.lon
        own_spd = math.hypot(self.own_pose.twist.twist.linear.x, \
                             self.own_pose.twist.twist.linear.y)
        if (own_spd - lead_spd) < 1.0: own_spd = lead_spd + 1.0
        own_crs = math.atan2(self.own_pose.twist.twist.linear.y, \
                             self.own_pose.twist.twist.linear.x)

        # Compute the control parameters
        self._theta = gps.gps_bearing(own_lat, own_lon, lead_lat, lead_lon)
        tgt_distance = gps.gps_distance(own_lat, own_lon, lead_lat, lead_lon)
        crossing_spd = own_spd * math.sin(self._theta - own_crs) + \
                       lead_spd * math.sin(self._theta + math.pi - lead_crs)
        self._theta_dot = crossing_spd / tgt_distance
        theta_diff = gps.normalize_pi(self._theta - own_crs)
        self._bias = min(gps.signum(theta_diff) * 2.5, theta_diff / 10.0)

        # Use the PN calculation to compute the ordered acceleration
        ordered_a = (self._gain * self._theta_dot + self._bias) * own_spd
        a_max = min(self._a_max, ((2.0 * math.pow(own_spd, 2.0)) / self._L1))
        if math.fabs(ordered_a) > a_max:
            ordered_a = gps.signum(ordered_a) * a_max
        nu = math.asin((ordered_a * self._L1) / (2.0 * math.pow(own_spd, 2.0)))

        # Compute the waypoint command
        if not wpt:  wpt = brdgmsg.LLA()
        wpt.lat, wpt.lon = \
            gps.gps_newpos(lead_lat, lead_lon, nu + own_crs, self._L1)

        if self._alt_mode == InterceptCalculator.BASE_ALT_MODE:
            wpt.alt = self._alt
        else:
            wpt.alt = lead_uav.state.pose.pose.rel_alt + self._alt
        self._owner.log_dbug("intercept waypoint (lat, lon, alt) = (%f, %f, %f)"
                             %(wpt.lat, wpt.lon, wpt.alt))
        return wpt
    def compute_intercept_waypoint(self, wpt=None):
        ''' Computes an intercept waypoint for the UAV to steer to
        @param wpt: waypoint object to use for computed values
        @return waypoint object (LLA) with the intercept waypoint (or None)
        '''
        lead_uav = self._pre_check()
        if not lead_uav:
            return None

        # Grab & compute required own & leader state info
        own_lat = self.own_pose.pose.pose.position.lat
        own_lon = self.own_pose.pose.pose.position.lon
        own_crs = math.atan2(self.own_pose.twist.twist.linear.y, \
                             self.own_pose.twist.twist.linear.x)
        own_spd = math.hypot(self.own_pose.twist.twist.linear.x, \
                             self.own_pose.twist.twist.linear.y)

        lead_lat = lead_uav.state.pose.pose.position.lat
        lead_lon = lead_uav.state.pose.pose.position.lon
        lead_alt = lead_uav.state.pose.pose.position.rel_alt
        lead_crs = math.atan2(lead_uav.state.twist.twist.linear.y, \
                              lead_uav.state.twist.twist.linear.x)
        lead_spd = math.hypot(lead_uav.state.twist.twist.linear.x, \
                              lead_uav.state.twist.twist.linear.y)

        # Compute tgt point & project it forward to intercept + l1_distance
        tgt_lat, tgt_lon = gps.gps_newpos(lead_lat, lead_lon, \
                                          (lead_crs + self._follow_angle), \
                                          self._follow_distance)
        time_to_intercept = 0.0
        if own_spd > 0.1:
            time_to_intercept = \
                gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon) / own_spd
        time_to_intercept = min(time_to_intercept, self.lookahead)
        tgt_travel = (lead_spd * time_to_intercept) + self.l1_distance
        tgt_lat, tgt_lon = \
            gps.gps_newpos(tgt_lat, tgt_lon, lead_crs, tgt_travel)

        # compute a wpt along the line from the current posit to the intercept
        if not wpt: wpt = brdgmsg.LLA()
        to_tgt = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)
        wpt.lat, wpt.lon = \
            gps.gps_newpos(own_lat, own_lon, to_tgt, InterceptCalculator.OVERSHOOT)
        if self._alt_mode == InterceptCalculator.BASE_ALT_MODE:
            wpt.alt = self._alt
        else:
            wpt.alt = lead_uav.state.pose.pose.rel_alt + self._alt
        self._owner.log_dbug(
            "intercept waypoint (lat, lon, alt) = (%f, %f, %f)" %
            (wpt.lat, wpt.lon, wpt.alt))
        return wpt
    def compute_intercept_waypoint(self, wpt=None):
        ''' Computes an intercept waypoint for the UAV to steer to
        @param wpt: waypoint object to use for computed values
        @return waypoint object (LLA) with the intercept waypoint (or None)
        '''
        lead_uav = self._pre_check()
        if not lead_uav:
            return None

        # Grab & compute required own & leader state info
        own_lat = self.own_pose.pose.pose.position.lat
        own_lon = self.own_pose.pose.pose.position.lon
        own_crs = math.atan2(self.own_pose.twist.twist.linear.y, \
                             self.own_pose.twist.twist.linear.x)
        own_spd = math.hypot(self.own_pose.twist.twist.linear.x, \
                             self.own_pose.twist.twist.linear.y)

        lead_lat = lead_uav.state.pose.pose.position.lat
        lead_lon = lead_uav.state.pose.pose.position.lon
        lead_alt = lead_uav.state.pose.pose.position.rel_alt
        lead_crs = math.atan2(lead_uav.state.twist.twist.linear.y, \
                              lead_uav.state.twist.twist.linear.x)
        lead_spd = math.hypot(lead_uav.state.twist.twist.linear.x, \
                              lead_uav.state.twist.twist.linear.y)

        # Compute tgt point & project it forward to intercept + l1_distance
        tgt_lat, tgt_lon = gps.gps_newpos(lead_lat, lead_lon, \
                                          (lead_crs + self._follow_angle), \
                                          self._follow_distance)
        time_to_intercept = 0.0
        if own_spd > 0.1:
            time_to_intercept = \
                gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon) / own_spd
        time_to_intercept = min(time_to_intercept, self.lookahead)
        tgt_travel = (lead_spd * time_to_intercept) + self.l1_distance
        tgt_lat, tgt_lon = \
            gps.gps_newpos(tgt_lat, tgt_lon, lead_crs, tgt_travel)

        # compute a wpt along the line from the current posit to the intercept
        if not wpt: wpt = brdgmsg.LLA()
        to_tgt = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)
        wpt.lat, wpt.lon = \
            gps.gps_newpos(own_lat, own_lon, to_tgt, InterceptCalculator.OVERSHOOT)
        if self._alt_mode == InterceptCalculator.BASE_ALT_MODE:
            wpt.alt = self._alt
        else:
            wpt.alt = lead_uav.state.pose.pose.rel_alt + self._alt
        self._owner.log_dbug("intercept waypoint (lat, lon, alt) = (%f, %f, %f)"
                             %(wpt.lat, wpt.lon, wpt.alt))
        return wpt
    def _setup_state(self):
        ''' Performs calculations and operations required for the "setup" state
            NOTE:  Deprecated
        '''
        # If init required, set waypoint fwd of the target by the run-in distance
        if not self._state_initialized:
            self.log_info("Commence setup phase")
            self.wp_msg.lat, self.wp_msg.lon = \
                gps.gps_newpos(self._xt[0], self._xt[1], self._xt[2], \
                               PNInterceptor.R_RUNIN)
            self.wp_msg.alt = self._ap_intent.z
            self.publishWaypoint(self.wp_msg)
            self._state_initialized = True
            self.log_dbug("Setup waypoint order to lat %f, lon %f"\
                          %(self.wp_msg.lat, self.wp_msg.lon)) 

        self._range = gps.gps_distance(self._xp[0], self._xp[1], \
                                       self._xt[0], self._xt[1])

        # Keep going until we're in front of the target
        # Then set the waypoint to the target location for the run-in
        if gps.gps_distance(self._xp[0], self._xp[1], \
                            self.wp_msg.lat, self.wp_msg.lon) < \
           PNInterceptor.R_CAP_SETUP:
            self._state_initialized = False
            self._state = PNInterceptor.RUN_IN
            self.log_info("Transition to run-in phase")
Beispiel #8
0
    def _setup_state(self):
        ''' Performs calculations and operations required for the "setup" state
            NOTE:  Deprecated
        '''
        # If init required, set waypoint fwd of the target by the run-in distance
        if not self._state_initialized:
            self.log_info("Commence setup phase")
            self.wp_msg.lat, self.wp_msg.lon = \
                gps.gps_newpos(self._xt[0], self._xt[1], self._xt[2], \
                               PNInterceptor.R_RUNIN)
            self.wp_msg.alt = self._ap_intent.z
            self.publishWaypoint(self.wp_msg)
            self._state_initialized = True
            self.log_dbug("Setup waypoint order to lat %f, lon %f"\
                          %(self.wp_msg.lat, self.wp_msg.lon))

        self._range = gps.gps_distance(self._xp[0], self._xp[1], \
                                       self._xt[0], self._xt[1])

        # Keep going until we're in front of the target
        # Then set the waypoint to the target location for the run-in
        if gps.gps_distance(self._xp[0], self._xp[1], \
                            self.wp_msg.lat, self.wp_msg.lon) < \
           PNInterceptor.R_CAP_SETUP:
            self._state_initialized = False
            self._state = PNInterceptor.RUN_IN
            self.log_info("Transition to run-in phase")
Beispiel #9
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    def intercept_target(self, target_id, alt_deconflict=True):
        '''Returns a waypoint that will intercept the target.

        If the vehicle is a fixed-wing, the waypoint will be extended beyond
        the waypoint loiter distance

        '''
        own_pos = self._own_pose.pose.pose.position
        target_pos = self._reds[target_id].state.pose.pose.position
        own_lla = (own_pos.lat, own_pos.lon, own_pos.alt)
        tgt_lla = (target_pos.lat, target_pos.lon, target_pos.alt)

        lat = tgt_lla[0]
        lon = tgt_lla[1]

        if self._vehicle_type == enums.AC_FIXED_WING:
            # When using fixed wing, Set the waypoint past the current
            # target, so we don't go into a loiter mode
            bearing = gps.gps_bearing(own_lla[0], own_lla[1], tgt_lla[0],
                                      tgt_lla[1])
            lat, lon = gps.gps_newpos(own_lla[0], own_lla[1], bearing, 1000)

        wp = np.array([lat, lon, tgt_lla[2]])

        # Handle altitude deconfliction
        if alt_deconflict:
            wp[2] = self._last_ap_wp[2]
        return wp
Beispiel #10
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    def step_autonomy(self, t, dt):
        # Go to desired latitude, longitude, and maintain altitude
        # deconfliction:

        own_pos = self._own_pose.pose.pose.position
        own_lat = own_pos.lat
        own_lon = own_pos.lon
        own_alt = own_pos.rel_alt
        own_orientation = self._own_pose.pose.pose.orientation

        # Calculate bearing to target and from target to self
        bearing = gps.normalize(
            gps.gps_bearing(own_lat, own_lon, self._desired_lat,
                            self._desired_lon))
        lat = self._desired_lat
        lon = self._desired_lon
        dist = gps.gps_distance(own_lat, own_lon, self._desired_lat,
                                self._desired_lon)
        bearing_adj = 0.0
        if dist > 100:
            bearing_adj = math.pi / 4 * (-1 + self._id % 2 * 2)
            lat, lon = gps.gps_newpos(own_lat, own_lon, bearing + bearing_adj,
                                      1000)
            if bearing_adj > 0:
                print 'ID: {} orbiting CW'.format(self._id)
            else:
                print 'ID: {} orbiting CCW'.format(self._id)

        self._wp = np.array([lat, lon, self._last_ap_wp[2]])

        return True
Beispiel #11
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    def step_autonomy(self, t, dt):

        # Reset the action and target ID every loop
        self._action = ["None", 0]
        self._target_id = None

        # Search for the closest target every frame
        min_dist = np.inf
        for uav in self._reds.values():
            if uav.vehicle_id not in self._shot and (uav.game_status == enums.GAME_ACTIVE_DEFENSE or uav.game_status == enums.GAME_ACTIVE_OFFENSE):                
                d = gps.gps_distance(self._own_pose.pose.pose.position.lat,\
                                     self._own_pose.pose.pose.position.lon,\
                                     uav.state.pose.pose.position.lat,\
                                     uav.state.pose.pose.position.lon)

                if d < min_dist:
                    min_dist = d
                    self._target_id = uav.vehicle_id

        # If a target has been identified, move towards it
        if self._target_id != None:
            target_pos = self._reds[self._target_id].state.pose.pose.position

            own_lat = self._own_pose.pose.pose.position.lat
            own_lon = self._own_pose.pose.pose.position.lon
            tgt_lat = target_pos.lat
            tgt_lon = target_pos.lon

            lat = tgt_lat
            lon = tgt_lon

            if self._vehicle_type == enums.AC_FIXED_WING:
                # When using fixed wing, Set the waypoint past the current
                # target, so we don't go into a loiter mode
                bearing = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)
                lat, lon = gps.gps_newpos(own_lat, own_lon, bearing, 1000)

            self._wp = np.array([lat, lon, target_pos.rel_alt])

            # Determine if the target is within firing parameters
            if gps.hitable(self._own_pose.pose.pose.position.lat, \
                           self._own_pose.pose.pose.position.lon, \
                           self._own_pose.pose.pose.position.rel_alt, \
                           (self._own_pose.pose.pose.orientation.x, \
                            self._own_pose.pose.pose.orientation.y, \
                            self._own_pose.pose.pose.orientation.z, \
                            self._own_pose.pose.pose.orientation.w ), \
                           self._max_range, self._fov_width, self._fov_height,\
                           target_pos.lat, target_pos.lon, target_pos.rel_alt):
                self._action = ["Fire", self._target_id]
        else:
            # If a target hasn't been identified, return to the safe waypoint
            self._wp = self._safe_waypoint

        # Maintain altitude
        self._wp[2] = self._last_ap_wp[2]
            
        return True
    def step_autonomy(self, t, dt):

        # Reset the action and target ID every loop
        self._action = ["None", 0]
        self._target_id = None

        # Search for the closest target every frame
        min_dist = np.inf
        for uav in self._reds.values():
            if uav.vehicle_id not in self._shot:
                # print uav.vehicle_id,
                d = gps.gps_distance(self._own_pose.pose.pose.position.lat,\
                                     self._own_pose.pose.pose.position.lon,\
                                     uav.state.pose.pose.position.lat,\
                                     uav.state.pose.pose.position.lon)

                if d < min_dist:
                    min_dist = d
                    self._target_id = uav.vehicle_id
        
        #print self._blues.values()

        # If a target has been identified, move towards it
        if self._target_id != None:
            #print self._reds[self._target_id]
            target_pos = self._reds[self._target_id].state.pose.pose.position
            # s = ", ".join(str(e) for e in self._shot)
            # print "Reds Shot: "
            # print s
            #print "ID: %d   Target ID: %d   Dist: %d" % (self._id, self._target_id, min_dist)
            own_lat = self._own_pose.pose.pose.position.lat
            own_lon = self._own_pose.pose.pose.position.lon
            tgt_lat = target_pos.lat
            tgt_lon = target_pos.lon

            # Set the waypoint past the current target, so we don't go into a
            # loiter mode
            bearing = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)
            lat, lon = gps.gps_newpos(own_lat, own_lon, bearing, 1000)

            self._wp = np.array([lat, lon, target_pos.rel_alt])

            # Determine if the target is within firing parameters
            if gps.hitable(self._own_pose.pose.pose.position.lat, \
                           self._own_pose.pose.pose.position.lon, \
                           self._own_pose.pose.pose.position.rel_alt, \
                           (self._own_pose.pose.pose.orientation.x, \
                            self._own_pose.pose.pose.orientation.y, \
                            self._own_pose.pose.pose.orientation.z, \
                            self._own_pose.pose.pose.orientation.w ), \
                           self._max_range, self._fov_width, self._fov_height,\
                           target_pos.lat, target_pos.lon, target_pos.rel_alt):
                self._action = ["Fire", self._target_id]
                #print "=====>ID: %d shot at Target %d" % (self._id, self._target_id)
        else:
            # If a target hasn't been identified, return to the safe waypoint
            self._wp = self._safe_waypoint
        return True
Beispiel #13
0
def get_battleboxes():
    ''' Utility function for returning a tuple of relevant battle cube objects
    @return tuple of objects as follows (all GeoBox exc centerline
            which is a tuple of (lat, lon) endpoints): 
            (battleBox, centerline, blueBox, blueStage, redBox, redStage)
    '''
    bBox = gps.GeoBox(BATTLE_CUBE_SW_LAT, BATTLE_CUBE_SW_LON, \
                      BATTLE_CUBE_LENGTH, BATTLE_CUBE_WIDTH, \
                      BATTLE_CUBE_ORIENT, BATTLE_CUBE_MIN_ALT, \
                      BATTLE_CUBE_MAX_ALT)
    if SITL_LOCATION == 3:
        ctr1 = (BATTLE_CUBE_SW_LAT, BATTLE_CUBE_SW_LON)
    elif SITL_LOCATION == 4:
        ctr1 = (BATTLE_CUBE_SW_LAT, BATTLE_CUBE_SW_LON)
    else:
        ctr1 = gps.gps_newpos(BATTLE_CUBE_SW_LAT, \
                              BATTLE_CUBE_SW_LON, \
                              math.radians(BATTLE_CUBE_ORIENT) + math.pi/2.0, \
                              BATTLE_CUBE_WIDTH / 2.0)
    ctr2 = gps.gps_newpos(ctr1[0], ctr1[1],
                          math.radians(BATTLE_CUBE_ORIENT), \
                          BATTLE_CUBE_LENGTH)
    centerLine = (ctr1, ctr2)
    blueBox = gps.GeoBox(BATTLE_CUBE_SW_LAT, BATTLE_CUBE_SW_LON, \
                         BATTLE_CUBE_LENGTH, BATTLE_CUBE_WIDTH / 2.0, \
                         BATTLE_CUBE_ORIENT, BATTLE_CUBE_MIN_ALT, \
                         BATTLE_CUBE_MAX_ALT)
    blueStage = gps.GeoBox(BLUE_STAGE_SW_LAT, BLUE_STAGE_SW_LON, \
                           BATTLE_CUBE_LENGTH, STAGE_CUBE_WIDTH, \
                           BATTLE_CUBE_ORIENT, 0.0, BATTLE_CUBE_MAX_ALT)
    redBox_SW_Corner = gps.gps_newpos(BATTLE_CUBE_SW_LAT, \
                                      BATTLE_CUBE_SW_LON, \
                                      math.radians(BATTLE_CUBE_ORIENT) + math.pi / 2.0, \
                                      BATTLE_CUBE_WIDTH / 2.0)
    redBox = gps.GeoBox(redBox_SW_Corner[0], redBox_SW_Corner[1], \
                        BATTLE_CUBE_LENGTH, BATTLE_CUBE_WIDTH / 2.0, \
                        BATTLE_CUBE_ORIENT, BATTLE_CUBE_MIN_ALT, \
                        BATTLE_CUBE_MAX_ALT)
    redStage = gps.GeoBox(RED_STAGE_SW_LAT, RED_STAGE_SW_LON, \
                          BATTLE_CUBE_LENGTH, STAGE_CUBE_WIDTH, \
                          BATTLE_CUBE_ORIENT, 0.0, BATTLE_CUBE_MAX_ALT)
    return tuple((bBox, centerLine, blueBox, blueStage, redBox, redStage))
    def _send_ctrl_wp(self):
        ''' Uses the computed gain, bias, and theta_dot to compute a waypoint
        '''
        v_p = math.hypot(self._vp[0], self._vp[1])
        a_p = (self._gain * self._theta_dot + self._bias) * v_p
        if math.fabs(a_p) > PNInterceptor.A_P_MAX:
            a_p = gps.signum(a_p) * PNInterceptor.A_P_MAX

        L1 = 150.0 #min((v_p * 5.0 * self._dt), self._range)
        nu = math.asin((a_p * L1) / (2.0 * math.pow(v_p, 2.0)))
        self.wp_msg.lat, self.wp_msg.lon = \
            gps.gps_newpos(self._xp[0], self._xp[1], nu + self._xp[2], L1)
        self.publishWaypoint(self.wp_msg)
Beispiel #15
0
    def _send_ctrl_wp(self):
        ''' Uses the computed gain, bias, and theta_dot to compute a waypoint
        '''
        v_p = math.hypot(self._vp[0], self._vp[1])
        a_p = (self._gain * self._theta_dot + self._bias) * v_p
        if math.fabs(a_p) > PNInterceptor.A_P_MAX:
            a_p = gps.signum(a_p) * PNInterceptor.A_P_MAX

        L1 = 150.0  #min((v_p * 5.0 * self._dt), self._range)
        nu = math.asin((a_p * L1) / (2.0 * math.pow(v_p, 2.0)))
        self.wp_msg.lat, self.wp_msg.lon = \
            gps.gps_newpos(self._xp[0], self._xp[1], nu + self._xp[2], L1)
        self.publishWaypoint(self.wp_msg)
    def _parallel_1_state(self):
        ''' Performs calculations and operations required for the "parallel 1" state
        '''
        if not self._state_initialized:
            bearing = gps.normalize(self._xt[2] - math.pi)
            self.wp_msg.lat, self.wp_msg.lon = \
                gps.gps_newpos(self._xp[0], self._xp[1], bearing, 10000.0)
            self.publishWaypoint(self.wp_msg)
            self._state_initialized = True
        self._set_ctrl_params(self._xp, self._vp, self._xt, self._vt)

        if self._range <= PNInterceptor.R_TH2:
            self._state = PNInterceptor.PARALLEL_2
            self._gain = 0.0
            self._bias = 0.0
            self._state_initialized = False
            self.log_info("Transition to parallel_2 state")
Beispiel #17
0
    def _parallel_1_state(self):
        ''' Performs calculations and operations required for the "parallel 1" state
        '''
        if not self._state_initialized:
            bearing = gps.normalize(self._xt[2] - math.pi)
            self.wp_msg.lat, self.wp_msg.lon = \
                gps.gps_newpos(self._xp[0], self._xp[1], bearing, 10000.0)
            self.publishWaypoint(self.wp_msg)
            self._state_initialized = True
        self._set_ctrl_params(self._xp, self._vp, self._xt, self._vt)

        if self._range <= USMAInterceptor.R_TH2:
            self._state = USMAInterceptor.PARALLEL_2
            self._gain = 0.0
            self._bias = 0.0
            self._state_initialized = False
            self.log_info("Transition to parallel_2 state")
Beispiel #18
0
    def _send_ctrl_wp(self):
        ''' Uses the computed gain, bias, and theta_dot to compute a waypoint
        '''
        v_p = math.hypot(self._vp[0], self._vp[1])
        a_p = (self._gain * self._theta_dot + self._bias) * v_p
        if math.fabs(a_p) > USMAInterceptor.A_P_MAX:
            a_p = gps.signum(a_p) * USMAInterceptor.A_P_MAX

        L1 = 150.0  #min((v_p * 5.0 * self._dt), self._range)
        nu = 0
        if v_p != 0:
            nu = math.asin((a_p * L1) / (2.0 * math.pow(v_p, 2.0)))
        self.wp_msg = self._own_pose.pose.pose.position
        self.wp_msg.lat, self.wp_msg.lon = \
            gps.gps_newpos(self._xp[0], self._xp[1], nu + self._xp[2], L1)
        self._wp = numpy.array(
            [self.wp_msg.lat, self.wp_msg.lon,
             self.wp_msg.rel_alt])  # publishWaypoint(self.wp_msg)
Beispiel #19
0
    def vector_2_waypoint(self, vec, alt_deconflict=True):
        '''Convert velocity in local cartesian frame to waypoint in GPS

        Convert a velocity in the local cartesian frame to a waypoint in GPS
        frame. if alt_deconflict is True, then the current altitude is
        maintained.

        '''
        lla = self.state.local_2_lla(self.state.pos[:2] + vec)

        if self._vehicle_type == enums.AC_FIXED_WING:
            # Get vector's direction
            theta = math.atan2(vec[1], vec[0])

            # Extend waypoint in direction of desired velocity
            lat, lon = gps.gps_newpos(lla[0], lla[1], from_gps_heading(theta),
                                      1000)

        wp = np.array([lat, lon, lla[2]])
        if alt_deconflict:
            wp[2] = self._last_ap_wp[2]
        return wp
Beispiel #20
0
    def step_autonomy(self, t, dt):
        
        #swarmCount = 0
        # Reset the action and target ID every loop
        self._action = ["None", 0]
        #self._target_id = self._last_target

        if self._team is None:
            if self._id in self._blues:
                self._team = 'blue'
            else:
                self._team = 'red'
        
            (self._goal_lat, self._goal_lon, _) = enums.GOAL_POSITS[self._team]
            print "lat %f lon %f" % (self._goal_lat, self._goal_lon)
        
        #go to waypoints for storm formation
        
        if self._got_target is False and self._goal_lat is not None:
            #self._in_swarm = True
            if self._id%5 == 0:
                storm_lat, storm_lon = gps.gps_newpos(self._goal_lat, self._goal_lon, math.radians(enums.BATTLE_CUBE_ORIENT) + math.pi/2.0, 0)     
                self._wp = np.array([storm_lat, storm_lon, 500])
                #self._safe_waypoint_reserve 35.720785, -120.765860
                print "ID: %d sent RESERVE %f, %f\n" % (self._id, storm_lat, storm_lon)

            if self._id%5 == 1:
                storm_lat, storm_lon = gps.gps_newpos(self._goal_lat, self._goal_lon, math.radians(enums.BATTLE_CUBE_ORIENT), 100)
                self._wp = np.array([storm_lat, storm_lon, 500])
                #self._wp = np.array([125, 375, 250])#self._safe_waypoint_nw 35.720785, -120.765860
                print "ID: %d sent NW %f, %f\n" % (self._id, storm_lat, storm_lon)

            if self._id%5 == 2:
                storm_lat, storm_lon = gps.gps_newpos(self._goal_lat, self._goal_lon, math.radians(enums.BATTLE_CUBE_ORIENT) + math.pi, 100)
                self._wp = np.array([storm_lat, storm_lon, 500])
                #self._wp = np.array([125, 125, 300])#self._safe_waypoint_sw 35.719981, -120.769101
                print "ID: %d sent SW %f, %f\n" % (self._id, storm_lat, storm_lon)

            if self._id%5 == 3:
                storm_lat, storm_lon = gps.gps_newpos(self._goal_lat, self._goal_lon, math.radians(enums.BATTLE_CUBE_ORIENT) + math.pi/4.0, 100)
                self._wp = np.array([storm_lat, storm_lon, 500])
                #self._wp = np.array([375, 375, 200])#self._safe_waypoint_ne 35.720785, -120.765860
                print "ID: %d sent NE %f, %f\n" % (self._id, storm_lat, storm_lon)

            if self._id%5 == 4:
                storm_lat, storm_lon = gps.gps_newpos(self._goal_lat, self._goal_lon, math.radians(enums.BATTLE_CUBE_ORIENT) + 3.0*math.pi/4.0, 100)
                self._wp = np.array([storm_lat, storm_lon, 500])
                #self._wp = np.array([375, 125, 350])#self._safe_waypoint_se 35.719981, -120.769101
                print "ID: %d sent SE %f, %f\n" % (self._id, storm_lat, storm_lon)   
     

        # Search for the closest target every frame if you don't already have one
        min_dist = self._target_dist   # self._min_dist
        if self._got_target is False:
            for uav in self._reds.values():
                if uav.vehicle_id not in self._shot:
                    d = gps.gps_distance(self._own_pose.pose.pose.position.lat,\
                                     self._own_pose.pose.pose.position.lon,\
                                     uav.state.pose.pose.position.lat,\
                                     uav.state.pose.pose.position.lon)

                    if d < min_dist:
                        min_dist = d
                        self._target_id = uav.vehicle_id
                        self._last_target = self._target_id
                        
                        if d < self._max_range:
                            self._got_target = True
                            self._in_swarm = False
                            print "UAV %d within range of Target %d\n" % (self._id, self._target_id)
                            break
        else:
            self._got_target = False
            self._target_id = None
            for uav in self._reds.values():
                if uav.vehicle_id not in self._shot:
                    if self._last_target == uav.vehicle_id:
                        d = gps.gps_distance(self._own_pose.pose.pose.position.lat,\
                                     self._own_pose.pose.pose.position.lon,\
                                     uav.state.pose.pose.position.lat,\
                                     uav.state.pose.pose.position.lon)
                        if d < self._max_range:
                            self._target_id = self._last_target
                            if self._got_target is False:   # only print once
                                print "UAV %d within range of Target %d\n" % (self._id, self._target_id)
                                self._got_target = True

                        else:   # was a match, but d > MIN_DIST, reset all
                            print "UAV %d out of range of Target %d\n" % (self._id, self._last_target)
                            self._got_target = False
                            self._target_id = None
                            self._last_target = None

      # If a target has been identified, move towards it
        if self._target_id != None:
            target_pos = self._reds[self._target_id].state.pose.pose.position
            #print "*************************************"
            #print "ID: %d   Target ID: %d\n" % (self._id, self._target_id)
            
            own_lat = self._own_pose.pose.pose.position.lat
            own_lon = self._own_pose.pose.pose.position.lon
            tgt_lat = target_pos.lat
            tgt_lon = target_pos.lon
            tgt_alt = target_pos.rel_alt

            # Set the waypoint past the current target, so we don't go into a
            # loiter mode
            if self._got_target is True:
                bearing = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)
                lat, lon = gps.gps_newpos(own_lat, own_lon, bearing, 1000)
                self._wp = np.array([lat, lon, tgt_alt])

            # Determine if the target is within firing parameters
            if gps.hitable(self._own_pose.pose.pose.position.lat, \
                           self._own_pose.pose.pose.position.lon, \
                           self._own_pose.pose.pose.position.rel_alt, \
                           (self._own_pose.pose.pose.orientation.x, \
                            self._own_pose.pose.pose.orientation.y, \
                            self._own_pose.pose.pose.orientation.z, \
                            self._own_pose.pose.pose.orientation.w ), \
                           self._max_range, self._fov_width, self._fov_height,\
                           target_pos.lat, target_pos.lon, target_pos.rel_alt):
                self._action = ["Fire", self._target_id]
                #self._action = ["None", 0]
                print "Storm Shooter==========================>UAV %d shot at Target %d" % (self._id, self._target_id)
                #self._last_target = None
                #self._got_target = False

        #else:
            # Start at the safe waypoint
            #self._wp = self._safe_waypoint

        return True
Beispiel #21
0
    BATTLE_CUBE_WIDTH = 660           # E/W dimension (meters) of the battle cube
    BATTLE_CUBE_ORIENT = 55.32   # Battle cube orientation (clockwise degrees)
    BATTLE_CUBE_MIN_ALT = 267         # Battle cube floor (meters MSL)
    BATTLE_CUBE_MAX_ALT = 500         # Battle cube ceiling (meters MSL)
else:
    BATTLE_CUBE_SW_LAT = 35.720680    # Latitude of the battle cube SW corner
    BATTLE_CUBE_SW_LON = -120.771775  # Longitude of the battle cube SW corner
    BATTLE_CUBE_LENGTH = 500          # N/S dimension (meters) of the battle cube
    BATTLE_CUBE_WIDTH = 500           # E/W dimension (meters) of the battle cube
    BATTLE_CUBE_ORIENT = 25.183537917993224   # Battle cube orientation (clockwise degrees)
    BATTLE_CUBE_MIN_ALT = 354         # Battle cube floor (meters MSL)
    BATTLE_CUBE_MAX_ALT = 854         # Battle cube ceiling (meters MSL)

BATTLE_CUBE_CTR_LAT, BATTLE_CUBE_CTR_LON = \
    gps.gps_newpos(BATTLE_CUBE_SW_LAT, BATTLE_CUBE_SW_LON, \
                   math.radians(BATTLE_CUBE_ORIENT) + math.pi/2.0, \
                   BATTLE_CUBE_WIDTH / 2.0) 

if SITL_LOCATION == 2:
    BLUE_STAGE_SW_LAT = 41.390547
    BLUE_STAGE_SW_LON = -73.952655
    RED_STAGE_SW_LAT = 41.391474
    RED_STAGE_SW_LON = -73.952205
    STAGE_CUBE_WIDTH = 30
elif SITL_LOCATION == 1:
    BLUE_STAGE_SW_LAT = 41.359965
    BLUE_STAGE_SW_LON = -74.030650
    RED_STAGE_SW_LAT = 41.356595
    RED_STAGE_SW_LON = -74.030420
    STAGE_CUBE_WIDTH = 100
elif SITL_LOCATION == 3:
    def step_autonomy(self, t, dt):

        # Reset the action and target ID every loop
        self._action = ["None", 0]
        self._target_id = None
        self._target_range = np.inf
        # print set(self._blues)

        # Search for the closest target every frame
        min_dist = MIN_DIST  # range to start looking for enemy
        for uav in self._reds.values():
            if (uav.vehicle_id not in self._shot) and (uav.vehicle_id
                                                       not in self._taken):
                target_pos = self._reds[
                    uav.vehicle_id].state.pose.pose.position
                own_lat = self._own_pose.pose.pose.position.lat
                own_lon = self._own_pose.pose.pose.position.lon
                own_alt = self._own_pose.pose.pose.position.rel_alt
                own_orientation = self._own_pose.pose.pose.orientation
                tgt_lat = target_pos.lat
                tgt_lon = target_pos.lon
                tgt_alt = target_pos.rel_alt

                d = gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon)

                # is the target UAV in front of me?
                if gps.hitable(own_lat, own_lon, own_alt, \
                    (own_orientation.x, \
                    own_orientation.y, \
                    own_orientation.z, \
                    own_orientation.w ), \
                    np.inf, 180.0, self._fov_height,\
                    tgt_lat, tgt_lon, tgt_alt):
                    if d < min_dist:
                        min_dist = d
                        self._target_id = uav.vehicle_id
                        self._target_range = d

        if (self._target_id in self._shot) or (self._target_id in self._taken):
            self._target_id = None
            self._target_range = np.inf

        # If a target has been identified, move towards it
        if self._target_id != None:
            msg = apmsg.MsgStat()
            msg.id = self._id
            msg.count = self._target_id
            msg.latency = self._target_range
            self.pubs['taken'].publish(msg)
            print '{} targeting UAV {} at a distance of {}'.format(
                self._id, self._target_id, self._target_range)
            print '{} has taken list of {}'.format(self._id, self._taken)

            target_pos = self._reds[self._target_id].state.pose.pose.position
            own_lat = self._own_pose.pose.pose.position.lat
            own_lon = self._own_pose.pose.pose.position.lon
            own_alt = self._own_pose.pose.pose.position.rel_alt
            own_orientation = self._own_pose.pose.pose.orientation
            tgt_lat = target_pos.lat
            tgt_lon = target_pos.lon
            tgt_alt = target_pos.rel_alt

            # Set the waypoint past the current target, so we don't go into a
            # loiter mode
            bearing = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)
            lat, lon = gps.gps_newpos(own_lat, own_lon, bearing, 100)

            self._wp = np.array([lat, lon, target_pos.rel_alt])

            # Determine if the target is within firing parameters
            if gps.hitable(own_lat, own_lon, own_alt, \
                           (own_orientation.x, \
                            own_orientation.y, \
                            own_orientation.z, \
                            own_orientation.w ), \
                           self._max_range, self._fov_width, self._fov_height,\
                           tgt_lat, tgt_lon, tgt_alt):
                self._action = ["Fire", self._target_id]
                print "=================>ID: %d shot at Target %d" % (
                    self._id, self._target_id)
        else:
            # If a target hasn't been identified, return to the safe waypoint
            self._wp = self._safe_waypoint
        self._taken.clear(
        )  # clear the taken list in case it's full of old data
        return True
Beispiel #23
0
    def step_autonomy(self, t, dt):

        # Reset the action and target ID every loop
        self._action = ["None", 0]

        ############################################################
        # If self._target_id is not None and in the shot group
        # then reset to None, otherwise set to last_target
        ############################################################

        min_dist = self._target_dist
        for uav in self._reds.values():
            if uav.vehicle_id not in self._shot:
                uav_lat = uav.state.pose.pose.position.lat
                uav_lon = uav.state.pose.pose.position.lon
                uav_alt = uav.state.pose.pose.position.rel_alt
                d = gps.gps_distance(self._own_pose.pose.pose.position.lat,\
                                     self._own_pose.pose.pose.position.lon,\
                                     uav_lat, uav_lon)

                if gps.hitable(self._own_pose.pose.pose.position.lat, \
                           self._own_pose.pose.pose.position.lon, \
                           self._own_pose.pose.pose.position.rel_alt, \
                           (self._own_pose.pose.pose.orientation.x, \
                            self._own_pose.pose.pose.orientation.y, \
                            self._own_pose.pose.pose.orientation.z, \
                            self._own_pose.pose.pose.orientation.w ), \
                           9999, 180, 180, uav_lat, uav_lon, uav_alt):
                    if d < min_dist:
                        min_dist = d
                        self._target_id = uav.vehicle_id

        if self._target_id in self._shot:
            self._target_id = None
            self._target_dist = np.inf
            self._target_count = 0
            self._target_last_lat = None
            self._target_last_lon = None
            self._target_heading = None
            self._target_speed = None

        # If a target has been identified, move towards it
        if self._target_id != None:
            own_lat = self._own_pose.pose.pose.position.lat
            own_lon = self._own_pose.pose.pose.position.lon

            if self._last_lat is not None:
                self._speed = gps.gps_distance(own_lat, own_lon,\
                                     self._last_lat, self._last_lon) / 0.1
                self._heading = gps.gps_bearing(self._last_lat, self._last_lon,
                                                own_lat, own_lon)

            self._last_lat = own_lat
            self._last_lon = own_lon

            target_pos = self._reds[self._target_id].state.pose.pose.position
            tgt_lat = target_pos.lat
            tgt_lon = target_pos.lon
            tgt_alt = target_pos.rel_alt

            d = gps.gps_distance(self._own_pose.pose.pose.position.lat,\
                                     self._own_pose.pose.pose.position.lon,\
                                     tgt_lat,\
                                     tgt_lon)

            if self._target_last_lat is not None:
                self._target_speed = gps.gps_distance(tgt_lat, tgt_lon,\
                                     self._target_last_lat, self._target_last_lon) / 0.1
                self._target_heading = gps.gps_bearing(self._target_last_lat,
                                                       self._target_last_lon,
                                                       tgt_lat, tgt_lon)
                #print "ID: %d   Target: %d" % (self._id, self._target_id)
                #print "Lat: %f  Lon: %f  Head: %f   T_lat: %f  T_lon %f  T_head: %f" % (own_lat, own_lon, self._heading, \
                #tgt_lat, tgt_lon, self._target_heading)

            self._target_last_lat = tgt_lat
            self._target_last_lon = tgt_lon

            #############################################################################
            # Calc intercept point
            # swapped lat, lon, sin, cos to see if it changed
            t = None
            if self._target_heading is not None:
                s = self._speed
                ox = tgt_lat - own_lat
                oy = tgt_lon - own_lon
                vx = self._target_speed * math.cos(self._target_heading)  # sin
                vy = self._target_speed * math.sin(self._target_heading)  # cos
                h1 = vx**2 + vy**2 - s**2
                h2 = ox * vx + oy * vy

                if h1 == 0:
                    t = -(ox**2 + oy**2) / (2 * h2)
                else:
                    minusPHalf = -h2 / h1
                    disc = minusPHalf**2 - (ox**2 + oy**2) / h1
                    if disc < 0:
                        t = None
                    else:
                        root = math.sqrt(disc)
                        t1 = minusPHalf + root
                        t2 = minusPHalf - root
                        tmin = t1 if t1 < t2 else t2
                        tmax = t1 if t1 > t2 else t2

                        t = tmin if tmin > 0 else tmax

                        if t < 0:
                            t = None
                        #else:
                        #t *= 1.65

            if t is not None:
                t_adj = 0.0  # 003			# add equiv of 1 sec
                int_lat = tgt_lat + vx * (t + t_adj)
                int_lon = tgt_lon + vy * (t + t_adj)
                int_dist = gps.gps_distance(own_lat, own_lon, int_lat, int_lon)
                bearing = gps.gps_bearing(own_lat, own_lon, int_lat, int_lon)
                lat, lon = gps.gps_newpos(own_lat, own_lon, bearing, int_dist)
                #print "ID: %d using intercept bearing %f to Lat: %f  Lon: %f  Dist: %f  Time: %f" % (self._id, bearing, lat, lon, int_dist, t*10000)  #  I_lat: %f  I_lon: %f  t: %f
            else:
                bearing = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)
                dist = gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon)
                lat, lon = gps.gps_newpos(own_lat, own_lon, bearing,
                                          dist + 250)  # range was 1000
                #print "ID: %d using direct bearing %f to Lat: %f  Lon: %f  Dist: %f" % (self._id, bearing, lat, lon, dist)

            # Set the waypoint past the current target, so we don't go into a
            # loiter mode
            #if tgt_alt < 200:		# we're getting ground collisions
            #tgt_alt = 200

            self._wp = np.array([lat, lon, tgt_alt])

            # Determine if the target is within firing parameters
            if gps.hitable(self._own_pose.pose.pose.position.lat, \
                           self._own_pose.pose.pose.position.lon, \
                           self._own_pose.pose.pose.position.rel_alt, \
                           (self._own_pose.pose.pose.orientation.x, \
                            self._own_pose.pose.pose.orientation.y, \
                            self._own_pose.pose.pose.orientation.z, \
                            self._own_pose.pose.pose.orientation.w ), \
                           self._max_range, self._fov_width, self._fov_height,\
                           tgt_lat, tgt_lon, tgt_alt):
                self._action = ["Fire", self._target_id]
                print "GS Int=============================>ID: %d shot at Target %d" % (
                    self._id, self._target_id)

        else:
            # If a target hasn't been identified, return to the safe waypoint
            self._wp = self._safe_waypoint
        return True
Beispiel #24
0
    def step_autonomy(self, t, dt):

        # Reset the action every loop
        self._action = ["None", 0]
        self._target_id = None

        own_lat = self._own_pose.pose.pose.position.lat
        own_lon = self._own_pose.pose.pose.position.lon
        own_alt = self._own_pose.pose.pose.position.alt

        # Search for the closest target
        min_dist = np.inf
        for uav in self._reds.values():
            if uav.vehicle_id not in self._shot:
                d = gps.gps_distance(own_lat, \
                                     own_lon, \
                                     uav.state.pose.pose.position.lat, \
                                     uav.state.pose.pose.position.lon)

                if d < min_dist:
                    min_dist = d
                    self._target_id = uav.vehicle_id

        # If a target has been identified, move towards it
        if self._target_id != None:
            target_pos = self._reds[self._target_id].state.pose.pose.position

            tgt_lat = target_pos.lat
            tgt_lon = target_pos.lon

            distance_to_target = gps.gps_distance(own_lat, own_lon, tgt_lat,
                                                  tgt_lon)

            # Set bearing to look at the enemy vehicle
            bearing = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)

            # Set waypoint to move forward and strafe sideways once the enemy is within range
            self._evasion_range = self._weapons_range * 2
            self._engagement_range = self._weapons_range * 2 / 3
            if distance_to_target <= self._engagement_range:
                lat, lon = gps.gps_newpos(
                    own_lat, own_lon,
                    gps.normalize(bearing - self._fov_width / 2), 0.1)
            elif distance_to_target <= self._evasion_range:
                # Check to see if sidestep right waypoint is outside the battlebox
                # (only need to check distance_to_target/2 since enemy is closing)
                lat_right, lon_right = gps.gps_newpos(own_lat, own_lon, \
                                                      gps.normalize(bearing + (math.pi / 3)), distance_to_target/2)
                if self._bboxes[0].contains(lat_right, lon_right, own_alt):
                    lat, lon = gps.gps_newpos(own_lat, own_lon, \
                                                      gps.normalize(bearing + (math.pi / 3)), distance_to_target)
                else:
                    # If right sidestep is outside the battlebox, sidestep to the left
                    lat, lon = gps.gps_newpos(
                        own_lat, own_lon,
                        gps.normalize(bearing - (math.pi / 3)),
                        distance_to_target)
            else:
                lat, lon = gps.gps_newpos(own_lat, own_lon, bearing, 1000)

            self._wp = np.array([lat, lon, target_pos.rel_alt])

            # Determine if the target is within firing parameters
            if gps.hitable(self._own_pose.pose.pose.position.lat, \
                           self._own_pose.pose.pose.position.lon, \
                           self._own_pose.pose.pose.position.rel_alt, \
                           (self._own_pose.pose.pose.orientation.x, \
                            self._own_pose.pose.pose.orientation.y, \
                            self._own_pose.pose.pose.orientation.z, \
                            self._own_pose.pose.pose.orientation.w), \
                           self._weapons_range, self._fov_width, self._fov_height, \
                           target_pos.lat, target_pos.lon, target_pos.rel_alt):
                self._action = ["Fire", self._target_id]
        else:
            # If a target hasn't been identified, return to the safe waypoint
            self._wp = self._safe_waypoint

        return True
    def step_autonomy(self, t, dt):

        # Reset the action and target ID every loop
        self._action = ["None", 0]
        self._target_id = None

        # Search for the closest target every frame
        min_dist = self._min_dist  # np.inf

        own_pos = self._own_pose.pose.pose.position
        own_orientation = self._own_pose.pose.pose.orientation
        own_lat = own_pos.lat
        own_lon = own_pos.lon
        own_alt = own_pos.rel_alt

        for uav in self._reds.values():
            if uav.vehicle_id not in self._shot and (
                    uav.game_status == enums.GAME_ACTIVE_DEFENSE
                    or uav.game_status == enums.GAME_ACTIVE_OFFENSE):
                target_pos = self._reds[
                    uav.vehicle_id].state.pose.pose.position
                tgt_lat = target_pos.lat
                tgt_lon = target_pos.lon
                tgt_alt = target_pos.rel_alt
                d = gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon)

                if d <= self._max_range:
                    if gps.hitable(own_lat, own_lon, own_alt, \
                           (own_orientation.x, own_orientation.y, \
                           own_orientation.z, own_orientation.w ), \
                           self._max_range, self._fov_width, self._fov_height,\
                           tgt_lat, tgt_lon, tgt_alt):
                        self._action = ["Fire", uav.vehicle_id]
                        print 'GSA========(in loop)===========> ID: {} shot at UAV: {}'.format(
                            self._id, uav.vehicle_id)
                        #self._action = ["None", 0]
                if d < min_dist:
                    min_dist = d
                    self._target_id = uav.vehicle_id

        if self._target_id in self._shot:
            self._target_id = None

        if self._last_target_id == self._target_id:
            total_count = self._max_count * (
                1 + self._chase_safe) / self._chase_safe
            if d < self._target_dist:  # how close do we have to be before I call chasing
                self._target_count += 1
                if self._target_count < self._max_count:
                    pass
                    #print 'ID: {} chasing UAV: {} for {} iterations'.format(self._id, self._target_id, self._target_count)
                elif self._target_count < total_count:
                    pass
                    #print 'ID: {} going to safe wp for {} iterations'.format(self._id, total_count - self._target_count)
                else:
                    self._target_count = 0
                    self._target_id = None

        # If a target has been identified, move towards it
        if self._target_id != None and self._target_count < self._max_count:
            self._last_target_id = self._target_id
            target_pos = self._reds[self._target_id].state.pose.pose.position
            tgt_lat = target_pos.lat
            tgt_lon = target_pos.lon
            tgt_alt = target_pos.rel_alt

            lat = tgt_lat
            lon = tgt_lon

            if self._vehicle_type == enums.AC_FIXED_WING:
                # When using fixed wing, Set the waypoint past the current
                # target, so we don't go into a loiter mode
                bearing = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)
                lat, lon = gps.gps_newpos(own_lat, own_lon, bearing, 1000)

            self._wp = np.array([lat, lon, target_pos.rel_alt])

            # Determine if the target is within firing parameters
            if gps.hitable(own_lat, own_lon, own_alt, \
                   (own_orientation.x, own_orientation.y, \
                   own_orientation.z, own_orientation.w ), \
                   self._max_range, self._fov_width, self._fov_height,\
                   tgt_lat, tgt_lon, tgt_alt):
                self._action = ["Fire", self._target_id]
                print 'GSA============================> ID: {} shot at UAV: {}'.format(
                    self._id, self._target_id)
        else:
            # If a target hasn't been identified, return to the safe waypoint
            self._wp = self._safe_waypoint

        # Maintain altitude
        self._wp[2] = self._last_ap_wp[2]

        return True
    def step_autonomy(self, t, dt):

        # Reset the action and target ID every loop
        self._action = ["None", 0]
        self._target_id = -1
        ############################################################
        # If self._target_id is not None and in the shot group
        # then reset to None, otherwise set to last_target
        ############################################################

        min_dist = 500  #self._target_dist    # np.inf
        #print 'ID: {} min_dist {}'.format(self._id, min_dist)
        for uav in self._reds.values():
            if uav.vehicle_id not in self._shot and (
                    uav.game_status == enums.GAME_ACTIVE_DEFENSE
                    or uav.game_status == enums.GAME_ACTIVE_OFFENSE):
                uav_lat = uav.state.pose.pose.position.lat
                uav_lon = uav.state.pose.pose.position.lon
                uav_alt = uav.state.pose.pose.position.rel_alt
                d = gps.gps_distance(self._own_pose.pose.pose.position.lat,\
                                     self._own_pose.pose.pose.position.lon,\
                                     uav_lat, uav_lon)

                if d < min_dist:
                    min_dist = d
                    self._target_dist = d
                    self._target_id = uav.vehicle_id

        if self._target_id in self._shot:
            self._target_id = -1
            self._target_last_id = -1
            self._target_dist = np.inf
            self._target_lat = None
            self._target_lon = None
            self._target_heading = None
            self._target_speed = None

        # If a target has been identified, move towards it
        if self._target_id > 0:
            #print "ID: %d   Target: %d  Last Target: %d" % (self._id, self._target_id, self._target_last_id)
            own_lat = self._own_pose.pose.pose.position.lat
            own_lon = self._own_pose.pose.pose.position.lon
            own_alt = self._own_pose.pose.pose.position.rel_alt  # added to keep from changing alt

            if self._last_lat is not None:
                self._speed = gps.gps_distance(own_lat, own_lon,\
                                     self._last_lat, self._last_lon) / 0.1
                self._heading = gps.normalize_angle(
                    gps.gps_bearing(self._last_lat, self._last_lon, own_lat,
                                    own_lon)) * RAD2DEG

            self._last_lat = own_lat
            self._last_lon = own_lon

            target_pos = self._reds[self._target_id].state.pose.pose.position
            tgt_lat = target_pos.lat
            tgt_lon = target_pos.lon
            tgt_alt = target_pos.rel_alt

            d = gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon)

            #print 'UAV: {} tgt_lat: {} tgt_lon: {} last_lat: {} last_lon: {}'.format(self._id, tgt_lat, tgt_lon,\
            #self._target_last_lat, self._target_last_lon)
            if (self._target_id
                    == self._target_last_id) and (self._target_last_lat
                                                  is not None):

                self._target_speed = gps.gps_distance(tgt_lat, tgt_lon,\
                                     self._target_last_lat, self._target_last_lon) / 0.1
                self._target_heading = gps.normalize_angle(
                    gps.gps_bearing(self._target_last_lat,
                                    self._target_last_lon, tgt_lat,
                                    tgt_lon)) * RAD2DEG
                #print "ID: %d Speed: %f Head: %f  Target: %d Dist: %f Speed: %f Head: %f" % (self._id, self._speed, self._heading, self._target_id, self._target_dist, self._target_speed, self._target_heading)
                #print "Lat: %f  Lon: %f  Head: %f   T_lat: %f  T_lon %f  T_head: %f" % (own_lat, own_lon, self._heading, \
                #tgt_lat, tgt_lon, self._target_heading)
            else:
                self._target_dist = np.inf
                self._target_lat = None
                self._target_lon = None
                self._target_heading = None
                self._target_speed = None

            self._target_last_id = self._target_id  # set last target id to current id
            self._target_last_lat = tgt_lat
            self._target_last_lon = tgt_lon
            #############################################################################
            # Calc intercept point
            # Reference:  http://jaran.de/goodbits/2011/07/17/calculating-an-intercept-course-to-a-target-with-constant-direction-and-velocity-in-a-2-dimensional-plane/
            # Translated from Java to Python
            #############################################################################
            t = None
            if self._target_heading is not None:
                s = self._speed
                ox = tgt_lat - own_lat
                oy = tgt_lon - own_lon
                vx = self._target_speed * math.cos(self._target_heading)  # sin
                vy = self._target_speed * math.sin(self._target_heading)  # cos
                h1 = vx**2 + vy**2 - s**2
                h2 = ox * vx + oy * vy

                if h1 == 0:
                    t = -(ox**2 + oy**2) / (2 * h2)
                else:
                    minusPHalf = -h2 / h1
                    disc = minusPHalf**2 - (ox**2 + oy**2) / h1
                    if disc < 0:
                        t = None
                    else:
                        root = math.sqrt(disc)
                        t1 = minusPHalf + root
                        t2 = minusPHalf - root
                        tmin = t1 if t1 < t2 else t2
                        tmax = t1 if t1 > t2 else t2

                        t = tmin if tmin > 0 else tmax

                        if t < 0:  # or d < self._max_range:  # close enough so go right to him (switch to greedy shooter)
                            t = None
                        else:
                            t *= 1.0  #1.53

            if t is not None:
                int_lat = tgt_lat + vx * t
                int_lon = tgt_lon + vy * t
                int_dist = gps.gps_distance(own_lat, own_lon, int_lat, int_lon)
                bearing = gps.gps_bearing(own_lat, own_lon, int_lat, int_lon)
                lat, lon = gps.gps_newpos(own_lat, own_lon, bearing,
                                          int_dist + 100)
                #print "ID: %d using intercept bearing %f to Lat: %f  Lon: %f  Dist: %f to UAV: %d" % (self._id, bearing, lat, lon, int_dist, self._target_id)  #  I_lat: %f  I_lon: %f  t: %f
            else:
                bearing = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)
                dist = gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon)
                lat, lon = gps.gps_newpos(own_lat, own_lon, bearing,
                                          dist + 100)  # range was 1000
                #print "ID: %d using direct bearing %f to Lat: %f  Lon: %f to UAV: %d" % (self._id, bearing, lat, lon, self._target_id)

            # Set the waypoint past the current target, so we don't go into a loiter mode

            self._wp = np.array([lat, lon, own_alt])  # don't use tgt_alt

            # Determine if the target is within firing parameters
            if gps.hitable(self._own_pose.pose.pose.position.lat, \
                           self._own_pose.pose.pose.position.lon, \
                           self._own_pose.pose.pose.position.rel_alt, \
                           (self._own_pose.pose.pose.orientation.x, \
                            self._own_pose.pose.pose.orientation.y, \
                            self._own_pose.pose.pose.orientation.z, \
                            self._own_pose.pose.pose.orientation.w ), \
                           self._max_range, self._fov_width, self._fov_height,\
                           tgt_lat, tgt_lon, tgt_alt):
                self._action = ["Fire", self._target_id]
                print "GS Int=============================>ID: %d shot at Target %d" % (
                    self._id, self._target_id)

        else:
            # If a target hasn't been identified, return to the safe waypoint
            self._target_id = None
            self._target_last_id = -1
            self._target_dist = np.inf
            self._target_lat = None
            self._target_lon = None
            self._target_heading = None
            self._target_speed = None
            self._wp = self._safe_waypoint
            #print 'ID: {} has no target!'.format(self._id)
        return True
Beispiel #27
0
    def step_autonomy(self, t, dt):

        # Reset the action and target ID every loop
        self._action = ["None", 0]
        #self._change = False
        self._target_range = np.inf
        self._target_score = np.inf
        del self._tmp_list[:]  # clear the search lists
        del self._target_list[:]

        # Search for the closest target every frame
        min_dist = MIN_DIST  # range to start looking for enemy
        min_score = MIN_SCORE
        for uav in self._reds.values():
            if (uav.vehicle_id not in self._shot):
                target_pos = self._reds[
                    uav.vehicle_id].state.pose.pose.position
                own_lat = self._own_pose.pose.pose.position.lat
                own_lon = self._own_pose.pose.pose.position.lon
                own_alt = self._own_pose.pose.pose.position.rel_alt
                own_orientation = self._own_pose.pose.pose.orientation
                tgt_lat = target_pos.lat
                tgt_lon = target_pos.lon
                tgt_alt = target_pos.rel_alt

                # get distance and bearing to potential enemy
                d = gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon)
                bearing = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)

                # Convert absolute angles to relative (shooter to target)
                pose_quat = (own_orientation.x, own_orientation.y,
                             own_orientation.z, own_orientation.w)
                rpy = qmath.quat_to_euler(pose_quat)
                rel_bearing = math.fabs(
                    gps.normalize_angle(bearing - rpy[2])) * RAD2DEG
                #print 'UAV {} to enemy {}:  Dist: {}  Bearing {}'.format(self._id, uav.vehicle_id), d, rel_bearing)

                # is the target UAV in front of me?
                score = d * rel_bearing  # lower is better
                if uav.vehicle_id not in self._tmp_list:
                    self._tmp_list.append((uav.vehicle_id, d, rel_bearing))
                    #print 'UAV {} to enemy {}:  Dist: {}  Bearing {}  Score {}'.format(self._id, uav.vehicle_id, d, rel_bearing, score)

        self._target_list = sorted(self._tmp_list,
                                   key=lambda tgts: tgts[1],
                                   reverse=True)
        target_list_len = len(self._target_list) - 1

        for uav in self._target_list:
            if uav[0] in self._shot:
                self._target_list.remove(uav)

        if target_list_len < 0:
            self._target_id = None
        else:
            self._target_id = self._target_list[target_list_len][0]
            self._target_dist = self._target_list[target_list_len][1]
            self._target_bearing = self._target_list[target_list_len][2]

        #print 'UAV {} target list = {}'.format(self._id, self._target_list)

        # If a target has been identified, move towards it
        if self._target_id != None:
            target_pos = self._reds[self._target_id].state.pose.pose.position
            own_lat = self._own_pose.pose.pose.position.lat
            own_lon = self._own_pose.pose.pose.position.lon
            own_alt = self._own_pose.pose.pose.position.rel_alt
            own_orientation = self._own_pose.pose.pose.orientation
            tgt_lat = target_pos.lat
            tgt_lon = target_pos.lon
            tgt_alt = target_pos.rel_alt
            d = gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon)
            bearing = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)

            msg = apmsg.MsgStat()
            msg.id = self._target_id
            msg.count = int(self._target_dist)
            msg.latency = self._target_bearing
            self.pubs['score'].publish(msg)
            #print '{} targeting UAV {} at distance {} bearing {}'.format(self._id, self._target_id, self._target_dist, self._target_bearing)

            # Set the waypoint past the current target, so we don't go into a
            # loiter mode
            lat, lon = gps.gps_newpos(own_lat, own_lon, bearing, 10)

            self._wp = np.array([
                lat, lon, own_alt
            ])  # don't climb or dive to target (was target_pos.rel_alt)

            # Determine if the target is within firing parameters
            if gps.hitable(own_lat, own_lon, own_alt, \
                           (own_orientation.x, \
                            own_orientation.y, \
                            own_orientation.z, \
                            own_orientation.w ), \
                           self._max_range, self._fov_width, self._fov_height,\
                           tgt_lat, tgt_lon, tgt_alt):
                self._action = ["Fire", self._target_id]
                print "=============> Wing %d shot at Target %d" % (
                    self._id, self._target_id)
        else:
            # If a target hasn't been identified, return to the safe waypoint
            print 'UAV {} has no target ID!'.format(self._id)
            self._wp = self._safe_waypoint
        self._change = False
        return True
    def step_autonomy(self, t, dt):

        # Reset the action and target ID every loop
        self._action = ["None", 0]
        self._target_id = self._last_target

        # Search for the closest target every frame if you don't already have one
        min_dist = np.inf  # self._min_dist
        if self._got_target is False:
            for uav in self._reds.values():
                if uav.vehicle_id not in self._shot:
                    d = gps.gps_distance(self._own_pose.pose.pose.position.lat,\
                                     self._own_pose.pose.pose.position.lon,\
                                     uav.state.pose.pose.position.lat,\
                                     uav.state.pose.pose.position.lon)

                    if self._tgt_find_count >= 100:
                        self._tracked = []
                        self._tgt_find_count = 0
                        print "=======================ID %d reseting targets\n" % (
                            self._id)

                    if d < min_dist:
                        min_dist = d
                        self._target_id = uav.vehicle_id
                        if self._target_id not in self._tracked:
                            self._last_target = self._target_id

                            if d < MIN_DIST:
                                self._got_target = True
                                print "ID: %d locked onto Target ID: %d\n" % (
                                    self._id, self._target_id)
                                self._tracked.append(self._target_id)
                                break
                        else:
                            print "ID: %d Found Last Target %d\n" % (
                                self._id, self._tgt_find_count)
                            self._tgt_find_count += 1
                            self._got_target = False
        else:
            self._got_target = False
            self._target_id = None
            for uav in self._reds.values():
                if uav.vehicle_id not in self._shot:
                    if self._last_target == uav.vehicle_id:
                        d = gps.gps_distance(self._own_pose.pose.pose.position.lat,\
                                     self._own_pose.pose.pose.position.lon,\
                                     uav.state.pose.pose.position.lat,\
                                     uav.state.pose.pose.position.lon)
                        if d < MIN_DIST:
                            self._target_id = self._last_target
                            self._got_target = True
                            print "ID: %d tracking Target ID: %d\n" % (
                                self._id, self._target_id)
                        else:
                            print "ID: %d lost Target ID: %d\n" % (
                                self._id, self._last_target)
                            self._got_target = False
                            #self._target_id = None
                            #self._last_target = None

        # If a target has been identified, move towards it
        if self._target_id != None:
            self._cur_track += 1
            target_pos = self._reds[self._target_id].state.pose.pose.position
            # print "*************************************"
            #print "ID: %d   Target ID: %d\n" % (self._id, self._target_id)

            own_lat = self._own_pose.pose.pose.position.lat
            own_lon = self._own_pose.pose.pose.position.lon
            own_alt = self._own_pose.pose.pose.position.rel_alt
            tgt_lat = target_pos.lat
            tgt_lon = target_pos.lon
            tgt_alt = target_pos.rel_alt

            dist = gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon)

            # Set the waypoint past and above the current target, so we don't go into a
            # loiter mode, and can attack from above
            bearing = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)
            if self._cur_track >= 100:
                print "ID: %d swapping target\n" % (self._id)
                self._cur_track = 0
                attack_alt = 250
                self._got_target = False
                lat, lon = gps.gps_newpos(tgt_lat, tgt_lon, bearing, 2000)

            else:
                lat, lon = gps.gps_newpos(tgt_lat, tgt_lon, bearing, 1000)
                if dist < 500:
                    attack_alt = tgt_alt
                else:
                    if tgt_alt > self._reach_alt:
                        self._reach_alt = tgt_alt + 100

                    if self._descent == 1:
                        attack_alt = own_alt - 50
                        if own_alt <= 500:
                            self._descent = 0
                    else:
                        if own_alt >= 1000:
                            attack_alt = self._reach_alt / 2
                            self._descent = 1
                        elif own_alt < self._reach_alt:
                            attack_alt = own_alt + 100
                        else:
                            attack_alt = own_alt - 50

            self._wp = np.array([
                lat + (.00002 * self._id), lon + (.00002 * self._id),
                attack_alt
            ])  # np.array([lat, lon, target_pos.rel_alt])

            # Determine if the target is within firing parameters
            if gps.hitable(self._own_pose.pose.pose.position.lat, \
                           self._own_pose.pose.pose.position.lon, \
                           self._own_pose.pose.pose.position.rel_alt, \
                           (self._own_pose.pose.pose.orientation.x, \
                            self._own_pose.pose.pose.orientation.y, \
                            self._own_pose.pose.pose.orientation.z, \
                            self._own_pose.pose.pose.orientation.w ), \
                           self._max_range, self._fov_width, self._fov_height,\
                           target_pos.lat, target_pos.lon, target_pos.rel_alt):
                self._action = ["Fire", self._target_id]
                print "GS Single==========================>ID: %d shot at Target %d" % (
                    self._id, self._target_id)
                #self._last_target = None
                #self._got_target = False

        else:
            # Start at the safe waypoint
            self._wp = self._safe_waypoint

        return True
    def step_autonomy(self, t, dt):

        # Reset the action and target ID every loop
        self._action = ["None", 0]

        msg = apmsg.MsgStat()
        msg.id = self._id

        ############################################################
        # If self._target_id is not None and in the shot group
        # then reset to None, otherwise set to last_target
        ############################################################

        min_dist = self._target_dist
        for uav in self._reds.values():
            if uav.vehicle_id not in self._shot:
                if uav.vehicle_id not in self._taken:
                    uav_lat = uav.state.pose.pose.position.lat
                    uav_lon = uav.state.pose.pose.position.lon
                    uav_alt = uav.state.pose.pose.position.rel_alt
                    d = gps.gps_distance(self._own_pose.pose.pose.position.lat,\
                                     self._own_pose.pose.pose.position.lon,\
                                     uav_lat, uav_lon)

                    if d < min_dist:
                        min_dist = d
                        self._target_id = uav.vehicle_id
                        self._target_range = d

        if self._target_id in self._shot:
            self._target_id = None
            self._target_dist = np.inf
            self._target_count = 0
            self._target_last_lat = None
            self._target_last_lon = None
            self._target_heading = None
            self._target_speed = None

        # If a target has been identified, move towards it
        if self._target_id != None:
            msg.count = self._target_id
            msg.latency = self._target_range
            self.pubs['my_topic'].publish(msg)
            print '{} targeting UAV {} at a distance of {}'.format(
                self._id, msg.count, msg.latency)
            print '{} has taken list of {}'.format(self._id, self._taken)

            own_lat = self._own_pose.pose.pose.position.lat
            own_lon = self._own_pose.pose.pose.position.lon

            if self._last_lat is not None:
                self._speed = gps.gps_distance(own_lat, own_lon,\
                                     self._last_lat, self._last_lon) / 0.1
                self._heading = gps.gps_bearing(self._last_lat, self._last_lon,
                                                own_lat, own_lon)

            self._last_lat = own_lat
            self._last_lon = own_lon

            target_pos = self._reds[self._target_id].state.pose.pose.position
            tgt_lat = target_pos.lat
            tgt_lon = target_pos.lon
            tgt_alt = target_pos.rel_alt

            d = gps.gps_distance(self._own_pose.pose.pose.position.lat,\
                                     self._own_pose.pose.pose.position.lon,\
                                     tgt_lat, tgt_lon)

            if self._target_last_lat is not None:
                self._target_speed = gps.gps_distance(tgt_lat, tgt_lon,\
                                     self._target_last_lat, self._target_last_lon) / 0.1
                self._target_heading = gps.gps_bearing(self._target_last_lat,
                                                       self._target_last_lon,
                                                       tgt_lat, tgt_lon)
                #print "ID: %d   Target: %d" % (self._id, self._target_id)
                #print "Lat: %f  Lon: %f  Head: %f   T_lat: %f  T_lon %f  T_head: %f" % (own_lat, own_lon, self._heading, \
                #tgt_lat, tgt_lon, self._target_heading)

            self._target_last_lat = tgt_lat
            self._target_last_lon = tgt_lon

            #############################################################################
            # Calc intercept point
            # Reference:  http://jaran.de/goodbits/2011/07/17/calculating-an-intercept-course-to-a-target-with-constant-direction-and-velocity-in-a-2-dimensional-plane/
            # Translated from Java to Python
            #############################################################################
            t = None
            if self._target_heading is not None:
                s = self._speed
                ox = tgt_lat - own_lat
                oy = tgt_lon - own_lon
                vx = self._target_speed * math.cos(self._target_heading)  # sin
                vy = self._target_speed * math.sin(self._target_heading)  # cos
                h1 = vx**2 + vy**2 - s**2
                h2 = ox * vx + oy * vy

                if h1 == 0:
                    t = -(ox**2 + oy**2) / (2 * h2)
                else:
                    minusPHalf = -h2 / h1
                    disc = minusPHalf**2 - (ox**2 + oy**2) / h1
                    if disc < 0:
                        t = None
                    else:
                        root = math.sqrt(disc)
                        t1 = minusPHalf + root
                        t2 = minusPHalf - root
                        tmin = t1 if t1 < t2 else t2
                        tmax = t1 if t1 > t2 else t2

                        t = tmin if tmin > 0 else tmax

                        if t < 0 or d < self._max_range:  # close enough so go right to him (switch to greedy shooter)
                            t = None
                        else:
                            t *= 1.53

            if t is not None:
                int_lat = tgt_lat + vx * t
                int_lon = tgt_lon + vy * t
                int_dist = gps.gps_distance(own_lat, own_lon, int_lat, int_lon)
                bearing = gps.gps_bearing(own_lat, own_lon, int_lat, int_lon)
                lat, lon = gps.gps_newpos(own_lat, own_lon, bearing, int_dist)
                #print "ID: %d using intercept bearing %f to Lat: %f  Lon: %f  Dist: %f  Time: %f" % (self._id, bearing, lat, lon, int_dist, t*10000)  #  I_lat: %f  I_lon: %f  t: %f
            else:
                bearing = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)
                dist = gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon)
                lat, lon = gps.gps_newpos(own_lat, own_lon, bearing,
                                          dist + 250)  # range was 1000
                #print "ID: %d using direct bearing %f to Lat: %f  Lon: %f  Dist: %f" % (self._id, bearing, lat, lon, dist)

            # Set the waypoint past the current target, so we don't go into a loiter mode

            self._wp = np.array([lat, lon, tgt_alt])

            # Determine if the target is within firing parameters
            if gps.hitable(self._own_pose.pose.pose.position.lat, \
                           self._own_pose.pose.pose.position.lon, \
                           self._own_pose.pose.pose.position.rel_alt, \
                           (self._own_pose.pose.pose.orientation.x, \
                            self._own_pose.pose.pose.orientation.y, \
                            self._own_pose.pose.pose.orientation.z, \
                            self._own_pose.pose.pose.orientation.w ), \
                           self._max_range, self._fov_width, self._fov_height,\
                           tgt_lat, tgt_lon, tgt_alt):
                self._action = ["Fire", self._target_id]
                #print "GS Int=============================>ID: %d shot at Target %d" % (self._id, self._target_id)

        else:
            # If a target hasn't been identified, return to the safe waypoint
            self._wp = self._safe_waypoint
        self._taken.clear(
        )  # clear the taken list in case it's full of old data
        return True
    def _offset_state(self):
        ''' Performs calculations and operations required for the "offset" state
        '''
        if not self._state_initialized:
            # Set the virtual waypoint D2 meters along the target's path and
            # offset by D1 meters to the side that the pursuer is currently on
            theta = gps.gps_bearing(self._xp[0], self._xp[1], \
                                     self._xt[0], self._xt[1])
            offset_dir = \
                gps.signum(gps.normalize_pi(theta + math.pi - self._xt[2]))
            tgt_to_VT = self._xt[2] + math.atan2(PNInterceptor.D1 * offset_dir, \
                                                 PNInterceptor.D2)
            self._VT = \
                gps.gps_newpos(self._xt[0], self._xt[1], tgt_to_VT, \
                               math.hypot(PNInterceptor.D1, PNInterceptor.D2))
            self._set_ctrl_params(self._xp, self._vp, \
                                  (self._VT[0], self._VT[1], 0.0), (0.0, 0.0))
            self._theta_VT_init = self._theta
            self._theta_dot_VT_init = self._theta_dot
            self._psi_p_VT_init = self._xp[2]
            self._psi_p_t_f = gps.normalize(self._xt[2] + math.pi)
            self._state_initialized = True

        self._set_ctrl_params(self._xp, self._vp, \
                              (self._VT[0], self._VT[1], 0.0), (0.0, 0.0))

        if self._range < PNInterceptor.R_CAP_PARALLEL:
            self._state_initialized = False
            self._state = PNInterceptor.PARALLEL_1
            self.log_info("Transition to parallel_1 phase")

        # Determine how to maneuver to the virtual target point
        # Direct turn to the virtual target
        if (self._theta_VT_init <= self._psi_p_t_f) and \
           (self._psi_p_t_f <= ((2.0 * self._theta_VT_init) - self._psi_p_VT_init)):
            self._gain = math.fabs((self._psi_p_t_f - self._psi_p_VT_init) / \
                                   (self._psi_p_t_f - self._theta_VT_init))
            self._bias = 0.0

        # Single turn to virtual target with 2 gains
        elif ((-math.pi  - self._psi_p_VT_init + \
              (2.0 * self._theta_VT_init)) <= self._psi_p_t_f) and \
             (self._psi_p_t_f <= ((2.0 * self._theta_VT_init) - \
                                  self._psi_p_VT_init)):
            if (gps.normalize(self._psi_p_t_f - self._xp[2]) / \
                gps.normalize(self._psi_p_t_f - self._theta)) < 2.0:
                self._gain = (2.0 / math.pi) * self._psi_p_VT_init
                self._bias = 0.0

            elif (gps.normalize(self._psi_p_t_f - self._xp[2]) / \
                  gps.normalize(self._psi_p_t_f - self._theta)) == 2.0:
                self._gain = 2.0
                self._bias = 0.0

            else: # should never get here
                self.log_warn("Unable to determine phase 2 2-step case")
                self.set_ready_state(False)

        # S-turn to virtual target
        else:
            if gps.signum(self._theta_dot) == \
               gps.signum(self._theta_dot_VT_init):
                self._gain = 2.5
                self._bias = 0.1 * gps.signum(self._theta_dot_VT_init)

            elif (gps.normalize(self._psi_p_t_f - self._xp[2]) / \
                  gps.normalize(self._psi_p_t_f - self._theta)) < 2.0:
                self._gain = 2.5
                self._bias = 0.05 * gps.signum(self._theta_dot_VT_init)

            elif (gps.normalize(self._psi_p_t_f - self._xp[2]) / \
                  gps.normalize(self._psi_p_t_f - self._theta)) >= 2.0:
                self._gain = math.fabs((self._psi_p_t_f - self._xp[2]) / \
                                      (self._psi_p_t_f - self._theta))
                self._bias = 0.0

            else: # should never get here
                self.log_warn("Unable to determine phase 2 3-step case")
                self.set_ready_state(False)
Beispiel #31
0
 def fixed_wing_waypoint(self, own_lat, own_lon, waypoint_lat,
                         waypoint_lon):
     bearing = gps.gps_bearing(own_lat, own_lon, waypoint_lat, waypoint_lon)
     return gps.gps_newpos(own_lat, own_lon, bearing, 1000)
Beispiel #32
0
    def step_autonomy(self, t, dt):

        # Reset the action and target ID every loop
        self._action = ["None", 0]
        self._target_id = None

        # Search for the closest target every frame
        min_dist = np.inf
        for uav in self._reds.values():
            if uav.vehicle_id not in self._shot:
                d = gps.gps_distance(self._own_pose.pose.pose.position.lat,\
                                     self._own_pose.pose.pose.position.lon,\
                                     uav.state.pose.pose.position.lat,\
                                     uav.state.pose.pose.position.lon)

                if d < min_dist:
                    min_dist = d
                    self._target_id = uav.vehicle_id

                # Determine if the target is within firing parameters
                if gps.hitable(self._own_pose.pose.pose.position.lat, \
                               self._own_pose.pose.pose.position.lon, \
                               self._own_pose.pose.pose.position.rel_alt, \
                               (self._own_pose.pose.pose.orientation.x, \
                                self._own_pose.pose.pose.orientation.y, \
                                self._own_pose.pose.pose.orientation.z, \
                                self._own_pose.pose.pose.orientation.w ), \
                               self._max_range, self._fov_width, self._fov_height,\
                               uav.state.pose.pose.position.lat,\
                               uav.state.pose.pose.position.lon, \
                               uav.state.pose.pose.position.rel_alt):
                    self._action = ["Fire", uav.vehicle_id]
                    print "RT=========(loop)========>ID: %d shot at Target %d" % (
                        self._id, uav.vehicle_id)
        '''if self._last_target_id == self._target_id:
            if d < 100:  # how close do we have to be before I call chasing
                self._target_count += 1
                if self._target_count > 100:
                    self._target_count = 300
                    self._target_id = None
        elif self._target_count > 0:
            self._target_count -= 1
            self._target_id = None
        '''
        # If a target has been identified, move towards it
        if self._target_id != None:
            self._last_target_id = self._target_id

            # Calculate target and own position and orientation
            target_pos = self._reds[self._target_id].state.pose.pose.position
            target_orientation = self._reds[
                self._target_id].state.pose.pose.orientation
            tgt_lat = target_pos.lat
            tgt_lon = target_pos.lon
            tgt_alt = target_pos.rel_alt

            own_pos = self._own_pose.pose.pose.position
            own_lat = own_pos.lat
            own_lon = own_pos.lon
            own_alt = own_pos.rel_alt
            own_orientation = self._own_pose.pose.pose.orientation

            # Calculate bearing to target and from target to self
            bearing = gps.normalize(
                gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon))
            tgt_bearing = gps.normalize(
                gps.gps_bearing(tgt_lat, tgt_lon, own_lat, own_lon))

            # Calculate heading/yaw of self and target
            own_rpy = qmath.quat_to_euler((own_orientation.x,\
                                   own_orientation.y, \
                                   own_orientation.z, \
                                   own_orientation.w))
            own_heading = gps.normalize(own_rpy[2])

            tgt_rpy = qmath.quat_to_euler((target_orientation.x,\
                                   target_orientation.y, \
                                   target_orientation.z, \
                                   target_orientation.w))
            tgt_heading = gps.normalize(tgt_rpy[2])

            # Calculate distance to target
            dist = gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon)

            bearing_adj = 0.0
            #print 'ID: {} targeting UAV: {} at bearing {} and distance {}'.format(self._id, self._target_id, math.degrees(bearing), dist)
            #print 'UAV: {} own bearing: {}'.format(self._target_id, math.degrees(tgt_heading))

            # Calculate offset between bearing and target heading (measures degree of "head on")
            # This section needs more work
            # ----------------------------------------------------------------------------
            heading_diff = own_heading - tgt_heading
            tgt_bearing_diff = gps.normalize_pi(tgt_heading - tgt_bearing)
            if math.fabs(heading_diff) > math.pi / 2:
                # moving towards each other
                if tgt_bearing > (
                        tgt_heading - self._fov_width_radians / 2
                ) or tgt_bearing < (tgt_heading + self._fov_width_radians / 2):
                    # we are in the "fan"
                    if dist > self._max_range and math.fabs(
                            tgt_bearing_diff) < self._fov_width_radians / 2:
                        bearing_adj = math.copysign(ADJ_ANGLE,
                                                    tgt_bearing_diff)
                        print 'ID: {} toward UAV: {}: adjusting bearing by {}'.format(
                            self._id, self._target_id,
                            math.degrees(bearing_adj))
            else:
                # heading in same general direction
                if math.fabs(tgt_bearing_diff) < math.pi / 2:
                    # I am in front of target
                    if dist < 2 * self._max_range and math.fabs(
                            tgt_bearing_diff) < self._fov_width_radians / 2:
                        bearing_adj = -math.copysign(ADJ_ANGLE,
                                                     tgt_bearing_diff)
                        print 'ID: {} away from UAV: {} adjusting bearing by {}'.format(
                            self._id, self._target_id,
                            math.degrees(bearing_adj))
            # ----------------------------------------------------------------------------
            lat, lon = gps.gps_newpos(own_lat, own_lon, bearing + bearing_adj,
                                      1000)
            self._wp = np.array([lat, lon, own_alt])  # keep own alt

            # Determine if the target is within firing parameters
            if gps.hitable(self._own_pose.pose.pose.position.lat, \
                           self._own_pose.pose.pose.position.lon, \
                           self._own_pose.pose.pose.position.rel_alt, \
                           (self._own_pose.pose.pose.orientation.x, \
                            self._own_pose.pose.pose.orientation.y, \
                            self._own_pose.pose.pose.orientation.z, \
                            self._own_pose.pose.pose.orientation.w ), \
                           self._max_range, self._fov_width, self._fov_height,\
                           target_pos.lat, target_pos.lon, target_pos.rel_alt):
                self._action = ["Fire", self._target_id]
                print "RT=======================>ID: %d shot at Target %d" % (
                    self._id, self._target_id)
        else:
            # If a target hasn't been identified, return to the safe waypoint
            self._wp = self._safe_waypoint
        return True
Beispiel #33
0
    def step_autonomy(self, t, dt):

        # Reset the action and target ID every loop
        self._action = ["None", 0]
        self._target_id = self._last_target

        # Search for the closest target every frame if you don't already have one
        min_dist = np.inf  # self._min_dist
        if self._got_target is False:
            for uav in self._reds.values():
                if uav.vehicle_id not in self._shot:
                    d = gps.gps_distance(self._own_pose.pose.pose.position.lat,\
                                     self._own_pose.pose.pose.position.lon,\
                                     uav.state.pose.pose.position.lat,\
                                     uav.state.pose.pose.position.lon)

                    if d < min_dist:
                        min_dist = d
                        self._target_id = uav.vehicle_id
                        self._last_target = self._target_id

                        if d < MIN_DIST:
                            self._got_target = True
                        else:
                            self._got_target = False

        else:
            self._got_target = False
            self._last_target = None
            for uav in self._reds.values():
                if uav.vehicle_id not in self._shot:
                    if self._target_id == uav.vehicle_id:
                        self._last_target = self._target_id
                        self._got_target = True

        # If a target has been identified, move towards it
        if self._target_id != None:
            target_pos = self._reds[self._target_id].state.pose.pose.position
            # print "*************************************"
            print "ID: %d   Target ID: %d\n" % (self._id, self._target_id)

            own_lat = self._own_pose.pose.pose.position.lat
            own_lon = self._own_pose.pose.pose.position.lon
            tgt_lat = target_pos.lat
            tgt_lon = target_pos.lon
            tgt_alt = target_pos.rel_alt

            # Set the waypoint past the current target, so we don't go into a
            # loiter mode
            bearing = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)
            lat, lon = gps.gps_newpos(own_lat, own_lon, bearing, 1000)

            self._wp = np.array([lat, lon, tgt_alt
                                 ])  # np.array([lat, lon, target_pos.rel_alt])

            # Determine if the target is within firing parameters
            if gps.hitable(self._own_pose.pose.pose.position.lat, \
                           self._own_pose.pose.pose.position.lon, \
                           self._own_pose.pose.pose.position.rel_alt, \
                           (self._own_pose.pose.pose.orientation.x, \
                            self._own_pose.pose.pose.orientation.y, \
                            self._own_pose.pose.pose.orientation.z, \
                            self._own_pose.pose.pose.orientation.w ), \
                           self._max_range, self._fov_width, self._fov_height,\
                           target_pos.lat, target_pos.lon, target_pos.rel_alt):
                self._action = ["Fire", self._target_id]
                self._last_target = None
                self._got_target = False

        else:
            # Start at the safe waypoint
            self._wp = self._safe_waypoint

        return True
Beispiel #34
0
    def step_autonomy(self, t, dt):

        # Reset the action and target ID every loop
        self._action = ["None", 0]

        # Search for the closest target every frame
        for uav in self._reds.values():
            if uav.vehicle_id not in self._shot:
                # Calculate target and own position and orientation
                target_pos = self._reds[uav.vehicle_id].state.pose.pose.position
                target_orientation = self._reds[uav.vehicle_id].state.pose.pose.orientation
                tgt_lat = target_pos.lat
                tgt_lon = target_pos.lon
                tgt_alt = target_pos.rel_alt

                if self._bboxes[0].contains(tgt_lat, tgt_lon, tgt_alt): # added to only consider those in battlebox
                    own_pos = self._own_pose.pose.pose.position
                    own_lat = own_pos.lat
                    own_lon = own_pos.lon
                    own_alt = own_pos.rel_alt
                    own_orientation = self._own_pose.pose.pose.orientation

                    # Calculate bearing to target and from target to self
                    bearing = gps.normalize(gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon))
                    tgt_bearing = gps.normalize(gps.gps_bearing(tgt_lat, tgt_lon, own_lat, own_lon))

                    # Calculate heading/yaw of self and target
                    own_rpy = qmath.quat_to_euler((own_orientation.x,\
                                           own_orientation.y, \
                                           own_orientation.z, \
                                           own_orientation.w))
                    own_heading = gps.normalize(own_rpy[2])

                    tgt_rpy = qmath.quat_to_euler((target_orientation.x,\
                                           target_orientation.y, \
                                           target_orientation.z, \
                                           target_orientation.w))
                    tgt_heading = gps.normalize(tgt_rpy[2])

                    # Calculate distance to target
                    dist = gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon)
                    
                    bearing_adj = 0.0

                    # Calculate offset between bearing and target heading (measures degree of "head on")
                    # ----------------------------------------------------------------------------
                    heading_diff = own_heading - tgt_heading
                    tgt_bearing_diff = gps.normalize_pi( tgt_heading - tgt_bearing )
                    if math.fabs(heading_diff) > math.pi/2:
                        # moving towards each other
                        if tgt_bearing > (tgt_heading - self._fov_width_radians/2) or tgt_bearing < (tgt_heading + self._fov_width_radians/2):
                            # we are in the "fan"
                            if dist > 2*self._max_range and math.fabs(tgt_bearing_diff) < self._fov_width_radians/2:                
                                bearing_adj = math.copysign(ADJ_ANGLE, tgt_bearing_diff)
                                #print 'ID: {} toward UAV: {}: adjusting bearing by {}'.format(self._id, uav.vehicle_id, math.degrees(bearing_adj))
                            elif dist < self._max_range and math.fabs(tgt_bearing_diff) > self._fov_width_radians*3:
                                # along side each other
                                bearing_adj = math.copysign(3*ADJ_ANGLE, tgt_bearing_diff)
                                #print 'ID: {} along side UAV: {}: adjusting bearing by {}'.format(self._id, uav.vehicle_id, math.degrees(bearing_adj))
                    else:
                        # heading in same general direction
                        if math.fabs(tgt_bearing_diff) < math.pi/2:
                            # I am in front of target
                            if dist < 2*self._max_range and math.fabs(tgt_bearing_diff) < self._fov_width_radians/2:                      
                                bearing_adj = -math.copysign(ADJ_ANGLE, tgt_bearing_diff)
                                #print 'ID: {} away from UAV: {} adjusting bearing by {}'.format(self._id, uav.vehicle_id, math.degrees(bearing_adj))
                    # ----------------------------------------------------------------------------
                    lat, lon = gps.gps_newpos(own_lat, own_lon, bearing + bearing_adj, 1000)
                    self._wp = np.array([lat, lon, own_alt])    # keep own alt

                    # Determine if the target is within firing parameters
                    if gps.hitable(own_lat, own_lon, own_alt, \
                                   (own_orientation.x, \
                                    own_orientation.y, \
                                    own_orientation.z, \
                                    own_orientation.w ), \
                                   self._max_range, self._fov_width, self._fov_height,\
                                   tgt_lat, tgt_lon, tgt_alt):
                        self._action = ["Fire", uav.vehicle_id]
                        print "EA=======================>ID: %d shot at Target %d" % (self._id, uav.vehicle_id)

        return True
Beispiel #35
0
    def step_autonomy(self, t, dt):

        # Reset the action and target ID every loop
        self._action = ["None", 0]
        self._target_id = None
        self._target_range = np.inf
        self._target_score = np.inf
        del self._t_id[:]  # clear the search lists
        del self._t_score[:]

        # Search for the closest target every frame
        min_dist = MIN_DIST  # range to start looking for enemy
        min_score = MIN_SCORE
        for uav in self._reds.values():
            if (uav.vehicle_id not in self._shot):
                target_pos = self._reds[
                    uav.vehicle_id].state.pose.pose.position
                own_lat = self._own_pose.pose.pose.position.lat
                own_lon = self._own_pose.pose.pose.position.lon
                own_alt = self._own_pose.pose.pose.position.rel_alt
                own_orientation = self._own_pose.pose.pose.orientation
                tgt_lat = target_pos.lat
                tgt_lon = target_pos.lon
                tgt_alt = target_pos.rel_alt

                # get distance and bearing to potential enemy
                d = gps.gps_distance(own_lat, own_lon, tgt_lat, tgt_lon)
                bearing = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)

                # Convert absolute angles to relative (shooter to target)
                pose_quat = (own_orientation.x, own_orientation.y,
                             own_orientation.z, own_orientation.w)
                rpy = qmath.quat_to_euler(pose_quat)
                rel_bearing = math.fabs(gps.normalize_angle(bearing - rpy[2]))
                #print 'UAV {} to enemy {}:  Dist: {}  Bearing {}'.format(self._id, uav.vehicle_id), d, rel_bearing)

                # is the target UAV in front of me?
                score = d * rel_bearing  # lower is better
                print 'UAV {} to enemy {}:  Dist: {}  Bearing {}  Score {}'.format(
                    self._id, uav.vehicle_id, d, rel_bearing, score)
                if score < min_score:
                    min_score = score
                    #self._target_score = score
                    #self._target_id = uav.vehicle_id
                    #self._target_range = d
                    if uav.vehicle_id not in self._t_id:
                        self._t_id.append(uav.vehicle_id)
                        self._t_score.append(score)  # whoops!  was d!
                        self._target_id = uav.vehicle_id
                        self._target_score = score
                        self._target_range = d
                        #print 'UAV {} to enemy {}:  Dist: {}  Bearing {}  Score {}'.format(self._id, uav.vehicle_id, d, rel_bearing, score)

        # If a target has been identified, move towards it
        if self._target_id != None:
            msg = apmsg.MsgStat()
            msg.id = self._id
            msg.count = self._target_id
            msg.latency = self._target_score
            self.pubs['score'].publish(msg)
            #print '{} targeting UAV {} with a score of of {}'.format(self._id, self._target_id, self._target_score)

            target_pos = self._reds[self._target_id].state.pose.pose.position
            own_lat = self._own_pose.pose.pose.position.lat
            own_lon = self._own_pose.pose.pose.position.lon
            own_alt = self._own_pose.pose.pose.position.rel_alt
            own_orientation = self._own_pose.pose.pose.orientation
            tgt_lat = target_pos.lat
            tgt_lon = target_pos.lon
            tgt_alt = target_pos.rel_alt

            # Set the waypoint past the current target, so we don't go into a
            # loiter mode
            bearing = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)
            lat, lon = gps.gps_newpos(own_lat, own_lon, bearing, 1000)

            self._wp = np.array([lat, lon, target_pos.rel_alt])

            # Determine if the target is within firing parameters
            if gps.hitable(own_lat, own_lon, own_alt, \
                           (own_orientation.x, \
                            own_orientation.y, \
                            own_orientation.z, \
                            own_orientation.w ), \
                           self._max_range, self._fov_width, self._fov_height,\
                           tgt_lat, tgt_lon, tgt_alt):
                self._action = ["Fire", self._target_id]
                print "=============> Wing %d shot at Target %d" % (
                    self._id, self._target_id)
        else:
            # If a target hasn't been identified, return to the safe waypoint
            self._wp = self._safe_waypoint
        return True
Beispiel #36
0
    def step_autonomy(self, t, dt):

        # Reset the action every loop
        self._action = ["None", 0]
        self._target_id = None

        own_lat = self._own_pose.pose.pose.position.lat
        own_lon = self._own_pose.pose.pose.position.lon
        own_alt = 400

        if self._state == States.new_start:
            self.ordered_corners = self.closestCorners()
            lat, lon = self.fixed_wing_waypoint(own_lat, own_lon,
                                                self.ordered_corners[0][0],
                                                self.ordered_corners[0][1])
            if gps.gps_distance(own_lat, own_lon, self.ordered_corners[0][0],
                                self.ordered_corners[0][1]) < 50:
                #print("Starting patrol!")
                self.ordered_corners = self.closestCorners()
                self._state = States.patrol
                self.check_for_supply_route()

        elif self._state == States.patrol:
            lat, lon = self.fixed_wing_waypoint(
                own_lat, own_lon, self.ordered_corners[2][0],
                self.ordered_corners[2][1])  #At the time of ordering,
            #3rd closes waypoint is next in path,
            #1st closest is waypoint that you're currently at,
            #2nd closest is waypoint you visited previously
            if gps.gps_distance(own_lat, own_lon, self.ordered_corners[2][0],
                                self.ordered_corners[2][1]) < 25:
                #print("Reached Waypoint at %f,%f!" % (lat, lon))
                self.ordered_corners = self.closestCorners()
                self.check_for_supply_route()

        elif self._state == States.kill_supply:
            lat, lon = self.fixed_wing_waypoint(own_lat, own_lon,
                                                self.ordered_corners[1][0],
                                                self.ordered_corners[1][1])
            if gps.gps_distance(own_lat, own_lon, self.ordered_corners[1][0],
                                self.ordered_corners[1][1]) < 50:
                #print("Reached supply point at %f,%f!" % (lat, lon))
                self.ordered_corners = self.closestCorners()

        ######################################################################
        #If a target is in range, pursue and fire
        # Reset the action and target ID every loop
        self._action = ["None", 0]
        self._target_id = None

        # Search for the closest target every frame
        min_dist = self._weapons_range + 30
        for uav in self._reds.values():
            if uav.vehicle_id not in self._shot:
                d = gps.gps_distance(self._own_pose.pose.pose.position.lat,\
                                     self._own_pose.pose.pose.position.lon,\
                                     uav.state.pose.pose.position.lat,\
                                     uav.state.pose.pose.position.lon)

                if d < min_dist:
                    #We also want to constrain our pursuits to enemies in front of us
                    if gps.hitable(self._own_pose.pose.pose.position.lat, \
                                   self._own_pose.pose.pose.position.lon, \
                                   self._own_pose.pose.pose.position.rel_alt, \
                                   (self._own_pose.pose.pose.orientation.x, \
                                    self._own_pose.pose.pose.orientation.y, \
                                    self._own_pose.pose.pose.orientation.z, \
                                    self._own_pose.pose.pose.orientation.w), \
                                   min_dist, self._fov_width*2, self._fov_height, \
                                   uav.state.pose.pose.position.lat, \
                                   uav.state.pose.pose.position.lon, \
                                   uav.state.pose.pose.position.alt):
                        min_dist = d
                        self._target_id = uav.vehicle_id

        # If a target has been identified, move towards it
        if self._target_id != None:
            #print("Target Aquired!")
            target_pos = self._reds[self._target_id].state.pose.pose.position

            own_lat = self._own_pose.pose.pose.position.lat
            own_lon = self._own_pose.pose.pose.position.lon
            tgt_lat = target_pos.lat
            tgt_lon = target_pos.lon

            lat = tgt_lat
            lon = tgt_lon

            if self._vehicle_type == enums.AC_FIXED_WING:
                # When using fixed wing, Set the waypoint past the current
                # target, so we don't go into a loiter mode
                bearing = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)
                lat, lon = gps.gps_newpos(own_lat, own_lon, bearing, 1000)

            # Determine if the target is within firing parameters
            if gps.hitable(self._own_pose.pose.pose.position.lat, \
                           self._own_pose.pose.pose.position.lon, \
                           self._own_pose.pose.pose.position.rel_alt, \
                           (self._own_pose.pose.pose.orientation.x, \
                            self._own_pose.pose.pose.orientation.y, \
                            self._own_pose.pose.pose.orientation.z, \
                            self._own_pose.pose.pose.orientation.w ), \
                           self._weapons_range, self._fov_width, self._fov_height,\
                           target_pos.lat, target_pos.lon, target_pos.rel_alt):
                self._action = ["Fire", self._target_id]

        #################################################################################
        #Safety to make sure you don't fly out of bounds
        rpy = qmath.quat_to_euler((self._own_pose.pose.pose.orientation.x,\
                                   self._own_pose.pose.pose.orientation.y, \
                                   self._own_pose.pose.pose.orientation.z, \
                                   self._own_pose.pose.pose.orientation.w))
        own_bearing = rpy[2]
        left_lat, left_lon = gps.gps_newpos(
            own_lat, own_lon, gps.normalize(own_bearing - (math.pi / 2)), 20)
        right_lat, right_lon = gps.gps_newpos(
            own_lat, own_lon, gps.normalize(own_bearing + (math.pi / 2)), 20)
        front_lat, front_lon = gps.gps_newpos(
            own_lat, own_lon, gps.normalize(own_bearing + (math.pi / 2)), 50)
        if not self._bboxes[0].contains(left_lat, left_lon, own_alt) or \
                not self._bboxes[0].contains(right_lat, right_lon, own_alt) or \
                not self._bboxes[0].contains(front_lat, front_lon, own_alt):
            lat, lon = self.box_center

        self._wp = np.array([lat, lon, own_alt])

        return True
    def step_autonomy(self, t, dt):

        # Reset the action and target ID every loop
        self._action = ["None", 0]

        if self._target_id in RedGreedyShooter._shot:
            RedGreedyShooter._reds_taken.remove(self._target_id)
            self._target_id = None
        else:
             self._target_id = self._last_target

        min_dist = np.inf
        for uav in self._reds.values():
            uav_lat = uav.state.pose.pose.position.lat
            uav_lon = uav.state.pose.pose.position.lon
            d = gps.gps_distance(self._own_pose.pose.pose.position.lat,\
                                     self._own_pose.pose.pose.position.lon,\
                                     uav_lat,\
                                     uav_lon)

            

            if uav.vehicle_id not in RedGreedyShooter._shot:
                if uav_lat == self._reds_last_lat[uav.vehicle_id]:     # check to see if target moved since last time
                    RedGreedyShooter._shot.add(uav.vehicle_id)    # add to dead list
                    print "===============================>Enemy ID: %d added to dead list" % (uav.vehicle_id)
                    if uav.vehicle_id in RedGreedyShooter._reds_taken:
                        RedGreedyShooter._reds_taken.remove(uav.vehicle_id)
                else:
                    self._reds_last_lat[uav.vehicle_id] = uav_lat      # yes, update position
                    if uav.vehicle_id not in RedGreedyShooter._reds_taken:
                       if d < min_dist:
                           min_dist = d
                           self._target_id = uav.vehicle_id
                           self._last_target = self._target_id

        # If a target has been identified, move towards it
        if self._target_id != None:
            #if self._target_id is not self._last_target:
                #RedGreedyShooter._reds_taken.remove(self._last_target)

            RedGreedyShooter._reds_taken.add(self._target_id)
            target_pos = self._reds[self._target_id].state.pose.pose.position
            
            own_lat = self._own_pose.pose.pose.position.lat
            own_lon = self._own_pose.pose.pose.position.lon
            tgt_lat = target_pos.lat
            tgt_lon = target_pos.lon
            tgt_alt = target_pos.rel_alt

            d = gps.gps_distance(self._own_pose.pose.pose.position.lat,\
                                     self._own_pose.pose.pose.position.lon,\
                                     tgt_lat,\
                                     tgt_lon)

            print "ID: %d   Target ID: %d   Dist: %d" % (self._id, self._target_id, d)
            s = ", ".join(str(e) for e in RedGreedyShooter._reds_taken)
            print "Reds Taken: "
            print s

            # Set the waypoint past the current target, so we don't go into a
            # loiter mode
            bearing = gps.gps_bearing(own_lat, own_lon, tgt_lat, tgt_lon)
            lat, lon = gps.gps_newpos(own_lat, own_lon, bearing, 200)   # range was 1000

            self._wp = np.array([lat, lon, target_pos.rel_alt])

            # Determine if the target is within firing parameters
            if gps.hitable(self._own_pose.pose.pose.position.lat, \
                           self._own_pose.pose.pose.position.lon, \
                           self._own_pose.pose.pose.position.rel_alt, \
                           (self._own_pose.pose.pose.orientation.x, \
                            self._own_pose.pose.pose.orientation.y, \
                            self._own_pose.pose.pose.orientation.z, \
                            self._own_pose.pose.pose.orientation.w ), \
                           self._max_range, self._fov_width, self._fov_height,\
                           tgt_lat, tgt_lon, tgt_alt):
                self._action = ["Fire", self._target_id]
                print "=====>ID: %d shot at Target %d" % (self._id, self._target_id)

            '''if tgt_lat != self._reds_last_lat[self._target_id]:     # check to see if target moved since last time
                self._reds_last_lat[self._target_id] = tgt_lat      # yes, update position
            else:
                RedGreedyShooter._shot.add(self._target_id)    # add to dead list
                print "=====>Enemy ID: %d added to dead list" % (self._target_id)
                RedGreedyShooter._reds_taken.remove(self._target_id)
                self._last_target = None
                s = ", ".join(str(e) for e in RedGreedyShooter._shot)
                print "Reds Shot: "
                print s
            '''
            # RedGreedyShooter._reds_taken.remove(self._target_id)    # release enemy ID from set
        else:
            # If a target hasn't been identified, return to the safe waypoint
            self._wp = self._safe_waypoint
        return True