Beispiel #1
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    def test_desk_shuffles_cards(self, mock_shuffle):
        deck = Deck()
        cards = [
            Card(rank='7', suit='Diamonds'),
            Card(rank='3', suit='Spades')
        ]
        deck.add_cards(cards)
        deck.shuffle()

        assert mock_shuffle.called_once_with(cards)
Beispiel #2
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    def test_deck_removes_cards_from_its_collection(self):
        card1 = Card(rank='Ace', suit='Spades')
        card2 = Card(rank='4', suit='Diamonds')
        cards = [card1, card2]

        deck = Deck()
        deck.add_cards(cards)

        assert deck.remove_cards(1) == [card1]
        assert deck.cards == [card2]
Beispiel #3
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from app.card import Card
from app.deck import Deck
from app.hand import Hand
from app.player import Player
from app.game import Game

# creates a deck of 52 cards
deck = Deck()
cards = Card.create_deck_with_52_cards()
deck.add_cards(cards)

# mock game with two players
hand1 = Hand(cards=[])
hand2 = Hand(cards=[])
player1 = Player(name='M', hand=hand1)
player2 = Player(name='Z', hand=hand2)
players = [player1, player2]

# game.play() shuffles deck and deals two cards to x num of players
game = Game(deck=deck, players=players)
game.play()

# # # creates initial three card draw
# # table_hand = []
# # table_count = 0
# # for card in deck.cards:
# #     if table_count < 3:
# #         table_hand.append(card)
# #         deck.remove_cards(card)
# #         table_count += 1
Beispiel #4
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    def test_deck_adds_cards_to_its_collection(self):
        card = Card(rank='Jack', suit='Diamonds')
        deck = Deck()
        deck.add_cards([card])

        assert deck.cards == [card]