def test_multiple_games(self):

        self.test_game_complete_resistance_won_success()

        with self.app.app_context():
            game = game_manager.request_game(self.game_id)
            game = game_manager.new_game(game, sid=game.host.sid)

            self.game_id = game.id
            self.assertEqual(game.stage, model.GameStage.pending)
            game_manager.update_game(game, sid='1')
            self.assertEqual(game.stage, model.GameStage.executing_mission)
            game_manager.leave_game(game.id, '6', 6)
            game_manager.join_game(game, 'new', '6')
            self.assertEqual(game.stage, model.GameStage.pending)

            game_manager.update_game(game, sid='1')

            self.assertEqual(len(db.session.query(model.Game.id).all()), 2)
            self.assertEqual(len(db.session.query(model.Player.id).all()), 6)
            self.assertTrue(len(game.players), 6)

        self.test_game_complete_resistance_won_success()

        with self.app.app_context():
            self.assertEqual(len(db.session.query(model.Game.id).all()), 2)
            self.assertEqual(len(db.session.query(model.Player.id).all()), 6)
            self.assertTrue(len(game.players), 6)
    def setUp(self):
        self.app = create_app('config.Test')
        with self.app.app_context():
            game = game_manager.create_game('test', '1')
            game_manager.join_game(game, 'test1', '2')
            game_manager.join_game(game, 'test2', '3')
            game_manager.update_game(game, sid='1')
            mission = game.current_mission()
            game_manager.update_mission(mission,
                                        sid=game.current_leader().sid,
                                        players_ids=[1])
            game_manager.update_mission(mission, sid='1', result=True)
            game_manager.update_mission(mission, sid='2', result=True)
            game_manager.update_mission(mission, sid='3', result=True)

            game_manager.leave_game(game.id, '2', 2)
            game_manager.join_game(game, 'test1', '2')
            game_manager.update_game(game, sid='1')

            mission = game.current_mission()
            game_manager.update_mission(mission,
                                        sid=game.current_leader().sid,
                                        players_ids=[1])
            game_manager.update_mission(mission, sid='1', result=True)
            game_manager.update_mission(mission, sid='2', result=True)
            game_manager.update_mission(mission, sid='3', result=True)

            self.game_id = game.id
Beispiel #3
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 def test_leave_game_host_success(self):
     with self.app.app_context():
         game = game_manager.create_game('test', '1')
         game_manager.join_game(game, 'test1', '2')
         game_manager.leave_game(game.id, '1', 1)
         self.assertTrue(len(db.session.query(model.Game).all()) == 0)
         self.assertTrue(len(db.session.query(model.Player).all()) == 0)
Beispiel #4
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 def test_kick_player_non_host_fail(self):
     with self.app.app_context():
         with self.assertRaises(errors.ForbiddenAction):
             game = game_manager.create_game('test', '1')
             game_manager.join_game(game, 'test1', '2')
             game_manager.leave_game(game.id, '2', 1)
         self.assertTrue(
             len(
                 db.session.query(model.Player).filter(
                     model.Player.game_id == game.id).all()) == 2)
 def setUp(self):
     self.app = create_app('config.Test')
     with self.app.app_context():
         game = game_manager.create_game('test', '1')
         game_manager.join_game(game, 'test1', '2')
         game_manager.join_game(game, 'test2', '3')
         game_manager.update_game(game, sid='1')
         game_manager.leave_game(game.id, '2', 2)
         game_manager.join_game(game, 'test1', '2')
         game_manager.update_game(game, sid='1')
         self.game_id = game.id
Beispiel #6
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 def test_leave_game_started_success(self):
     with self.app.app_context():
         game = game_manager.create_game('test', '1')
         game_manager.join_game(game, 'test1', '2')
         game_manager.join_game(game, 'test2', '3')
         game_manager.update_game(game, sid='1')
         self.assertTrue(game.stage != model.GameStage.pending)
         game_manager.leave_game(game.id, '2', 2)
         self.assertTrue(game.stage == model.GameStage.pending)
         self.assertTrue(len(game.missions) == 0)
         self.assertTrue(len(game.players) == 2)
         game_manager.join_game(game, 'test1', '2')
         game_manager.update_game(game, sid='1')
         self.assertTrue(game.stage != model.GameStage.pending)