Beispiel #1
0
def pvp_fight_revenge_1507(data, player):
    request = pvp_rank_pb2.PvpFightRevenge()
    response = pvp_rank_pb2.PvpFightResponse()
    request.ParseFromString(data)
    line_up = request.lineup
    skill = request.skill
    target_id = request.black_id

    if not player.friends.can_revenge(target_id):
        logger.error('black id is not in blacklist:%s', target_id)
        response.res.result = False
        response.res.result_no = 1516
        return response.SerializePartialToString()

    fight_result = pvp_fight(player, target_id, line_up, skill, response)

    logger.debug("fight revenge result:%s" % fight_result)

    if fight_result:
        player.friends.del_blacklist(target_id)
        player.friends.save_data()

        revenge_reward = game_configs.base_config['arenaRevengeRewards']
        return_data = gain(player, revenge_reward, const.FRIEND_REVENGE)
        get_return(player, return_data, response.gain)

    response.res.result = True
    logger.debug("red_units: %s" % response.red)
    return response.SerializeToString()
Beispiel #2
0
def pvp_rob_treasure_864(data, player):
    request = pvp_rank_pb2.PvpRobTreasureRequest()
    response = pvp_rank_pb2.PvpFightResponse()
    request.ParseFromString(data)
    uid = request.uid
    chip_id = request.chip_id
    chip_conf = check_can_rob(player, uid, chip_id, 1, response)
    check_res, res_no, chip_conf = check_can_rob(player, uid, chip_id, 1,
                                                 response)
    if not check_res:
        response.res.result = False
        response.res.result_no = res_no
        return response.SerializePartialToString()
    fight_result = deal_pvp_rob_fight(player, uid, chip_id, response,
                                      chip_conf)
    player.rob_treasure.truce = [0, 1]
    if fight_result:
        indiana_conf = get_indiana_conf(player, uid, chip_conf)
        player.rob_treasure.can_receive = indiana_conf.id
        player.rob_treasure.save_data()

    player.pvp.reset_rob_treasure()
    player.pvp.save_data()
    response.res.result = True
    logger.debug("response ==================== : %s" % response)
    return response.SerializeToString()
Beispiel #3
0
 def fight_1508(self, message):
     response = pvp_rank_pb2.PvpFightResponse()
     response.ParseFromString(message)
     print response
     # gevent.sleep(1)
     # self.command_fight()
     self.on_command_finish()
Beispiel #4
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def pvp_fight_assemble_data(red_units, blue_units, red_skill, red_skill_level,
                            blue_skill, blue_skill_level):
    """docstring for pvp_fight_assemble_data"""
    # assemble pvp response
    response = pvp_rank_pb2.PvpFightResponse()
    response.res.result = True
    for slot_no, red_unit in red_units.items():
        if not red_unit:
            continue
        red_add = response.red.add()
        assemble(red_add, red_unit)
    for slot_no, blue_unit in blue_units.items():
        if not blue_unit:
            continue
        blue_add = response.blue.add()
        assemble(blue_add, blue_unit)
    response.red_skill = red_skill
    response.red_skill_level = red_skill_level
    response.blue_skill = blue_skill
    response.blue_skill_level = blue_skill_level

    return response.SerializeToString()
Beispiel #5
0
def pvp_fight_overcome_1508(data, player):
    request = pvp_rank_pb2.PvpFightOvercome()
    response = pvp_rank_pb2.PvpFightResponse()
    request.ParseFromString(data)
    line_up = request.lineup
    skill = request.skill

    if player.pvp.pvp_overcome_failed:
        logger.error('overcome is already failed')
        response.res.result = False
        response.res.result_no = 150805
        return response.SerializeToString()

    if player.base_info.is_firstday_from_register(const.OPEN_FEATURE_GGZJ):
        logger.error('overcome is not open ')
        response.res.result = False
        response.res.result_no = 150801
        return response.SerializeToString()

    ggzj_item = game_configs.ggzj_config.get(request.index)
    if not ggzj_item:
        logger.error('ggzj config id err:%s', request.index)
        response.res.result = False
        response.res.result_no = 150804
        return response.SerializePartialToString()

    if ggzj_item.get('section') != player.pvp.pvp_overcome_current:
        logger.error('overcome index is error:%s-%s', ggzj_item.get('section'),
                     player.pvp.pvp_overcome_current)
        response.res.result = False
        response.res.result_no = 150801
        return response.SerializePartialToString()

    target_id = player.pvp.get_overcome_id(ggzj_item.get('index'))
    if not target_id:
        logger.error('overcome index is not exist:%s', request.index)
        response.res.result = False
        response.res.result_no = 150802
        return response.SerializePartialToString()

    fight_result = pvp_fight(player,
                             target_id,
                             line_up,
                             skill,
                             response,
                             is_copy_unit=True)

    logger.debug("fight revenge result:%s" % fight_result)

    if fight_result:
        player.pvp.pvp_overcome_current += 1
        player.pvp.pvp_overcome_stars += ggzj_item.get('star')
        player.pvp.save_data()

        return_data = gain(player, ggzj_item.get('reward1'),
                           const.PVP_OVERCOME)
        get_return(player, return_data, response.gain)
        return_data = gain(player, ggzj_item.get('reward2'),
                           const.PVP_OVERCOME)
        get_return(player, return_data, response.gain)
    else:
        player.pvp.pvp_overcome_failed = True
        player.pvp.save_data()

    response.res.result = True
    logger.debug("red_units: %s" % response.red)
    return response.SerializeToString()
Beispiel #6
0
def pvp_fight_request_1505(data, player):
    """
    pvp战斗开始
    """
    request = pvp_rank_pb2.PvpFightRequest()
    response = pvp_rank_pb2.PvpFightResponse()
    request.ParseFromString(data)
    # player.pvp.check_time()
    if is_not_open(player, FO_PVP_RANK):
        response.res.result = False
        response.res.result_no = 837
        return response.SerializePartialToString()

    arena_consume = game_configs.base_config.get('arenaConsume')
    result = is_afford(player, arena_consume)  # 校验
    if not result.get('result'):
        logger.error('not enough consume:%s', arena_consume)
        response.res.result = False
        response.res.result_no = 150501
        return response.SerializePartialToString()

    # if player.pvp.pvp_times <= 0:
    #     logger.error('not enough pvp times:%s-%s', player.pvp.pvp_times,
    #                  game_configs.base_config.get('arena_free_times'))
    #     response.res.result = False
    #     response.res.result_no = 836
    #     return response.SerializeToString()

    challenge_rank = request.challenge_rank
    if challenge_rank < 0 and player.pvp.pvp_upstage_challenge_rank != 0:
        challenge_rank = player.pvp.pvp_upstage_challenge_rank

    if challenge_rank < 0:
        logger.error('pvp challenge rank error!!%s-%s', challenge_rank,
                     player.pvp.pvp_upstage_challenge_rank)
        response.res.result = False
        response.res.result_no = 839
        return response.SerializeToString()

    line_up = request.lineup
    skill = request.skill
    target_id = int(
        tb_pvp_rank.zrangebyscore(challenge_rank, challenge_rank)[0])
    if target_id != request.challenge_id:
        logger.error('pvp challenge id changed!!%s-%s', target_id,
                     request.challenge_id)
        response.res.result = False
        response.res.result_no = 150508
        return response.SerializeToString()

    before_player_rank = tb_pvp_rank.zscore(player.base_info.id)
    if not before_player_rank:
        before_player_rank = int(tb_pvp_rank.getObj('incr').incr())
        tb_pvp_rank.zadd(before_player_rank, player.base_info.id)
        player.pvp.pvp_high_rank = before_player_rank
    elif before_player_rank != request.self_rank:
        logger.error('pvp self rank changed!!%s-%s', before_player_rank,
                     request.self_rank)
        response.res.result = False
        response.res.result_no = 150509
        return response.SerializeToString()

    before_player_rank = int(before_player_rank)

    if before_player_rank == challenge_rank:
        logger.error('cant not fight self')
        response.res.result = False
        response.res.result_no = 1505
        return response.SerializeToString()

    return_data = consume(player, arena_consume, const.PVP)
    get_return(player, return_data, response.consume)

    fight_result = pvp_fight(player, target_id, line_up, skill, response)

    rank_incr = 0
    response.top_rank = player.pvp.pvp_high_rank
    response.before_rank = before_player_rank
    if fight_result:
        logger.debug("fight result:True:%s:%s", before_player_rank,
                     challenge_rank)

        _arena_win_points = game_configs.base_config.get('arena_win_points')
        if _arena_win_points:
            return_data = gain(player, _arena_win_points, const.ARENA_WIN)
            get_return(player, return_data, response.gain)
        else:
            logger.debug('arena win points is not find')

        push_config = game_configs.push_config[1003]
        rank_count = push_config.conditions[0]
        if challenge_rank - before_player_rank >= rank_count:
            txt = game_configs.push_config[1003].text
            message = game_configs.language_config.get(str(txt)).get('cn')
            remote_gate['push'].add_push_message_remote(
                player.base_info.id, 3, message, int(time.time()))

        push_message('add_blacklist_request_remote', target_id,
                     player.base_info.id)

        if challenge_rank < before_player_rank:
            tb_pvp_rank.zadd(challenge_rank, player.base_info.id,
                             before_player_rank, target_id)
            send_mail(conf_id=123,
                      receive_id=target_id,
                      pvp_rank=before_player_rank,
                      nickname=player.base_info.base_name)

        if challenge_rank < player.pvp.pvp_high_rank:
            rank_incr = player.pvp.pvp_high_rank - challenge_rank
        if player.pvp.pvp_high_rank > challenge_rank:
            hook_task(player, CONDITIONId.PVP_RANK, challenge_rank)
        formula = game_configs.formula_config.get(
            "arenaRankUpRewardsValue").get("formula")
        gain_num = eval(
            formula,
            dict(upRank=challenge_rank, highestRank=player.pvp.pvp_high_rank))

        # stage award
        stage_info_before = get_player_pvp_stage(player.pvp.pvp_high_rank)
        stage_info_current = get_player_pvp_stage(challenge_rank)
        before_gradient = stage_info_before.get('Gradient')
        current_gradient = stage_info_current.get('Gradient')
        if stage_info_current and stage_info_current \
           and before_gradient > current_gradient:
            arena_stage_reward = stage_info_current.get('Reward')
            stage_reward_data = gain(player, arena_stage_reward,
                                     const.ARENA_WIN)
            get_return(player, stage_reward_data, response.award2)
            logger.debug('stage award %s %s', stage_info_current,
                         stage_info_before)

        player.pvp.pvp_high_rank = min(player.pvp.pvp_high_rank,
                                       challenge_rank)
        logger.debug("history_high_rank %s current %s" %
                     (player.pvp.pvp_high_rank, before_player_rank))

        # 首次达到某名次的奖励
        arena_rank_rewards = game_configs.base_config.get('arenaRankUpRewards')

        if arena_rank_rewards:
            return_data = gain(player,
                               arena_rank_rewards,
                               const.ARENA_WIN,
                               multiple=int(gain_num))
            get_return(player, return_data, response.award)
        else:
            logger.debug('arena rank up points is not find')
    else:
        logger.debug("fight result:False")
        send_mail(conf_id=124,
                  receive_id=target_id,
                  nickname=player.base_info.base_name)

    hook_task(player, CONDITIONId.PVP_RANk_TIMES, 1)

    player.pvp.pvp_times -= 1
    player.pvp.pvp_refresh_time = time.time()
    player.pvp.save_data()
    response.res.result = True
    # response.top_rank = player.pvp.pvp_high_rank
    response.rank_incr = rank_incr
    logger.debug(response)

    return response.SerializeToString()
Beispiel #7
0
def pvp_fight_request_1505(data, player):
    request = pvp_rank_pb2.PvpFightRequest()
    request.ParseFromString(data)
    __skill = request.skill
    __best_skill = player.line_up_component.get_skill_id_by_unpar(__skill)
    __skill_level = 0
    if __skill in player.line_up_component.unpars:
        __skill_level = player.line_up_component.unpars[request.skill]
    else:
        logger.error('error skill level:%s,%s', request.skill,
                     player.line_up_component.unpars.keys())

    line_up = {}  # {hero_id:pos}
    for line in request.lineup:
        if not line.hero_id:
            continue
        line_up[line.hero_id] = line.pos

    player.line_up_component.line_up_order = line_up
    player.line_up_component.save_data()

    prere = dict(character_id=player.base_info.id)
    record = util.GetOneRecordInfo(PVP_TABLE_NAME, prere, ['id'])
    before_player_rank = 0
    if record:
        before_player_rank = record.get('id')
        refresh_rank_data(player, before_player_rank,
                          __skill, __skill_level)

    if before_player_rank == request.challenge_rank:
        logger.error('cant not fight self')
        return False

    prere = dict(id=request.challenge_rank)
    record = util.GetOneRecordInfo(PVP_TABLE_NAME, prere,
                                   ['character_id',
                                    'nickname',
                                    'level',
                                    'ap',
                                    'best_skill',
                                    'unpar_skill',
                                    'unpar_skill_level',
                                    'units',
                                    'slots',
                                    'hero_ids'])
    blue_units = record.get('units')
    # print "blue_units:", blue_units
    blue_units = cPickle.loads(blue_units)
    # print "blue_units:", blue_units
    red_units = player.fight_cache_component.red_unit
    player.fight_cache_component.awake_hero_units(blue_units)
    player.fight_cache_component.awake_hero_units(red_units)

    process = BattlePVPProcess(red_units, __best_skill, player.level.level, blue_units,
                               record.get('best_skill', 0), record.get('level', 1))
    fight_result = process.process()

    logger.debug("fight result:%s" % fight_result)

    if fight_result:
        logger.debug("fight result:True:%s:%s",
                     before_player_rank,
                     request.challenge_rank)
        if before_player_rank != 0:
            if request.challenge_rank < before_player_rank:
                prere = dict(id=before_player_rank)
                result = util.UpdateWithDict(PVP_TABLE_NAME, record, prere)
                logger.info('update result:%s', result)
                refresh_rank_data(player, request.challenge_rank,
                                  __skill, __skill_level)
        else:
            refresh_rank_data(player, request.challenge_rank,
                              __skill, __skill_level)
    else:
        logger.debug("fight result:False")

    response = pvp_rank_pb2.PvpFightResponse()
    response.res.result = True
    for slot_no, red_unit in red_units.items():
        if not red_unit:
            continue
        red_add = response.red.add()
        assemble(red_add, red_unit)
    for slot_no, blue_unit in blue_units.items():
        if not blue_unit:
            continue
        blue_add = response.blue.add()
        assemble(blue_add, blue_unit)
    response.red_skill = __skill
    response.red_skill_level = __skill_level
    response.blue_skill = record.get('unpar_skill')
    response.blue_skill_level = record.get('unpar_skill_level')

    lively_event = CountEvent.create_event(EventType.SPORTS, 1, ifadd=True)
    tstatus = player.tasks.check_inter(lively_event)
    if tstatus:
        task_data = task_status(player)
        remote_gate.push_object_remote(1234, task_data, [player.dynamic_id])
    return response.SerializeToString()