Beispiel #1
0
class App(object):
    def __init__(self):
        self.window = Window(width=800, height=600, title='Breakdown')
        self.window.add_scene(scene=GameScene(self.window))

    def run(self):
        return self.window.run()
Beispiel #2
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 def test_should_run_scenes(self):
     window = Window(800, 600, 'Test')
     scene = Scene(window)
     with unittest.mock.patch.object(scene, 'run', wraps=scene.run) as spy:
         window.add_scene(scene)
         window.run()
         spy.assert_called()
Beispiel #3
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class App(object):
    def __init__(self):
        self.window = Window(800, 600, 'Japong!')
        self.add_scene(StartScene(self.window))
        self.add_scene(GameScene(self.window))
        self.add_scene(EndScene(self.window))

    def run(self):
        pygame.init()
        code = self.window.run()

        pygame.quit()
        return code

    def add_scene(self, scene):
        self.window.add_scene(scene)
Beispiel #4
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class TestWindow(TestCase):
    def setUp(self) -> None:
        self.window = Window(800, 600, 'Test')

    scene_ref = 'app.scene.scene.Scene'

    @unittest.mock.patch('pygame.event.get', return_value=[EventMother.quit()])
    @unittest.mock.patch(scene_ref)
    def test_exit_if_scene_ends_without_error(self, events, scene):
        scene.run.return_value = 0
        self.window.add_scene(scene)
        self.assertEqual(0, self.window.run())

    @unittest.mock.patch('pygame.event.get', return_value=[EventMother.quit()])
    @unittest.mock.patch(scene_ref)
    def test_exit_with_error_if_scene_returns_error(self, events, scene):
        scene.run.return_value = -1
        self.window.add_scene(scene)
        self.assertEqual(-1, self.window.run())

    @unittest.mock.patch('pygame.event.get', return_value=[EventMother.quit()])
    @unittest.mock.patch(scene_ref)
    @unittest.mock.patch(scene_ref)
    def test_exit_with_error_if_any_scene_returns_error(
            self, events, scene_1, scene_2):
        scene_1.run.return_value = -1
        scene_2.run.return_value = 0
        self.window.add_scene(scene_1)
        self.window.add_scene(scene_2)
        self.assertEqual(-1, self.window.run())
Beispiel #5
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 def test_should_allow_play_again(self):
     window = Window(800, 600, 'Test')
     play_again_scene = Scene(window)
     with unittest.mock.patch.object(play_again_scene, 'run', wraps=play_again_scene.run, side_effect=[1, 0]) as spy:
         window.add_scene(play_again_scene)
         self.assertEqual(0, window.run())
Beispiel #6
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 def test_should_exit_with_error(self):
     window = Window(800, 600, 'Test')
     error_scene = Scene(window)
     with unittest.mock.patch.object(error_scene, 'run', wraps=error_scene.run, return_value=-1) as spy:
         window.add_scene(error_scene)
         self.assertEqual(-1, window.run())
Beispiel #7
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 def test_should_add_scenes(self):
     window = Window(800, 600, 'Test')
     window.add_scene(Scene(window))
     self.assertEqual(1, len(window.scenes))