def on_draw(self):
     arcade.start_render()
     for x in range(len(self.dg_list[0])):
         for y in range(len(self.dg_list)):
             if self.dg_list[x][y] == TILE.STAIRS_UP:
                 arcade.draw_rectangle_filled(x * 10, y * 10, 9, 9,
                                              arcade.color.RED)
             if self.dg_list[x][y] == TILE.EMPTY or type(
                     self.dg_list[x][y]) == int:
                 arcade.draw_rectangle_filled(x * 10, y * 10, 9, 9,
                                              arcade.color.BLACK)
             # if type(self.item_list[x][y]) == int:
             #     arcade.draw_rectangle_filled(x*10, y*10, 9, 9, arcade.color.GREEN)
             if (x, y) in self.path:
                 arcade.draw_point(x * 10, y * 10, arcade.color.RED, 3)
             if type(self.actor_list[x][y]) == int:
                 arcade.draw_rectangle_filled(x * 10, y * 10, 9, 9,
                                              arcade.color.YELLOW)
             if self.dg_list[x][y] == TILE.STAIRS_DOWN:
                 arcade.draw_rectangle_filled(x * 10, y * 10, 9, 9,
                                              arcade.color.BALL_BLUE)
             if (x, y) == self.bsp.room_center_list[-1]:
                 arcade.draw_rectangle_filled(x * 10, y * 10, 9, 9,
                                              arcade.color.BALL_BLUE)
     arcade.draw_line_strip(self.path2, arcade.color.ANDROID_GREEN, 3)
Beispiel #2
0
    def on_draw(self):
        p1 = self.p1
        p2 = self.p2
        arcade.start_render()

        arcade.set_viewport(-300, 300, -300, 300)
        arcade.draw_text("Press arrow keys to push pendulums", -300, 285,
                         arcade.color.BLACK)

        G_CONST = 9.8 / 100
        denom = 2 * p1.mass + p2.mass - p2.mass * math.cos(2 * p1.angle -
                                                           2 * p2.angle)
        accel_1 = (-G_CONST * (2 * p1.mass + p2.mass) * math.sin(p1.angle) -
                   G_CONST * p2.mass * math.sin(p1.angle - 2 * p2.angle) -
                   2 * math.sin(p1.angle - p2.angle) * p2.mass *
                   (p2.velocity**2 * p2.length + p1.velocity**2 * p1.length *
                    math.cos(p1.angle - p2.angle))) / (denom * p1.length)
        accel_2 = (2 * math.sin(p1.angle - p2.angle) *
                   (p1.velocity**2 * p1.length *
                    (p1.mass + p2.mass) + G_CONST *
                    (p1.mass + p2.mass) * math.cos(p1.angle) + p2.velocity**2 *
                    p2.length * p2.mass * math.cos(p1.angle - p2.angle))) / (
                        denom * p2.length)
        p1.update(accel_1)
        p2.update(accel_2)

        path.append((p2.tail_x, p2.tail_y))
        for i, point in enumerate(path):
            color = 255 - int(255 / len(path) * i)
            arcade.draw_point(*point, (color, color, color), 1)

        p1.draw()
        p2.draw()
Beispiel #3
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 def draw(self):
     """
     draw function is placeholder for drawing flying object. Each flying object will override this with their own draw function. For now we will draw a dot representing the center of the flying object. 
     """
     #draw a dot at the flying object center point, dot is blue and 5px
     arcade.draw_point(self.center.x, self.center.y,
                       arcade.color.BLUE_SAPPHIRE, 5)
Beispiel #4
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def draw_dresser():
    # ------Dresser
    # Mirror
    texture8  = arcade.load_texture("images/glass.png")
    scale = .3
    arcade.draw_texture_rectangle(499, 395, scale * texture8.width,
                                  scale * texture8.height, texture8, 0)
    # Foundation
    arcade.draw_rectangle_filled(580, 250, 70, 150, arcade.color.VIVID_VIOLET)
    arcade.draw_rectangle_filled(420, 250, 70, 150, arcade.color.VIVID_VIOLET)
    arcade.draw_rectangle_filled(500, 290, 150, 70, arcade.color.VIVID_VIOLET)

    # Counter
    arcade.draw_rectangle_filled(500, 290, 200, 30, arcade.color.BLACK)
    arcade.draw_rectangle_outline(500, 290, 200, 30, arcade.color.CYBER_GRAPE, 3)

    # Drawers
    arcade.draw_rectangle_outline(580, 200, 45, 30, arcade.color.BLACK, 2)
    arcade.draw_rectangle_outline(420, 200, 45, 30, arcade.color.BLACK, 2)
    arcade.draw_rectangle_outline(580, 250, 45, 30, arcade.color.BLACK, 2)
    arcade.draw_rectangle_outline(420, 250, 45, 30, arcade.color.BLACK, 2)

    # Knobs
    arcade.draw_point(580, 250, arcade.color.CYBER_GRAPE, 6)
    arcade.draw_point(580, 200, arcade.color.CYBER_GRAPE, 6)

    # Mirror Frame
    texture7 = arcade.load_texture("images/mirror.png")
    scale = .3
    arcade.draw_texture_rectangle(499, 395, scale * texture7.width,
                                  scale * texture7.height, texture7, 0)
    def on_draw(self):
        """ Render the screen. """

        arcade.start_render()

        # Draw the y labels
        i = 0
        for y in range(START, END, STEP):
            arcade.draw_point(0, y, arcade.color.BLUE, 5)
            arcade.draw_text(f"{y}",
                             5,
                             y,
                             arcade.color.BLACK,
                             12,
                             anchor_x="left",
                             anchor_y="bottom")
            i += 1

        # Draw the x labels.
        i = 1
        for x in range(START + STEP, END, STEP):
            arcade.draw_point(x, 0, arcade.color.BLUE, 5)
            arcade.draw_text(f"{x}",
                             x,
                             5,
                             arcade.color.BLACK,
                             12,
                             anchor_x="left",
                             anchor_y="bottom")
            i += 1
Beispiel #6
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def draw_beach(x, y):
    """ Draw the beach """

    # Draw a point at x, y for reference
    arcade.draw_point(x, y, arcade.color.BLUE, 5)

    # Beach ball
    arcade.draw_circle_filled(x - 300, 200 - y, 50, arcade.color.ICTERINE)
Beispiel #7
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def draw_cloud(x, y):
    """Draw clouds anywhere"""
    arcade.draw_point(x, y, arcade.color.RED, 5)
    arcade.draw_ellipse_filled(x, 35 + y, 200, 70, arcade.color.GRAY_BLUE)
    arcade.draw_circle_filled(35 + x, 60 + y, 35, arcade.color.GRAY_BLUE)
    arcade.draw_ellipse_filled(-10 + x, 85 + y, 75, 130,
                               arcade.color.GRAY_BLUE)
    arcade.draw_circle_filled(-40 + x, 60 + y, 35, arcade.color.GRAY_BLUE)
Beispiel #8
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def draw():
	arcade.start_render()
	# Draw stuff
	arcade.draw_rectangle_filled(25,35, PADDLE_WIDTH, PADDLE_HEIGHT, arcade.color.LIME)
	arcade.draw_rectangle_filled(250,100, PADDLE_WIDTH, PADDLE_HEIGHT, arcade.color.LIME)
	arcade.draw_point(50,50,arcade.color.GREEN,15)
	x=arcade.load_texture('paddle.png')
	arcade.draw_texture_rectangle, 50,50,100,100,2)
Beispiel #9
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    def on_draw(self):
        """
        Render the screen.
        """

        # This command should happen before we start drawing. It will clear
        # the screen to the background color, and erase what we drew last frame
        arcade.start_render()

        self.room.background.draw()

        arcade.draw_rectangle_filled(SCREEN_WIDTH/2, 150/2, SCREEN_WIDTH, 200,
                                     arcade.csscolor.BLACK)

        # Draw inventory squares
        for i in range(8):
            for j in range(2):
                arcade.draw_rectangle_filled(
                    i*80+50, j*80+50,
                    64, 64, arcade.csscolor.RED)

        self.inventory_arrows.draw(filter=gl.GL_NEAREST)

        if DEBUG:
            for sprite in self.inventory_arrows:
                sprite.draw_hit_box(color=arcade.csscolor.RED)

        for sprite in self.level_sprites:
            sprite.draw(filter=gl.GL_NEAREST)

        if DEBUG:
            arcade.draw_point(self.player_sprite.center_x,
                              self.player_sprite.center_y,
                              arcade.csscolor.RED, 5)
            arcade.draw_point(self.player_sprite.goto_x,
                              self.player_sprite.goto_y,
                              arcade.csscolor.RED, 5)
            arcade.draw_line(self.player_sprite.center_x,
                             self.player_sprite.center_y,
                             self.player_sprite.goto_x,
                             self.player_sprite.goto_y,
                             arcade.csscolor.RED, 2)

        self.text_list.draw()

        arcade.draw_text(self.text,
                         self.text_x, self.text_y,
                         self.text_color, 18,
                         width=200, align="center",
                         anchor_x="center", anchor_y="center")

        self.current_cursor.draw()

        if DEBUG:
            arcade.draw_circle_outline(
                self.player_sprite.center_x, self.player_sprite.center_y,
                200, arcade.csscolor.RED, 2, 30
            )
Beispiel #10
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 def draw(self):
     # draw revealed map areas:
     for shapes_list in self.shapes_lists.values():
         shapes_list.draw()
     for entity in self.drawn_entities:
         draw_point(*entity)
     # draw current viewport position on the game map:
     draw_rectangle_outline(*self.viewport, color=WHITE)
     draw_rectangle_outline(*self.position, self.width, self.height, RED, 1)
Beispiel #11
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def snowman(x, y, size=1):
    arcade.draw_circle_filled(x, y, 90 * size, arcade.color.WHITE)
    arcade.draw_circle_filled(x, y + (70 * size), 60 * size,
                              arcade.color.WHITE)
    arcade.draw_circle_filled(x, y + 130 * size, 40 * size, arcade.color.WHITE)
    arcade.draw_point(x + 20 * size, y + 140 * size, (0, 0, 0), 5 * size)
    arcade.draw_point(x - 20 * size, y + 140 * size, (0, 0, 0), 5 * size)
    arcade.draw_line(x - 20 * size, y + 130 * size, x + 20 * size,
                     y + 130 * size, (0, 0, 0), 5 * size)
Beispiel #12
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 def on_draw(self):
     arcade.start_render()
     arcade.draw_texture_rectangle(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2,
                                   SCREEN_WIDTH, SCREEN_HEIGHT, self.background)
     self.player_list.draw()
     start_y = SCREEN_HEIGHT*8/9
     start_x = SCREEN_WIDTH*4/5
     arcade.draw_point(start_x, start_y, arcade.color.AMAZON, 5)
     arcade.draw_text(str(self.score),
                      start_x, start_y, arcade.color.BLACK, 14)
Beispiel #13
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    def draw_background(self):
        color = arcade.color.ANDROID_GREEN

        for y in range(int(self.tile_size / 2), int(self.height - self.tile_size / 2) + 1, self.tile_size):
            for x in range(int(self.tile_size / 2), int(self.width - self.tile_size / 2) + 1, self.tile_size):
                arcade.draw_point(x, y, color, self.tile_size)
                color = (arcade.color.ANDROID_GREEN if color != arcade.color.ANDROID_GREEN
                         else arcade.color.APPLE_GREEN)

            color = (arcade.color.ANDROID_GREEN if color != arcade.color.ANDROID_GREEN
                     else arcade.color.APPLE_GREEN)
Beispiel #14
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def draw_snoman(x: object, y: object, snow_color: object,
                eyes_color: object) -> object:
    # Draw a snow person
    arcade.draw_circle_filled(x, 60 + y, 60, snow_color)
    arcade.draw_circle_filled(x, 140 + y, 50, snow_color)
    arcade.draw_circle_filled(x, 200 + y, 40, snow_color)
    # Eyes
    arcade.draw_circle_filled(x - 15, 210 + y, 5, eyes_color)
    arcade.draw_circle_filled(x + 15, 210 + y, 5, eyes_color)

    # Draw a point at x, y for reference
    arcade.draw_point(x, y, arcade.color.RED, 5)
Beispiel #15
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def on_render_mainmenu():
    """ Главное меню """
    # Дальше пишем все что будем рисовать
    # пример рисования смайлика: http://arcade.academy/examples/happy_face.html#happy-face
    # функции рисования: http://arcade.academy/quick_index.html#drawing-module
    # сайт фреймворка arcade: http://arcade.academy

    # Текст
    start_x = 50
    start_y = 450
    arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
    arcade.draw_text("Главное меню", start_x, start_y, arcade.color.BLACK, 40)
Beispiel #16
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def draw_snow_person(x, y):
    '''Draw a snow person'''
    #draw a reference point
    arcade.draw_point(x, y, arcade.color.RED, 5)

    #snow body
    arcade.draw_circle_filled(x, 60 + y, 60, arcade.color.WHITE)
    arcade.draw_circle_filled(x, 140 + y, 50, arcade.color.WHITE)
    arcade.draw_circle_filled(x, 200 + y, 40, arcade.color.WHITE)
    #eyes
    arcade.draw_circle_filled(x - 15, 210 + y, 5, arcade.color.BLACK)
    arcade.draw_circle_filled(x + 15, 210 + y, 5, arcade.color.BLACK)
Beispiel #17
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def draw_line(line, tasks):
    x1 = CORE_WIDTH * line.src_core + CORE_WIDTH / 2
    y1 = SCREEN_HEIGHT - (CORE_WIDTH + (line.start - 1) * TICK_HEIGHT)
    x2 = CORE_WIDTH * line.dst_core + CORE_WIDTH / 2
    y2 = SCREEN_HEIGHT - (CORE_WIDTH +
                          (line.start + line.weight - 1) * TICK_HEIGHT)
    ARC.draw_line(x1, y1, x2, y2, ARC.color.RED, 4)
    ARC.draw_text(
        str(line.src_task + 1) + "-" + str(line.dst_task + 1), (x1 + x2) / 2,
        (y1 + y2) / 2, ARC.color.GREEN, 14)
    ARC.draw_point(x1, y1, ARC.color.BLUE, 6)
    ARC.draw_point(x2, y2, ARC.color.BLUE, 6)
Beispiel #18
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def draw_snow_person(x, y):
 
    # Draw a point at x, y for reference
    arcade.draw_point(x, y, arcade.color.RED, 5)
 
    # Snow
    arcade.draw_circle_filled(x, 60 + y, 60, arcade.color.WHITE)
    arcade.draw_circle_filled(x, 140 + y, 50, arcade.color.WHITE)
    arcade.draw_circle_filled(x, 200 + y, 40, arcade.color.WHITE)
 
    # Eyes
    arcade.draw_circle_filled(x - 15, 210 + y, 5, arcade.color.BLACK)
    arcade.draw_circle_filled(x + 15, 210 + y, 5, arcade.color.BLACK)
Beispiel #19
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    def draw(self, color: Color = BLACK, size: float = 10):
        """
        Draw the point on the screen

        Args:
            color: The color of the point
            size: The size of the point

        Return:
            None
        """

        draw_point(self.x, self.y, color, size)
    def on_draw(self):
        """Called whenever we need to draw our window
        """

        # Clear the screen and start drawing
        arcade.start_render()

        # Draw a blue arc
        arcade.draw_arc_filled(100, 100, 40, 40, arcade.color.BLUE, 0, 125)

        # Draw a red ellipse
        arcade.draw_ellipse_outline(300,
                                    100,
                                    60,
                                    30,
                                    arcade.color.RED,
                                    border_width=2)

        # Draw some purple lines
        arcade.draw_line(500, 100, 550, 100, arcade.color.PURPLE)
        arcade.draw_line(500, 90, 550, 90, arcade.color.PURPLE, line_width=2)
        arcade.draw_line(500, 80, 550, 80, arcade.color.PURPLE, line_width=3)

        # Draw an orange parabola
        arcade.draw_parabola_filled(100, 100, 130, 120, arcade.color.ORANGE)

        # Draw a black point
        arcade.draw_point(300, 300, arcade.color.BLACK, 20)

        # Draw a green polygon
        points_list = [
            [500, 300],
            [550, 300],
            [575, 325],
            [550, 350],
            [525, 340],
        ]
        arcade.draw_polygon_outline(points_list,
                                    arcade.color.GREEN,
                                    line_width=5)

        # Draw some rectangles
        arcade.draw_rectangle_filled(100, 500, 150, 75, arcade.color.AZURE)
        arcade.draw_lrtb_rectangle_filled(150, 250, 575, 525,
                                          arcade.color.AMARANTH_PINK)
        arcade.draw_xywh_rectangle_filled(200, 550, 150, 75,
                                          arcade.color.ASPARAGUS)

        # Draw some triangles
        arcade.draw_triangle_filled(400, 500, 500, 500, 450, 575,
                                    arcade.color.DEEP_RUBY)
def draw_snow_person(x, y):
    """ Draw a snow person """

    # Draw a point at x, y for reference
    arcade.draw_point(x, y, arcade.color.RED, 5)

    # Snow
    arcade.draw_circle_filled(300 + x, 200 + y, 60, arcade.color.WHITE)
    arcade.draw_circle_filled(300 + x, 280 + y, 50, arcade.color.WHITE)
    arcade.draw_circle_filled(300 + x, 340 + y, 40, arcade.color.WHITE)

    # Eyes
    arcade.draw_circle_filled(285 + x, 350 + y, 5, arcade.color.BLACK)
    arcade.draw_circle_filled(315 + x, 350 + y, 5, arcade.color.BLACK)
def draw_snow_person(x, y):
    """ Draw a snow person """

    # Draw a point at x, y for reference
    arcade.draw_point(snow_person_x, y, arcade.color.RED, 5)

    # Snow
    arcade.draw_circle_filled(x, 200 + y, 60, arcade.color.RED_DEVIL)
    arcade.draw_circle_filled(x, 280 + y, 50, arcade.color.WHITE)
    arcade.draw_circle_filled(x, 340 + y, 40, arcade.color.ROYAL_BLUE)

    # Eyes
    arcade.draw_circle_filled(-15 + x, 350 + y, 5, arcade.color.YELLOW)
    arcade.draw_circle_filled(15 + x, 350 + y, 5, arcade.color.YELLOW)
Beispiel #23
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def draw_snow_person(x, y):
    """ Draw a snow person """

    # Draw a point at x, y for reference
    arcade.draw_point(x, y, arcade.color.RED, 5)

    # Snow
    # (center_x, center_y, radius, color)
    arcade.draw_circle_filled(x, 60 + y, 60, arcade.color.WHITE)
    arcade.draw_circle_filled(x, 140 + y, 50, arcade.color.WHITE)
    arcade.draw_circle_filled(x, 200 + y, 40, arcade.color.WHITE)

    # Eyes
    arcade.draw_circle_filled(x - 15, 210 + y, 5, arcade.color.BLACK)
    arcade.draw_circle_filled(x + 15, 210 + y, 5, arcade.color.BLACK)
Beispiel #24
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 def _draw_eyes(self):
     # left eye
     arcade.draw_point(
         self.left_eye_x,
         self.left_eye_y,
         arcade.color.BLACK,
         self.eye_size,
     )
     # right eye
     arcade.draw_point(
         self.right_eye_x,
         self.right_eye_y,
         arcade.color.BLACK,
         self.eye_size,
     )
Beispiel #25
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def main() -> object:
    arcade.open_window(SCREEN_WIDTH, SCREEN_HEIGHT, "Drawing Example")
    arcade.set_background_color(DAY)
    arcade.start_render()
    # Drawing code goes here
    # Draw a point at x, y for reference

    draw_ground(SAND)

    draw_pine_tree(50, 50)

    arcade.draw_point(50, 50, arcade.color.RED, 5)
    # Finish and run
    arcade.finish_render()
    arcade.run()
Beispiel #26
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    def draw(self):
        """Draws the spaceship. """

        if self.alive:

            arcade.draw_point(self.position_x, self.position_y + 20,
                              arcade.color.BLACK, 5)

            texture = arcade.load_texture("images/spaceShips_008.png")
            scale = .5

            arcade.draw_texture_rectangle(self.position_x,
                                          self.position_y + 20,
                                          scale * texture.width,
                                          scale * texture.height, texture, 0)
 def draw(self):
     for i in range(self.x_size):
         for j in range(self.y_size):
             potential = 0
             for charge in self.charges:
                 dist = math.sqrt((charge.x - i)**2 + (charge.y - j)**2 + charge.z**2)
                 if dist == 0:
                     potential = 0
                     break
                 potential += self.pot_factor * charge.charge / (math.sqrt((charge.x - i)**2 + (charge.y - j)**2))
             if potential > 0:
                 arcade.draw_point(float(i), float(j), [abs(int(potential) % 256), 0, 0], 1.0)
             else:
                 arcade.draw_point(float(i), float(j), [0, 0, abs(int(potential) % 256)], 1.0)
     # arcade.finish_render()
     self.factor_changed = False
Beispiel #28
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    def on_draw(self):
        arcade.start_render()

        for ball in self.ball_list:
            ball.draw()

        for wall in self.wall_list[4:]:
            wall.draw()

        arcade.draw_point(self.source.x,
                          self.source.y,
                          arcade.color.CAROLINA_BLUE,
                          10)

        output = "Pulse frequency: {}".format(str(self.freq) + " Hz")
        arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14)
Beispiel #29
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    def on_key_press(self, key, key_modifiers):
        """
        Called whenever a key on the keyboard is pressed.
        For a full list of keys, see:
        http://pythonhosted.org/arcade/arcade.key.html
        """

        # See if the user hit Shift-Space
        # (Key modifiers are in powers of two, so you can detect multiple
        # modifiers by using a bit-wise 'and'.)
        if key == arcade.key.SPACE and key_modifiers == arcade.key.MOD_SHIFT:
            print("You pressed shift-space")

        # See if the user just hit space.
        elif key == arcade.key.SPACE:
            arcade.draw_point(100, 100, arcade.color.RED, 1000)
            print("You pressed the space bar.")
    def on_draw(self):
        """
        Render the screen.
        """

        # This command should happen before we start drawing. It will clear
        # the screen to the background color, and erase what we drew last frame.
        arcade.start_render()

        # start_x and start_y make the start point for the text.
        # We draw a dot to make it easy too see
        # the text in relation to its start x and y.
        start_x = 50
        start_y = 450
        arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
        arcade.draw_text(_("Simple line of text in 12 point"), start_x,
                         start_y, arcade.color.BLACK, 12)
Beispiel #31
0
# Start the render process. This must be done before any drawing commands.
arcade.start_render()

# Draw a grid
# Draw vertical lines every 120 pixels
for x in range(0, 601, 120):
    arcade.draw_line(x, 0, x, 600, arcade.color.WHITE, 2)

# Draw horizontal lines every 200 pixels
for y in range(0, 601, 200):
    arcade.draw_line(0, y, 800, y, arcade.color.WHITE, 2)

# Draw a point
arcade.draw_text("draw_point", 7, 405, arcade.color.WHITE, 12)
arcade.draw_point(60, 495, arcade.color.RED, 10)

# Draw a set of points
arcade.draw_text("draw_points", 133, 405, arcade.color.WHITE, 12)
point_list = ((165, 495),
              (165, 480),
              (165, 465),
              (195, 495),
              (195, 480),
              (195, 465))
arcade.draw_points(point_list, arcade.color.ZAFFRE, 10)

# Draw a line
arcade.draw_text("draw_line", 243, 405, arcade.color.WHITE, 12)
arcade.draw_line(270, 495, 300, 450, arcade.color.BURNT_ORANGE, 3)
Beispiel #32
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    def on_draw(self):
        """
        Render the screen.
        """

        # This command should happen before we start drawing. It will clear
        # the screen to the background color, and erase what we drew last frame.
        arcade.start_render()

        # start_x and start_y make the start point for the text. We draw a dot to make it easy too see
        # the text in relation to its start x and y.
        start_x = 50
        start_y = 450
        arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
        arcade.draw_text("Simple line of text in 12 point", start_x, start_y, arcade.color.BLACK, 12)

        start_x = 50
        start_y = 400
        arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
        arcade.draw_text("Text anchored 'top' and 'left'.", start_x, start_y, arcade.color.BLACK, 12,
                         anchor_x="left", anchor_y="top")

        start_y = 350
        arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
        arcade.draw_text("14 point multi\nline\ntext", start_x, start_y, arcade.color.BLACK, 14,
                         anchor_y="top")

        start_y = 450
        start_x = 300
        arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
        arcade.draw_text("Set of text\nthat\nis centered.", start_x, start_y, arcade.color.BLACK, 14,
                         width=200, align="center", anchor_y="top")

        start_y = 250
        start_x = 300
        arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
        arcade.draw_text("Text centered on\na point", start_x, start_y, arcade.color.BLACK, 14,
                         width=200, align="center",
                         anchor_x="center", anchor_y="center")

        start_y = 150
        start_x = 300
        arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
        arcade.draw_text("Text rotated on\na point", start_x, start_y, arcade.color.BLACK, 14,
                         width=200, align="center",
                         anchor_x="center", anchor_y="center", rotation=self.text_angle)

        start_y = 150
        start_x = 20
        arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
        arcade.draw_text("Sidewarys text", start_x, start_y, arcade.color.BLACK, 14,
                         width=200, align="center",
                         anchor_x="center", anchor_y="center", rotation=90.0)

        start_y = 20
        start_x = 50
        arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
        arcade.draw_text("Time elapsed: {:5.1f}".format(self.time_elapsed),
                         start_x, start_y, arcade.color.BLACK, 14)