def main(): # Open up our window arcade.open_window("Bouncing Rectangle Example", SCREEN_WIDTH, SCREEN_HEIGHT) arcade.set_background_color(arcade.color.WHITE) # Tell the computer to call the draw command at the specified interval. arcade.schedule(on_draw, 1 / 80) # Run the program arcade.run()
def setup(): arcade.open_window(WIDTH, HEIGHT, "Bouncing Ball Game") arcade.set_background_color(arcade.color.BLUEBONNET) arcade.schedule(on_update, 1 / 100) # Override arcade window methods window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release arcade.run()
def unshrink(self): # Handles unshrinking. self.shrunk = False self.player_sprite.scale = sprite_scaling_player arcade.unschedule(self.shrink_charge_down) # If firing, switch to big bullets. if self.firing_small and self.lmb_down: arcade.unschedule(self.fire_small) arcade.schedule(self.fire_big, COOLDOWN_BIG) self.firing_big = True self.firing_small = False
def main(): # Create the display instance display = Display("Example 01") # Append the rectangles to the display rectangles list display.append(Rectangle(20, 20, 100, 200)) # Change the rectangle colors on a schedule arcade.schedule(display.change_colors, 1) # Run the application arcade.run()
def setup(): arcade.open_window(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) arcade.set_background_color(arcade.color.BLACK) arcade.schedule(on_update, 1 / 60) # Override arcade window methods window = arcade.get_window() window.on_draw = on_draw window.on_mouse_press = on_mouse_press window.on_update = on_update arcade.run()
def setup(): arcade.open_window(WIDTH, HEIGHT, "My Platformer") arcade.set_background_color(arcade.color.SKY_BLUE) arcade.schedule(update, 1/80) # Override arcade window methods window = arcade.get_window() window.on_draw = draw window.on_key_press = on_key_press window.on_key_release = on_key_release arcade.run()
def main(): arcade.open_window(600, 600, "BB8") arcade.set_background_color(arcade.color.WHEAT) arcade.start_render() draw_BB8(100, 50, 50, True) draw_BB8(300, 300, 30, True) draw_BB8(500, 100, 20, True) draw_BB8(500, 400, 60, True) draw_BB8(120, 500, 15, True) if movers: arcade.schedule(move, 1/20) arcade.run()
def setup(): arcade.open_window(WIDTH, HEIGHT, "Pong") arcade.set_background_color(arcade.color.BLACK) arcade.schedule(on_update, 1 / 60) # override arcade window methods window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release arcade.run()
def setup(): arcade.open_window(WIDTH, HEIGHT, "Pine trees") arcade.set_background_color(arcade.color.WHITE) arcade.schedule(update, 1 / 60) # Override arcade window methods window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release arcade.run()
def setup(): arcade.open_window(WIDTH, HEIGHT, "Final Project") arcade.set_background_color(arcade.color.BLUE_GRAY) arcade.schedule(on_update, 1 / 60) window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release window.on_mouse_press = on_mouse_press arcade.run()
def main(): # Open up our window arcade.open_window(SCREEN_WIDTH, SCREEN_HEIGHT, "Bouncing Rectangle Example") arcade.set_background_color(arcade.color.WHITE) # The "schedule" command # Tell the computer to call the draw command 80 times per second arcade.schedule(on_draw, 1 / 80) # Run the program arcade.run()
def main(): arcade.open_window("WHALE", 800, 600) arcade.set_background_color(arcade.color.PLUM) draw_sunset(800, 500) draw_ocean(50, 50) draw_whale(500, 200) arcade.schedule(on_draw, 1 / 80) arcade.finish_render() arcade.run()
def setup(): arcade.open_window(WIDTH, HEIGHT, "My Arcade Game") arcade.schedule(update, 1/60) # Override arcade window methods window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release window.on_mouse_press = on_mouse_press arcade.run()
def setup(): arcade.open_window(WIDTH, HEIGHT, "My Arcade Game") arcade.set_background_color(arcade.color.DARK_BLUE) arcade.schedule(on_update, 1 / 60) # Override arcade window methods window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release arcade.run()
def setup(): arcade.open_window(1000, 600, "My Arcade Game") arcade.set_background_color(arcade.color.WHITE_SMOKE) arcade.schedule(on_update, 1 / 60) # Override arcade window methods window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release window.on_mouse_press = on_mouse_press arcade.run()
def setup(): global current_screen arcade.open_window(WIDTH, HEIGHT, "My Arcade Game") arcade.set_background_color(arcade.color.LIGHT_BLUE) arcade.schedule(update, 1 / 60) # Override arcade window methods window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release window.on_mouse_press = on_mouse_press arcade.run()
def setup(): arcade.open_window(SCREEN_WIDTH, SCREEN_HEIGHT, "Python Arcade Game: StormPlane") arcade.set_background_color(arcade.color.WHITE) arcade.schedule(update, 1/60) # Override arcade window methods window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release window.on_mouse_press = on_mouse_press arcade.run()
def setup(): arcade.open_window(WIDTH, HEIGHT, "Computers & Society Poster") arcade.set_background_color(arcade.color.COCONUT) arcade.schedule(on_update, 1/60) # Override arcade window methods window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release window.on_mouse_press = on_mouse_press arcade.run()
def main(): arcade.open_window(screen_width, screen_height, "Amazon Fulfillment Centre") arcade.set_background_color(arcade.color.BLACK) arcade.schedule(on_update, 1 / 60) window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release window.on_mouse_press = on_mouse_press arcade.run()
def setup(): arcade.open_window(WIDTH, HEIGHT, 'Power recycling demo') arcade.set_background_color(arcade.color.WHITE) arcade.schedule(update, 1 / 180) # Override arcade window methods window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release window.on_mouse_press = on_mouse_press arcade.run()
def setup(): arcade.open_window(WIDTH, HEIGHT, "Rock, scissors, paper") arcade.set_background_color(arcade.color.WHITE) arcade.schedule(update, 1 / 60) # Override arcade window methods window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release window.on_mouse_press = on_mouse_press arcade.run()
def setup(): arcade.open_window(WIDTH, HEIGHT, "My Arcade Poster - Malware Prevention") arcade.set_background_color(arcade.color.LIGHT_GRAY) arcade.schedule(on_update, 1 / 60) # Override arcade window methods window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release window.on_mouse_press = on_mouse_press arcade.run()
def setup(): arcade.open_window(WIDTH, HEIGHT, "My Arcade Game") arcade.set_background_color(arcade.color.DARK_MOSS_GREEN) arcade.schedule(update, 1 / 60) window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release window.on_mouse_press = on_mouse_press window.on_mouse_release = on_mouse_release arcade.run()
def setup(): arcade.open_window(WIDTH, HEIGHT, "My Arcade Game") arcade.set_background_color(arcade.color.WHITE) arcade.schedule(update, 1/60) arcade.set_viewport(-WIDTH/2, WIDTH/2, -HEIGHT/2, HEIGHT/2) # Override arcade window methods window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release arcade.run()
def main(): # Open up our window arcade.open_window("Bouncing Ball", SCREEN_WIDTH, SCREEN_HEIGHT) arcade.set_background_color(arcade.color.WHITE) # Tell the computer to call the draw command at the specified interval. arcade.schedule(draw, 1 / 80) # Run the program arcade.run() # When done running the program, close the window. arcade.close_window()
def main(): # Open up our window arcade.open_window(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) arcade.set_background_color(arcade.color.WHITE) # Tell the computer to call the draw command at the specified interval. arcade.schedule(draw, 1 / 80) # Run the program arcade.run() # When done running the program, close the window. arcade.close_window()
def setup(): arcade.open_window(WIDTH, HEIGHT, "My Poster") arcade.schedule(on_update, 1/60) arcade.set_background_color(arcade.color.INDIAN_YELLOW) # Override arcade window methods window = arcade.get_window() window.on_draw = on_draw window.on_update = on_update window.on_key_press = on_key_press window.on_key_release = on_key_release window.on_mouse_press = on_mouse_press arcade.run()
def setup(): arcade.open_window(WIDTH, HEIGHT, "Pants Vs. Zombies") arcade.set_background_color(arcade.color.WHITE) arcade.schedule(update, 1 / 60) window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release window.on_mouse_press = on_mouse_press window.on_mouse_release = on_mouse_release window.on_mouse_motion = mouse_motion arcade.run()
def setup(): arcade.open_window(WIDTH, HEIGHT, "My Arcade Game") arcade.set_background_color(arcade.color.WHITE) arcade.schedule(on_update, 1 / 60) # Override arcade window methods window = arcade.get_window() window.on_draw = on_draw window.on_update = on_update window.on_mouse_press = on_mouse_press window.start_screen = start_screen arcade.run()
def setup(): arcade.open_window(WIDTH, HEIGHT, "Anti-cyberbully Poster") arcade.set_background_color(arcade.color.WHITE) arcade.schedule(on_update, 1 / 60) window = arcade.get_window() window.on_draw = on_draw window.on_update = on_update window.on_key_press = on_key_press window.on_key_release = on_key_release window.on_mouse_press = on_mouse_press arcade.run()
def setup(): arcade.open_window(WIDTH, HEIGHT, "Contemporary art: Diminished life in bar.") arcade.set_background_color(arcade.color.WHITE) arcade.schedule(update, 1 / 60) # Override arcade window methods window = arcade.get_window() window.on_draw = on_draw window.on_key_press = on_key_press window.on_key_release = on_key_release arcade.run()
def setup(self): self.paused = False arcade.set_background_color(arcade.color.RICH_ELECTRIC_BLUE) self.player = arcade.Sprite("sprites/duck_small.png", 0.5) self.player.center_y = self.height / 2 self.player.left = 10 self.all_sprites.append(self.player) arcade.schedule(self.add_enemy, 0.5) arcade.schedule(self.add_lotus, 2.0)
if draw.y < CIRCLE_RADIUS and draw.delta_y < 0: # If we bounce with a decent velocity, do a normal bounce. # Otherwise we won't have enough time resolution to accurate represent # the bounce and it will bounce forever. So we'll divide the bounciness # by half to let it settle out. if draw.delta_y * -1 > GRAVITY_CONSTANT * 15: draw.delta_y *= -BOUNCINESS else: draw.delta_y *= -BOUNCINESS / 2 # These are function-specific variables. Before we # use them in our function, we need to give them initial # values. draw.x = CIRCLE_RADIUS draw.y = SCREEN_HEIGHT - CIRCLE_RADIUS draw.delta_x = 2 draw.delta_y = 0 # Open up our window arcade.open_window("Bouncing Ball", SCREEN_WIDTH, SCREEN_HEIGHT) arcade.set_background_color(arcade.color.WHITE) # Tell the computer to call the draw command at the specified interval. arcade.schedule(draw, 1 / 80) # Run the program arcade.run() # When done running the program, close the window. arcade.close_window()
on_draw.tires = arcade.Circle(595,30,20,arcade.color.BLACK) shapes.append(on_draw.tires) ####END OF SEMI ####START OF ORANGE CAR #body of the car on_draw.car = arcade.Rectangle(30,28,60,60,arcade.color.ORANGE) shapes.append(on_draw.car) on_draw.car = arcade.Rectangle(10,21.5,35,35,arcade.color.ORANGE) shapes.append(on_draw.car) on_draw.car = arcade.Rectangle(50,21.5,35,35,arcade.color.ORANGE) shapes.append(on_draw.car) #tires of car on_draw.tires = arcade.Circle(18,20,11,arcade.color.BLACK) shapes.append(on_draw.tires) on_draw.tires = arcade.Circle(100,20,11,arcade.color.BLACK) shapes.append(on_draw.tires) ####END OF CAR arcade.schedule(on_draw, 1 / 80) arcade.run() #unnecssary if drawing with on_draw #arcade.finish_render()