def process_collision_geometry_for_cluster(self, cluster):

        rospy.loginfo("adding cluster with %d points to collision map" %
                      len(cluster.points))

        many_boxes = CollisionObject()

        many_boxes.operation.operation = CollisionObjectOperation.ADD
        many_boxes.header = cluster.header
        many_boxes.header.stamp = rospy.Time.now()
        num_to_use = int(len(cluster.points) / 100.0)
        random_indices = range(len(cluster.points))
        scipy.random.shuffle(random_indices)
        random_indices = random_indices[0:num_to_use]
        for i in range(num_to_use):
            shape = Shape()
            shape.type = Shape.BOX
            shape.dimensions = [.005] * 3
            pose = Pose()
            pose.position.x = cluster.points[random_indices[i]].x
            pose.position.y = cluster.points[random_indices[i]].y
            pose.position.z = cluster.points[random_indices[i]].z
            pose.orientation = Quaternion(*[0, 0, 0, 1])
            many_boxes.shapes.append(shape)
            many_boxes.poses.append(pose)

        collision_name = self.get_next_object_name()
        many_boxes.id = collision_name
        self.object_in_map_pub.publish(many_boxes)
        return collision_name
    def process_collision_geometry_for_table(self,
                                             firsttable,
                                             additional_tables=[]):

        table_object = CollisionObject()
        table_object.operation.operation = CollisionObjectOperation.ADD
        table_object.header.frame_id = firsttable.pose.header.frame_id
        table_object.header.stamp = rospy.Time.now()

        #create a box for each table
        for table in [
                firsttable,
        ] + additional_tables:
            object = Shape()
            object.type = Shape.BOX
            object.dimensions.append(math.fabs(table.x_max - table.x_min))
            object.dimensions.append(math.fabs(table.y_max - table.y_min))
            object.dimensions.append(0.01)
            table_object.shapes.append(object)

        #set the origin of the table object in the middle of the firsttable
        table_mat = self.pose_to_mat(firsttable.pose.pose)
        table_offset = scipy.matrix([
            (firsttable.x_min + firsttable.x_max) / 2.0,
            (firsttable.y_min + firsttable.y_max) / 2.0, 0.0
        ]).T
        table_offset_mat = scipy.matrix(scipy.identity(4))
        table_offset_mat[0:3, 3] = table_offset
        table_center = table_mat * table_offset_mat
        origin_pose = self.mat_to_pose(table_center)
        table_object.poses.append(origin_pose)

        table_object.id = "table"
        self.object_in_map_pub.publish(table_object)
Beispiel #3
0
    def add_collision_cluster(self, cluster, object_id):
        '''
        Adds a point cloud to the collision map as a single collision object composed of many small boxes.

        **Args:**

            **cluster (sensor_msg.msg.PointCloud):** The point cloud to add to the map
            
            **object_id (string):** The name the point cloud should have in the map
        '''
        many_boxes = CollisionObject()
        many_boxes.operation.operation = many_boxes.operation.ADD
        many_boxes.header = cluster.header
        many_boxes.header.stamp = rospy.Time.now()
        num_to_use = int(len(cluster.points) / 100.0)
        random_indices = range(len(cluster.points))
        random.shuffle(random_indices)
        random_indices = random_indices[0:num_to_use]
        for i in range(num_to_use):
            shape = Shape()
            shape.type = Shape.BOX
            shape.dimensions = [.005] * 3
            pose = Pose()
            pose.position.x = cluster.points[random_indices[i]].x
            pose.position.y = cluster.points[random_indices[i]].y
            pose.position.z = cluster.points[random_indices[i]].z
            pose.orientation = Quaternion(*[0, 0, 0, 1])
            many_boxes.shapes.append(shape)
            many_boxes.poses.append(pose)

        many_boxes.id = object_id
        self._publish(many_boxes, self._collision_object_pub)
Beispiel #4
0
 def make_gripper_obs(self):
     '''
     Creates a box obstacle from the dimensions of the gripper.
     '''
     obs = Shape()
     obs.type = 1
     obs.dimensions = [0.10, 0.10, 0.10]
     return obs
Beispiel #5
0
def test_add_convert_objects():

    att_pub = rospy.Publisher('attached_collision_object',
                              AttachedCollisionObject)

    rospy.init_node('test_collision_objects')

    att_obj = AttachedCollisionObject()
    att_obj.link_name = "r_gripper_palm_link"
    att_obj.touch_links = [
        'r_gripper_palm_link', 'r_gripper_r_finger_link',
        'r_gripper_l_finger_link', 'r_gripper_r_finger_tip_link',
        'r_gripper_l_finger_tip_link', 'r_wrist_roll_link',
        'r_wrist_flex_link', 'r_forearm_link',
        'r_gripper_motor_accelerometer_link'
    ]
    obj2 = CollisionObject()

    obj2.header.stamp = rospy.Time.now()
    obj2.header.frame_id = "r_gripper_palm_link"
    obj2.id = "obj2"
    obj2.operation.operation = mapping_msgs.msg.CollisionObjectOperation.ADD
    obj2.shapes = [Shape() for _ in range(1)]
    obj2.shapes[0].type = Shape.BOX
    obj2.shapes[0].dimensions = [float() for _ in range(3)]
    obj2.shapes[0].dimensions[0] = .2
    obj2.shapes[0].dimensions[1] = .4
    obj2.shapes[0].dimensions[2] = .2
    obj2.poses = [Pose() for _ in range(1)]
    obj2.poses[0].position.x = .12
    obj2.poses[0].position.y = 0
    obj2.poses[0].position.z = 0
    obj2.poses[0].orientation.x = 0
    obj2.poses[0].orientation.y = 0
    obj2.poses[0].orientation.z = 0
    obj2.poses[0].orientation.w = 1
    att_obj.object = obj2
    r = rospy.Rate(6)

    sent_twice = 0

    while (True):
        sent_twice += 1
        if sent_twice >= 4 and sent_twice % 2 == 0:
            att_obj.object.operation.operation = mapping_msgs.msg.CollisionObjectOperation.DETACH_AND_ADD_AS_OBJECT
        elif sent_twice > 4 and sent_twice % 2 == 1:
            att_obj.object.operation.operation = mapping_msgs.msg.CollisionObjectOperation.ATTACH_AND_REMOVE_AS_OBJECT
        print 'sending'
        att_obj.object.header.stamp = rospy.Time.now()
        att_pub.publish(att_obj)

        r.sleep()
Beispiel #6
0
def add_map_tables(wi):
    (serving_table, dirty_table) = [add_map_table('serving_table', wi), add_map_table('dirty_table', wi)]
    #little_table = add_map_table('little_table', wi)
    st_base = CollisionObject()
    st_base.header = serving_table.pose.header
    st_base.id = "serving_table_base"
    st_base.poses.append(copy.deepcopy(serving_table.pose.pose))
    st_base.poses[0].position.z = 0.1
    st_shape = Shape()
    st_shape.type = Shape.CYLINDER
    st_shape.dimensions = [0.3, 0.1]
    st_base.shapes.append(st_shape)
    wi.add_object(st_base)
    def add_collision_box(self, box_pose, box_dims, frame_id, collision_name):

        rospy.loginfo("adding box to collision map")
        box = CollisionObject()
        box.operation.operation = CollisionObjectOperation.ADD
        box.header.frame_id = frame_id
        box.header.stamp = rospy.Time.now()
        shape = Shape()
        shape.type = Shape.BOX
        shape.dimensions = box_dims
        box.shapes.append(shape)
        box.poses.append(box_pose)
        box.id = collision_name
        self.object_in_map_pub.publish(box)
Beispiel #8
0
def add_map_table(name, wi):
    table = rospy.get_param('wg-sushi-tables/'+name)
    upper_left = Point(x = table['upper_left']['x'], y = table['upper_left']['y'], 
                       z = table['upper_left']['z'])
    lower_left = Point(x = table['lower_left']['x'], y = table['lower_left']['y'], 
                       z = table['lower_left']['z'])
    upper_right = Point(x = table['upper_right']['x'], y = table['upper_right']['y'], 
                       z = table['upper_right']['z'])
    lower_right = Point(x = table['lower_right']['x'], y = table['lower_right']['y'], 
                       z = table['lower_right']['z'])
    table_object = CollisionObject()
    table_object.header.frame_id = wi.world_frame
    table_object.id = name
    table_pose = Pose()
    table_pose.position.x = (upper_left.x+upper_right.x+lower_left.x+lower_right.x)/4.0
    table_pose.position.y = (upper_left.y+upper_right.y+lower_left.y+lower_right.y)/4.0
    table_pose.position.z = (upper_left.z+upper_right.z+lower_left.z+lower_right.z)/4.0
    table_pose.orientation.w = 1.0
    table_shape = Shape()
    table_shape.type = Shape.MESH
    table_shape.vertices = [gt.inverse_transform_point(lower_left, table_pose), 
                                    gt.inverse_transform_point(upper_left, table_pose), 
                                    gt.inverse_transform_point(upper_right, table_pose), 
                                    gt.inverse_transform_point(lower_right, table_pose)]
    table_shape.triangles = [0, 1, 2, 2, 3, 0]
    table_object.shapes.append(table_shape)
    table_upper_pose = copy.deepcopy(table_pose)
    table_upper_pose.position.z += 0.02
    table_object.poses.append(table_pose)
    table_object.poses.append(table_upper_pose)
    table_object.shapes.append(table_shape)
    table_lower_pose = copy.deepcopy(table_pose)
    table_lower_pose.position.z -= 0.02
    table_object.poses.append(table_lower_pose)
    table_object.shapes.append(table_shape)
    if name == 'dirty_table':
        #kind of a hack =D
        for i in range(5):
            table_lower_pose = copy.deepcopy(table_lower_pose)
            table_lower_pose.position.z -= 0.02
            table_object.poses.append(table_lower_pose)
            table_object.shapes.append(table_shape)
    wi.add_object(table_object)
    table = Table()
    table.pose.header = table_object.header
    table.pose.pose = table_object.poses[0]
    table.convex_hull = table_object.shapes[0]
    return table
Beispiel #9
0
    def add_barrier(self):
        box = CollisionObject()
        box.header.frame_id = self.wi.world_frame
        box.operation.operation = box.operation.ADD
        box.id = "barrier1"

        shape = Shape()
        shape.type = shape.BOX
        shape.dimensions = [0.1, 2, 1]
        box.shapes.append(shape)
        pose = Pose()
        pose.position.x = 1
        pose.position.y = -1.5
        pose.position.z = 0
        pose.orientation.w = 1.0
        box.poses.append(pose)
        self.wi.add_object(box)
Beispiel #10
0
    def __build_object_from_box(self, box_msg, object_id):
        msg = CollisionObject()

        msg.header.frame_id = box_msg.pose.header.frame_id
        msg.header.stamp = rospy.Time.now()
        msg.id = object_id
        msg.operation.operation = msg.operation.ADD

        shape = Shape()
        shape.type = shape.BOX
        scale = 1.0
        shape.dimensions = [
            scale * box_msg.box_dims.x, scale * box_msg.box_dims.y,
            scale * box_msg.box_dims.z
        ]
        msg.shapes.append(shape)
        msg.poses.append(box_msg.pose.pose)
        return msg
Beispiel #11
0
    def build_allowed_contact_specification(self, box_pose, box_dimensions):
        msg = AllowedContactSpecification()
        msg.name = "grasping_object_region"
        shape = Shape()
        shape.type = shape.BOX
        shape.dimensions = box_dimensions

        msg.shape = shape
        msg.pose_stamped = box_pose

        msg.link_names = [
            "r_gripper_palm_link", "r_gripper_l_finger_link",
            "r_gripper_r_finger_link", "r_gripper_l_finger_tip_link",
            "r_gripper_r_finger_tip_link", "l_gripper_palm_link",
            "l_gripper_l_finger_link", "l_gripper_r_finger_link",
            "l_gripper_l_finger_tip_link", "l_gripper_r_finger_tip_link"
        ]
        return msg
Beispiel #12
0
    def setUp(self):

        rospy.init_node('test_get_base_state_validity')

        self.tf = TransformListener()

        self.obj_pub = rospy.Publisher('collision_object',
                                       CollisionObject,
                                       latch=True)

        rospy.wait_for_service(default_prefix + '/get_robot_state')
        self.get_robot_state_server = rospy.ServiceProxy(
            default_prefix + '/get_robot_state', GetRobotState)

        rospy.wait_for_service(default_prefix + '/get_state_validity')
        self.get_state_validity_server = rospy.ServiceProxy(
            default_prefix + '/get_state_validity', GetStateValidity)

        obj1 = CollisionObject()

        obj1.header.stamp = rospy.Time.now()
        obj1.header.frame_id = 'odom_combined'
        obj1.id = 'table'
        obj1.operation.operation = mapping_msgs.msg.CollisionObjectOperation.ADD
        obj1.shapes = [Shape() for _ in range(1)]
        obj1.shapes[0].type = Shape.BOX
        obj1.shapes[0].dimensions = [float() for _ in range(3)]
        obj1.shapes[0].dimensions[0] = 1.0
        obj1.shapes[0].dimensions[1] = 1.0
        obj1.shapes[0].dimensions[2] = .1
        obj1.poses = [Pose() for _ in range(1)]
        obj1.poses[0].position.x = 4.25
        obj1.poses[0].position.y = 0
        obj1.poses[0].position.z = .75
        obj1.poses[0].orientation.x = 0
        obj1.poses[0].orientation.y = 0
        obj1.poses[0].orientation.z = 0
        obj1.poses[0].orientation.w = 1

        self.obj_pub.publish(obj1)

        rospy.sleep(5.)
Beispiel #13
0
    def add_plate(self):
        plate = CollisionObject()
        plate.header.frame_id = self.wi.world_frame
        plate.operation.operation = plate.operation.ADD
        plate.id = "plate"

        shape = Shape()
        shape.type = shape.CYLINDER
        shape.dimensions = [0.15, 0.04]
        if self.box_plate:
            shape.type = shape.BOX
            shape.dimensions = [0.3, 0.3, 0.04]

        pose = Pose()
        if self.world < 6 or self.world == 8 or self.world == 9 or self.world == 12:
            pose.position.x = 3.1
            pose.position.y = -3.2
            pose.position.z = FAR_TABLE_HEIGHT + 0.02 + shape.dimensions[
                1] / 2.0
        elif self.world == 6:
            pose.position.x = 0.6  #0.894692#0.5
            pose.position.y = -0.3  #-0.468198#-0.2
            pose.position.z = CENTER_TABLE_HEIGHT + shape.dimensions[1] / 2.0
        # elif self.world == 12:
        #     pose.position.x = -1.3
        #     pose.position.y = 2
        #     pose.position.z = DOOR_TABLE_HEIGHT + 0.02 + shape.dimensions[1]/2.0
        else:
            pose.position.x = 0.5  #0.894692#0.5
            pose.position.y = 0.1
            pose.position.z = CENTER_TABLE_HEIGHT + 0.02 + shape.dimensions[
                1] / 2.0

        pose.orientation.w = 1.0

        plate.shapes.append(shape)
        plate.poses.append(pose)

        self.wi.add_object(plate)

        return plate
Beispiel #14
0
    def add_box(self):
        box = CollisionObject()
        box.header.frame_id = self.wi.world_frame
        box.operation.operation = box.operation.ADD
        box.id = "box"

        shape = Shape()
        shape.type = shape.BOX
        shape.dimensions = [0.1, 0.05, 0.15]

        pose = Pose()
        pose.position.x = 3.1
        pose.position.y = -3.2
        pose.position.z = FAR_TABLE_HEIGHT + 0.02 + shape.dimensions[2] / 2.0
        pose.orientation.w = 1.0

        box.shapes.append(shape)
        box.poses.append(pose)

        self.wi.add_object(box)

        return box
    def setUp(self):

        rospy.init_node('test_motion_execution_buffer')

        self.tf = TransformListener()

        self.obj_pub = rospy.Publisher('collision_object',
                                       CollisionObject,
                                       latch=True)

        self.move_arm_action_client = actionlib.SimpleActionClient(
            "move_right_arm", MoveArmAction)

        self.move_arm_action_client.wait_for_server()

        obj1 = CollisionObject()

        obj1.header.stamp = rospy.Time.now()
        obj1.header.frame_id = "base_link"
        obj1.id = "obj1"
        obj1.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD
        obj1.shapes = [Shape() for _ in range(1)]
        obj1.shapes[0].type = Shape.CYLINDER
        obj1.shapes[0].dimensions = [float() for _ in range(2)]
        obj1.shapes[0].dimensions[0] = .1
        obj1.shapes[0].dimensions[1] = 1.5
        obj1.poses = [Pose() for _ in range(1)]
        obj1.poses[0].position.x = .6
        obj1.poses[0].position.y = -.6
        obj1.poses[0].position.z = .75
        obj1.poses[0].orientation.x = 0
        obj1.poses[0].orientation.y = 0
        obj1.poses[0].orientation.z = 0
        obj1.poses[0].orientation.w = 1

        self.obj_pub.publish(obj1)

        rospy.sleep(2.0)
Beispiel #16
0
    def add_collision_box(self, box_pose_stamped, box_dims, object_id):
        '''
        Adds a box to the map as a collision object.

        **Args:**

            **box_pose_stamped (geometry_msgs.msg.PoseStamped):** The pose of the box.

            **box_dims (tuple of 3 doubles):** The dimensions of the box as (x_dimension, y_dimension, z_dimension)

            **object_id (string):** The ID the box should have in the collision map
        '''
        box = CollisionObject()
        box.operation.operation = box.operation.ADD
        box.header = box_pose_stamped.header
        shape = Shape()
        shape.type = Shape.BOX
        shape.dimensions = box_dims
        box.shapes.append(shape)
        box.poses.append(box_pose_stamped.pose)
        box.id = object_id
        self._publish(box, self._collision_object_pub)
        return box
Beispiel #17
0
    def add_little_object(self):
        little_obj = CollisionObject()
        little_obj.header.frame_id = self.wi.world_frame
        little_obj.operation.operation = little_obj.operation.ADD
        little_obj.id = "little_obj"
        shape = Shape()
        shape.type = shape.CYLINDER
        shape.dimensions = [0.05, 0.02]

        pose = Pose()
        pose.orientation.w = 1.0

        little_obj.shapes.append(shape)
        little_obj.poses.append(pose)

        little_obj_p = copy.deepcopy(little_obj)
        little_obj_p.poses[0].position.x = 3.1
        little_obj_p.poses[0].position.y = -3.2
        little_obj_p.poses[
            0].position.z = FAR_TABLE_HEIGHT + 0.02 + shape.dimensions[1] / 2.0
        self.wi.add_object(little_obj_p)
        return ObjectType(type="RoundObject",
                          collision_object=little_obj,
                          parameters=['far_corner'])
Beispiel #18
0
    def add_block(self):
        block = CollisionObject()
        block.header.frame_id = self.wi.world_frame
        block.operation.operation = block.operation.ADD
        block.id = "block"
        shape = Shape()
        shape.type = shape.BOX
        shape.dimensions = [0.1, 0.1, 0.13]

        pose = Pose()
        pose.orientation.w = 1.0

        block.shapes.append(shape)
        block.poses.append(pose)

        block_p = copy.deepcopy(block)
        block_p.poses[0].position.x = 2.9
        block_p.poses[0].position.y = -3.5
        block_p.poses[
            0].position.z = FAR_TABLE_HEIGHT + 0.02 + shape.dimensions[2] / 2.0
        self.wi.add_object(block_p)
        return ObjectType(type="FixedObject",
                          collision_object=block,
                          parameters=['far_table'])
Beispiel #19
0
     
 posture_controller = SimpleActionClient('wubble_gripper_grasp_action', GraspHandPostureExecutionAction)
 posture_controller.wait_for_server()
 rospy.loginfo('connected to gripper posture controller')
 
 pg = GraspHandPostureExecutionGoal()
 pg.goal = GraspHandPostureExecutionGoal.RELEASE
 
 posture_controller.send_goal(pg)
 posture_controller.wait_for_result()
 
 # define allowed contacts
 table = segmentation_result.table
 table_contact = AllowedContactSpecification()
 table_contact.name = coll_map_res.collision_support_surface_name
 table_contact.shape = Shape(type=Shape.BOX, dimensions=[abs(table.x_max - table.x_min), abs(table.y_max - table.y_min), 1e-6])
 table_contact.pose_stamped = table.pose
 table_contact.link_names = ['L9_right_finger_link', 'L8_left_finger_link', 'L7_wrist_roll_link', 'L6_wrist_pitch_link']
 table_contact.penetration_depth = 0.01
 allowed_contacts = []#[table_contact,]
 
 # define temporary link paddings
 gripper_paddings = [LinkPadding(l,0.0) for l in ('L9_right_finger_link', 'L8_left_finger_link')]
 
 if not move_arm_to_grasping_joint_pose(ik_solution.joint_state.name, ik_solution.joint_state.position, allowed_contacts, gripper_paddings):
     exit(1)
     
 rospy.sleep(1)
 
 pg = GraspHandPostureExecutionGoal()
 pg.goal = GraspHandPostureExecutionGoal.GRASP
    def testAllowedNotAllowedInitialContact(self):

        #adding object in collision with base

        obj2 = CollisionObject()

        obj2.header.stamp = rospy.Time.now()
        obj2.header.frame_id = "base_link"
        obj2.id = "base_object"
        obj2.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD
        obj2.shapes = [Shape() for _ in range(1)]
        obj2.shapes[0].type = Shape.BOX
        obj2.shapes[0].dimensions = [float() for _ in range(3)]
        obj2.shapes[0].dimensions[0] = .1
        obj2.shapes[0].dimensions[1] = .1
        obj2.shapes[0].dimensions[2] = .1
        obj2.poses = [Pose() for _ in range(1)]
        obj2.poses[0].position.x = 0
        obj2.poses[0].position.y = 0
        obj2.poses[0].position.z = 0
        obj2.poses[0].orientation.x = 0
        obj2.poses[0].orientation.y = 0
        obj2.poses[0].orientation.z = 0
        obj2.poses[0].orientation.w = 1

        self.obj_pub.publish(obj2)

        rospy.sleep(5.)

        joint_names = [
            '%s_%s' % ('r', j) for j in [
                'shoulder_pan_joint', 'shoulder_lift_joint',
                'upper_arm_roll_joint', 'elbow_flex_joint',
                'forearm_roll_joint', 'wrist_flex_joint', 'wrist_roll_joint'
            ]
        ]
        goal = MoveArmGoal()

        goal.motion_plan_request.goal_constraints.joint_constraints = [
            JointConstraint() for i in range(len(joint_names))
        ]

        goal.motion_plan_request.group_name = "right_arm"
        goal.motion_plan_request.num_planning_attempts = 1
        goal.motion_plan_request.allowed_planning_time = rospy.Duration(5.)
        goal.motion_plan_request.planner_id = ""
        goal.planner_service_name = "ompl_planning/plan_kinematic_path"

        goal.motion_plan_request.goal_constraints.joint_constraints = [
            JointConstraint() for i in range(len(joint_names))
        ]
        for i in range(len(joint_names)):
            goal.motion_plan_request.goal_constraints.joint_constraints[
                i].joint_name = joint_names[i]
            goal.motion_plan_request.goal_constraints.joint_constraints[
                i].position = 0.0
            goal.motion_plan_request.goal_constraints.joint_constraints[
                i].tolerance_above = 0.08
            goal.motion_plan_request.goal_constraints.joint_constraints[
                i].tolerance_below = 0.08

        goal.motion_plan_request.goal_constraints.joint_constraints[
            0].position = -2.0
        goal.motion_plan_request.goal_constraints.joint_constraints[
            3].position = -0.2
        goal.motion_plan_request.goal_constraints.joint_constraints[
            5].position = -0.2

        self.move_arm_action_client.send_goal(goal)

        r = rospy.Rate(10)

        while True:
            cur_state = self.move_arm_action_client.get_state()
            if (cur_state != actionlib_msgs.msg.GoalStatus.ACTIVE
                    and cur_state != actionlib_msgs.msg.GoalStatus.PENDING):
                break

        #should still have succeedeed
        final_state = self.move_arm_action_client.get_state()
        self.failIf(final_state != actionlib_msgs.msg.GoalStatus.SUCCEEDED)

        # but we can still overwrite
        coll = CollisionOperation()
        coll.object1 = "base_link"
        coll.object2 = coll.COLLISION_SET_OBJECTS
        coll.operation = coll.ENABLE

        goal.motion_plan_request.ordered_collision_operations.collision_operations.append(
            coll)

        goal.motion_plan_request.goal_constraints.joint_constraints[
            0].position = 0.0
        goal.motion_plan_request.goal_constraints.joint_constraints[
            3].position = -0.2
        goal.motion_plan_request.goal_constraints.joint_constraints[
            5].position = -0.2

        self.move_arm_action_client.send_goal(goal)

        r = rospy.Rate(10)

        while True:
            cur_state = self.move_arm_action_client.get_state()
            if (cur_state != actionlib_msgs.msg.GoalStatus.ACTIVE
                    and cur_state != actionlib_msgs.msg.GoalStatus.PENDING):
                break

        #should still have succeedeed
        final_state = self.move_arm_action_client.get_state()
        self.failIf(final_state == actionlib_msgs.msg.GoalStatus.SUCCEEDED)
Beispiel #21
0
def test_add_convert_objects():

    obj_pub = rospy.Publisher('collision_object',CollisionObject)
    att_pub = rospy.Publisher('attached_collision_object',AttachedCollisionObject)

    rospy.init_node('test_collision_objects')

    #let everything settle down
    rospy.sleep(5.)
      
    obj1 = CollisionObject()
    
    obj1.header.stamp = rospy.Time.now()
    obj1.header.frame_id = "base_link"
    obj1.id = "obj1";
    obj1.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD
    obj1.shapes = [Shape() for _ in range(1)]
    obj1.shapes[0].type = Shape.BOX
    obj1.shapes[0].dimensions = [float() for _ in range(3)]
    obj1.shapes[0].dimensions[0] = .1
    obj1.shapes[0].dimensions[1] = .1
    obj1.shapes[0].dimensions[2] = .75
    obj1.poses = [Pose() for _ in range(1)]
    obj1.poses[0].position.x = .6
    obj1.poses[0].position.y = -.6
    obj1.poses[0].position.z = .375
    obj1.poses[0].orientation.x = 0
    obj1.poses[0].orientation.y = 0
    obj1.poses[0].orientation.z = 0
    obj1.poses[0].orientation.w = 1

    att_obj = AttachedCollisionObject()
    att_obj.link_name = "r_gripper_palm_link"
    att_obj.touch_links = ['r_gripper_palm_link', 'r_gripper_r_finger_link', 'r_gripper_l_finger_link',
                           'r_gripper_r_finger_tip_link', 'r_gripper_l_finger_tip_link', 'r_wrist_roll_link', 'r_wrist_flex_link', 'r_forearm_link', 'r_gripper_motor_accelerometer_link']
    obj2 = CollisionObject()
    
    obj2.header.stamp = rospy.Time.now()
    obj2.header.frame_id = "r_gripper_palm_link"
    obj2.id = "obj2";
    obj2.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD
    obj2.shapes = [Shape() for _ in range(1)]
    obj2.shapes[0].type = Shape.CYLINDER
    obj2.shapes[0].dimensions = [float() for _ in range(2)]
    obj2.shapes[0].dimensions[0] = .025
    obj2.shapes[0].dimensions[1] = .5
    obj2.poses = [Pose() for _ in range(1)]
    obj2.poses[0].position.x = .12
    obj2.poses[0].position.y = 0
    obj2.poses[0].position.z = 0
    obj2.poses[0].orientation.x = 0
    obj2.poses[0].orientation.y = 0
    obj2.poses[0].orientation.z = 0
    obj2.poses[0].orientation.w = 1
    att_obj.object = obj2
    r = rospy.Rate(.1)

    while(True):
        obj1.header.stamp = rospy.Time.now()
        obj_pub.publish(obj1)
        att_obj.object.header.stamp = rospy.Time.now()
        att_pub.publish(att_obj)
        r.sleep()
Beispiel #22
0
 def make_gripper_obs(self):
     obs = Shape()
     obs.type = 1
     obs.dimensions = [0.10, 0.10, 0.10]
     return obs
Beispiel #23
0
    def place(self,place_goal):

        placeresult = PlaceResult()
        target_pose_to_execute_ = PoseStamped()
        #for location, check path from approach pose to release pose first and then check motion to approach pose
        motion_plan_res=GetMotionPlanResponse()
        object_to_attach = place_goal.collision_object_name
        # get current hand pose
        self.listener.waitForTransform('/world', '/palm', rospy.Time(), rospy.Duration(1.0))
        try:
            (trans,rot) = self.listener.lookupTransform('/world', '/palm', rospy.Time())
        except (tf.LookupException, tf.ConnectivityException, tf.ExtrapolationException):
            rospy.logerr("Cannot get current palm pose")
            placeresult.manipulation_result.value = ManipulationResult.ERROR
            return placeresult

        current_pose_= PoseStamped()
        current_pose_.header.frame_id = "/world"
        current_pose_.pose.position = Point(trans[0],trans[1],trans[2])
        current_pose_.pose.orientation = Quaternion(rot[0],rot[1],rot[2],rot[3])

        # for each place location
        for index, target_pose_ in enumerate(place_goal.place_locations):

            #compute straight trajectory to approach distance
            target_approach_pose_= PoseStamped()
            target_approach_pose_.header.frame_id = "/world"
            target_approach_pose_.pose.position = Point(target_pose_.pose.position.x,target_pose_.pose.position.y,target_pose_.pose.position.z+place_goal.approach.desired_distance)
            target_approach_pose_.pose.orientation = Quaternion(target_pose_.pose.orientation.x,target_pose_.pose.orientation.y,target_pose_.pose.orientation.z,target_pose_.pose.orientation.w) #keep same orientation for the first test

            # for distance from 0 (release_pose) to desired_approach distance (approach_pose) test IK/Collision and save result
            # decompose this in X steps depending on distance to do and max speed
            interpolated_motion_plan_res = self.plan.get_interpolated_ik_motion_plan(target_approach_pose_, target_pose_, False)

            # check the result (depending on number of steps etc...)
            if (interpolated_motion_plan_res.error_code.val == interpolated_motion_plan_res.error_code.SUCCESS):
                number_of_interpolated_steps=0
                # check if one approach trajectory is feasible
                for interpolation_index, traj_error_code in enumerate(interpolated_motion_plan_res.trajectory_error_codes):
                    if traj_error_code.val!=1:
                        rospy.logerr("One unfeasible approach-phase step found at "+str(interpolation_index)+ "with val " + str(traj_error_code.val))
                        break
                    else:
                        number_of_interpolated_steps=interpolation_index

                # if trajectory is feasible then plan reach motion to approach pose
                if number_of_interpolated_steps+1==len(interpolated_motion_plan_res.trajectory.joint_trajectory.points):
                    rospy.loginfo("Place pose number "+str(index)+" approach is possible, checking motion plan to approach pose")
                    #print interpolated_motion_plan_res

                    # check and plan motion to this approach pose
                    motion_plan_res = self.plan.plan_arm_motion( place_goal.arm_name, "jointspace" ,target_approach_pose_)#,object_to_attach)

                    #if this approach pose is successful do not test others
                    if (motion_plan_res.error_code.val == motion_plan_res.error_code.SUCCESS):
                        rospy.loginfo("Place pose number "+str(index)+" is possible, executing it")
                        # copy the pose to execute for the following steps
                        target_pose_to_execute_ = copy.deepcopy(target_pose_)
                        break
                else:
                    rospy.logerr("Place pose number "+str(index)+" approach is impossible")
                    #print interpolated_motion_plan_res
            else:
                rospy.logerr("Place pose number "+str(index)+" approach is impossible")
                #print interpolated_motion_plan_res

        # execution part
        if (motion_plan_res.error_code.val == motion_plan_res.error_code.SUCCESS):
            #go there
            # filter the trajectory
            filtered_traj = self.filter_traj_(motion_plan_res)

            self.display_traj_( filtered_traj )

            # reach approach pose
            if self.send_traj_( filtered_traj )<0:
                #QMessageBox.warning(self, "Warning",
                #    "Reach trajectory execution failed: ")
                placeresult.manipulation_result.value = ManipulationResult.FAILED
                return placeresult
            time.sleep(self.simdelay) # TODO use actionlib here

            # approach
            if self.send_traj_( interpolated_motion_plan_res.trajectory.joint_trajectory )<0:
                #QMessageBox.warning(self, "Warning",
                #    "Approach trajectory execution failed: ")
                placeresult.manipulation_result.value = ManipulationResult.FAILED
                return placeresult
            time.sleep(self.simdelay) # TODO use actionlib here

            #put hand in pre-grasp posture (to gently release)
            if self.pre_grasp_exec(place_goal.grasp)<0:
                #QMessageBox.warning(self, "Warning",
                #    "Release action failed: ")
                placeresult.manipulation_result.value = ManipulationResult.FAILED
                return placeresult
            time.sleep(self.simdelay) # TODO use actionlib here
            #detach the object from the hand
            rospy.loginfo("Now we detach the attached object")
            att_object = AttachedCollisionObject()
            att_object.link_name = "palm"
            att_object.object.id = object_to_attach
            att_object.object.operation.operation = CollisionObjectOperation.DETACH_AND_ADD_AS_OBJECT
            att_object.object.header.frame_id = "palm"
            att_object.object.header.stamp = rospy.Time.now()
            object = Shape()
            object.type = Shape.CYLINDER
            object.dimensions.append(.03)
            object.dimensions.append(0.1)
            pose = Pose()
            pose.position.x = 0.0
            pose.position.y = -0.06
            pose.position.z = 0.06
            pose.orientation.x = 0
            pose.orientation.y = 0
            pose.orientation.z = 0
            pose.orientation.w = 1
            att_object.object.shapes.append(object)
            att_object.object.poses.append(pose);
            self.att_object_in_map_pub_.publish(att_object)
            rospy.loginfo("Attached object to be detached published")


        else:
            rospy.logerr("None of the place pose tested is possible")
            placeresult.manipulation_result.value = ManipulationResult.UNFEASIBLE
            return placeresult
        placeresult.manipulation_result.value = ManipulationResult.SUCCESS
        placeresult.place_location= target_pose_to_execute_
        return placeresult
Beispiel #24
0
    def add_walls(self):
        window_wall = CollisionObject()
        window_wall.header.frame_id = self.wi.world_frame
        window_wall.operation.operation = window_wall.operation.ADD
        window_wall.id = "window_wall"

        shape = Shape()
        shape.type = shape.BOX
        shape.dimensions = [8, 0.1, 2.5]
        pose = Pose()
        pose.position.x = 0
        pose.position.y = -2.63
        pose.position.z = shape.dimensions[2] / 2.0 - 0.1
        angle = np.pi / 6.25
        pose.orientation.z = np.cos(angle / 2.0)
        pose.orientation.w = np.sin(angle / 2.0)
        window_wall.shapes.append(shape)
        window_wall.poses.append(pose)
        self.wi.add_object(window_wall)

        shape.dimensions[0] = shape.dimensions[1]
        shape.dimensions[1] = 5
        pose.position.x = -2.45
        pose.position.y = 1
        angle = 0.05
        pose.orientation.z = np.cos(angle / 2.0)
        pose.orientation.w = np.sin(angle / 2.0)
        window_wall.id = "door_wall"
        self.wi.add_object(window_wall)

        shape.dimensions[1] = shape.dimensions[0]
        shape.dimensions[0] = 8
        pose.position.x = 0
        pose.position.y = 2.3
        angle = 0.1
        pose.orientation.z = np.cos(angle / 2.0)
        pose.orientation.w = np.sin(angle / 2.0)
        window_wall.id = "cabinet_wall"
        self.wi.add_object(window_wall)

        shape.dimensions[0] = shape.dimensions[1]
        shape.dimensions[1] = 3
        pose.position.x = 4
        pose.position.y = -3
        angle = 0.5
        pose.orientation.z = np.cos(angle / 2.0)
        pose.orientation.w = np.sin(angle / 2.0)
        window_wall.id = "banner_wall"
        self.wi.add_object(window_wall)

        shape.dimensions[1] = 4
        shape.dimensions[2] = 1
        pose.position.x = 3.25
        pose.position.y = 0.65
        pose.position.z = shape.dimensions[2] / 2.0 - 0.05
        angle = 0
        pose.orientation.z = np.cos(angle / 2.0)
        pose.orientation.w = np.sin(angle / 2.0)
        window_wall.id = "computer_wall"
        self.wi.add_object(window_wall)

        shape.dimensions[1] = shape.dimensions[0]
        shape.dimensions[0] = 1.8
        pose.position.x = 3.9
        pose.position.y = -1.6
        angle = np.pi / 5.5
        pose.orientation.z = np.cos(angle / 2.0)
        pose.orientation.w = np.sin(angle / 2.0)
        window_wall.id = "nook_wall"
        self.wi.add_object(window_wall)
Beispiel #25
0
    def setUp(self):

        self.tf = TransformListener()

        self.move_arm_action_client = actionlib.SimpleActionClient(
            "move_right_arm", MoveArmAction)

        obj_pub = rospy.Publisher('collision_object', CollisionObject)

        rospy.init_node('test_motion_execution_buffer')

        #let everything settle down
        rospy.sleep(5.)

        obj1 = CollisionObject()

        obj1.header.stamp = rospy.Time.now() - rospy.Duration(.1)
        obj1.header.frame_id = "base_footprint"
        obj1.id = "obj2"
        obj1.operation.operation = mapping_msgs.msg.CollisionObjectOperation.ADD
        obj1.shapes = [Shape() for _ in range(4)]
        obj1.poses = [Pose() for _ in range(4)]

        obj1.shapes[0].type = Shape.BOX
        obj1.shapes[0].dimensions = [float() for _ in range(3)]
        obj1.shapes[0].dimensions[0] = .5
        obj1.shapes[0].dimensions[1] = 1.0
        obj1.shapes[0].dimensions[2] = .2
        obj1.poses[0].position.x = .95
        obj1.poses[0].position.y = -.25
        obj1.poses[0].position.z = .62
        obj1.poses[0].orientation.x = 0
        obj1.poses[0].orientation.y = 0
        obj1.poses[0].orientation.z = 0
        obj1.poses[0].orientation.w = 1

        obj1.shapes[1].type = Shape.BOX
        obj1.shapes[1].dimensions = [float() for _ in range(3)]
        obj1.shapes[1].dimensions[0] = .5
        obj1.shapes[1].dimensions[1] = 1.0
        obj1.shapes[1].dimensions[2] = .2
        obj1.poses[1].position.x = .95
        obj1.poses[1].position.y = -.25
        obj1.poses[1].position.z = .92
        obj1.poses[1].orientation.x = 0
        obj1.poses[1].orientation.y = 0
        obj1.poses[1].orientation.z = 0
        obj1.poses[1].orientation.w = 1

        obj1.shapes[2].type = Shape.BOX
        obj1.shapes[2].dimensions = [float() for _ in range(3)]
        obj1.shapes[2].dimensions[0] = .2
        obj1.shapes[2].dimensions[1] = .1
        obj1.shapes[2].dimensions[2] = .2
        obj1.poses[2].position.x = .8
        obj1.poses[2].position.y = -.5
        obj1.poses[2].position.z = .78
        obj1.poses[2].orientation.x = 0
        obj1.poses[2].orientation.y = 0
        obj1.poses[2].orientation.z = 0
        obj1.poses[2].orientation.w = 1

        obj1.shapes[3].type = Shape.BOX
        obj1.shapes[3].dimensions = [float() for _ in range(3)]
        obj1.shapes[3].dimensions[0] = .2
        obj1.shapes[3].dimensions[1] = .1
        obj1.shapes[3].dimensions[2] = .2
        obj1.poses[3].position.x = .8
        obj1.poses[3].position.y = .18
        obj1.poses[3].position.z = .78
        obj1.poses[3].orientation.x = 0
        obj1.poses[3].orientation.y = 0
        obj1.poses[3].orientation.z = 0
        obj1.poses[3].orientation.w = 1
        obj_pub.publish(obj1)

        rospy.sleep(5.0)
Beispiel #26
0
    def add_spatula(self, arm):
        spatula = CollisionObject()
        spatula.id = "spatula"
        spatula.header.frame_id = self.wi.world_frame
        spatula.operation.operation = spatula.operation.ADD

        paddle = Shape()
        handle = Shape()
        paddle.type = paddle.BOX
        paddle.dimensions = [0.11, 0.12, 0.005]
        handle.type = handle.CYLINDER
        handle.dimensions = [0.02, 0.24]

        paddle_pose = Pose()
        handle_pose = Pose()
        paddle_pose.position.y = paddle.dimensions[1] / 2.0
        paddle_pose.orientation.w = 1.0

        angle = np.pi / 5.0
        handle_pose.position.y = -1.0 * handle.dimensions[1] / 2.0 * np.sin(
            np.pi / 2.0 - angle)
        handle_pose.position.z = handle.dimensions[1] / 2.0 * np.cos(
            np.pi / 2.0 - angle)
        handle_pose.orientation.x = np.sin((np.pi / 2.0 - angle) / 2.0)
        handle_pose.orientation.w = np.cos((np.pi / 2.0 - angle) / 2.0)

        spatula.shapes = [paddle, handle]
        spatula.poses = [paddle_pose, handle_pose]

        #this is the grasp transformation
        pos_on_handle = handle.dimensions[1] - 0.1
        inv_grasp = Transform()
        grasp = RigidGrasp()
        #really should be calculating this...
        inv_grasp.translation.y = GRIPPER_LENGTH
        inv_grasp.translation.z = pos_on_handle / 2.0
        #flip 90 degrees
        inv_grasp.rotation.z = np.sin(-1.0 * np.pi / 4.0)
        inv_grasp.rotation.w = np.cos(-1.0 * np.pi / 4.0)
        g = gt.transform_pose(transform_to_pose(inv_grasp), handle_pose)
        origin = Pose()
        origin.orientation.w = 1.0
        grasp.transform = pose_to_transform(
            gt.inverse_transform_pose(origin, g))
        grasp.touch_links = [arm[0] + '_end_effector']
        grasp.attach_link = arm[0] + '_gripper_r_finger_tip_link'
        grasp.min_approach_distance = 0
        grasp.desired_approach_distance = 0.15
        grasp.min_distance_from_surface = -1

        spat_p = copy.deepcopy(spatula)

        wtrans = Pose()
        wtrans.orientation.x = np.sin(angle / 2.0)
        wtrans.orientation.w = np.cos(angle / 2.0)
        if self.world == -1:
            wtrans.position.x = 3
            wtrans.position.y = -2.8
            wtrans.position.z = FAR_TABLE_HEIGHT + 0.02 + handle.dimensions[0]
            ss = ['far_corner']
        elif self.world == -2 or self.world == -7 or self.world == -9 or self.world == -5:
            wtrans.position.x = -1.7
            wtrans.position.y = 2
            wtrans.position.z = DOOR_TABLE_HEIGHT + 0.02 + handle.dimensions[0]
            ss = ['door_table']
        else:
            wtrans.position.x = 0.6
            wtrans.position.y = -0.3
            wtrans.position.z = CENTER_TABLE_HEIGHT + 0.02 + handle.dimensions[
                0]
            ss = ['center_table']
            if self.world == -4 or self.world == -5:
                wtrans.position.y = 0
                rot = Quaternion()
                rot.z = np.sin(np.pi / 2.0)
                rot.w = np.cos(np.pi / 2.0)
                wtrans.orientation = gt.multiply_quaternions(
                    rot, wtrans.orientation)
                if self.world == -5:
                    wtrans.position.x = 0

        for i in range(len(spat_p.poses)):
            spat_p.poses[i] = gt.transform_pose(spat_p.poses[i], wtrans)

        self.wi.add_object(spat_p)
        return ObjectType(type="SpatulaObject",
                          collision_object=spatula,
                          parameters=ss,
                          numeric_parameters=paddle.dimensions +
                          handle.dimensions + [angle]), [grasp]
Beispiel #27
0
    def pick(self,pickup_goal):
        #prepare result
        pickresult = PickupResult()

        #get grasps for the object
        # fill up a grasp planning request
        grasp_planning_req = GraspPlanningRequest()
        grasp_planning_req.arm_name = pickup_goal.arm_name
        grasp_planning_req.target = pickup_goal.target
        object_to_attach = pickup_goal.collision_object_name
        # call grasp planning service
        grasp_planning_res = self.grasp_planning_service_.call(grasp_planning_req)
        #print grasp_planning_res
        # process grasp planning result
        if (grasp_planning_res.error_code.value != grasp_planning_res.error_code.SUCCESS):
            rospy.logerr("No grasp found for this object, we will generate some, but only when the node is ready for that !")
            pickresult.manipulation_result.value = ManipulationResult.UNFEASIBLE
            return pickresult
        else:
            rospy.loginfo("Got "+ str(len(grasp_planning_res.grasps)) +" grasps for this object")

        # for each grasp, generate rotational symmetric grasps around the object (this is already in the DB for the CokeCan but should be removed and done online)

        #for each grasp, check path from pre-grasp pose to grasp pose first and then check motion to pre-grasp pose
        motion_plan_res=GetMotionPlanResponse()
        grasp_to_execute_=Grasp()
        for index, grasp in enumerate(grasp_planning_res.grasps):
            # extract grasp_pose
            grasp_pose_ = PoseStamped()
            grasp_pose_.header.frame_id = "/world";
            grasp_pose_.pose = grasp.grasp_pose

            grasp_pose_.pose.position.y=grasp_pose_.pose.position.y-0.01 #-0.01 in sim, +0.03 in real #cheating here

            # copy the grasp_pose as a pre-grasp_pose
            pre_grasp_pose_ = copy.deepcopy(grasp_pose_)

            # add desired_approach_distance along the approach vector. above the object to plan pre-grasp pose

            # currently add this to Z because approach vector needs to be computed somehow first (TODO)
            pre_grasp_pose_.pose.position.z = pre_grasp_pose_.pose.position.z + 0.05

            # for distance from 0 (grasp_pose) to desired_approach distance (pre_grasp_pose) test IK/Collision and save result
            # decompose this in X steps depending on distance to do and max speed
            interpolated_motion_plan_res = self.plan.get_interpolated_ik_motion_plan(pre_grasp_pose_, grasp_pose_, False)

            # check the result (depending on number of steps etc...)
            if (interpolated_motion_plan_res.error_code.val == interpolated_motion_plan_res.error_code.SUCCESS):
                number_of_interpolated_steps=0
                # check if one approach trajectory is feasible
                for interpolation_index, traj_error_code in enumerate(interpolated_motion_plan_res.trajectory_error_codes):
                    if traj_error_code.val!=1:
                        rospy.logerr("One unfeasible approach-phase step found at "+str(interpolation_index)+ "with val " + str(traj_error_code.val))
                        break
                    else:
                        number_of_interpolated_steps=interpolation_index

                # if trajectory is feasible then plan reach motion to pre-grasp pose
                if number_of_interpolated_steps+1==len(interpolated_motion_plan_res.trajectory.joint_trajectory.points):
                    rospy.loginfo("Grasp number "+str(index)+" approach is possible, checking motion plan to pre-grasp")
                    #print interpolated_motion_plan_res

                    # check and plan motion to this pre_grasp_pose
                    motion_plan_res = self.plan.plan_arm_motion( pickup_goal.arm_name, "jointspace", pre_grasp_pose_ )

                    #if this pre-grasp pose is successful do not test others
                    if (motion_plan_res.error_code.val == motion_plan_res.error_code.SUCCESS):
                        rospy.loginfo("Grasp number "+str(index)+" is possible, executing it")
                        # copy the grasp to execute for the following steps
                        grasp_to_execute_ = copy.deepcopy(grasp)
                        break
                else:
                    rospy.logerr("Grasp number "+str(index)+" approach is impossible")
                    #print interpolated_motion_plan_res
            else:
                rospy.logerr("Grasp number "+str(index)+" approach is impossible")
                #print interpolated_motion_plan_res
        # execution part
        if (motion_plan_res.error_code.val == motion_plan_res.error_code.SUCCESS):
            #put hand in pre-grasp posture
            if self.pre_grasp_exec(grasp_to_execute_)<0:
                #QMessageBox.warning(self, "Warning",
                #    "Pre-grasp action failed: ")
                pickresult.manipulation_result.value = ManipulationResult.FAILED
                return pickresult

            #go there
            # filter the trajectory
            filtered_traj = self.filter_traj_(motion_plan_res)

            self.display_traj_( filtered_traj )

            # reach pregrasp pose
            if self.send_traj_( filtered_traj )<0:
                #QMessageBox.warning(self, "Warning",
                #    "Reach trajectory execution failed: ")
                pickresult.manipulation_result.value = ManipulationResult.FAILED
                return pickresult
            #time.sleep(20) # TODO use actionlib here
            time.sleep(self.simdelay) # TODO use actionlib here

            # approach
            if self.send_traj_( interpolated_motion_plan_res.trajectory.joint_trajectory )<0:
                #QMessageBox.warning(self, "Warning",
                #    "Approach trajectory execution failed: ")
                pickresult.manipulation_result.value = ManipulationResult.FAILED
                return pickresult
            time.sleep(self.simdelay) # TODO use actionlib here

            #grasp
            if self.grasp_exec(grasp_to_execute_)<0:
                #QMessageBox.warning(self, "Warning",
                #    "Grasp action failed: ")
                pickresult.manipulation_result.value = ManipulationResult.FAILED
                return pickresult
            time.sleep(self.simdelay) # TODO use actionlib here

            #attach the collision object to the hand (should be cleaned-up)
            rospy.loginfo("Now we attach the object")

            att_object = AttachedCollisionObject()
            att_object.link_name = "palm"
            att_object.object.id = object_to_attach
            att_object.object.operation.operation = CollisionObjectOperation.ATTACH_AND_REMOVE_AS_OBJECT
            att_object.object.header.frame_id = "palm"
            att_object.object.header.stamp = rospy.Time.now()
            object = Shape()
            object.type = Shape.CYLINDER
            object.dimensions.append(.03)
            object.dimensions.append(0.1)
            pose = Pose()
            pose.position.x = 0.0
            pose.position.y = -0.06
            pose.position.z = 0.06
            pose.orientation.x = 0
            pose.orientation.y = 0
            pose.orientation.z = 0
            pose.orientation.w = 1
            att_object.object.shapes.append(object)
            att_object.object.poses.append(pose);
            att_object.touch_links= ["ffdistal","mfdistal","rfdistal","lfdistal","thdistal","ffmiddle","mfmiddle","rfmiddle","lfmiddle","thmiddle","ffproximal","mfproximal","rfproximal","lfproximal","thproximal","palm","lfmetacarpal","thbase"]
            self.att_object_in_map_pub_.publish(att_object)
            rospy.loginfo("Attach object published")
        else:
            rospy.logerr("None of the grasps tested is possible")
            pickresult.manipulation_result.value = ManipulationResult.UNFEASIBLE
            return pickresult
        pickresult.manipulation_result.value = ManipulationResult.SUCCESS
        pickresult.grasp= grasp_to_execute_
        return pickresult
Beispiel #28
0
    def add_tables(self):
        if self.screenshot:
            return ['', '', '']
        table = CollisionObject()
        table.header.frame_id = self.wi.world_frame
        table.operation.operation = table.operation.ADD

        shape = Shape()
        shape.type = shape.MESH
        #center table
        shape.vertices = [
            Point(x=-0.2, y=-0.4, z=CENTER_TABLE_HEIGHT),
            Point(x=0.97, y=-0.6, z=CENTER_TABLE_HEIGHT),
            Point(x=1.0, y=0.25, z=CENTER_TABLE_HEIGHT),
            Point(x=-0.25, y=0.3, z=CENTER_TABLE_HEIGHT)
        ]
        shape.triangles = [0, 1, 2, 2, 3, 0]

        pose = Pose()
        pose.orientation.w = 1.0
        poseb = copy.deepcopy(pose)
        poseb.position.z = -0.02
        poset = copy.deepcopy(pose)
        poset.position.z = 0.02
        table.shapes.append(shape)
        table.shapes.append(shape)
        table.shapes.append(shape)
        table.poses.append(poset)
        table.poses.append(pose)
        table.poses.append(poseb)
        table.id = 'center_table'
        self.wi.add_object(table)

        #table near the door
        table.id = 'door_table'
        shape.vertices = [
            Point(x=-2.4, y=1.84, z=DOOR_TABLE_HEIGHT),
            Point(x=-1.15, y=1.75, z=DOOR_TABLE_HEIGHT),
            Point(x=-1.15, y=2.5, z=DOOR_TABLE_HEIGHT),
            Point(x=-2.4, y=2.5, z=DOOR_TABLE_HEIGHT)
        ]

        self.wi.add_object(table)

        #table in far corner
        table.id = 'far_corner'
        shape.vertices = [
            Point(x=3, y=-2.7, z=FAR_TABLE_HEIGHT),
            Point(x=2.4, y=-3.8, z=FAR_TABLE_HEIGHT),
            Point(x=3.2, y=-4.3, z=FAR_TABLE_HEIGHT),
            Point(x=3.8, y=-3.2, z=FAR_TABLE_HEIGHT)
        ]
        self.wi.add_object(table)

        if self.fake_walls:
            #these are the table feet
            foot = CollisionObject()
            foot.header.frame_id = self.wi.world_frame
            foot.operation.operation = foot.operation.ADD
            foot.id = "far_corner_foot"

            shape = Shape()
            shape.type = shape.BOX
            shape.dimensions = [0.1, 0.5, FAR_TABLE_HEIGHT / 2.0]

            pose = Pose()
            pose.position.x = 3
            pose.position.y = -3.4
            pose.position.z = shape.dimensions[2] / 2.0
            angle = 0.5
            pose.orientation.z = np.cos(angle / 2.0)
            pose.orientation.w = np.sin(angle / 2.0)
            foot.shapes.append(shape)
            foot.poses.append(pose)
            self.wi.add_object(foot)

            foot.id = "center_table_foot1"
            shape.dimensions = [0.1, 0.75, 0.3]
            pose.position.x = 0.9
            pose.position.y = -0.1
            pose.position.z = shape.dimensions[2] / 2.0
            angle = 0
            pose.orientation.z = np.cos(angle / 2.0)
            pose.orientation.w = np.sin(angle / 2.0)
            self.wi.add_object(foot)

            foot.id = "center_table_foot2"
            pose.position.x = -0.2
            self.wi.add_object(foot)

            foot.id = "door_table_foot"
            pose.position.x = -1.25
            pose.position.y = 2.1
            self.wi.add_object(foot)

        return ['center_table', 'door_table', 'far_corner']
    def setUp(self):

        self.tf = TransformListener()

        self.move_arm_action_client = actionlib.SimpleActionClient(
            "move_right_arm", MoveArmAction)

        att_pub = rospy.Publisher('attached_collision_object',
                                  AttachedCollisionObject)
        obj_pub = rospy.Publisher('collision_object', CollisionObject)

        rospy.init_node('test_motion_execution_buffer')

        #let everything settle down
        rospy.sleep(5.)

        obj1 = CollisionObject()

        obj1.header.stamp = rospy.Time.now() - rospy.Duration(.1)
        obj1.header.frame_id = "base_footprint"
        obj1.id = "obj2"
        obj1.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD
        obj1.shapes = [Shape() for _ in range(3)]
        obj1.poses = [Pose() for _ in range(3)]

        obj1.shapes[0].type = Shape.BOX
        obj1.shapes[0].dimensions = [float() for _ in range(3)]
        obj1.shapes[0].dimensions[0] = .5
        obj1.shapes[0].dimensions[1] = 1.0
        obj1.shapes[0].dimensions[2] = .2
        obj1.poses[0].position.x = .95
        obj1.poses[0].position.y = -.25
        obj1.poses[0].position.z = .62
        obj1.poses[0].orientation.x = 0
        obj1.poses[0].orientation.y = 0
        obj1.poses[0].orientation.z = 0
        obj1.poses[0].orientation.w = 1

        obj1.shapes[2].type = Shape.BOX
        obj1.shapes[2].dimensions = [float() for _ in range(3)]
        obj1.shapes[2].dimensions[0] = .5
        obj1.shapes[2].dimensions[1] = .1
        obj1.shapes[2].dimensions[2] = 1.0
        obj1.poses[2].position.x = .95
        obj1.poses[2].position.y = -.14
        obj1.poses[2].position.z = 1.2
        obj1.poses[2].orientation.x = 0
        obj1.poses[2].orientation.y = 0
        obj1.poses[2].orientation.z = 0
        obj1.poses[2].orientation.w = 1

        obj1.shapes[1].type = Shape.BOX
        obj1.shapes[1].dimensions = [float() for _ in range(3)]
        obj1.shapes[1].dimensions[0] = .5
        obj1.shapes[1].dimensions[1] = .1
        obj1.shapes[1].dimensions[2] = 1.0
        obj1.poses[1].position.x = .95
        obj1.poses[1].position.y = .12
        obj1.poses[1].position.z = 1.2
        obj1.poses[1].orientation.x = 0
        obj1.poses[1].orientation.y = 0
        obj1.poses[1].orientation.z = 0
        obj1.poses[1].orientation.w = 1

        obj_pub.publish(obj1)

        att_object = AttachedCollisionObject()
        att_object.object.header.stamp = rospy.Time.now()
        att_object.object.header.frame_id = "r_gripper_r_finger_tip_link"
        att_object.link_name = "r_gripper_r_finger_tip_link"
        att_object.object.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD
        att_object.object = CollisionObject()

        att_object.object.header.stamp = rospy.Time.now()
        att_object.object.header.frame_id = "r_gripper_r_finger_tip_link"
        att_object.object.id = "pole"
        att_object.object.shapes = [Shape() for _ in range(1)]
        att_object.object.shapes[0].type = Shape.CYLINDER
        att_object.object.shapes[0].dimensions = [float() for _ in range(2)]
        att_object.object.shapes[0].dimensions[0] = .02
        att_object.object.shapes[0].dimensions[1] = .1
        att_object.object.poses = [Pose() for _ in range(1)]
        att_object.object.poses[0].position.x = -.02
        att_object.object.poses[0].position.y = .04
        att_object.object.poses[0].position.z = 0
        att_object.object.poses[0].orientation.x = 0
        att_object.object.poses[0].orientation.y = 0
        att_object.object.poses[0].orientation.z = 0
        att_object.object.poses[0].orientation.w = 1

        att_pub.publish(att_object)

        rospy.sleep(5.0)
Beispiel #30
0
    def setUp(self):

        rospy.init_node('test_attached_object_collisions')

        self.obj_pub = rospy.Publisher('collision_object',
                                       CollisionObject,
                                       latch=True)
        self.att_pub = rospy.Publisher('attached_collision_object',
                                       AttachedCollisionObject,
                                       latch=True)

        rospy.wait_for_service(default_prefix + '/get_state_validity')
        self.get_state_validity_server = rospy.ServiceProxy(
            default_prefix + '/get_state_validity', GetStateValidity)

        self.state_req = GetStateValidityRequest()
        self.state_req.robot_state.joint_state.name = [
            'r_shoulder_pan_joint', 'r_shoulder_lift_joint',
            'r_upper_arm_roll_joint', 'r_elbow_flex_joint',
            'r_forearm_roll_joint', 'r_wrist_flex_joint', 'r_wrist_roll_joint'
        ]
        self.state_req.robot_state.joint_state.position = [
            float(0.0) for _ in range(7)
        ]
        self.state_req.check_collisions = True

        self.table = CollisionObject()

        self.table.header.stamp = rospy.Time.now()
        self.table.header.frame_id = "base_link"
        self.table.id = "tabletop"
        self.table.operation.operation = mapping_msgs.msg.CollisionObjectOperation.ADD
        self.table.shapes = [Shape() for _ in range(1)]
        self.table.shapes[0].type = Shape.BOX
        self.table.shapes[0].dimensions = [float() for _ in range(3)]
        self.table.shapes[0].dimensions[0] = 1.0
        self.table.shapes[0].dimensions[1] = 1.0
        self.table.shapes[0].dimensions[2] = .05
        self.table.poses = [Pose() for _ in range(1)]
        self.table.poses[0].position.x = 1.0
        self.table.poses[0].position.y = 0
        self.table.poses[0].position.z = .5
        self.table.poses[0].orientation.x = 0
        self.table.poses[0].orientation.y = 0
        self.table.poses[0].orientation.z = 0
        self.table.poses[0].orientation.w = 1

        #not publishing table right away

        self.att_object = AttachedCollisionObject()
        self.att_object.object.header.stamp = rospy.Time.now()
        self.att_object.object.header.frame_id = "r_gripper_r_finger_tip_link"
        self.att_object.link_name = "r_gripper_r_finger_tip_link"
        self.att_object.object.operation.operation = mapping_msgs.msg.CollisionObjectOperation.ADD
        self.att_object.object = CollisionObject()

        self.att_object.object.header.stamp = rospy.Time.now()
        self.att_object.object.header.frame_id = "r_gripper_r_finger_tip_link"
        self.att_object.object.id = "pole"
        self.att_object.object.shapes = [Shape() for _ in range(1)]
        self.att_object.object.shapes[0].type = Shape.CYLINDER
        self.att_object.object.shapes[0].dimensions = [
            float() for _ in range(2)
        ]
        self.att_object.object.shapes[0].dimensions[0] = .02
        self.att_object.object.shapes[0].dimensions[1] = 1.2
        self.att_object.object.poses = [Pose() for _ in range(1)]
        self.att_object.object.poses[0].position.x = 0
        self.att_object.object.poses[0].position.y = 0
        self.att_object.object.poses[0].position.z = 0
        self.att_object.object.poses[0].orientation.x = 0
        self.att_object.object.poses[0].orientation.y = 0
        self.att_object.object.poses[0].orientation.z = 0
        self.att_object.object.poses[0].orientation.w = 1

        self.att_pub.publish(self.att_object)

        self.touch_links = [
            'r_gripper_palm_link', 'r_gripper_r_finger_link',
            'r_gripper_l_finger_link', 'r_gripper_r_finger_tip_link',
            'r_gripper_l_finger_tip_link'
        ]

        rospy.sleep(2.)