def setUp(self):
        self.output_file_name = os.path.join(tempfile.gettempdir(),
                                             "result.exr")

        ai.AiBegin()
        ai.AiMsgSetConsoleFlags(ai.AI_LOG_NONE)
        ai.AiMsgSetConsoleFlags(ai.AI_LOG_WARNINGS | ai.AI_LOG_ERRORS)

        options = ai.AiUniverseGetOptions()
        ai.AiNodeSetBool(options, "skip_license_check", True)
        ai.AiNodeSetInt(options, "xres", 16)
        ai.AiNodeSetInt(options, "yres", 16)

        self.my_camera = ai.AiNode("persp_camera", "my_camera", None)
        self.my_filter = ai.AiNode("gaussian_filter", "my_filter", None)
        self.my_driver = ai.AiNode("driver_exr", "my_driver", None)
        self.my_cryptomatte = ai.AiNode("cryptomatte", "my_cryptomatte", None)

        ai.AiNodeSetStr(self.my_driver, "filename", self.output_file_name)
        ai.AiNodeSetPtr(options, "aov_shaders", self.my_cryptomatte)

        self.assertTrue(
            self.my_cryptomatte,
            ("Cryptomatte node could not be created, plugin may not be "
             "loaded in Python. (There may be binary compatibily issues "
             "with Python). "))
    def testProceduralsShareInstances(self):
        class PlaneProcedural(IECore.Renderer.Procedural):
            def __init__(self):

                IECore.Renderer.Procedural.__init__(self)

            def bound(self):

                return IECore.Box3f(IECore.V3f(-10, -10, -0.01),
                                    IECore.V3f(10, 10, 0.01))

            def render(self, renderer):

                IECore.MeshPrimitive.createPlane(
                    IECore.Box2f(IECore.V2f(-10),
                                 IECore.V2f(10))).render(renderer)

            def hash(self):

                h = IECore.MurmurHash()
                return h

        def arnoldMessageCallback(logMask, severity, msg, tabs):

            self.__arnoldMessages.append(msg)

        r = IECoreArnold.Renderer()

        messageCallback = arnold.AtMsgCallBack(arnoldMessageCallback)
        arnold.AiMsgSetCallback(messageCallback)
        self.__arnoldMessages = []
        arnold.AiMsgSetConsoleFlags(arnold.AI_LOG_ALL)

        with IECore.WorldBlock(r):

            r.concatTransform(
                IECore.M44f.createTranslated(IECore.V3f(0, 0, -5)))

            for i in range(0, 100):
                r.procedural(PlaneProcedural())

        # we can't check for the existence of ginstances by examining the nodes after rendering,
        # because it seems that after rendering, arnold reports the type of ginstances
        # as being the type of the thing they point to, rather than "ginstance". so instead we
        # check for evidence in the log.

        polyMeshStats = [
            m for m in self.__arnoldMessages if m.startswith("polymeshes")
        ][0]
        self.failUnless("99" in polyMeshStats)

        # check that there are no bounding box warnings
        boundingBoxWarnings = [
            m for m in self.__arnoldMessages if "bounding box" in m
        ]
        self.assertEqual(len(boundingBoxWarnings), 0)
def render_ass(ass, remove_ass=False):
    imagefilename = None
    ai.AiBegin()
    ai.AiLoadPlugins(os.environ['ARNOLD_PLUGIN_PATH'])
    ai.AiASSLoad (ass, ai.AI_NODE_ALL)
    ai.AiRender()
    ai.AiEnd()
    # read out file
    ai.AiBegin()
    ai.AiMsgSetConsoleFlags(ai.AI_LOG_ALL)
    ai.AiASSLoad(ass, ai.AI_NODE_ALL)
    iter = ai.AiUniverseGetNodeIterator(ai.AI_NODE_ALL)
    while not ai.AiNodeIteratorFinished(iter):
        node = ai.AiNodeIteratorGetNext(iter)
        if ai.AiNodeIs( node, "driver_jpeg" ):
            imagefilename = ai.AiNodeGetStr( node, "filename" )
    ai.AiNodeIteratorDestroy(iter)
    ai.AiEnd()
    if remove_ass:
        os.remove(ass)
    return imagefilename
Beispiel #4
0
    def renderGeo(self):

        arnold.AiBegin()

        arnold.AiMsgSetLogFileName(self._logFile)
        arnold.AiMsgSetConsoleFlags(arnold.AI_LOG_ALL)

        # create a sphere geometric primitive
        sph = arnold.AiNode("sphere")
        arnold.AiNodeSetStr(sph, "name", "mysphere")
        arnold.AiNodeSetVec(sph, "center", 0.0, 4.0, 0.0)
        arnold.AiNodeSetFlt(sph, "radius", 5.0)

        # create a red standard shader
        shader1 = arnold.AiNode("standard")
        arnold.AiNodeSetStr(shader1, "name", "myshader1")
        arnold.AiNodeSetRGB(shader1, "Kd_color", self._color[0],
                            self._color[1], self._color[2])
        arnold.AiNodeSetFlt(shader1, "Ks", 0.05)

        # assign the shaders to the geometric objects
        arnold.AiNodeSetPtr(sph, "shader", shader1)

        # create a perspective camera
        camera = arnold.AiNode("persp_camera")
        arnold.AiNodeSetStr(camera, "name", "mycamera")
        # position the camera (alternatively you can set 'matrix')
        arnold.AiNodeSetVec(camera, "position", 0.0, 10.0, 35.0)
        arnold.AiNodeSetVec(camera, "look_at", 0.0, 3.0, 0.0)
        arnold.AiNodeSetFlt(camera, "fov", 45.0)

        # create a point light source
        light = arnold.AiNode("point_light")
        arnold.AiNodeSetStr(light, "name", "pointLight_A")
        # // position the light (alternatively use 'matrix')
        arnold.AiNodeSetVec(light, "position", 0.0, 30.0, 0.0)
        arnold.AiNodeSetFlt(light, "intensity", 10.0)
        # alternatively, use 'exposure'
        arnold.AiNodeSetFlt(light, "radius", 4.0)
        # for soft shadows

        # create a point light source
        light = arnold.AiNode("point_light")
        arnold.AiNodeSetStr(light, "name", "pointLight_B")
        # // position the light (alternatively use 'matrix')
        arnold.AiNodeSetVec(light, "position", 0.0, -30.0, 0.0)
        arnold.AiNodeSetFlt(light, "intensity", 10.0)
        # alternatively, use 'exposure'
        arnold.AiNodeSetFlt(light, "radius", 4.0)
        # for soft shadows

        # create a point light source
        light = arnold.AiNode("point_light")
        arnold.AiNodeSetStr(light, "name", "pointLight_C")
        # // position the light (alternatively use 'matrix')
        arnold.AiNodeSetVec(light, "position", 0.0, 4.0, 20.0)
        arnold.AiNodeSetFlt(light, "intensity", 5.0)
        # alternatively, use 'exposure'
        arnold.AiNodeSetFlt(light, "radius", 15.0)
        # for soft shadows

        # // get the global options node and set some options
        options = arnold.AiUniverseGetOptions()
        arnold.AiNodeSetInt(options, "AA_samples", 8)
        arnold.AiNodeSetInt(options, "xres", 480)
        arnold.AiNodeSetInt(options, "yres", 360)
        arnold.AiNodeSetInt(options, "GI_diffuse_depth", 4)
        # // set the active camera (optional, since there is only one camera)
        arnold.AiNodeSetPtr(options, "camera", camera)

        # create an output driver node
        driver = arnold.AiNode("driver_jpeg")
        arnold.AiNodeSetStr(driver, "name", "mydriver")
        arnold.AiNodeSetStr(driver, "filename", self._sceneName)
        arnold.AiNodeSetFlt(driver, "gamma", 2.2)

        # create a gaussian filter node
        filter = arnold.AiNode("gaussian_filter")
        arnold.AiNodeSetStr(filter, "name", "myfilter")

        # assign the driver and filter to the main (beauty) AOV,
        # which is called "RGBA" and is of type RGBA
        outputs_array = arnold.AiArrayAllocate(1, 1, arnold.AI_TYPE_STRING)
        arnold.AiArraySetStr(outputs_array, 0, "RGBA RGBA myfilter mydriver")
        arnold.AiNodeSetArray(options, "outputs", outputs_array)

        # finally, render the image!
        arnold.AiRender(arnold.AI_RENDER_MODE_CAMERA)

        # // Arnold session shutdown
        arnold.AiEnd()
Beispiel #5
0
def _worker(data, new_data, redraw_event, mmap_size, mmap_name, state):
    print("+++ _worker: started")

    import os
    import ctypes

    dir = os.path.dirname(__file__)
    if dir not in sys.path:
        sys.path.append(dir)

    import arnold

    nodes = {}
    nptrs = []  # nodes linked by AiNodeSetPtr
    links = []  # nodes linked by AiNodeLink

    def _AiNodeSetArray(node, param, value):
        t, a = value
        _len = len(a)
        if t == arnold.AI_TYPE_VECTOR:
            _len //= 3
        elif t == arnold.AI_TYPE_UINT:
            pass
        _a = arnold.AiArrayConvert(_len, 1, t, ctypes.c_void_p(a.ctypes.data))
        arnold.AiNodeSetArray(node, param, _a)

    _AiNodeSet = {
        'NodeSocketShader': lambda n, i, v: True,
        'NodeSocketBool': lambda n, i, v: arnold.AiNodeSetBool(n, i, v),
        'NodeSocketInt': lambda n, i, v: arnold.AiNodeSetInt(n, i, v),
        'NodeSocketFloat': lambda n, i, v: arnold.AiNodeSetFlt(n, i, v),
        'NodeSocketColor': lambda n, i, v: arnold.AiNodeSetRGBA(n, i, *v),
        'NodeSocketVector': lambda n, i, v: arnold.AiNodeSetVec(n, i, *v),
        'NodeSocketVectorXYZ':
        lambda n, i, v: arnold.AiNodeSetVector(n, i, *v),
        'NodeSocketString': lambda n, i, v: arnold.AiNodeSetStr(n, i, v),
        'ArnoldNodeSocketColor': lambda n, i, v: arnold.AiNodeSetRGB(n, i, *v),
        'ArnoldNodeSocketByte': lambda n, i, v: arnold.AiNodeSetByte(n, i, v),
        'ArnoldNodeSocketProperty': lambda n, i, v: True,
        'BOOL': lambda n, p, v: arnold.AiNodeSetBool(n, p, v),
        'BYTE': lambda n, p, v: arnold.AiNodeSetByte(n, p, v),
        'INT': lambda n, p, v: arnold.AiNodeSetInt(n, p, v),
        'FLOAT': lambda n, p, v: arnold.AiNodeSetFlt(n, p, v),
        'VECTOR2': lambda n, p, v: arnold.AiNodeSetVec2(n, p, *v),
        'RGB': lambda n, p, v: arnold.AiNodeSetRGB(n, p, *v),
        'RGBA': lambda n, p, v: arnold.AiNodeSetRGBA(n, p, *v),
        'VECTOR': lambda n, p, v: arnold.AiNodeSetVec(n, p, *v),
        'STRING': lambda n, p, v: arnold.AiNodeSetStr(n, p, v),
        'MATRIX':
        lambda n, p, v: arnold.AiNodeSetMatrix(n, p, arnold.AtMatrix(*v)),
        'ARRAY': _AiNodeSetArray,
        'LINK': lambda n, p, v: links.append((n, p, v)),
        'NODE': lambda n, p, v: nptrs.append((n, p, v)),
    }

    arnold.AiBegin()
    try:
        arnold.AiMsgSetConsoleFlags(arnold.AI_LOG_ALL)
        arnold.AiMsgSetConsoleFlags(0x000E)

        from pprint import pprint as pp
        pp(data)

        ## Nodes
        for node in data['nodes']:
            nt, np = node
            anode = arnold.AiNode(nt)
            for n, (t, v) in np.items():
                _AiNodeSet[t](anode, n, v)
            nodes[id(node)] = anode
        options = arnold.AiUniverseGetOptions()
        for n, (t, v) in data['options'].items():
            _AiNodeSet[t](options, n, v)
        for n, p, v in nptrs:
            arnold.AiNodeSetPtr(n, p, nodes[id(v)])
        for n, p, v in links:
            arnold.AiNodeLink(nodes[id(v)], p, n)

        ## Outputs
        filter = arnold.AiNode("gaussian_filter")
        arnold.AiNodeSetStr(filter, "name", "__filter")
        driver = arnold.AiNode("driver_display_callback")
        arnold.AiNodeSetStr(driver, "name", "__driver")
        outputs_aovs = (b"RGBA RGBA __filter __driver", )
        outputs = arnold.AiArray(len(outputs_aovs), 1, arnold.AI_TYPE_STRING,
                                 *outputs_aovs)
        arnold.AiNodeSetArray(options, "outputs", outputs)

        sl = data['sl']

        del nodes, nptrs, links, data

        _rect = lambda n, w, h: numpy.frombuffer(
            mmap.mmap(-1, w * h * 4 * 4, n), dtype=numpy.float32).reshape(
                [h, w, 4])
        rect = _rect(mmap_name, *mmap_size)

        def _callback(x, y, width, height, buffer, data):
            print("+++ _callback:", x, y, width, height,
                  ctypes.cast(buffer, ctypes.c_void_p))
            if buffer:
                try:
                    if new_data.poll():
                        arnold.AiRenderInterrupt()
                    else:
                        print("+++ _callback: tile", x, y, width, height)
                        _buffer = ctypes.cast(buffer,
                                              ctypes.POINTER(ctypes.c_float))
                        a = numpy.ctypeslib.as_array(buffer,
                                                     shape=(height, width, 4))
                        rect[y:y + height, x:x + width] = a
                        redraw_event.set()
                    return
                finally:
                    arnold.AiFree(buffer)
            elif not new_data.poll():
                return
            arnold.AiRenderAbort()
            #print("+++ _callback: abort")

        cb = arnold.AtDisplayCallBack(_callback)
        arnold.AiNodeSetPtr(driver, "callback", cb)

        class _Dict(dict):
            def update(self, u):
                for k, v in u.items():
                    if isinstance(v, dict):
                        self[k] = _Dict.update(self.get(k, {}), v)
                    else:
                        self[k] = u[k]
                return self

        while state.value != ABORT:
            for _sl in range(*sl):
                arnold.AiNodeSetInt(options, "AA_samples", _sl)
                res = arnold.AiRender(arnold.AI_RENDER_MODE_CAMERA)
                if res != arnold.AI_SUCCESS:
                    break
            if state.value == ABORT:
                print("+++ _worker: abort")
                break

            data = _Dict()
            _data = new_data.recv()
            while _data is not None:
                from pprint import pprint as pp
                print("+++ _worker: data")
                pp(_data)
                data.update(_data)
                if not new_data.poll():
                    _nodes = data.get('nodes')
                    if _nodes is not None:
                        for name, params in _nodes.items():
                            node = arnold.AiNodeLookUpByName(name)
                            for n, (t, v) in params.items():
                                _AiNodeSet[t](node, n, v)
                    opts = data.get('options')
                    if opts is not None:
                        for n, (t, v) in opts.items():
                            _AiNodeSet[t](options, n, v)
                    size = data.get('mmap_size')
                    if size is not None:
                        rect = _rect(mmap_name, *size)
                    break
                _data = new_data.recv()
    finally:
        arnold.AiEnd()
    print("+++ _worker: finished")
Beispiel #6
0
    def renderGeo(self):
        """ This method calls the arnold functions to setup and scene and render the image
		
		"""

        # Beging the arnold session
        arnold.AiBegin()

        # Set the log for debugging
        arnold.AiMsgSetLogFileName(self.log)
        arnold.AiMsgSetConsoleFlags(arnold.AI_LOG_ALL)

        # Set the attributes for shader
        attributes = {
            "Kd_color":
            ("rgb", (self._color[0], self._color[1], self._color[2])),
            "Ks": ("float", 0.05),
            "Ko": ("float", .5),
        }
        # Create a simple shader
        shader = _arnoldRenderUtils.createSimpleShader("standard", "myshader1",
                                                       attributes)

        # Set the attributes for a geo
        attributes = {
            "center": ("vector", (0.0, 4.0, 0.0)),
            "radius": ("float", 5.0),
            "shader": ("pointer", shader)
        }
        # Create a simple sphere and set the shader created above
        sph = _arnoldRenderUtils.createGeometry("sphere", "mysphere",
                                                attributes)

        # Set camera attributes
        attributes = {
            "position": ("vector", (0.0, 10.0, 35.0)),
            "look_at": ("vector", (0.0, 3.0, 0.0)),
            "fov": ("float", 45.0),
        }
        # create a perspective camera
        camera = _arnoldRenderUtils.createCamera("persp_camera",
                                                 "scene_Camera", attributes)

        # Set light attributes
        attributes = {
            "position": ("vector", (0.0, 30.0, 0.0)),
            "intensity": ("float", 10.0),
            "radius": ("float", 4.0),
        }
        # Create point lights with different attributes
        point_lightA = _arnoldRenderUtils.createLight("point_light",
                                                      "pointLight_A",
                                                      attributes)

        # Point Light B
        attributes["position"] = ("vector", (0.0, -30.0, 0.0))
        point_lightB = _arnoldRenderUtils.createLight("point_light",
                                                      "pointLight_B",
                                                      attributes)

        # Point light C
        attributes = {
            "position": ("vector", (0.0, 4.0, 20.0)),
            "intensity": ("float", 5.0),
            "radius": ("float", 15.0),
        }
        point_lightC = _arnoldRenderUtils.createLight("point_light",
                                                      "pointLight_C",
                                                      attributes)

        # Set attributes for render Parameters
        attributes = {
            "AA_samples": ("integer", 8),
            "xres": ("integer", 480),
            "yres": ("integer", 360),
            "GI_diffuse_depth": ("integer", 4),
            "camera": ("pointer", camera),
        }
        # Set the render options
        options = _arnoldRenderUtils.createUniverseOptions(attributes)

        # Set the driver attributes
        attributes = {
            "filename": ("string", os.path.basename(self.image)),
            "gamma": ("float", 2.2),
        }
        driver = _arnoldRenderUtils.createOutputDriver("driver_jpeg",
                                                       "scene_driver",
                                                       attributes)

        # Create a filter
        filter = _arnoldRenderUtils.createFilter("gaussian_filter",
                                                 "scene_filter", {})

        # Create an output array with the filter and driver
        outputArrayElements = ["RGBA RGBA scene_filter scene_driver"]
        outputs_array = _arnoldRenderUtils.createOutputArray(
            arnold.AI_TYPE_STRING, outputArrayElements, {})
        attributes = {
            "outputs": ("array", outputs_array),
        }
        _arnoldRenderUtils.assignAttributes(options, attributes)

        # render the image
        arnold.AiRender(arnold.AI_RENDER_MODE_CAMERA)

        # Arnold session shutdown
        arnold.AiEnd()
Beispiel #7
0
	def renderGeo(self):
		""" This method calls the arnold functions to setup and scene and render the image
		"""

		arnold.AiBegin()

		arnold.AiMsgSetLogFileName(self.log)
		arnold.AiMsgSetConsoleFlags(arnold.AI_LOG_ALL)

		attributes = {
			"Kd_color": ("rgb", (self._color[0], self._color[1], self._color[2])),
			"Ks": ("float", 0.05),
			"Ko": ("float", .5),
		}
		shader = createSimpleShader("standard", "myshader1", attributes)

		attributes = {
			"center": ("vector", (0.0, 4.0, 0.0)),
			"radius": ("float", 5.0),
			"shader": ("pointer", shader)
		}
		sph = createGeometry("sphere", "mysphere", attributes)
		# attributes["center"] = ("vector", (1.0, 2.0, 3.0))
		# sph1 = createGeometry("sphere", "mysphere", attributes)

		# assignAttributes(sph, {"radius": ("float", 0.9)})

		# arnold.AiNodeSetRGB(shader1, "Kd_color", self._color[0], self._color[1], self._color[2])
		# arnold.AiNodeSetFlt(shader1, "Ks", 0.05)
  
		# # assign the shaders to the geometric objects
		# arnold.AiNodeSetPtr(sph, "shader", shader1)
  
		# create a perspective camera
		camera = arnold.AiNode("persp_camera")
		arnold.AiNodeSetStr(camera, "name", "mycamera")
		arnold.AiNodeSetVec(camera, "position", 0.0, 10.0, 35.0)
		arnold.AiNodeSetVec(camera, "look_at", 0.0, 3.0, 0.0)
		arnold.AiNodeSetFlt(camera, "fov", 45.0)
  
		# create a point light source
		light = arnold.AiNode("point_light")
		arnold.AiNodeSetStr(light, "name", "pointLight_A")
		arnold.AiNodeSetVec(light, "position", 0.0, 30.0, 0.0)
		arnold.AiNodeSetFlt(light, "intensity", 10.0) 
		arnold.AiNodeSetFlt(light, "radius", 4.0) 
  
		# create a point light source
		light = arnold.AiNode("point_light")
		arnold.AiNodeSetStr(light, "name", "pointLight_B")
		arnold.AiNodeSetVec(light, "position", 0.0, -30.0, 0.0)
		arnold.AiNodeSetFlt(light, "intensity", 10.0) 
		arnold.AiNodeSetFlt(light, "radius", 4.0) 

		# create a point light source
		light = arnold.AiNode("point_light")
		arnold.AiNodeSetStr(light, "name", "pointLight_C")
		arnold.AiNodeSetVec(light, "position", 0.0, 4.0, 20.0)
		arnold.AiNodeSetFlt(light, "intensity", 5.0)
		arnold.AiNodeSetFlt(light, "radius", 15.0) 


		# get the global options node and set some options
		options = arnold.AiUniverseGetOptions()
		arnold.AiNodeSetInt(options, "AA_samples", 8)
		arnold.AiNodeSetInt(options, "xres", 480)
		arnold.AiNodeSetInt(options, "yres", 360)
		arnold.AiNodeSetInt(options, "GI_diffuse_depth", 4)
		arnold.AiNodeSetPtr(options, "camera", camera)
  
		 # create an output driver node
		driver = arnold.AiNode("driver_jpeg")
		arnold.AiNodeSetStr(driver, "name", "mydriver")
		# arnold.AiNodeSetStr(driver, "filepath", os.path.dirname(self.image))
		arnold.AiNodeSetStr(driver, "filename", os.path.basename(self.image))
		arnold.AiNodeSetFlt(driver, "gamma", 2.2)
  
		# create a gaussian filter node
		filter = arnold.AiNode("gaussian_filter")
		arnold.AiNodeSetStr(filter, "name", "myfilter")
  
		# assign the driver and filter to the main (beauty) AOV,
		# which is called "RGBA" and is of type RGBA
		outputs_array = arnold.AiArrayAllocate(1, 1, arnold.AI_TYPE_STRING)
		arnold.AiArraySetStr(outputs_array, 0, "RGBA RGBA myfilter mydriver")
		arnold.AiNodeSetArray(options, "outputs", outputs_array)
  
		# finally, render the image!
		arnold.AiRender(arnold.AI_RENDER_MODE_CAMERA)
	
		# // Arnold session shutdown
		arnold.AiEnd()