def test_text_effects(self):
        """
        Check effects can be played.
        """
        # Skip for non-Windows if the terminal definition is incomplete.
        # This typically means we're running inside a non-standard termina;.
        # For example, thi happens when embedded in PyCharm.
        if sys.platform != "win32":
            curses.initscr()
            if curses.tigetstr("ri") is None:
                self.skipTest("No valid terminal definition")

        # A lot of effects are just about the visual output working when played
        # so check that playing a load of text effects doesn't crash.
        #
        # It's really not a great test, but it's important to show Effects are
        # dynamically compatible with Screen.play().
        def internal_checks(screen):
            screen.play([
                Scene([
                    MockEffect(count=5),
                    Print(screen, FigletText("hello"), 2),
                    Cycle(screen, FigletText("world"), 6),
                    BannerText(screen, FigletText("world"), 10, 3),
                    Mirage(screen, FigletText("huh?"), 14, 2)], 0)])

        Screen.wrapper(internal_checks, height=25)
Beispiel #2
0
    def test_palette(self):
        """
        Check that we have a valid colour palette.
        """
        def internal_checks(screen):
            # Check basic length
            self.assertGreater(screen.colours, 0)
            self.assertEqual(len(screen.palette), 256 * 3)

            # Should always have fundamental console colours
            for i, c in enumerate((0, 0, 0)):
                self.assertEqual(screen.palette[i], c)
            for i, c in enumerate((128, 0, 0)):
                self.assertEqual(screen.palette[i+3], c)
            for i, c in enumerate((0, 128, 0)):
                self.assertEqual(screen.palette[i+6], c)
            for i, c in enumerate((128, 128, 0)):
                self.assertEqual(screen.palette[i+9], c)
            for i, c in enumerate((0, 0, 128)):
                self.assertEqual(screen.palette[i+12], c)
            for i, c in enumerate((128, 0, 128)):
                self.assertEqual(screen.palette[i+15], c)
            for i, c in enumerate((0, 128, 128)):
                self.assertEqual(screen.palette[i+18], c)
            for i, c in enumerate((192, 192, 192)):
                self.assertEqual(screen.palette[i+21], c)

        Screen.wrapper(internal_checks, height=15)
    def test_key_input(self):
        """
        Check that keyboard input works.
        """
        def internal_checks(screen):
            # Inject a letter and check it is picked up
            self._inject_key(screen, ord("a"))
            ch = screen.get_event()
            self.assertEqual(ch.key_code, ord("a"))
            self.assertIsNone(screen.get_event())

            # Inject a letter and check it is picked up
            self._inject_key(screen, Screen.KEY_BACK_TAB)
            ch = screen.get_event()
            self.assertEqual(ch.key_code, Screen.KEY_BACK_TAB)
            self.assertIsNone(screen.get_event())

            # Check that get_key also works.
            self._inject_key(screen, ord("b"))
            ch = screen.get_key()
            self.assertEqual(ch, ord("b"))
            self.assertIsNone(screen.get_key())

            # Check that unicode input also works
            self._inject_key(screen, ord(u"├"))
            ch = screen.get_event()
            self.assertEqual(ch.key_code, ord(u"├"))
            self.assertIsNone(screen.get_event())

        Screen.wrapper(internal_checks, height=15, unicode_aware=True)
Beispiel #4
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    def test_limits(self):
        """
        Check that get_from and print_at limit checking works.
        """
        def internal_checks(screen):
            # Check we have some canvas dimensions
            self.assertEqual(screen.dimensions[1], screen.width)
            self.assertEqual(screen.dimensions[0], screen.height)

            # Basic limit checking
            self.assertIsNone(screen.get_from(-1, -1))
            self.assertIsNone(screen.get_from(screen.width, screen.height))

            # Printing off-screen should not fail, but do nothing.
            screen.print_at("hello", 0, -1)
            screen.print_at("hello", 0, screen.height)

            # Printing across screen edge should crop.
            screen.print_at("12345", -1, 0)
            char, fg, _, bg = screen.get_from(0, 0)
            self.assertEqual(char, ord("2"))
            self.assertEqual(fg, Screen.COLOUR_WHITE)
            self.assertEqual(bg, Screen.COLOUR_BLACK)

        Screen.wrapper(
            check_screen_and_canvas, height=15, arguments=[internal_checks])
    def test_last_pos(self):
        """
        Check that screen drawing is efficient and unaffected by draw.
        """
        def internal_checks(screen):
            # Should start with no known location.
            screen.reset()
            self.assertEqual(screen._cur_x, None)
            self.assertEqual(screen._cur_y, None)

            # Drawing should not affect latest update.  This was previously
            # bugged - hence this test case!
            screen.move(0, 0)
            screen.draw(10, 10)
            self.assertEqual(screen._cur_x, None)
            self.assertEqual(screen._cur_y, None)

            # Printing should not affect latest update.
            screen.print_at("Hi", 12, 12)
            self.assertEqual(screen._cur_x, None)
            self.assertEqual(screen._cur_y, None)

            # Refresh should update the last drawn character.
            screen.refresh()
            self.assertEqual(screen._cur_x, 14)
            self.assertEqual(screen._cur_y, 12)

        Screen.wrapper(
            internal_checks,
            height=15,
            unicode_aware=False)
Beispiel #6
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    def test_play(self):
        """
        Check that we can play a basic Effect in a Scene.
        """
        def internal_checks(screen):
            # Since the Screen draws things, there's not too much we can do
            # to genuinely verify this without verifying all Scene and Effect
            # function too.  Just play a dummy Effect for now.
            test_effect = MockEffect()
            screen.play([Scene([test_effect], 0)])
            self.assertTrue(test_effect.stop_called)
            self.assertTrue(test_effect.reset_called)

            # Now check that the desired duration is used.
            test_effect = MockEffect(count=6)
            screen.play([Scene([test_effect], 15)])
            self.assertFalse(test_effect.stop_called)
            self.assertTrue(test_effect.reset_called)

            # Now check that delete_count works.
            test_effect = MockEffect(count=6)
            test_effect2 = MockEffect(delete_count=3)
            scene = Scene([test_effect, test_effect2], 15)
            self.assertEqual(len(scene.effects), 2)
            screen.play([scene])
            self.assertEqual(len(scene.effects), 1)
            self.assertEqual(scene.effects[0], test_effect)

        Screen.wrapper(internal_checks, height=15)
    def test_polygons(self):
        """
        Check that filled polygons work as expected.
        """
        def internal_checks(screen):
            screen.fill_polygon([[(0, 0), (10, 0), (0, 10), (10, 10)]])
            screen.fill_polygon([[(20, 0), (30, 0), (30, 10), (25, 5), (20, 10)]])
            screen.fill_polygon([[(40, 0), (45, 5), (50, 0), (50, 10), (40, 10)]])
            screen.fill_polygon([[(60, 0), (70, 0), (70, 10), (60, 10)],
                                 [(63, 2), (67, 2), (67, 8), (63, 8)]])
            self.maxDiff = None
            self.assert_canvas_equals(
                screen,
                "Y########7          ##########          .        .          ##########     \n" +
                " Y######7           ##########          #.      .#          ##########     \n" +
                "  Y####7            ##########          ##.    .##          ###    ###     \n" +
                "   Y##7             ##########          ###.  .###          ###    ###     \n" +
                "    Y7              ##########          ####..####          ###    ###     \n" +
                "    ..              ####7Y####          ##########          ###    ###     \n" +
                "   .##.             ###7  Y###          ##########          ###    ###     \n" +
                "  .####.            ##7    Y##          ##########          ###    ###     \n" +
                " .######.           #7      Y#          ##########          ##########     \n" +
                ".########.          7        Y          ##########          ##########     \n")

        Screen.wrapper(
            check_screen_and_canvas,
            height=10,
            unicode_aware=False,
            arguments=[internal_checks])
Beispiel #8
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    def test_origin(self):
        """
        Check that Canvas origin is correct.
        """
        def internal_checks(screen):
            canvas = Canvas(screen, 5, 5, 1, 2)
            self.assertEqual(canvas.origin, (1, 2))

        Screen.wrapper(internal_checks, height=15)
Beispiel #9
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    def test_title(self):
        """
        Check that we can change the screen title.
        """
        def internal_checks(screen):
            # It's not possible to read values back, so just check code doesn't
            # crash.
            screen.set_title("Asciimatics test")

        Screen.wrapper(internal_checks, height=15)
Beispiel #10
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    def test_centre(self):
        """
        Check that centre works as expected.
        """
        def internal_checks(screen):
            screen.centre("1234", 0)
            char, fg, _, bg = screen.get_from((screen.width - 4) // 2, 0)
            self.assertEqual(char, ord("1"))
            self.assertEqual(fg, Screen.COLOUR_WHITE)
            self.assertEqual(bg, Screen.COLOUR_BLACK)

        Screen.wrapper(internal_checks, height=15)
    def test_draw(self):
        """
        Check that line drawing works as expected.
        """
        def internal_checks(screen):
            # Draw thick and thin lines
            for line_type in (True, False):
                # Draw in opposite directions
                for start in range(0, 11, 10):
                    screen.print_at(str(start), 11, 2)
                    # Horizontal line
                    screen.move(start, 0)
                    screen.draw(10 - start, 0, thin=line_type)
                    res = screen.get_from(1, 0)
                    self.assertEqual(res[0], ord("^" if line_type else "#"))

                    # Check clearing works too
                    screen.draw(start, 0, char=" ", thin=line_type)
                    res = screen.get_from(1, 0)
                    self.assertEqual(res[0], ord(" "))

                    # Vertical line
                    screen.move(0, start)
                    screen.draw(0, 10 - start, thin=line_type)
                    res = screen.get_from(0, 1)
                    self.assertEqual(res[0], ord("|" if line_type else "#"))

                    # Check clearing works too
                    screen.draw(0, start, char=" ", thin=line_type)
                    res = screen.get_from(0, 1)
                    self.assertEqual(res[0], ord(" "))

                    # Diagonal line
                    screen.move(0, start)
                    screen.draw(10, 10 - start, thin=line_type)
                    res = screen.get_from(1, 9 if start else 1)
                    if line_type:
                        self.assertEqual(res[0], ord("'" if start else "\\"))
                    else:
                        self.assertEqual(res[0], ord("7" if start else "Y"))

                    # Check clearing works too
                    screen.move(0, start)
                    screen.draw(10, 10 - start, char=" ", thin=line_type)
                    res = screen.get_from(1, 9 if start else 1)
                    self.assertEqual(res[0], ord(" "))

        Screen.wrapper(
            check_screen_and_canvas,
            height=15,
            unicode_aware=False,
            arguments=[internal_checks])
    def test_next_scene(self):
        """
        Check that we can play multiple Scenes.
        """
        def internal_checks(screen):
            # First check that we can move between screens.
            test_effect1 = MockEffect(stop=False)
            test_effect2 = MockEffect(count=5)
            screen.play([
                Scene([test_effect1], 5),
                Scene([test_effect2], 0)])
            self.assertTrue(test_effect1.update_called)
            self.assertTrue(test_effect2.update_called)

            # Now check that we can start at the second scene.
            test_effect1 = MockEffect(stop=False)
            scene1 = Scene([test_effect1], 5, name="1")
            test_effect2 = MockEffect(count=3)
            scene2 = Scene([test_effect2], 0, name="2")
            screen.play([scene1, scene2], start_scene=scene2)
            self.assertFalse(test_effect1.update_called)
            self.assertTrue(test_effect2.update_called)

            # Now check that we can move to named scenes.
            test_effect1 = MockEffect(stop=False, next_scene="B")
            test_effect2 = MockEffect(count=5)
            screen.play([
                Scene([test_effect1], 15, name="A"),
                Scene([test_effect2], 0, name="B")])
            self.assertTrue(test_effect1.update_called)
            self.assertTrue(test_effect2.update_called)

            # Now check that bad names cause an exception.
            with self.assertRaises(RuntimeError):
                test_effect1 = MockEffect(stop=False, next_scene="C")
                test_effect2 = MockEffect(count=5)
                screen.play([
                    Scene([test_effect1], 15, name="A"),
                    Scene([test_effect2], 0, name="B")])
            self.assertTrue(test_effect1.update_called)
            self.assertFalse(test_effect2.update_called)

            # Now check that play stops at the end when repeat=False
            test_effect1 = MockEffect(stop=False)
            scene1 = Scene([test_effect1], 5, name="1")
            screen.play([scene1], repeat=False)
            self.assertTrue(test_effect1.update_called)

        Screen.wrapper(internal_checks, height=15)
Beispiel #13
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    def test_refresh(self):
        """
        Check that refresh works.
        """
        def internal_checks(screen):
            # Not much we can do here as refresh will draw to a screen we can't
            # query. Check that we don't hit an Exception on refresh().
            screen.print_at("Hello world!",
                            0, 0,
                            colour=Screen.COLOUR_CYAN,
                            attr=Screen.A_BOLD,
                            bg=Screen.COLOUR_BLUE)
            screen.refresh()

        Screen.wrapper(
            check_screen_and_canvas, height=15, arguments=[internal_checks])
Beispiel #14
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 def display(self):
     while True:
         try:
             # save the console so if the program encounters
             # a problem/exception we may be able to restore the console
             self._save_window()
             Screen.wrapper(self._start_app,
                            catch_interrupt=False,
                            arguments=[self.last_scene])
             break
         except ResizeScreenError as e:
             self.last_scene = e.scene
         except Exception as e:
             print('Unhandled exception: ' + str(e))
             self._restore_window()
             raise e
Beispiel #15
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    def process_event(self, event):
        # Do the key handling for this Frame.
        if isinstance(event, KeyboardEvent):
            if event.key_code in [ord('q'), ord('Q'), Screen.ctrl("c")]:
                raise StopApplication("User quit")

        # Now pass on to lower levels for normal handling of the event.
        return super(DemoFrame, self).process_event(event)
Beispiel #16
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    def test_visible(self):
        """
        Check that is_visible works as expected.
        """
        def internal_checks(screen):
            # Check some points that must always be visible
            self.assertTrue(screen.is_visible(0, 0))
            self.assertTrue(screen.is_visible(
                screen.width - 1, screen.height - 1))

            # Check some points that cannot be visible
            self.assertFalse(screen.is_visible(-1, -1))
            self.assertFalse(screen.is_visible(
                screen.width, screen.height))

        Screen.wrapper(
            check_screen_and_canvas, height=15, arguments=[internal_checks])
Beispiel #17
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    def test_scroll(self):
        """
        Check that scrolling works as expected.
        """
        def internal_checks(screen):
            # New screen is not scrolled.
            self.assertEqual(screen.start_line, 0)

            # Scroll and check it has moved
            screen.scroll()
            self.assertEqual(screen.start_line, 1)

            # Scroll to specific location and check it has moved
            screen.scroll_to(0)
            self.assertEqual(screen.start_line, 0)

        Screen.wrapper(internal_checks, height=15)
    def test_wrapper_return(self):
        """
        Check that you get the result back from the wrapped function.
        """
        def internal_checks(_):
            return True

        self.assertTrue(Screen.wrapper(internal_checks))
Beispiel #19
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    def test_unhandled_events(self):
        """
        Check that default handling of events works as documented.
        """
        def internal_checks(screen):
            # Check for exit
            for char in ("X", "x", "Q", "q"):
                with self.assertRaises(StopApplication):
                    event = KeyboardEvent(ord(char))
                    screen._unhandled_event_default(event)

            for char in (" ", "\n"):
                with self.assertRaises(NextScene):
                    event = KeyboardEvent(ord(char))
                    screen._unhandled_event_default(event)

        Screen.wrapper(internal_checks, height=15)
    def test_signal(self):
        """
        Check that signals are restored after using _CursesScreen
        """
        if sys.platform == "win32":
            self.skipTest("Windows does not have signals.")

        def dummy_signal_handler():
            """Dummy previous signal handler."""
            pass
        outer_state = _SignalState()
        self.assertNotEqual(signal.getsignal(signal.SIGWINCH), dummy_signal_handler)
        outer_state.set(signal.SIGWINCH, dummy_signal_handler)
        self.assertEqual(signal.getsignal(signal.SIGWINCH), dummy_signal_handler)
        Screen.wrapper(self.signal_check)
        self.assertEqual(signal.getsignal(signal.SIGWINCH), dummy_signal_handler)
        outer_state.restore()
        self.assertNotEqual(signal.getsignal(signal.SIGWINCH), dummy_signal_handler)
    def test_ctrl(self):
        """
        Check that ctrl returns the right values.
        """
        # Check standard alphabetical range
        for i, char in enumerate(range(ord('@'), ord('Z'))):
            self.assertEqual(Screen.ctrl(char), i)
            self.assertEqual(Screen.ctrl(chr(char)), i)
            self.assertEqual(Screen.ctrl(chr(char).lower()), i)

        # Check last few options - which mostly aren't actually returned in
        # Linux and so probably only of limited value, but what the heck!
        for i, char in enumerate(["[", "\\", "]", "^", "_"]):
            self.assertEqual(Screen.ctrl(char), i + 27)

        # Check other things return None - pick boundaries for checks.
        for char in ["?", "`", "\x7f"]:
            self.assertIsNone(Screen.ctrl(char))
    def test_uni_image_files(self):
        """
        Check that the unicode ColourImageFile rendering works.
        """
        # Skip for non-Windows if the terminal definition is incomplete.
        # This typically means we're running inside a non-standard terminal.
        # For example, this happens when embedded in PyCharm.
        if sys.platform != "win32":
            curses.initscr()
            if curses.tigetstr("ri") is None:
                self.skipTest("No valid terminal definition")

        def internal_checks(screen):
            # Check the original FG only rendering
            renderer = ColourImageFile(
                screen,
                os.path.join(os.path.dirname(__file__), "globe.gif"),
                height=10, uni=True, dither=True)

            # Check renderer got all images from the file.
            count = 0
            for image in renderer.images:
                count += 1
                self.assertIsNotNone(image)
                self.assertIsNotNone(len(image) <= renderer.max_height)
            self.assertEqual(count, 11)

            # Check an image looks plausible
            image = next(renderer.images)
            self.assertEqual(
                image,
                ['.',
                 '.....▄▄▄▄▄▄▄▄▄▄......',
                 '...▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄...',
                 '.▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄..',
                 '.▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄.',
                 '▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄.',
                 '▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄.',
                 '.▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄.',
                 '.▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄..',
                 '...▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄...',
                 '.....▄▄▄▄▄▄▄▄▄▄▄.....'])

        Screen.wrapper(internal_checks, height=15)
Beispiel #23
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    def test_putch_and_getch(self):
        """
        Check deprecated features still work.
        """
        def internal_checks(screen):
            for x in range(screen.width):
                for y in range(15):
                    char = randint(0, 255)
                    fg = randint(0, Screen.COLOUR_WHITE)
                    bg = randint(0, Screen.COLOUR_WHITE)
                    attr = randint(0, Screen.A_UNDERLINE)
                    screen.putch(chr(char), x, y, fg, attr, bg)
                    char2, fg2, attr2, bg2 = screen.getch(x, y)
                    self.assertEqual(char, char2)
                    self.assertEqual(fg, fg2)
                    self.assertEqual(attr, attr2)
                    self.assertEqual(bg, bg2)

        Screen.wrapper(internal_checks, height=15)
Beispiel #24
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    def test_highlight(self):
        """
        Check that highlight works as expected.
        """
        def internal_checks(screen):
            for x in range(screen.width):
                for y in range(15):
                    char = randint(0, 255)
                    fg = randint(Screen.COLOUR_RED, Screen.COLOUR_WHITE)
                    bg = randint(Screen.COLOUR_RED, Screen.COLOUR_WHITE)
                    attr = randint(0, Screen.A_UNDERLINE)
                    screen.print_at(chr(char), x, y, fg, attr, bg)

            # Check BG highlight first.
            screen.highlight(-1, -1, screen.width + 2, screen.height + 2, bg=0)
            for x in range(screen.width):
                for y in range(15):
                    _, fg2, _, bg2 = screen.get_from(x, y)
                    self.assertEqual(bg2, 0)
                    self.assertNotEqual(fg2, 0)

            # Now check FG highlighting.
            screen.highlight(-1, -1, screen.width + 2, screen.height + 2, fg=0)
            for x in range(screen.width):
                for y in range(15):
                    _, fg2, _, bg2 = screen.get_from(x, y)
                    self.assertEqual(bg2, 0)
                    self.assertEqual(fg2, 0)

            # Now check blending.
            screen.print_at("*" * screen.width,
                            0, 0,
                            Screen.COLOUR_CYAN,
                            Screen.A_NORMAL,
                            Screen.COLOUR_YELLOW)
            screen.highlight(0, 0, screen.width, 1, fg=0, bg=0, blend=50)
            for x in range(screen.width):
                _, fg2, _, bg2 = screen.get_from(x, 0)
                self.assertEqual(bg2, 0)
                self.assertEqual(fg2, 0)

        Screen.wrapper(
            check_screen_and_canvas, height=15, arguments=[internal_checks])
Beispiel #25
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    def test_print_and_get(self):
        """
        Check that basic print_at and get_from work as expected.
        """
        def internal_checks(screen):
            for x in range(screen.width):
                for y in range(15):
                    char = randint(0, 255)
                    fg = randint(0, Screen.COLOUR_WHITE)
                    bg = randint(0, Screen.COLOUR_WHITE)
                    attr = randint(0, Screen.A_UNDERLINE)
                    screen.print_at(chr(char), x, y, fg, attr, bg)
                    char2, fg2, attr2, bg2 = screen.get_from(x, y)
                    self.assertEqual(char, char2)
                    self.assertEqual(fg, fg2)
                    self.assertEqual(attr, attr2)
                    self.assertEqual(bg, bg2)

        Screen.wrapper(
            check_screen_and_canvas, height=15, arguments=[internal_checks])
Beispiel #26
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    def test_windows_input(self):
        """
        Check that extended keyboard input works on Windows.
        """
        def internal_checks(screen):
            if sys.platform != "win32":
                self.skipTest("Only valid for Windows platforms")

            # Test no mapping by default
            self._inject_key(screen, Screen.KEY_NUMPAD0)
            self.assertIsNone(screen.get_event())

            # Test switching on mapping picks up keys
            screen.map_all_keys(True)
            self._inject_key(screen, Screen.KEY_NUMPAD0)
            ch = screen.get_key()
            self.assertEqual(ch, Screen.KEY_NUMPAD0)
            self.assertIsNone(screen.get_key())

        Screen.wrapper(internal_checks, height=15)
Beispiel #27
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    def test_paint(self):
        """
        Check that paint with colour map works.
        """
        def internal_checks(screen):
            # Put a simple colour map to screen.
            screen.paint(
                "Text", 0, 0,
                colour_map=((1, 0, 4), (2, 0, 3), (3, 0, 2), (4, 0, 1)))

            # Check it is rendered as expected.
            char, fg, _, bg = screen.get_from(0, 0)
            self.assertEqual(fg, 1)
            self.assertEqual(bg, 4)
            char, fg, _, bg = screen.get_from(3, 0)
            self.assertEqual(fg, 4)
            self.assertEqual(bg, 1)

        Screen.wrapper(
            check_screen_and_canvas, height=15, arguments=[internal_checks])
    def test_scroll_redraw(self):
        """
        Check that scrolling works with screen locations.
        """
        def internal_checks(screen):
            # New screen is not scrolled.
            self.assertEqual(screen.start_line, 0)

            # Scroll and check it has not moved
            screen.print_at("Hello", 0, 1)
            for i, c in enumerate("Hello"):
                self.assertEqual(screen.get_from(i, 1)[0], ord(c))
            screen.scroll()
            for i, c in enumerate("Hello"):
                self.assertEqual(screen.get_from(i, 1)[0], ord(c))
            screen.refresh()
            for i, c in enumerate("Hello"):
                self.assertEqual(screen.get_from(i, 1)[0], ord(c))

        Screen.wrapper(internal_checks)
Beispiel #29
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    def test_wrapper(self):
        """
        Check that you can create a blank Screen.
        """
        def internal_checks(screen):
            # Check screen basically exists
            self.assertIsNotNone(screen)
            self.assertGreater(screen.width, 0)
            self.assertGreater(screen.height, 0)
            self.assertGreater(screen.colours, 0)

            # Check that the Screen is cleared ready for use.
            for x in range(screen.width):
                for y in range(screen.height):
                    char, fg, attr, bg = screen.get_from(x, y)
                    self.assertEqual(char, ord(" "))
                    self.assertEqual(fg, Screen.COLOUR_WHITE)
                    self.assertEqual(attr, 0)
                    self.assertEqual(bg, Screen.COLOUR_BLACK)

        Screen.wrapper(internal_checks)
Beispiel #30
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def demo(screen: Screen, scene: Scene, app_context: AppContext):
    bbsmenu_view = BbsmenuView(screen, BbsmenuVM(app_context))
    board_view = BoardView(screen, BoardVM(app_context))
    thread_view = ThreadView(screen, ThreadVM(app_context))
    image_view = ImageView(screen, ImageVM(app_context))
    ng_view = NGView(screen, NGVM(app_context))
    favorites_view = FavoritesView(screen, FavoritesVM(app_context))
    keylog = KeyLogger(screen)  # noqa: F841

    app_context.set_bbsmenu()

    scenes = [
        # Scene([keylog], -1, name="Keylog"),
        Scene([bbsmenu_view], -1, name="Bbsmenu"),
        Scene([board_view], -1, name="Board"),
        Scene([thread_view], -1, name="Thread"),
        Scene([image_view], -1, name="Image"),
        Scene([ng_view], -1, name="NG"),
        Scene([favorites_view], -1, name="Favorites")
    ]

    screen.play(scenes, stop_on_resize=True, start_scene=scene, unhandled_input=global_shortcuts, allow_int=True)
Beispiel #31
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def on_show_audio(cmd: pcmd.Command, args: List[str], scale: float, char: str) -> None:
    """Callback for `show audio` - shows the detected input"""
    if not ch.is_alive():
        utils.printerr('The audio channel isn\'t running at the moment ... ')
        return
    w, h = shutil.get_terminal_size()
    bw, bh = w//4*3, h
    def disp_audio(screen: Screen) -> None:
        while True:
            screen.clear()
            b = ch.buff
            sw = len(b)//bw
            b = np.asarray([np.average(b[i:i+sw]) for i in range(0, len(b), sw)])
            for i, v in enumerate(b):
                screen.move((w-bw)//2+i, int(h//2-bh*v*scale))
                screen.draw((w-bw)//2+i, h//2, char=char, colour=1 if np.max(b) > .2 else 7)
            e = screen.get_key()
            if e in (ord('Q'), ord('q')):
                break
            screen.refresh()
            time.sleep(.01)
    Screen.wrapper(disp_audio)
Beispiel #32
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    def process_event(self, event):
        if isinstance(event, KeyboardEvent):
            if self.__scene_keybinds:
                for keybind, scene in self.__scene_keybinds.items():
                    if event.key_code in [
                            ord(keybind.lower()),
                            ord(keybind.upper())
                    ]:
                        raise NextScene(scene)
            if event.key_code in [ord('q'), ord('Q'), Screen.ctrl("c")]:
                raise StopApplication("User quit")

        return super(PriceFrame, self).process_event(event)
Beispiel #33
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def main(filename):
    global loop
    try:
        if os.stat(filename).st_size == 0:
            raise EOFError
    except FileNotFoundError:
        print("{}: no such file or directory".format(filename))
        exit(errno.ENOENT)
    except EOFError:
        print("{}: file is empty".format(filename))
        exit(errno.ENODATA)

    with open(filename, 'r+b') as f:

        def main_loop(screen):
            UI(screen, f)

        loop = main_loop
        try:
            Screen.wrapper(loop)
        except KeyboardInterrupt:
            exit(0)
Beispiel #34
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    def test_catch_exceptions(self):
        """
        Check that we can catch exceptions (e.g. for ctrl-c).
        """
        def internal_checks(screen):
            # Not much we can do here as refresh will draw to a screen we can't
            # query. Check that we don't hit an Exception on refresh().
            if sys.platform == "win32":
                # Strictly speaking, this doesn't test catching ctrl-c as
                # it isn't possible to trigger the control handler (even if
                # we don't catch interrupts).  Still a good basic check for
                # input, though.
                event = win32console.PyINPUT_RECORDType(win32console.KEY_EVENT)
                event.Char = u"\03"
                event.KeyDown = 1
                event.RepeatCount = 1
                event.ControlKeyState = win32con.LEFT_CTRL_PRESSED
                event.VirtualKeyCode = 67
                event.VirtualScanCode = 46
                screen._stdin.WriteConsoleInput([event])
                event.KeyDown = 0
                screen._stdin.WriteConsoleInput([event])
                ch = screen.get_event()
                self.assertEqual(ch.key_code, 3)
                self.assertIsNone(screen.get_event())
            else:
                # Check Ctrl-c (and no other input)
                os.kill(os.getpid(), signal.SIGINT)
                ch = screen.get_event()
                self.assertEqual(ch.key_code, 3)
                self.assertIsNone(screen.get_event())

                # Check Ctrl-z (and no other input)
                os.kill(os.getpid(), signal.SIGTSTP)
                ch = screen.get_event()
                self.assertEqual(ch.key_code, 26)
                self.assertIsNone(screen.get_event())

        Screen.wrapper(internal_checks, height=15, catch_interrupt=True)
Beispiel #35
0
    def process_event(self, event):
        """User input for the main map view."""
        if isinstance(event, KeyboardEvent):
            if event.key_code in [Screen.ctrl("m"), Screen.ctrl("j")]:
                self._scene.add_effect(
                    EnterLocation(
                        self._screen, self._longitude, self._latitude, self._on_new_location))
            elif event.key_code in [ord('q'), ord('Q'), Screen.ctrl("c")]:
                raise StopApplication("User quit")
            elif event.key_code in [ord('t'), ord('T')]:
                self._satellite = not self._satellite
                if self._satellite:
                    self._size = _START_SIZE
            elif event.key_code == ord("?"):
                self._scene.add_effect(PopUpDialog(self._screen, _HELP, ["OK"]))
            elif event.key_code == ord("+") and self._zoom <= 20:
                if self._desired_zoom < 20:
                    self._desired_zoom += 1
            elif event.key_code == ord("-") and self._zoom >= 0:
                if self._desired_zoom > 0:
                    self._desired_zoom -= 1
            elif event.key_code == ord("0"):
                self._desired_zoom = 0
            elif event.key_code == ord("9"):
                self._desired_zoom = 20
            elif event.key_code == Screen.KEY_LEFT:
                self._desired_longitude -= 360 / 2 ** self._zoom / self._size * 10
            elif event.key_code == Screen.KEY_RIGHT:
                self._desired_longitude += 360 / 2 ** self._zoom / self._size * 10
            elif event.key_code == Screen.KEY_UP:
                self._desired_latitude = self._inc_lat(self._desired_latitude, -self._size / 10)
            elif event.key_code == Screen.KEY_DOWN:
                self._desired_latitude = self._inc_lat(self._desired_latitude, self._size / 10)
            else:
                return

            # Trigger a reload of the tiles and redraw map
            self._updated.set()
            self._screen.force_update()
Beispiel #36
0
    def test_catch_exceptions(self):
        """
        Check that we can catch exceptions (e.g. for ctrl-c).
        """
        def internal_checks(screen):
            # Not much we can do here as refresh will draw to a screen we can't
            # query. Check that we don't hit an Exception on refresh().
            if sys.platform == "win32":
                # Strictly speaking, this doesn't test catching ctrl-c as
                # it isn't possible to trigger the control handler (even if
                # we don't catch interrupts).  Still a good basic check for
                # input, though.
                event = win32console.PyINPUT_RECORDType(win32console.KEY_EVENT)
                event.Char = u"\03"
                event.KeyDown = 1
                event.RepeatCount = 1
                event.ControlKeyState = win32con.LEFT_CTRL_PRESSED
                event.VirtualKeyCode = 67
                event.VirtualScanCode = 46
                screen._stdin.WriteConsoleInput([event])
                event.KeyDown = 0
                screen._stdin.WriteConsoleInput([event])
                ch = screen.get_event()
                self.assertEqual(ch.key_code, 3)
                self.assertIsNone(screen.get_event())
            else:
                # Check Ctrl-c (and no other input)
                os.kill(os.getpid(), signal.SIGINT)
                ch = screen.get_event()
                self.assertEqual(ch.key_code, 3)
                self.assertIsNone(screen.get_event())

                # Check Ctrl-z (and no other input)
                os.kill(os.getpid(), signal.SIGTSTP)
                ch = screen.get_event()
                self.assertEqual(ch.key_code, 26)
                self.assertIsNone(screen.get_event())

        Screen.wrapper(internal_checks, height=15, catch_interrupt=True)
Beispiel #37
0
def main():
    parser = ArgumentParser()
    parser.add_argument("root_dir", default=Path.cwd(), nargs="?",
                        type=Path,
                        help="The directory to analyze")
    args = parser.parse_args()

    dirstat = None

    def tdirstat(screen: Screen, old_scene):
        nonlocal dirstat
        on_stats_change = lambda *args, **kwargs: screen.force_update()
        if dirstat is None:
            dirstat = DirectoryStat(
                path=str(args.root_dir.absolute()),
                on_stats_change=on_stats_change,
                mounts_to_ignore=get_mounts())
        # Make sure this gets set each time the screen resizes
        dirstat._on_stats_change = on_stats_change
        screen.play(
            [Scene([TDirStatView(screen, dirstat)], duration=-1)],

            stop_on_resize=True,
            start_scene=old_scene)

    last_scene = None
    while True:
        try:
            Screen.wrapper(
                func=tdirstat,
                catch_interrupt=True,
                arguments=[last_scene])
            sys.exit(0)
        except ResizeScreenError as e:
            last_scene = e.scene
        except ValueError as e:
            # Screen will be blank when it's too small. It's better than the
            # application crashing, I suppose
            pass
Beispiel #38
0
    def test_mouse_input(self):
        """
        Check that mouse input works.
        """
        def internal_checks(screen):
            # Inject a mouse move and check it is picked up
            self._inject_mouse(screen, 1, 2, 0)
            ev = screen.get_event()
            self.assertEqual(ev.x, 1)
            self.assertEqual(ev.y, 2)
            self.assertEqual(ev.buttons, 0)
            self.assertIsNone(screen.get_event())

            # Check left click
            self._inject_mouse(screen, 2, 3, MouseEvent.LEFT_CLICK)
            ev = screen.get_event()
            self.assertEqual(ev.x, 2)
            self.assertEqual(ev.y, 3)
            self.assertEqual(ev.buttons, MouseEvent.LEFT_CLICK)
            self.assertIsNone(screen.get_event())

            # Check right click
            self._inject_mouse(screen, 0, 0, MouseEvent.RIGHT_CLICK)
            ev = screen.get_event()
            self.assertEqual(ev.x, 0)
            self.assertEqual(ev.y, 0)
            self.assertEqual(ev.buttons, MouseEvent.RIGHT_CLICK)
            self.assertIsNone(screen.get_event())

            # Check double click
            self._inject_mouse(screen, 0, 0, MouseEvent.DOUBLE_CLICK)
            ev = screen.get_event()
            self.assertEqual(ev.x, 0)
            self.assertEqual(ev.y, 0)
            self.assertEqual(ev.buttons, MouseEvent.DOUBLE_CLICK)
            self.assertIsNone(screen.get_event())

        Screen.wrapper(internal_checks, height=15)
Beispiel #39
0
def main():
    data = DataModel()
    data.load_config()
    last_scene = None
    while True:
        try:
            Screen.wrapper(screen, arguments=[last_scene, data])
            break
        except ResizeScreenError as e:
            last_scene = e.scene
        except StopApplication:
            break

    modules = [data.config['master_channel']]
    modules.extend(data.config['slave_channels'])
    if 'middlewares' in data.config:
        modules.extend(data.config['middlewares'])
    for i in modules:
        mid, cid = data.split_cid(i)
        if callable(data.modules[mid].wizard):
            print(_("Press ENTER/RETURN to start setting up {0}.").format(i))
            input()
            data.modules[mid].wizard(data.profile, cid)
Beispiel #40
0
    def process_event(self, event):
        # Do the key handling for this Frame.
        if isinstance(event, KeyboardEvent):
            if event.key_code in [ord('q'), ord('Q'), Screen.ctrl("c")]:
                raise StopApplication("User quit")
            if event.key_code in [ord('a'), ord('A')]:
                self._attach()
            if event.key_code in [ord('d'), ord('D')]:
                self._delete()
            if event.key_code in [ord('n'), ord('N')]:
                self._new()

        # Now pass on to lower levels for normal handling of the event.
        return super(ListView, self).process_event(event)
Beispiel #41
0
    def __init__(self):
        self.screen = Screen.open()
        self.scenes = []
        self.akt_sender_str = "Deutschlandradio"
        self.akt_sender_nr = 0
        self.volume = 25
        self.number_of_stations = 0

        # Prepare frame for the presets
        self.preset_frame = Frame(self.screen,
                                  7,
                                  29,
                                  can_scroll=False,
                                  title="Tastenbelegung",
                                  x=0,
                                  y=10,
                                  reduce_cpu=True)
        self.pr_layout = Layout([10, 90], fill_frame=True)
        self.preset_frame.add_layout(self.pr_layout)

        # Prepare frame for the sender list
        self.sender_frame = Frame(self.screen,
                                  17,
                                  50,
                                  can_scroll=False,
                                  title="Senderliste",
                                  x=30,
                                  y=0,
                                  reduce_cpu=True)
        self.sender_layout0 = Layout([10, 80, 10], fill_frame=True)
        self.sender_frame.add_layout(self.sender_layout0)

        # Load the json config-file
        self.cfg = self.load_config()

        # Prepare the layouts, add spaces etc
        self.format_sl_layout(self.sender_layout0)

        # Nicht mehr nötig nach aktuellem Stand
        # format_pr_layout(pr_layout)

        # Create the sender-labels and fill them initially. Return them for
        # later changing
        self.sender_labels = self.gen_and_add_sender_labels(
            self.sender_layout0, self.parse_sender())
        self.preset_labels = self.gen_and_add_preset_labels(
            self.pr_layout, self.parse_presets())

        self.preset_frame.fix()
        self.sender_frame.fix()
Beispiel #42
0
    def process_event(self, event):
        # Do the key handling for this Frame.
        if isinstance(event, KeyboardEvent):
            if event.key_code in [ord('q'), ord('Q'), Screen.ctrl('c')]:
                raise StopApplication("User quit")
            elif event.key_code in [ord('a'), ord('A')]:
                self._add()
            elif event.key_code in [ord('e'), ord('E')]:
                self._edit()
            elif event.key_code in [ord('d'), ord('D')]:
                self._delete()

        # Now pass on to lower levels for normal handling of the event.
        return super().process_event(event)
Beispiel #43
0
    def test_paint(self):
        """
        Check that paint with colour map works.
        """
        def internal_checks(screen):
            # Put a simple colour map to screen.
            screen.paint("Text",
                         0,
                         0,
                         colour_map=((1, 0, 4), (2, 0, 3), (3, 0, 2), (4, 0,
                                                                       1)))

            # Check it is rendered as expected.
            char, fg, _, bg = screen.get_from(0, 0)
            self.assertEqual(fg, 1)
            self.assertEqual(bg, 4)
            char, fg, _, bg = screen.get_from(3, 0)
            self.assertEqual(fg, 4)
            self.assertEqual(bg, 1)

        Screen.wrapper(check_screen_and_canvas,
                       height=15,
                       arguments=[internal_checks])
Beispiel #44
0
    def test_forced_update(self):
        """
        Check that forcing an update works as expected.
        """
        def internal_checks(screen):
            # First check that Effects are always drawn at Scene start
            test_effect = MockEffect(count=101, stop_frame=101, frame_rate=100)
            screen.set_scenes([Scene([test_effect], 0)])
            screen.draw_next_frame()
            self.assertTrue(test_effect.update_called)

            # Now check that the Screen honours the long frame rate...
            test_effect.update_called = False
            for _ in range(90):
                screen.draw_next_frame()
            self.assertFalse(test_effect.update_called)

            # Now check that the forced update works as expected.
            screen.force_update()
            screen.draw_next_frame()
            self.assertTrue(test_effect.update_called)

        Screen.wrapper(internal_checks, height=15)
Beispiel #45
0
    def test_scroll_redraw(self):
        """
        Check that scrolling works with screen locations.
        """
        def internal_checks(screen):
            # New screen is not scrolled.
            self.assertEqual(screen.start_line, 0)

            # Scroll and check it has not moved
            screen.print_at("Hello", 0, 1)
            screen.scroll()
            screen.refresh()
            for i, c in enumerate("Hello"):
                self.assertEqual(screen.get_from(i, 1)[0], ord(c))

            # Scroll and check drawing off-screen works.
            screen.print_at("World", 0, 0)
            screen.scroll()
            screen.refresh()
            for i, c in enumerate("World"):
                self.assertEqual(screen.get_from(i, 0)[0], ord(c))

        Screen.wrapper(internal_checks)
Beispiel #46
0
    def screen_logic(self, screen: Screen):
        from datetime import datetime, timedelta
        t0 = datetime.now()
        try:
            for t in range(self.seconds + 1):
                # For best accuracy, calculate time till next "frame" based on actual time
                wait_for_it = t0 + timedelta(seconds=t)
                seconds_to_wait = (wait_for_it -
                                   datetime.now()).total_seconds()
                if seconds_to_wait > 0:
                    time.sleep(seconds_to_wait)
                elif seconds_to_wait < -0.1:
                    # Skip a frame if we're running late
                    continue

                effects = [Print(screen, FigletText(str(self.seconds - t)), 0)]
                scene = Scene(effects, 40)
                screen.set_scenes([scene])
                # Strange, it seems a few frames need to be skipped.
                for _ in range(10):
                    screen.draw_next_frame(repeat=False)
        except StopApplication:
            return
    def test_signal(self):
        """
        Check that signals are restored after using _CursesScreen
        """
        if sys.platform == "win32":
            self.skipTest("Windows does not have signals.")

        def dummy_signal_handler():
            """Dummy previous signal handler."""
            pass

        outer_state = _SignalState()
        self.assertNotEqual(signal.getsignal(signal.SIGWINCH),
                            dummy_signal_handler)
        outer_state.set(signal.SIGWINCH, dummy_signal_handler)
        self.assertEqual(signal.getsignal(signal.SIGWINCH),
                         dummy_signal_handler)
        Screen.wrapper(self.signal_check)
        self.assertEqual(signal.getsignal(signal.SIGWINCH),
                         dummy_signal_handler)
        outer_state.restore()
        self.assertNotEqual(signal.getsignal(signal.SIGWINCH),
                            dummy_signal_handler)
Beispiel #48
0
    def test_colour_image_file(self):
        """
        Check that the ColourImageFile renderer works.
        """
        # Skip for non-Windows if the terminal definition is incomplete.
        # This typically means we're running inside a non-standard termina;.
        # For example, thi happens when embedded in PyCharm.
        if sys.platform != "win32":
            curses.initscr()
            if curses.tigetstr("ri") is None:
                self.skipTest("No valid terminal definition")

        def internal_checks(screen):
            renderer = ColourImageFile(screen,
                                       os.path.join(os.path.dirname(__file__),
                                                    "globe.gif"),
                                       height=10)

            # Check renderer got all images from the file.
            count = 0
            for image in renderer.images:
                count += 1
                self.assertIsNotNone(image)
                self.assertIsNotNone(len(image) <= renderer.max_height)
            self.assertEqual(count, 11)

            # Check an image looks plausible
            image = next(renderer.images)
            self.assertEqual(image, [
                '', '        #####       ', '    #############   ',
                '  ################# ', ' ###################',
                '####################', '####################',
                ' ###################', ' ################## ',
                '   ###############  ', '     ###########    '
            ])

        Screen.wrapper(internal_checks, height=15)
Beispiel #49
0
    def test_rainbow(self):
        """
        Check that the Rainbow renderer works.
        """
        # Skip for non-Windows if the terminal definition is incomplete.
        # This typically means we're running inside a non-standard terminal.
        # For example, this happens when embedded in PyCharm.
        if sys.platform != "win32" and curses.tigetstr("ri") is None:
            self.skipTest("No valid terminal definition")

        def internal_checks(screen):
            # Create a base renderer
            plain_text = (".-------.\n" +
                          "| hello |\n" +
                          "`-------`\n")
            renderer = SpeechBubble("hello")
            self.assertEqual(str(renderer), plain_text)

            # Pretend that we always have an 8 colour palette for the test.
            screen.colours = 8

            # Check that the Rainbow renderer doesn't change this.
            rainbow = Rainbow(screen, renderer)
            self.assertEqual(str(rainbow), plain_text)

            # Check rainbow colour scheme.
            self.assertEqual(
                rainbow.rendered_text[1], [
                    [(1, 1, None), (1, 1, None), (3, 1, None), (3, 1, None), (2, 1, None),
                     (2, 1, None), (6, 1, None), (6, 1, None), (4, 1, None)],
                    [(1, 1, None), (3, 1, None), (3, 1, None), (2, 1, None), (2, 1, None),
                     (6, 1, None), (6, 1, None), (4, 1, None), (4, 1, None)],
                    [(3, 1, None), (3, 1, None), (2, 1, None), (2, 1, None), (6, 1, None),
                     (6, 1, None), (4, 1, None), (4, 1, None), (5, 1, None)],
                    []])

        Screen.wrapper(internal_checks, height=15)
Beispiel #50
0
    def test_key_input(self):
        """
        Check that keyboard input works.
        """
        def internal_checks(screen):
            # Inject a letter and check it is picked up
            self._inject_key(screen, ord("a"))
            ch = screen.get_event()
            self.assertEqual(ch.key_code, ord("a"))
            self.assertIsNone(screen.get_event())

            # Inject a letter and check it is picked up
            self._inject_key(screen, Screen.KEY_BACK_TAB)
            ch = screen.get_event()
            self.assertEqual(ch.key_code, Screen.KEY_BACK_TAB)
            self.assertIsNone(screen.get_event())

            # Check that get_key also works.
            self._inject_key(screen, ord("b"))
            ch = screen.get_key()
            self.assertEqual(ch, ord("b"))
            self.assertIsNone(screen.get_key())

            # Check that unicode input also works
            self._inject_key(screen, ord(u"├"))
            ch = screen.get_event()
            self.assertEqual(ch.key_code, ord(u"├"))
            self.assertIsNone(screen.get_event())

            # Check that unicode input colliding with curses KEY_MAP also works (code: 263)
            self._inject_key(screen, ord(u"ć"))
            ch = screen.get_event()
            self.assertEqual(ch.key_code, ord(u"ć"))
            self.assertIsNone(screen.get_event())

        Screen.wrapper(internal_checks, height=15, unicode_aware=True)
Beispiel #51
0
def main(years):
    board = create_board()
    fill_up_board(board)
    without_candles = copy.deepcopy(board)
    candles = set_candles(years, board)

    input_queue = Queue()
    input_thread = threading.Thread(target=add_input, args=(input_queue, ))
    input_thread.daemon = True
    input_thread.start()

    def print_board_ascii(screen):
        while True:
            if not input_queue.empty():
                char = input_queue.get()
                if char == "f":
                    put_out_a_candle(candles, board, without_candles)
            move_candles(candles, board)
            board_str = get_board_str(board)
            for i in range(len(board_str)):
                screen.print_at(board_str[i], 0, i)
            screen.refresh()

    Screen.wrapper(print_board_ascii)
Beispiel #52
0
    def process_event(self, event: Optional[Event]) -> Optional[Event]:
        """Process either a keyboard or a mouse event. If the user pressed
        enter/space or double clicked on the widget, a popup will be shown
        to allow the user to pick a date.

        Args:
            event: the event to be handled.

        Returns:
            The handled event, in case somebody else needs it.
        """
        if event is not None:
            if isinstance(event, KeyboardEvent):
                if event.key_code in [Screen.ctrl("M"), Screen.ctrl("J"), ord(" ")]:
                    event = None
            elif isinstance(event, MouseEvent):
                if event.buttons != 0:
                    if self.is_mouse_over(event, include_label=False):
                        event = None
            if event is None:
                self._child = CustomDatePickerPopup(self, year_range=self._year_range)
                self.frame.scene.add_effect(self._child)

        return event
Beispiel #53
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 def visualize(self):
     """
     Wrapper for self._visualize.
     Sets up the screen environment from a asciimatics
     """
     screen = Screen.open()
     restore = True
     try:
         try:
             self._visualize(screen)
         except ResizeScreenError:
             restore = False
             raise
     finally:
         screen.close(restore)
Beispiel #54
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    def process_event(self, event: Any) -> Any:
        result = super(TopView, self).process_event(event)
        if isinstance(event, KeyboardEvent):
            # quit
            if event.key_code in [ord("q"), Screen.ctrl("c")]:
                raise StopApplication("")

            # toggle sort for current widget
            if event.key_code in [ord("r")]:
                if self.focussed_widget.name in self.onefuzz_reversed:
                    self.onefuzz_reversed[
                        self.focussed_widget.name] = not self.onefuzz_reversed[
                            self.focussed_widget.name]

        return result
Beispiel #55
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def demo(wout, win):
    while True:
        screen = Screen.from_windows(wout, win)
        effects = [
            Print(screen, Rainbow(screen, FigletText("256 colours")),
                  y=screen.height//2 - 8),
            Print(screen, Rainbow(screen, FigletText("for xterm users")),
                  y=screen.height//2 + 3),
            Clock(screen, screen.width//2, screen.height//2, screen.height//2),
        ]
        try:
            screen.play([Scene(effects, -1)], stop_on_resize=True)
            return
        except ResizeScreenError:
            pass
Beispiel #56
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    def test_key_input(self):
        """
        Check that keyboard input works.
        """
        def internal_checks(screen):
            # Inject a letter and check it is picked up
            self._inject_key(screen, ord("a"))
            ch = screen.get_event()
            self.assertEqual(ch.key_code, ord("a"))
            self.assertIsNone(screen.get_event())

            # Inject a letter and check it is picked up
            self._inject_key(screen, Screen.KEY_BACK_TAB)
            ch = screen.get_event()
            self.assertEqual(ch.key_code, Screen.KEY_BACK_TAB)
            self.assertIsNone(screen.get_event())

            # Check that get_key also works.
            self._inject_key(screen, ord("b"))
            ch = screen.get_key()
            self.assertEqual(ch, ord("b"))
            self.assertIsNone(screen.get_key())

        Screen.wrapper(internal_checks, height=15)
Beispiel #57
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 def _new_screen(self, start_scene):
     screen = Screen.open()
     screen.clear()
     self._msgs_view = MsgsView(screen, self._msgs_model, self._ident_model,
                                self._stngs_model, self._status_model)
     self._ident_view = IdentView(screen, self._ident_model)
     self._stngs_view = RadioStngsView(screen, self._stngs_model)
     self._status_view = StatusView(screen, self._stngs_model)
     scenes = [
         Scene([self._msgs_view], -1, name="Messages"),
         Scene([self._ident_view], -1, name="Identity"),
         Scene([self._stngs_view], -1, name="Settings"),
         Scene([self._status_view], -1, name="Status"),
     ]
     screen.set_scenes(scenes, start_scene=start_scene)
     self._screen = screen
Beispiel #58
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def preinit():
    
    screen = Screen.open()
    test1.intro(screen)
    junk = Frame(screen,
                                        screen.height * 2 // 3,
                                        screen.width * 2 // 3,
                                        hover_focus=True,
                                        has_border=True,
                                        title="Game Settings",
                                        reduce_cpu=False)
    oldpalette = copy.deepcopy(junk.palette)
    Scenes = []
    debug = [True]
    game = []
    data = MainMenu(game,screen,debug,oldpalette)
Beispiel #59
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def main_loop(controller):
    screen = None
    while True:
        if screen is None or screen.has_resized():
            if screen is not None:
                screen.close(False)
            screen = Screen.open()
            controller.build_ui(screen, None)
            # effects = create_effect(screen)
            # screen.set_scenes([Scene(effects, 500)])
        try:
            screen.draw_next_frame()
        except StopApplication:
            screen.close(True)
            break
        gevent.sleep(0.05)
Beispiel #60
0
    def process_event(self, event):
        # Do the key handling for this Frame.
        if isinstance(event, KeyboardEvent):
            if event.key_code in [ord('q'), ord('Q'), Screen.ctrl("c")]:
                raise StopApplication("User quit")
            elif event.key_code in [ord("r"), ord("R")]:
                self._reverse = not self._reverse
            elif event.key_code == ord("<"):
                self._sort = max(0, self._sort - 1)
            elif event.key_code == ord(">"):
                self._sort = min(7, self._sort + 1)

            # Force a refresh for improved responsiveness
            self._last_frame = 0

        # Now pass on to lower levels for normal handling of the event.
        return super(DemoFrame, self).process_event(event)