Beispiel #1
0
 def __init__(self, game):
     super().__init__(game=game, background_color=Palette.COLOR_9)
     title = Text(screen=self.game.screen, position=((self.x_middle),(40)), text='Selecione o tamanho do grafo', font_size=38, font_color=Palette.BLACK)
     back_button = Button(screen=self.game.screen, position=((self.game.WIDTH-120), (50)), on_press=lambda:game.change_screen(Menu), text='Voltar para o menu', color=Palette.RED)
     b_1 = Button(screen=self.game.screen, position=((self.x_middle-150), (200)), on_press=lambda:self.select(1), text='1', color=Palette.BLUE)
     b_2 = Button(screen=self.game.screen, position=((self.x_middle-150), (300)), on_press=lambda:self.select(2), text='2', color=Palette.BLUE)
     b_3 = Button(screen=self.game.screen, position=((self.x_middle-150), (400)), on_press=lambda:self.select(3), text='3', color=Palette.BLUE)
     b_4 = Button(screen=self.game.screen, position=((self.x_middle-150), (500)), on_press=lambda:self.select(4), text='4', color=Palette.BLUE)
     b_5 = Button(screen=self.game.screen, position=((self.x_middle-150), (600)), on_press=lambda:self.select(5), text='5', color=Palette.BLUE)
     b_6 = Button(screen=self.game.screen, position=((self.x_middle+150), (200)), on_press=lambda:self.select(6), text='6', color=Palette.BLUE)
     b_7 = Button(screen=self.game.screen, position=((self.x_middle+150), (300)), on_press=lambda:self.select(7), text='7', color=Palette.BLUE)
     b_8 = Button(screen=self.game.screen, position=((self.x_middle+150), (400)), on_press=lambda:self.select(8), text='8', color=Palette.BLUE)
     b_9 = Button(screen=self.game.screen, position=((self.x_middle+150), (500)), on_press=lambda:self.select(9), text='9', color=Palette.BLUE)
     b_10 = Button(screen=self.game.screen, position=((self.x_middle+150), (600)), on_press=lambda:self.select(10), text='10', color=Palette.BLUE)
     self.put_asset(title)
     self.put_asset(back_button)
     self.put_asset(b_1)
     self.put_asset(b_2)
     self.put_asset(b_3)
     self.put_asset(b_4)
     self.put_asset(b_5)
     self.put_asset(b_6)
     self.put_asset(b_7)
     self.put_asset(b_8)
     self.put_asset(b_9)
     self.put_asset(b_10)
Beispiel #2
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    def __init__(self, game):
        super().__init__(game=game, background_color=Palette.COLOR_9)

        #Assets
        quit_button = Button(screen=self.game.screen, position=((self.game.WIDTH-120), (50)), on_press=lambda:game.change_screen(Menu), text='Voltar para o menu', color=Palette.RED)
        next_button = Button(screen=self.game.screen, position=((self.x_middle), (self.game.HEIGHT-80)), on_press=self.game.next_question, text='Próxima pergunta', color=Palette.BLUE)
        self.correct_ans = Text(screen=self.game.screen, position=((220),(40)), font_size=28, font_color=Palette.GREEN)
        self.wrong_ans = Text(screen=self.game.screen, position=((220),(60)), font_size=28, font_color=Palette.RED)
        self.answer = Text(screen=self.game.screen, position=((self.x_middle),(60)), font_size=42)
        self.graph = Graph(game=self.game, reveal=True)

        self.put_asset(quit_button)
        self.put_asset(next_button)
        self.put_asset(self.correct_ans)
        self.put_asset(self.wrong_ans)
        self.put_asset(self.answer)
        self.put_asset(self.graph)
Beispiel #3
0
    def __init__(self, game):
        super().__init__(game=game, background_color=Palette.COLOR_1)
        # Assets
        title = Text(screen=self.game.screen,
                     position=((self.x_middle), (100)),
                     text=self.game.GAME_NAME,
                     font_size=60)
        sub_title = Text(screen=self.game.screen,
                         position=((self.x_middle), (180)),
                         text=self.game.INTRO_TEXT,
                         font_size=34,
                         font_color=Palette.COLOR_5)

        info_icon = pygame.image.load('info.png')
        info_button = Button(screen=self.game.screen,
                             position=((70), (40)),
                             on_press=lambda: game.change_screen(InfoScreen),
                             icon=info_icon,
                             text="Info",
                             width=120,
                             color=Palette.COLOR_1)

        play_button = Button(screen=game.screen,
                             position=((self.x_middle), (game.HEIGHT - 100)),
                             on_press=self.game.start_game,
                             text='Jogar',
                             width=300)
        self.img = Image(screen=game.screen,
                         height=game.HEIGHT,
                         width=game.WIDTH,
                         src='assets/back.jpg')
        self.put_asset(self.img)

        definition_text = open('definition.txt').read()
        definition = Text(screen=self.game.screen,
                          position=((self.x_middle), (self.y_middle - 150)),
                          text=definition_text,
                          font_size=24,
                          font_type='robotoslab',
                          font_color=Palette.WHITE)
        self.put_asset(definition)

        self.put_asset(title)
        self.put_asset(sub_title)
        #self.put_asset(info_button)
        self.put_asset(play_button)
Beispiel #4
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 def __init__(self, game):
     super().__init__(game=game, background_color=Palette.COLOR_9)
     # Assets
     self.timer = Timer(surface=self.game.screen, color=Palette.GREEN , rect=(20, 20, 60, 60) , start_angle=0 , stop_angle=2*math.pi, width=30, on_finished=lambda:self.game.no_answer_question())
     yes_button = Button(screen=self.game.screen, position=((self.x_middle-120), (self.game.HEIGHT-80)), on_press=lambda:self.game.answer_question(True), text='Sim', color=Palette.BLUE)
     no_button = Button(screen=self.game.screen, position=((self.x_middle+120), (self.game.HEIGHT-80)), on_press=lambda:self.game.answer_question(False), text='Não', color=Palette.RED)
     question = Text(screen=self.game.screen, text='Esse grafo é bipartido?' ,position=((self.x_middle),(60)), font_size=30, font_color=Palette.COLOR_10)
     self.question_number = Text(screen=self.game.screen, position=((self.x_middle),(30)), font_size=30, font_color=Palette.COLOR_10)
     self.correct_ans = Text(screen=self.game.screen, position=((220),(40)), font_size=28, font_color=Palette.GREEN)
     self.wrong_ans = Text(screen=self.game.screen, position=((220),(60)), font_size=28, font_color=Palette.RED)
     self.graph = Graph(game=self.game, reveal=False)
     self.put_asset(self.timer)
     self.put_asset(yes_button)
     self.put_asset(no_button)
     self.put_asset(question)
     self.put_asset(self.question_number)
     self.put_asset(self.correct_ans)
     self.put_asset(self.wrong_ans)
     self.put_asset(self.graph)
Beispiel #5
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 def __init__(self, game):
     super().__init__(game=game, background_color=Palette.COLOR_9)
     title = Text(screen=self.game.screen, position=((self.x_middle),(40)), text='Criação do grafo', font_size=38, font_color=Palette.BLACK)
     back_button = Button(screen=self.game.screen, position=((self.game.WIDTH-120), (50)), on_press=lambda:game.change_screen(Menu), text='Voltar para o menu', color=Palette.RED)
     new_graph = Button(screen=self.game.screen, position=((self.x_middle-120), (self.game.HEIGHT-80)), on_press=self.create_new, text='Inserir novo grafo', color=Palette.BLUE)
     continue_button = Button(screen=self.game.screen, position=((self.x_middle+120), (self.game.HEIGHT-80)), on_press=self.play, text='Jogar Nível', color=Palette.RED)
     self.graph = Graph(game=self.game, graph=graph.Graph(self.graph_tam), editable=True, on_press=self.select_node)    
     self.line = Line(screen=self.game.screen, mouse_guide=True, visible=False)
     self.put_asset(title)
     self.put_asset(self.line)
     self.put_asset(back_button)
     self.put_asset(self.graph)
     self.put_asset(new_graph)
     self.put_asset(continue_button)
Beispiel #6
0
    def __init__(self, game):
        super().__init__(game=game, background_color=Palette.COLOR_9)
        # Assets
        self.timer = Timer(surface=self.game.screen,
                           color=Palette.GREEN,
                           rect=(20, 20, 60, 60),
                           start_angle=0,
                           stop_angle=2 * math.pi,
                           width=30,
                           on_finished=lambda: self.game.no_answer_question())
        self.question_number = Text(screen=self.game.screen,
                                    position=((self.x_middle), (30)),
                                    font_size=30,
                                    font_color=Palette.COLOR_10)
        self.correct_ans = Text(screen=self.game.screen,
                                position=((220), (40)),
                                font_size=28,
                                font_color=Palette.GREEN)
        self.wrong_ans = Text(screen=self.game.screen,
                              position=((220), (60)),
                              font_size=28,
                              font_color=Palette.RED)
        question = Text(screen=self.game.screen,
                        text='Aplique o algoritmo de kruskal.',
                        position=((self.x_middle), (60)),
                        font_size=30,
                        font_color=Palette.COLOR_10)
        self.truck = Truck(screen=game.screen, position=(100, 240))
        self.graph = Graph(game=self.game, reveal=False, truck=self.truck)

        self.put_asset(self.timer)
        self.put_asset(self.question_number)
        self.put_asset(self.correct_ans)
        self.put_asset(self.wrong_ans)
        self.put_asset(question)
        self.put_asset(self.graph)
        self.put_asset(self.truck)