def _initialize_audio(self):
     if self._audio is None:
         self._audio = audioio.AudioOut(board.A1)
         self._mixer = audioio.Mixer(voice_count=VOICE_COUNT,
                                     sample_rate=16000,
                                     channel_count=1,
                                     bits_per_sample=16,
                                     samples_signed=True)
         self._audio.play(self._mixer)
Beispiel #2
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    wav = audioio.WaveFile(f)
    print("%d channels, %d bits per sample, %d Hz sample rate " %
          (wav.channel_count, wav.bits_per_sample, wav.sample_rate))

    # Audio playback object - we'll go with either mono or stereo depending on
    # what we see in the first file
    if wav.channel_count == 1:
        audio = audioio.AudioOut(board.A0)
    elif wav.channel_count == 2:
        # audio = audioio.AudioOut(board.A0, right_channel=board.A0)
        audio = audioio.AudioOut(board.A0)
    else:
        raise RuntimeError("Must be mono or stereo waves!")
    mixer = audioio.Mixer(voice_count=4,
                          sample_rate=wav.sample_rate,
                          channel_count=wav.channel_count,
                          bits_per_sample=wav.bits_per_sample,
                          samples_signed=True)
    audio.play(mixer)

samples = []
# Read the 4 wave files, convert to stereo samples, and store
# (show load status on neopixels and play audio once loaded too!)
for v in VOICES:
    wave_file = open(v, "rb")
    print(v)
    # OK we managed to open the wave OK
    sample = audioio.WaveFile(wave_file)
    # debug play back on load!
    mixer.play(sample, voice=0)
    while mixer.playing:
notes = {}

WAVE_TYPES = ["sine", "square", "sawtooth", "triangle"]

current_wave_type = "sine"
for wave_type in WAVE_TYPES:
    for octave in range(3, 6):
        for note_letter in note_letters:
            cur_note = "%s%s" % (note_letter, octave)
            notes["%s%s" % (wave_type, cur_note)] = audioio.WaveFile(
                open("notes/%s/%s.wav" % (wave_type, cur_note), "rb"))
print(notes)
audio = audioio.AudioOut(left_channel=board.A0, right_channel=board.A1)
mixer = audioio.Mixer(voice_count=7,
                      sample_rate=8000,
                      channel_count=2,
                      bits_per_sample=16,
                      samples_signed=True)

audio.play(mixer)

for i, color in enumerate(colors):
    trellis.pixels[i, 0] = color
    trellis.pixels[i, 1] = color
    trellis.pixels[i, 2] = color

prev_pressed = []
trellis.pixels[7, 0] = (255, 255, 255)
while True:
    #print(trellis.pressed_keys)
    cur_keys = trellis.pressed_keys
Beispiel #4
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# Parse the first file to figure out what format its in
wave_format = parse_wav(VOICES[0])
print(wave_format)

# Audio playback object - we'll go with either mono or stereo depending on
# what we see in the first file
if wave_format['channels'] == 1:
    audio = audioio.AudioOut(board.A1)
elif wave_format['channels'] == 2:
    audio = audioio.AudioOut(board.A1, right_channel=board.A0)
else:
    raise RuntimeError("Must be mono or stereo waves!")
mixer = audioio.Mixer(voice_count=4,
                      sample_rate=wave_format['sample_rate'],
                      channel_count=wave_format['channels'],
                      bits_per_sample=16,
                      samples_signed=True)
audio.play(mixer)

samples = []
# Read the 4 wave files, convert to stereo samples, and store
# (show load status on neopixels and play audio once loaded too!)
for v in range(4):
    trellis.pixels[(v, 0)] = DRUM_COLOR[v]
    wave_file = open(VOICES[v], "rb")
    # OK we managed to open the wave OK
    for x in range(1, 4):
        trellis.pixels[(v, x)] = DRUM_COLOR[v]
    sample = audioio.WaveFile(wave_file)
    # debug play back on load!
    sample_rate = wav.sample_rate
    print('%d channels, %d bits per sample, %d Hz sample rate ' %
          (wav.channel_count, wav.bits_per_sample, wav.sample_rate))

    # Audio playback object - we'll go with either mono or stereo depending on
    # what we see in the first file
    if wav.channel_count == 1:
        audio = audioio.AudioOut(board.A1)
    elif wav.channel_count == 2:
        audio = audioio.AudioOut(board.A1, right_channel=board.A0)
    else:
        raise RuntimeError('Must be mono or stereo waves!')

mixer = audioio.Mixer(voice_count=2,
                      sample_rate=sample_rate,
                      channel_count=channel_count,
                      bits_per_sample=bits_per_sample,
                      samples_signed=True)
audio.play(mixer)

# Clear all pixels
trellis.pixels.fill(0)

# Light up button with a valid sound file attached
for i, v in enumerate(SAMPLES):
    filename = SAMPLE_FOLDER + v[0]
    try:
        with open(filename, 'rb') as f:
            wav = audiocore.WaveFile(f)
            print(
                filename,
Beispiel #6
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# Setup and load sound files to be used during the game
audiofiles = [
    "background_music.wav", "tackle_sound.wav", "firstdown_sound.wav",
    "referee_whistle_sound.wav", "delay_of_game_sound.wav",
    "referee_touchdown_sound.wav", "crowd_touchdown_sound.wav"
]
wave_f1 = audioio.WaveFile(open(audiofiles[0], "rb"))
wave_f2 = audioio.WaveFile(open(audiofiles[1], "rb"))
wave_f3 = audioio.WaveFile(open(audiofiles[2], "rb"))
wave_f4 = audioio.WaveFile(open(audiofiles[3], "rb"))
wave_f5 = audioio.WaveFile(open(audiofiles[4], "rb"))
wave_f6 = audioio.WaveFile(open(audiofiles[5], "rb"))
wave_f7 = audioio.WaveFile(open(audiofiles[6], "rb"))
mixer = audioio.Mixer(voice_count=3,
                      sample_rate=22050,
                      channel_count=1,
                      bits_per_sample=16,
                      samples_signed=True)
audio = audioio.AudioOut(board.SPEAKER)

#mixer.play(wave_f1, voice=0, loop=True)
#mixer.play(wave_f1, voice=0)

#Function Modules that generate certain states of the game


# Play out of time sound
def OutofTime():
    audio.play(wave_f4)
    time.sleep(1)
    audio.play(wave_f5)
Beispiel #7
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# test all buttons
print("Test Buttons")

for index, button in enumerate(buttons):
    print("Push Button " + str(index))
    while button.value:
        pass
    print(str(i))
    print("Button " + str(index) + " works.")

print("All buttons work.")

# create mixer object with the number of voices required
mixer = audioio.Mixer(voice_count=VOICE_COUNT,
                      sample_rate=SAMPLE_RATE,
                      channel_count=1,
                      bits_per_sample=BIT_DEPTH,
                      samples_signed=True)

# start outputing the mixer to the DAC
audio_pin.play(mixer)

was_released = []
for i in buttons:
    was_released.append(True)

# main body loop
# check buttons and play sample in mixer
while True:
    for index, button in enumerate(buttons):
        if not button.value and was_released[index]: