def update(self):
        currentPosition = (self.cursor.x, self.cursor.y)
        moveConsoleCursor(self.cursor.lastX * 2, self.cursor.lastY)
        if self.isMarking or (self.cursor.lastX,
                              self.cursor.lastY) in self.permanentMark:
            print(Fore.BLACK + Back.WHITE +
                  self.board[self.cursor.lastY][self.cursor.lastX],
                  end=" ")
        else:
            print(self.board[self.cursor.lastY][self.cursor.lastX], end=" ")
        moveConsoleCursor(self.cursor.x * 2, self.cursor.y)
        if self.isMarking or currentPosition in self.permanentMark:
            print(Fore.RED + Back.WHITE +
                  self.board[self.cursor.y][self.cursor.x],
                  end=" ")
        else:
            print(Fore.RED + self.board[self.cursor.y][self.cursor.x], end=" ")
        moveConsoleCursor(self.cursor.x * 2, self.cursor.y)

        if self.isMarking:

            if calculateVectorLength(self.currentMark[0],
                                     currentPosition) < len(self.currentMark):
                unmarkedPosition = self.currentMark.pop(-1)
                moveConsoleCursor(unmarkedPosition[0] * 2, unmarkedPosition[1])
                print(self.board[unmarkedPosition[1]][unmarkedPosition[0]],
                      end=" ")
            else:
                self.currentMark.append(currentPosition)

        ########## Debuggin stuff, delete later ######################
        moveConsoleCursor(0, self.height + 4 + len(self.hiddenWords))
        print(self.currentMark)
        print(self.isMarking)
 def showWords(self):
     moveConsoleCursor(0, self.height)
     print("==============================")
     print("Words to search:")
     for word in self.hiddenWords:
         print("- " + word.word)  #+ str(word.spaces))
     print("==============================")
 def showYouWin(self):
     startOfPopup = (self.height // 2) - 2
     moveConsoleCursor(0, startOfPopup)
     print("╔" + ("═" * (self.width * 2 - 3)) + "╗")
     print("║" + (" " * (self.width * 2 - 3)) + "║")
     print("║" + "You Win!".center(self.width * 2 - 3, " ") + "║")
     print("║" + "Press Enter".center(self.width * 2 - 3, " ") + "║")
     print("║" + (" " * (self.width * 2 - 3)) + "║")
     print("╚" + ("═" * (self.width * 2 - 3)) + "╝")
Beispiel #4
0
def keypress(event):
    global OPTION
    global IN_MENU
    global board

    if event.event_type == "up":
        return

    if IN_MENU:
        if event.scan_code == 72 and OPTION > 1:
            moveConsoleCursor(0,OPTION)
            print(" ",end="")
            OPTION -= 1
            moveConsoleCursor(0,OPTION)
            print(">",end="")
        elif event.scan_code == 80 and OPTION < 4:
            moveConsoleCursor(0,OPTION)
            print(" ",end="")
            OPTION += 1
            moveConsoleCursor(0,OPTION)
            print(">",end="")
        elif event.scan_code == 28:
            if OPTION == 1:
                board = Board(10,10)
                n_words = 5
            elif OPTION == 2:
                board = Board(15,15)
                n_words = 12
            elif OPTION == 3:
                board = Board(20,20)
                n_words = 25
            elif OPTION == 4:
                board = Board(30,30)
                n_words = 40
            else:
                raise ValueError("Option variable is out of bounds: "+str(OPTION))
            
            words_to_search = sample(words, n_words)
            for word in words_to_search:
                board.addWord(word)
            IN_MENU = False
            board.startGame()

    else:
        if board.gameIsWon():
            if event.scan_code == 28:
                IN_MENU = True
                OPTION = 1
                promtStartMenu()
                return
        else:
            if board.moveCursor(event.scan_code):
                board.update()
            elif event.scan_code == 28:
                board.toggleMarking()
    def toggleMarking(self):
        if self.isMarking:
            currentMarkReversed = reversed(self.currentMark)
            foundOne = False
            for i, word in enumerate(self.hiddenWords):
                if word.spaces == self.currentMark or word.spaces == currentMarkReversed:
                    foundOne = True
                    word.found = True
                    self.wordsFound += 1
                    moveConsoleCursor(0, self.height + 2 + i)
                    print(Fore.GREEN + "- " + word.word)
                    self.permanentMark.extend(self.currentMark)

                    if self.gameIsWon():
                        self.showYouWin()

                    break

            if not foundOne:
                lastMark = self.currentMark.pop(-1)
                for markedSpace in self.currentMark:
                    moveConsoleCursor(markedSpace[0] * 2, markedSpace[1])
                    print(self.board[markedSpace[1]][markedSpace[0]], end=" ")
                moveConsoleCursor(lastMark[0] * 2, lastMark[1])
                print(Fore.RED + self.board[lastMark[1]][lastMark[0]], end=" ")

            self.isMarking = False
            self.currentMark = []
        else:
            self.isMarking = True
            currentPosition = (self.cursor.x, self.cursor.y)
            self.currentMark = [currentPosition]
            moveConsoleCursor(self.cursor.x * 2, self.cursor.y)
            print(Fore.RED + Back.WHITE +
                  self.board[self.cursor.y][self.cursor.x],
                  end=" ")