Beispiel #1
0
 def after_move(self):
     monastery = self.check_for_points_after_move_monastery()
     road = self.check_for_points_after_move_road()
     return merge_dicts_during_game(monastery, road)
 def after_move(self):
     monastery = self.check_for_points_after_move_monastery()
     castle = self.check_for_points_after_move_castle()
     return merge_dicts_during_game(monastery, castle)
 def after_move(self):  # returns dictionary {player: [points, pawns]}
     monastery = self.check_for_points_after_move_monastery()
     castle = self.check_for_points_after_move_castle()
     return merge_dicts_during_game(monastery, castle)