def test_new_board(self):
     """tests if board instance "new_board" function clears existing board on call"""
     test001_board = backend.game(5)
     test001_board.board[1][2] = 5
     test001_board = backend.game(6)
     static = [[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0]]
     self.assertEqual(static, test001_board.board)
Beispiel #2
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 def game_start(self):
     pygame.init()
     size = 40  #game board size
     self.evolver = 0
     self.num_evolution = 1
     self.game = backend.game(size)
     self.old_game = backend.game(size)
     self.board = self.game.new_board(size)
     self.old_board = self.old_game.new_board(size)
     self.temp_cells = []
     self.players = {
         "0": (0x000000),
         "1": (0xFFFFFF),
         "A": (0x8506A9),
         "B": (0xD8005F),
         "C": (0x87EA00),
         "D": (0xE5FB00)
     }
     self.turns = 1
     self.current_player = "A"
     self.player_list = ["A", "B", "C", "0"]
     active_cells = {
         (10, 15): "A1",
         (30, 15): "B1",
         (20, 25): "C1"
     }  #Starting Active Cells for players
     for x, y in active_cells.items():
         self.game.change_tile(x, y)
     self.draw_board()
def test_board():
    neighbor_board = backend.game(20)
    active_cells = {(0,0):"A1", (0,1):"A1", (0,2):"A1", (0,3):"A1"}
    for x, y in active_cells.items():
        print x, y
        neighbor_board.change_tile(y, x)
    old_board = backend.game(20)
    print "starting game"
    draw_board(old_board.board, neighbor_board.board)
 def test_init(self):
     """creates board instance from conway and tests __init__'s against static versions"""
     test_board = backend.game(5)
     static = [[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0]]
     self.assertEqual(static, test_board.board)
     test_board02 = backend.game()
     static =  [[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0]]
     self.assertEqual(static, test_board02.board)
     self.assertEqual({}, test_board02.players)
     self.assertEqual(0, test_board02.turn)
     self.assertEqual([], test_board02.record)
 def __init__(self, width = 680, height = 780):
     pygame.init()
     self.width = width
     self.height = height
     self.screen = pygame.display.set_mode((self.width, self.height))
     pygame.display.set_caption("Conway's Folley")
     c_game = backend.game()
Beispiel #6
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 def __init__(self, width=680, height=780):
     pygame.init()
     self.width = width
     self.height = height
     self.screen = pygame.display.set_mode((self.width, self.height))
     pygame.display.set_caption("Conway's Folley")
     c_game = backend.game()
 def game_start(self):
     pygame.init()
     size = 20
     self.evolver = 0
     self.game = backend.game(size)
     self.old_game = backend.game(size)
     self.board = self.game.new_board(size)
     self.old_board = self.old_game.new_board(size)
     self.temp_cells = []
     self.players = {"0":(0x000000), "1":(0xFFFFFF), "A":(0x8506A9), "B":(0xD8005F), "C":(0x87EA00), "D":(0xE5FB00)}
     self.turns = 1
     self.current_player = "A"
     active_cells = {(5,10):"A1", (15,10):"B1"}
     for x, y in active_cells.items():
         self.game.change_tile(x, y)
     self.draw_board()
 def test_neighbors(self):
     """passes various board positions to the get_neighbor function to test retreival and check for boundry issues."""
     #Setup
     neighbor_board = backend.game(10)
     active_cells = {(2,2):"A1", (2,1):"A0", (1,1):0, (2,3):"C0", (3,2):"A1", (3,1):"B1", (3,3):1, (1,2):"C1", (1,3):"B1"}
     for x, y in active_cells.items():
         neighbor_board.change_tile(x, y)
     # process a full table 
     side_neighborhood = neighbor_board.get_neighbors((2,1), "A0")
     side_result = [0, 0, 'C1', 0, 'A0', 'A1', 0, 'B1', 'A1']
     self.assertEqual(side_neighborhood, side_result)
     #another loc
     mid_neighborhood = neighbor_board.get_neighbors((2,2), "A1")
     mid_result = [0, "C1", "B1", "A0", "A1", "C0", "B1", "A1", 1]
     self.assertEqual(mid_neighborhood, mid_result)
     #another loc
     top_neighborhood = neighbor_board.get_neighbors((1,1), 0)
     top_result = [0, 0, 0, 0, 0, "C1", 0, "A0", "A1"]
     self.assertEqual(top_neighborhood, top_result)
     # process a corner table with only 4 cells on the board.
     tiny_neighborhood = neighbor_board.get_neighbors((0,0), 0)
     tiny_result = [0, 0, 0, 0]
     self.assertEqual(tiny_neighborhood, tiny_result)
     # process a table that gets a single column of left side cut off.
     left_side_neighbor = neighbor_board.get_neighbors((0,2), 0)
     left_side_result = [0, 0, 0, 0, "C1", "B1"]
     self.assertEqual(left_side_neighbor, left_side_result)
 def test_score(self):
     score_game = backend.game(10)
     active_cells = {(2,2):"A1", (2,1):"A0", (1,1):0, (2,3):"C0", (3,2):"A1", (3,1):"B1", (3,3):1, (1,2):"C1", (1,3):"B1"}
     for x, y in active_cells.items():
         score_game.change_tile(x, y)
     result = score_game.score()
     print "(A=3, B=2, C=2)"
     print result
 def game_start(self):
     pygame.init()
     size = 40 #game board size
     self.evolver = 0
     self.num_evolution = 1
     self.game = backend.game(size)
     self.old_game = backend.game(size)
     self.board = self.game.new_board(size)
     self.old_board = self.old_game.new_board(size)
     self.temp_cells = []
     self.players = {"0":(0x000000), "1":(0xFFFFFF), "A":(0x8506A9), "B":(0xD8005F), "C":(0x87EA00), "D":(0xE5FB00)}
     self.turns = 1
     self.current_player = "A"
     self.player_list = ["A", "B","C","0"]
     active_cells = {(10,15):"A1", (30,15):"B1", (20, 25):"C1"} #Starting Active Cells for players
     for x, y in active_cells.items():
         self.game.change_tile(x, y)
     self.draw_board()
 def test_super_neig(self):
     """passes various board positions to the super_neighbor function to make sure that it passes true if a "same type" neihbor exists and fale is it is sad and alone in its neighborhood."""
     #Setup
     neighbor_board = backend.game(10)
     active_cells = {(2,2):"A1", (2,1):"A0", (1,1):0, (2,3):"C0", (3,2):"A1", (3,1):"B1", (3,3):1, (1,2):"C1", (1,3):"B1"}
     for x, y in active_cells.items():
         neighbor_board.change_tile(x, y)
     # 
     side_neighborhood = neighbor_board.super_neighbor((3,3), "A1")
     side_result = True
     self.assertEqual(side_neighborhood, side_result)
     mid_neighborhood = neighbor_board.super_neighbor((2,2), "W1")
     mid_result = False
     self.assertEqual(mid_neighborhood, mid_result)
 def test_mortality(self):
     mortality_game = backend.game(10)
     #Alive Cell Check
     cell = "B1" 
     neighborhood = [0, "C0", "C0", "C0", "B1", "C0", "C0", "C0", 0]
     result = mortality_game.live_or_die(cell, neighborhood)
     self.assertEqual("B0", result) #too little cells
     cell = "B1" 
     neighborhood = [0, "C1", "C1", "C0", "B1", "C0", "C1", "C1", 1]
     result = mortality_game.live_or_die(cell, neighborhood)
     self.assertEqual("B0", result) #too many (enemies)
     cell = "B1" 
     neighborhood = [0, "C1", "C1", "C0", "B1", "C0", "C1", "C0", 0]
     result = mortality_game.live_or_die(cell, neighborhood)
     self.assertEqual("B0", result) #just right (enemies) (= die)
     cell = "B1" 
     neighborhood = [0, "B1", "B1", "C0", "B1", "C0", "C0", "C0", 0]
     result = mortality_game.live_or_die(cell, neighborhood)
     self.assertEqual(cell, result)#just right (friends)
     cell = "B1" 
     neighborhood = [0, "B1", "B1", "B1", "B1", "B1", "B1", "B1", 0]
     result = mortality_game.live_or_die(cell, neighborhood)
     self.assertEqual("B0", result)# too many friends
     cell = "1" 
     neighborhood = [0, "B1", "B1", "C1", 1, "C0", "C0", "C0", 0]
     result = mortality_game.live_or_die(cell, neighborhood)
     self.assertEqual(cell, result) #just right cells
     cell = "1" 
     neighborhood = [1, "B1", "B1", "C1", 1, 1, "C1", "C1", 1]
     result = mortality_game.live_or_die(cell, neighborhood)
     self.assertEqual("0", result) #too many cells
     cell = "1" 
     neighborhood = [0, 0, 0, 0, 1, 0, 0, 0, 0]
     result = mortality_game.live_or_die(cell, neighborhood)
     self.assertEqual("0", result) #too little cells
     #dead cells
     cell = "0" 
     neighborhood = [1, 1, 1, 1, 1, 1, 1, 1, 1]
     result = mortality_game.live_or_die(cell, neighborhood)
     self.assertEqual(cell, result) #too many cells
     cell = "0" 
     neighborhood = [0, 0, 0, 0, 1, 0, 0, 0, 0]
     result = mortality_game.live_or_die(cell, neighborhood)
     self.assertEqual(cell, result) #too few cells
     cell = "1" 
     neighborhood = [0, 0, 0, 0, 1, 1, 1, 1, 0]
     result = mortality_game.live_or_die(cell, neighborhood)
     self.assertEqual(cell, result) #just right cell
    def test_tile_change(self):
        """Tests that tile changer only allows legal replacements

        Two Conditions:
        If tile empty ([0] or [{A-Z}0]) allow add any tile({A-Z or " "}{1 or 0}).
        If tile has active cell({A-Z}1) only remove tile ([0] or [{A-Z}0]).
        """
        test002_board = backend.game(8)
        #test that player tile writes over blank
        test_tile = test002_board.board[2][2]
        test002_board.change_tile((2,2), "A1")
        self.assertNotEqual(test_tile, test002_board.board[2][2]) 
        #test that player tiles will not write over each other
        test002_board.change_tile((2,2), "B1")
        self.assertEqual("A1", test002_board.board[2][2])
        # test that blank player tiles WILL write over player tiles
        test002_board.change_tile((2,2), "A0")
        self.assertEqual("A0", test002_board.board[2][2])
        # test that blank tiles will write over player tiles
        test002_board.change_tile((2,2), "0")
        self.assertEqual("0", test002_board.board[2][2])
 def test_common(self):
     common_game = backend.game(10)
     cell = 0
     neighborhood = [0, 0, 0, 0, 0, 1, 1, 1]
     result = common_game.common(cell, neighborhood)
     self.assertEqual(1, result)
     cell = 0
     neighborhood = [0, 0, 0, 0, 0, "B1", "B1", "B1", 0]
     result = common_game.common(cell, neighborhood)
     self.assertEqual("B1", result)
     cell = 0
     neighborhood = [0, 0, 0, 0, 0, "B1", "C1", "C1", 0]
     result = common_game.common(cell, neighborhood)
     self.assertEqual("C1", result)
     cell = "C0"
     neighborhood = [0, 0, 0, 0, 0, "B1", "B1", "B1", 0]
     result = common_game.common(cell, neighborhood)
     self.assertEqual("B1", result)
     cell = "W0"
     neighborhood = [0, 0, 0, 0, 0, 1, "B1", "C1", 0]
     result = common_game.common(cell, neighborhood)
     self.assertEqual(1, result)