Beispiel #1
0
def main(_):
    # Init
    os.environ["CUDA_DEVICE_ORDER"] = "PCI_BUS_ID"
    np.random.seed(1)
    random.seed(a=1, version=2)

    # Load configuration
    config = get_parameters(reproduce=None, gpu=-1)
    print(config)

    # Load Dataset
    data = KBDataset(config.data)
    print(data)

    # tensorflow config
    #tf_config = tf.ConfigProto(gpu_options=tf.GPUOptions(
    #    visible_device_list=str(config.gpu)))
    tf_config = tf.ConfigProto()
    tf_config.gpu_options.allow_growth = True
    sess = tf.Session(config=tf_config)
    

    # Model Loading
    if config.model == "transe":
        model = TransE(config, data.nent, data.nrel)
    else:
        model = TorusE(config, data.nent, data.nrel)
    optimizer = tf.train.GradientDescentOptimizer(config.lr)
    # global_step = tf.Variable(0, name="gb", trainable=False)
    cal_gradient = optimizer.compute_gradients(model.loss)
    train_opt = optimizer.apply_gradients(cal_gradient)

    # Config Saver and Session
    saver = tf.train.Saver(max_to_keep=100)
    sess.run(tf.global_variables_initializer())

    # Training
    base.train(data, model, train_opt, config, sess, saver)

    # Testing
    base.test(data, model, sess)
Beispiel #2
0
def main(argv=None):
    base.test()
Beispiel #3
0
                                result, fname = wapisp.GetOpenFileName(hPygameWindow)
                                if result:
                                        try:
                                                with open(fname, "rb") as f:
                                                        player = pickle.load(f)
                                                player.load()
                                                LoadPlayer(player)
                                                # pManager.getPlayer().load()
                                                # LoadMap(pManager.getPlayer().getPos())
                                        except:
                                                pass
                        uMenu.release(wm)

                # Battle
                if pManager.isBattleNeeded() and not uBattle.isRunning():
                        isWildWater = base.test(terrain.getProperty(*pManager.getPlayer().getPos()), 4)

                        if isWildWater:
                                if g_cm.getType() == maps.MAP_TYPE_GRASS: g_cm.setType(maps.MAP_TYPE_GRASSWATER)
                                elif g_cm.getType() == maps.MAP_TYPE_ROCK: g_cm.setType(maps.MAP_TYPE_ROCKWATER)
                        else:
                                if g_cm.getType() == maps.MAP_TYPE_GRASSWATER: g_cm.setType(maps.MAP_TYPE_GRASS)
                                elif g_cm.getType() == maps.MAP_TYPE_ROCKWATER: g_cm.setType(maps.MAP_TYPE_ROCK)
                        uBattle.setBackground(g_cm.getBattleBk())

                        uBattle.setFightingObjects(player, g_cm.getWildPlayer())
                        uBattle.init(evt, wm)
                elif evt.isKeyHit(pygame.K_0):
                        uBattle.release(wm)
                result = uBattle.render(evt, wm)[1]
                if result is not None and result != 0:
import base
from ch5 import EXPECTED, NOT_EXPECTED

EXPECTED += [
    "mail0 test OK!",
    "mail1 test OK!",
    "mail2 test OK!",
    "mail3 test OK!",
]

TEMP = [
    "ch6 Usertests passed!",
]

if __name__ == '__main__':
    base.test(EXPECTED + TEMP, NOT_EXPECTED)
Beispiel #5
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import base
from ch2 import EXPECTED, NOT_EXPECTED

EXPECTED += [
    "Test set_priority OK!",
    r"get_time OK! (\d+)",
    "Test sleep OK!",
    r"current time_msec = (\d+)",
    r"time_msec = (\d+) after sleeping (\d+) ticks, delta = (\d+)ms!",
    "Test sleep1 passed!",
]

if __name__ == '__main__':
    base.test(EXPECTED, NOT_EXPECTED)
Beispiel #6
0
import itertools


def isOk(passwd):
    if base.hasValue(lambda p: p[0] > p[1], base.pairwise(passwd)):
        return False
    return max([base.ilen(g) for _, g in itertools.groupby(passwd)]) > 1


def isOk2(passwd):
    if base.hasValue(lambda p: p[0] > p[1], base.pairwise(passwd)):
        return False
    return 2 in [base.ilen(g) for _, g in itertools.groupby(passwd)]


def countPasswords(start, end, fn):
    return base.countIf(fn, map(str, range(start, end)))


base.test(isOk('111111'), True)
base.test(isOk('223450'), False)
base.test(isOk('123789'), False)

print('res1', countPasswords(145852, 616942, isOk))

base.test(isOk2('111111'), False)
base.test(isOk2('123444'), False)
base.test(isOk2('111122'), True)

print('res2', countPasswords(145852, 616942, isOk2))
Beispiel #7
0
    while True:
        if mem[idx] == 1:
            mem[mem[idx + 3]] = mem[mem[idx + 1]] + mem[mem[idx + 2]]
            idx += 4
        elif mem[idx] == 2:
            mem[mem[idx + 3]] = mem[mem[idx + 1]] * mem[mem[idx + 2]]
            idx += 4
        elif mem[idx] == 99:
            break
        else:
            print("crash", idx, mem[idx])
            break
    return mem


base.test([30, 1, 1, 4, 2, 5, 6, 0, 99], compute([1, 1, 1, 4, 99, 5, 6, 0,
                                                  99]))

data[1] = 12
data[2] = 2
print('res1', compute(data)[0])

for noun in range(0, 99):
    for verb in range(0, 99):
        data[1] = noun
        data[2] = verb
        res = compute(data)[0]
        if res == 19690720:
            print('res2', 100 * noun + verb)
            exit