Beispiel #1
0
 def __init__(self):
     BasePokemon.__init__(self)
     # Has to sum to 100
     self.spend_hp(20)
     self.spend_attack(55)
     self.spend_defence(25)
     self.add_move(Echatelo())
     self.set_type(Type.NORMAL)
Beispiel #2
0
 def __init__(self):
     BasePokemon.__init__(self)
     # Has to sum to 100
     self.spend_hp(50)
     self.spend_attack(25)
     self.spend_defence(25)
     self.add_move(Burn())
     self.set_type(Type.FIRE)
Beispiel #3
0
    def __init__(self):
        BasePokemon.__init__(self)
        # Has to sum to 100
        self.spend_hp(33)
        self.spend_attack(33)
        self.spend_defence(34)
        self.add_move(Patada())

        self.set_type(Type.EARTH)
Beispiel #4
0
 def __init__(self):
     BasePokemon.__init__(self)
     # Has to sum to 100
     self.spend_hp(15)
     self.spend_attack(25)
     self.spend_defence(60)
     self.add_move(Mordida())
     self.add_move(Escupitajo())
     self.set_type(Type.WATER)
Beispiel #5
0
 def __init__(self):
     BasePokemon.__init__(self)
     # Has to sum to 100
     self.spend_hp(10)
     self.spend_attack(20)
     self.spend_defence(70)
     self.add_move(Chorro_agua())
     self.add_move(Furia_marina())
     self.add_move(Sunami())
     self.set_type(Type.WATER)
     self.move = 0
     self.moves = ['Chorro_agua', "Furia_marina", "Sunami"]
Beispiel #6
0
 def __init__(self):
     BasePokemon.__init__(self)
     # Has to sum to 100
     self.spend_hp(30)
     self.spend_attack(50)
     self.spend_defence(20)
     self.add_move(Escupitajo_nuclear())
     self.add_move(Agua_contaminada())
     self.add_move(Mirada_tierna())
     self.add_move(Patada_pequena())
     self.set_type(Type.WATER)
     self.move = 0
     self.moves = ['Escupitajo nuclear', "Chorro de agua contaminada", "Mirada tierna", "Patada pequeña"]
Beispiel #7
0
 def __init__(self):
     BasePokemon.__init__(self)
     # Has to sum to 100
     self.spend_hp(20)
     self.spend_attack(30)
     self.spend_defence(50)
     self.add_move(Ataque1())
     self.add_move(Ataque2())
     self.add_move(Ataque3())
     self.add_move(Ataque4())
     self.set_type(Type.WATER)
     self.move = 0
     self.moves = ['Ataque1', "Ataque2", "Ataque3", "Ataque4"]
Beispiel #8
0
 def __init__(self):
     BasePokemon.__init__(self)
     # Has to sum to 100
     self.spend_hp(1)
     self.spend_attack(0)
     self.spend_defence(99)
     self.add_move(Burn())
     self.add_move(LargeSMile())
     self.add_move(ToTAL_CARNAGE())
     self.add_move(Chunk())
     self.move = 0
     self.moves = [
         'Burn', "LargeSMile ;) <:^)~", "Chew me!", "get CHUNKED!"
     ]
 def __init__(self):
     BasePokemon.__init__(self)
     # Has to sum to 100
     self.spend_hp(25)
     self.spend_attack(40)
     self.spend_defence(35)
     self.add_move(Olita())
     self.add_move(Granizo())
     self.add_move(Lluvia_acida())
     self.add_move(Tsunami())
     
     self.set_type(Type.WATER)
     self.move = 0
     self.moves = ["Olita de mar ~~", "Granizo!", "Lluvia acida!!", "Tsunami!!!"]
Beispiel #10
0
    def __init__(self):
        BasePokemon.__init__(self)
        self.spend_hp(50)
        self.spend_attack(20)
        self.spend_defence(30)

        # List of movements
        self.add_move(Megahorn())
        self.add_move(CloseCombat())
        self.add_move(FuryAttack())

        self.move = 0
        self.moves = ['Megahorn', "Close Combat", "Fury Attack"]
        self.set_type(Type.EARTH)
Beispiel #11
0
 def __init__(self):
     BasePokemon.__init__(self)
     # Has to sum to 100
     self.spend_hp(1)
     self.spend_attack(99)
     self.spend_defence(0)
     self.add_move(EternalFlame())
     self.add_move(TakeAShower())
     self.add_move(IWillRockYou())
     self.move = 0
     self.moves = [
         'High class Steak, just the way I like it!', "Looking better now",
         "Are you stoned??"
     ]
Beispiel #12
0
 def __init__(self):
     BasePokemon.__init__(self)
     # Has to sum to 100
     self.spend_hp(0)
     self.spend_attack(10)
     self.spend_defence(90)
     self.add_move(Salpicar())
     self.add_move(Salpicar_duro())
     self.add_move(Quedarse_tieso())
     self.add_move(Te_mira_fijamente())
     self.move = 0
     self.moves = [
         'Salpicar', "Salpicar duro", "Quedarse tieso", "Te mira fijamente"
     ]
     self.set_type(Type.FIRE)
Beispiel #13
0
 def __init__(self):
     BasePokemon.__init__(self)
     # Has to sum to 100
     self.spend_hp(10)
     self.spend_attack(40)
     self.spend_defence(50)
     self.add_move(Burbuja_venenosa())
     self.add_move(Tope_para_puerta())
     self.add_move(Devoradora_Koblenz())
     self.add_move(Encendeprende())
     self.move = 0
     self.moves = [
         'Burbuja_venenosa', "Tope_para_puerta", "Devoradora_Koblenz",
         "Encendeprende"
     ]
Beispiel #14
0
 def __init__(self):
     BasePokemon.__init__(self)
     # Has to sum to 100
     self.spend_hp(30)
     self.spend_attack(30)
     self.spend_defence(40)
     self.add_move(Mirada_Intimidante())
     self.add_move(Maullido_Feroz())
     self.add_move(Michi_Feliz())
     self.add_move(Ronrroneo())
     self.set_type(Type.EARTH)
     self.move = 0
     self.moves = [
         'Mirada Intimidante', "Maullido Feroz", "Michi Feliz", "Ronrroneo"
     ]
Beispiel #15
0
 def __init__(self):
     BasePokemon.__init__(self)
     # Has to sum to 100
     self.spend_hp(25)
     self.spend_attack(50)
     self.spend_defence(25)
     self.add_move(Navajazo_exlosivo())
     self.add_move(Navajazo_por_la_espalda())
     self.add_move(Asalto_Asessino())
     self.add_move(Bomba_molotov())
     self.set_type(Type.FIRE)
     self.move = 0
     self.moves = [
         'Navajazo_exlosivo', "Navajazo_por_la_espalda", "Asalto_Asessino",
         "Bomba_molotov"
     ]
Beispiel #16
0
 def __init__(self):
     BasePokemon.__init__(self)
     # Has to sum to 100
     self.spend_hp(0)
     self.spend_attack(0)
     self.spend_defence(100)
     self.add_move(Chancla_fuego())
     self.add_move(Escupir())
     self.add_move(Taco_picante())
     self.add_move(Agua_horchata())
     self.set_type(Type.FIRE)
     self.move = 0
     self.moves = [
         'Taco picante!!', "Escupitajo", "Agua de horchata!",
         "Chancla de fuego"
     ]
Beispiel #17
0
    def __init__(self):
        BasePokemon.__init__(self)
        # Has to sum to 100
        self.spend_hp(70)
        self.spend_attack(30)
        self.spend_defence(0)
        self.add_move(HydroPump())
        self.add_move(HeavySlam())
        self.add_move(Licuado_de_lenteja())
        self.add_move(Cruda_horrible())

        self.set_type(Type.EARTH)
        self.move = 0
        self.moves = [
            'Licuado de lenteja', "Cruda horrible", "HydroPump", "HeavySlam"
        ]
Beispiel #18
0
 def __init__(self):
     BasePokemon.__init__(self)
     # Has to sum to 100
     self.spend_hp(30)
     self.spend_attack(25)
     self.spend_defence(45)
     self.add_move(Mano_de_dios())
     self.add_move(Mordida_Tyson())
     self.add_move(Amlo_fifi())
     self.add_move(El_bicho())
     self.set_type(Type.FIRE)
     self.move = 0
     self.moves = [
         'Mano de Dios', "Mordida en la oreja", "AMLO te dice fifi",
         "Cabezaso del Bicho"
     ]
Beispiel #19
0
 def __init__(self):
     BasePokemon.__init__(self)
     # Has to sum to 100
     self.spend_hp(30)
     self.spend_attack(25)
     self.spend_defence(45)
     self.add_move(Chancla_fuego())
     self.add_move(Escupir())
     self.add_move(Taco_picante())
     self.add_move(Agua_horchata())
     self.set_type(Type.FIRE)
     self.move = 0
     self.moves = [
         'Mano de Dios', "Mordida en la oreja", "AMLO te dice fifi",
         "Cabezaso del Bicho"
     ]