Beispiel #1
0
 def __init__(self, position, value, values, width, height, puck_radius,
              text, text_colour, text_font, text_box_width, text_box_height,
              slider_type="default"):
     self.__value = value
     self.values = values
     self.timer = 0
     position = position + Vector(0, text_box_height / 2)
     Rectangle.__init__(self, width, height, position)
     self.puck = Circle(puck_radius, position)
     self.states = {}
     for state in ["active", "hover", "normal"]:
         self.puck.load_avatar(
             r"GUI/Slider/{0}/{1}.png".format(slider_type, state))
         self.puck.scale_avatar(
             self.puck.radius * 2, self.puck.radius * 2)
         self.states[state] = self.puck.image_master
     self.sound_effect = SoundEffect(r"slider_{0}.wav".format(slider_type))
     self.state = "normal"
     self.text_box = TextBox(
         text_box_width, text_box_height, position +
         Vector(0, -max(self.puck.radius, height / 2) -
                text_box_height / 2), text,
         text_colour, text_font)
     self.left_fill = (253, 238, 0)
     self.right_fill = (0, 0, 0)
     self.slider_type = slider_type
     self.sync_puck()
Beispiel #2
0
 def __init__(self, width, height, position, text, text_colour, text_font,
              background=None):
     Rectangle.__init__(self, width, height, position)
     self.text = text
     self.text_colour = text_colour
     self.text_font = text_font
     self.background = background
     self.create_text_avatar()
Beispiel #3
0
 def __init__(self, width, height, position, title, title_colour,
              title_font, title_box_width, title_box_height,
              menu_type="default"):
     Rectangle.__init__(self, width, height, position)
     self.load_avatar(r"GUI/Menu/{0}.jpg".format(menu_type))
     self.elements = [TextBox(
         title_box_width, title_box_height,
         Vector(width / 2, title_box_height / 2 + 10),
         title, title_colour, title_font)]
     self.frame = ((0, 0, 0), 10)
     self.menu_type = menu_type
Beispiel #4
0
 def __init__(self, position, width, height, text, text_colour,
              text_font, button_type="default"):
     Rectangle.__init__(self, width, height, position)
     self.states = {}
     for state in ["active", "hover", "normal"]:
         self.load_avatar(
             r"GUI/Button/{0}/{1}.png".format(button_type, state))
         self.scale_avatar(self.width, self.height)
         self.states[state] = self.image_master
     self.state = "normal"
     self.clicked = False
     self.sound_effect = SoundEffect(r"button_{0}.wav".format(button_type))
     self.text_box = TextBox(width, height, position, text,
                             text_colour, text_font)
     self.button_type = button_type
Beispiel #5
0
 def __init__(self, position, value, width, height, text, text_colour,
              text_font, text_box_width, text_box_height,
              checkbox_type="default"):
     Rectangle.__init__(self, width, height, position + Vector(
         -text_box_width / 2, 0))
     self.states = {}
     for state in ["checked", "unchecked",
                   "checked_hover", "unchecked_hover"]:
         self.load_avatar(
             r"GUI/Checkbox/{0}/{1}.png".format(checkbox_type, state))
         self.scale_avatar(self.width, self.height)
         self.states[state] = self.image_master
     if value:
         self.state = "checked"
     else:
         self.state = "unchecked"
     self.sound_effect = SoundEffect(
         r"checkbox_{0}.wav".format(checkbox_type))
     self.text_box = TextBox(
         text_box_width, text_box_height, self.position +
         Vector((self.width + text_box_width) / 2, 0),
         text, text_colour, text_font)
     self.checkbox_type = checkbox_type