Beispiel #1
0
    def test_attack_out_of_ammo_reloads_and_uses_action_points(self):
        soldier = Soldier(action_pts=10)
        weapon = MeleeWeapon(5, 1, 1, 2)
        soldier.equip_weapon(weapon)

        for _ in range(2):
            soldier.attack(self.soldier)

        self.assertEqual(weapon.ammo, 0)
        self.assertEqual(self.soldier.get_health(), 90)
        self.assertEqual(soldier.get_action_points(), 8)

        soldier.attack(self.soldier)

        self.assertEqual(weapon.ammo, 2)
        self.assertEqual(self.soldier.get_health(), 90)
        self.assertEqual(soldier.get_action_points(), 7)
Beispiel #2
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 def test_get_perimeter_size(self):
     unit = Soldier()
     self.assertEqual(unit.get_perimeter_size(), 1)
     unit.equip_weapon(GUN)
     self.assertEqual(unit.get_perimeter_size(), 5)
Beispiel #3
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class TestSoldier(unittest.TestCase):
    def setUp(self):
        self.soldier = Soldier()

    def test_init_default_settings(self):
        self.assertIs(self.soldier.get_weapon(), FIST)
        self.assertEqual(self.soldier.get_health(), 100)
        self.assertEqual(self.soldier.get_action_points(), 3)
        self.assertEqual(self.soldier._healing_pct, 5.0)

    def test_init_set_parameters(self):
        unit = Soldier(5, 200, 10.0)
        self.assertEqual(unit.get_health(), 200)
        self.assertEqual(unit.get_action_points(), 5)
        self.assertEqual(unit._healing_pct, 10.0)

    def test_get_perimeter_size(self):
        unit = Soldier()
        self.assertEqual(unit.get_perimeter_size(), 1)
        unit.equip_weapon(GUN)
        self.assertEqual(unit.get_perimeter_size(), 5)

    def test_get_sight_rangs(self):
        unit = Soldier()
        self.assertEqual(unit.get_sight_range(), 10)

    def test_equip_weapon(self):
        stick = MeleeWeapon(3, 2)
        self.soldier.equip_weapon(stick)
        self.assertEqual(self.soldier.get_weapon(), stick)

    def test_receive_dmg(self):
        self.soldier.receive_dmg(99)
        self.assertEqual(self.soldier.get_health(), 1)

        self.soldier.receive_dmg(2)
        self.assertEqual(self.soldier.get_health(), 0)

        self.soldier.receive_dmg(0)
        self.assertEqual(self.soldier.get_health(), 0)

    def test_receive_dmg_negative_number_raises_value_error(self):
        self.assertRaises(ValueError, self.soldier.receive_dmg, -10)

    def test_attack(self):
        opponent = Soldier()
        self.assertEqual(self.soldier.get_weapon().dmg, 1)

        self.soldier.attack(opponent)
        self.assertEqual(opponent.get_health(), 99)

        self.soldier.attack(opponent)
        self.assertEqual(opponent.get_health(), 98)

    def test_attack_with_different_weapon(self):
        opponent = Soldier()
        new_weapon = MeleeWeapon(10, 1)
        self.soldier.equip_weapon(new_weapon)
        self.assertEqual(self.soldier.get_weapon().dmg, 10)

        self.soldier.attack(opponent)
        self.assertEqual(opponent.get_health(), 90)

        self.soldier.attack(opponent)
        self.assertEqual(opponent.get_health(), 80)

    def test_attack_uses_ammo_and_action_points(self):
        opponent = Soldier()
        self.soldier.equip_weapon(GUN)
        self.assertEqual(self.soldier.get_weapon().ammo, 10)
        self.assertEqual(self.soldier.get_weapon().action_pts, 2)
        self.assertEqual(self.soldier.get_action_points(), 3)

        self.soldier.attack(opponent)

        self.assertEqual(self.soldier.get_weapon().ammo, 9)
        self.assertEqual(self.soldier.get_action_points(), 1)

    def test_attack_out_of_ammo_reloads_and_uses_action_points(self):
        soldier = Soldier(action_pts=10)
        weapon = MeleeWeapon(5, 1, 1, 2)
        soldier.equip_weapon(weapon)

        for _ in range(2):
            soldier.attack(self.soldier)

        self.assertEqual(weapon.ammo, 0)
        self.assertEqual(self.soldier.get_health(), 90)
        self.assertEqual(soldier.get_action_points(), 8)

        soldier.attack(self.soldier)

        self.assertEqual(weapon.ammo, 2)
        self.assertEqual(self.soldier.get_health(), 90)
        self.assertEqual(soldier.get_action_points(), 7)

    def test_is_dead_true(self):
        self.soldier.receive_dmg(self.soldier.get_health())
        self.assertTrue(self.soldier.is_dead())

        self.soldier.receive_dmg(1)
        self.assertTrue(self.soldier.is_dead())

    def test_is_dead_false(self):
        self.assertFalse(self.soldier.is_dead())

        self.soldier.receive_dmg(self.soldier.get_health() - 1)
        self.assertFalse(self.soldier.is_dead())

    def test_heal_lt_max_health(self):
        self.soldier.receive_dmg(2)
        self.soldier.heal(0)
        self.soldier.heal(1)
        self.assertEqual(self.soldier.get_health(), 99)

    def test_heal_eq_max_health(self):
        self.soldier.receive_dmg(2)
        self.soldier.heal(2)
        self.assertEqual(self.soldier.get_health(), 100)

    def test_heal_gt_max_health(self):
        self.soldier.receive_dmg(2)
        self.soldier.heal(3)
        self.assertEqual(self.soldier.get_health(), 100)

    def test_heal_dead_person(self):
        self.soldier.receive_dmg(120)
        self.soldier.heal(100)
        self.assertEqual(self.soldier.get_health(), 0)

    def test_heal_neg_health(self):
        self.assertRaises(ValueError, self.soldier.heal, -1)

    def test_can_act(self):
        self.assertTrue(self.soldier.can_act(3))
        self.assertTrue(self.soldier.can_act(0))
        self.assertFalse(self.soldier.can_act(4))

    def test_can_act_dead(self):
        self.soldier.receive_dmg(1000)
        self.assertFalse(self.soldier.can_act(0))

    def test_move(self):
        self.soldier.move(2)
        self.assertEqual(self.soldier.get_action_points(), 1)
        self.soldier.reset_move_points()

    def test_reset_move(self):
        self.soldier.move(2)
        self.soldier.reset_move_points()
        self.assertEqual(self.soldier.get_action_points(), 3)

    def test_rest_alive(self):
        self.soldier.move(2)
        self.soldier.receive_dmg(6)
        self.soldier.rest()
        self.assertEqual(self.soldier.get_action_points(), 3)
        self.assertEqual(self.soldier.get_health(), 99)

    def test_rest_dead(self):
        self.soldier.move(2)
        self.soldier.receive_dmg(1000)
        self.soldier.rest()
        self.assertEqual(self.soldier.get_action_points(), 3)
        self.assertEqual(self.soldier.get_health(), 0)

    def test_Base(self):
        base = Base()
        self.assertEqual(base.get_action_points(), 0)
        self.assertEqual(base.get_health(), float('inf'))
Beispiel #4
0
class TestPerimeterListener(TestCase):
    def setUp(self):
        self.gun = RangedWeapon(2, 2, 2, 2)
        self.melee = Soldier()
        self.melee.equip_weapon(FIST)

        self.ranged = Soldier()
        self.ranged.equip_weapon(self.gun)

    def test_set_up(self):
        self.assertEqual(self.gun.range, 2)
        self.assertIsInstance(self.gun, RangedWeapon)

        self.assertEqual(FIST.range, 1)
        self.assertIsInstance(FIST, MeleeWeapon)

        self.assertEqual(self.melee.get_weapon(), FIST)
        self.assertEqual(self.melee.get_perimeter_size(), 1)

        self.assertEqual(self.ranged.get_weapon(), self.gun)
        self.assertEqual(self.ranged.get_perimeter_size(), 2)

    def test_init_creates_empty_table_with_unique_sets(self):
        points = [
            Point(0, 0),
            Point(1, 0),
            Point(2, 0),
            Point(0, 1),
            Point(1, 1),
            Point(2, 1)
        ]
        tiles = [Tile(point=pt) for pt in points]
        map_ = Map(3, 2, tiles)

        listener = PerimeterListener(map_)

        expected = {pt: set() for pt in points}
        self.assertEqual(listener._watchers_at_point, expected)
        listener._watchers_at_point[Point(0, 0)].add(1)
        self.assertEqual(listener._watchers_at_point[Point(1, 0)], set())

    def test_set_perimeter_melee(self):

        points_to_elevation = {
            Point(0, 0): 0,
            Point(1, 0): 5,
            Point(2, 0): 0,
            Point(0, 1): 1,
            Point(1, 1): 1,
            Point(2, 1): 2,
            Point(0, 2): 2,
            Point(1, 2): 3,
            Point(2, 2): 3
        }
        tiles = [
            Tile(elevation=elevation, point=point)
            for point, elevation in points_to_elevation.items()
        ]
        the_map = Map(3, 3, tiles)

        origin = Point(1, 1)
        expected_ranges = {
            0: [(Point(1, 1), 0)],
            1: [(Point(0, 1), 0), (Point(2, 1), -1), (Point(1, 2), -1)]
        }
        self.assertEqual(
            RangeFinder(map_=the_map).get_attack_ranges_melee(origin,
                                                              range_=1),
            expected_ranges)

        listener = PerimeterListener(the_map)
        listener.set_perimeter(self.melee, origin)
        expected = {key: set() for key in points_to_elevation}
        expected[Point(0, 1)] = {self.melee}
        expected[Point(2, 1)] = {self.melee}
        expected[Point(1, 2)] = {self.melee}
        self.assertEqual(listener._watchers_at_point, expected)

    def test_set_perimeter_ranged(self):

        points_to_elevation = {
            Point(0, 0): 0,
            Point(1, 0): 5,
            Point(2, 0): 0,
            Point(0, 1): 1,
            Point(1, 1): 1,
            Point(2, 1): 2,
            Point(0, 2): 2,
            Point(1, 2): 3,
            Point(2, 2): 3
        }
        tiles = [
            Tile(elevation=elevation, point=point)
            for point, elevation in points_to_elevation.items()
        ]
        the_map = Map(3, 3, tiles)

        origin = Point(0, 0)
        expected_ranges = {
            0: [(Point(0, 0), 0)],
            1: [(Point(1, 0), -1), (Point(0, 1), -1)],
            2: [(Point(1, 1), -1), (Point(0, 2), -1)]
        }
        self.assertEqual(
            RangeFinder(map_=the_map).get_attack_ranges_ranged(origin,
                                                               range_=2),
            expected_ranges)

        listener = PerimeterListener(the_map)
        listener.set_perimeter(self.ranged, origin)
        expected = {key: set() for key in points_to_elevation}
        expected[Point(0, 1)] = {self.ranged}
        expected[Point(1, 0)] = {self.ranged}
        expected[Point(0, 2)] = {self.ranged}
        expected[Point(1, 1)] = {self.ranged}
        self.assertEqual(listener._watchers_at_point, expected)

    def test_set_perimeter_two_units(self):
        points_to_elevation = {
            Point(0, 0): 0,
            Point(1, 0): 5,
            Point(2, 0): 0,
            Point(0, 1): 1,
            Point(1, 1): 1,
            Point(2, 1): 2,
            Point(0, 2): 2,
            Point(1, 2): 3,
            Point(2, 2): 3
        }
        tiles = [
            Tile(elevation=elevation, point=point)
            for point, elevation in points_to_elevation.items()
        ]
        the_map = Map(3, 3, tiles)
        listener = PerimeterListener(the_map)
        melee_pt = Point(1, 1)
        ranged_pt = Point(0, 0)
        listener.set_perimeter(self.melee, melee_pt)
        listener.set_perimeter(self.ranged, ranged_pt)

        expected = {key: set() for key in points_to_elevation}
        expected[Point(0, 1)] = {self.ranged, self.melee}
        expected[Point(1, 0)] = {self.ranged}
        expected[Point(0, 2)] = {self.ranged}
        expected[Point(1, 1)] = {self.ranged}

        expected[Point(2, 1)] = {self.melee}
        expected[Point(1, 2)] = {self.melee}

        self.assertEqual(listener._watchers_at_point, expected)

    def test_get_attackers(self):
        points_to_elevation = {
            Point(0, 0): 0,
            Point(1, 0): 5,
            Point(2, 0): 0,
            Point(0, 1): 1,
            Point(1, 1): 1,
            Point(2, 1): 2,
            Point(0, 2): 2,
            Point(1, 2): 3,
            Point(2, 2): 3
        }
        tiles = [
            Tile(elevation=elevation, point=point)
            for point, elevation in points_to_elevation.items()
        ]
        the_map = Map(3, 3, tiles)
        listener = PerimeterListener(the_map)
        melee_pt = Point(1, 1)
        ranged_pt = Point(0, 0)
        listener.set_perimeter(self.melee, melee_pt)
        listener.set_perimeter(self.ranged, ranged_pt)

        self.assertEqual(listener.get_attackers(Point(2, 2)), set())
        self.assertEqual(listener.get_attackers(Point(0, 1)),
                         {self.ranged, self.melee})
        self.assertEqual(listener.get_attackers(Point(0, 2)), {self.ranged})
        self.assertEqual(listener.get_attackers(Point(1, 2)), {self.melee})

    def test_rm_perimeter_one_unit(self):
        points_to_elevation = {
            Point(0, 0): 0,
            Point(1, 0): 5,
            Point(2, 0): 0,
            Point(0, 1): 1,
            Point(1, 1): 1,
            Point(2, 1): 2,
            Point(0, 2): 2,
            Point(1, 2): 3,
            Point(2, 2): 3
        }
        tiles = [
            Tile(elevation=elevation, point=point)
            for point, elevation in points_to_elevation.items()
        ]
        the_map = Map(3, 3, tiles)
        listener = PerimeterListener(the_map)
        melee_pt = Point(1, 1)
        listener.set_perimeter(self.melee, melee_pt)

        empty = {pt: set() for pt in points_to_elevation}
        non_empty = {pt: set() for pt in points_to_elevation}
        non_empty[Point(0, 1)] = {self.melee}
        non_empty[Point(2, 1)] = {self.melee}
        non_empty[Point(1, 2)] = {self.melee}

        self.assertEqual(listener._watchers_at_point, non_empty)

        listener.rm_perimeter(self.melee)

        self.assertEqual(listener._watchers_at_point, empty)

    def test_rm_perimeter_two_units(self):
        points_to_elevation = {
            Point(0, 0): 0,
            Point(1, 0): 5,
            Point(2, 0): 0,
            Point(0, 1): 1,
            Point(1, 1): 1,
            Point(2, 1): 2,
            Point(0, 2): 2,
            Point(1, 2): 3,
            Point(2, 2): 3
        }
        tiles = [
            Tile(elevation=elevation, point=point)
            for point, elevation in points_to_elevation.items()
        ]
        the_map = Map(3, 3, tiles)
        listener = PerimeterListener(the_map)
        melee_pt = Point(1, 1)
        ranged_pt = Point(0, 0)
        listener.set_perimeter(self.melee, melee_pt)
        listener.set_perimeter(self.ranged, ranged_pt)

        with_ranged = {pt: set() for pt in points_to_elevation}
        with_ranged[Point(0, 1)] = {self.ranged, self.melee}
        with_ranged[Point(1, 0)] = {self.ranged}
        with_ranged[Point(0, 2)] = {self.ranged}
        with_ranged[Point(1, 1)] = {self.ranged}

        with_ranged[Point(2, 1)] = {self.melee}
        with_ranged[Point(1, 2)] = {self.melee}

        no_ranged = {pt: set() for pt in points_to_elevation}
        no_ranged[Point(0, 1)] = {self.melee}
        no_ranged[Point(2, 1)] = {self.melee}
        no_ranged[Point(1, 2)] = {self.melee}

        self.assertEqual(listener._watchers_at_point, with_ranged)

        listener.rm_perimeter(self.ranged)

        self.assertEqual(listener._watchers_at_point, no_ranged)