def execute_choice(choice, user, receiver, verbose): if choice[0] == 'switch': user.poke = user.team.get_Member(choice[1]) elif choice[0] == 'move': # Get and Write move Info atker = user.poke recvr = receiver.poke move = user.poke.Moves.Moves[choice[1]] if verbose: print '%s used %s' %(pkstr(atker), move.Name) move.CurPP -= 1 # Calculate Damage try: dmg = battle.calc_Damage(atker, recvr, move) except: dmg = 0 # Check Accuracy if battle.acc_check(move): recvr.mod_HP(-1*dmg) if verbose: print '%s took %i damage' %(pkstr(recvr), dmg) if recvr.CurHP == 0: print '%s fainted' %(recvr.Name) else: if verbose: print 'The attack missed' return
def execute_choice(choice, user, receiver): if choice[0] == 'switch': old_name = user.poke.Name user.poke = user.team.get_Member(choice[1]) new_name = user.poke.Name turn_setup() box2.box() box2.addstr(1, 1, old_name + ' return!') box2.addstr(2, 1, new_name + ' go!') box2.refresh() screen.getch() box2.clear() box2.box() box2.refresh() elif choice[0] == 'move': atker = user.poke recvr = receiver.poke move = user.poke.Moves.Moves[choice[1]] move.CurPP -= 1 try: dmg = battle.calc_Damage(atker, recvr, move) except: dmg = int(recvr.Stats['HP']*0.25) box2.addstr(1, 1, atker.Name + ' used ' + move.Name + '.') if battle.acc_check(move): box2.addstr(2, 1, recvr.Name + ' took ' + str(dmg) + ' damage.') recvr.mod_HP(-1*dmg) else: box2.addstr(2, 1, 'The attack missed!') box2.refresh() screen.getch() box2.clear() box2.box() box2.refresh() return
def execute_choice(choice, user, receiver): if choice[0] == 'switch': old_name = user.poke.Name user.poke = user.team.get_Member(choice[1]) new_name = user.poke.Name turn_setup() box2.box() box2.addstr(1, 1, old_name + ' return!') box2.addstr(2, 1, new_name + ' go!') box2.refresh() screen.getch() box2.clear() box2.box() box2.refresh() elif choice[0] == 'move': atker = user.poke recvr = receiver.poke move = user.poke.Moves.Moves[choice[1]] move.CurPP -= 1 try: dmg = battle.calc_Damage(atker, recvr, move) except: dmg = int(recvr.Stats['HP'] * 0.25) box2.addstr(1, 1, atker.Name + ' used ' + move.Name + '.') if battle.acc_check(move): box2.addstr(2, 1, recvr.Name + ' took ' + str(dmg) + ' damage.') recvr.mod_HP(-1 * dmg) else: box2.addstr(2, 1, 'The attack missed!') box2.refresh() screen.getch() box2.clear() box2.box() box2.refresh() return