def explore(): if floors[floor].searched == 0: if random.randint(1, 100) < floors[floor].danger: print("An enemy rushes from the darkness!") input("hit enter when ready --->") utilities.turnbump(3) battles.battle() else: print("You've already searched this floor!") input("") input("hit enter when ready")
# main game loop while gamerun == "y": utilities.turnbump(2) print(" +++ ESCAPE THE EVIL WIZARD'S TOWER!!! +++ ") print(" _________________________________________") while action != "escape" or player.stats["health"] >= 1: player.xp_check(player.stats["Experience"], player.stats["Level"]) utilities.turnbump(3) print("You're on the " + floors[floor].name) print("_________________________________________") print("WHATDO?") action = input("?") # Battle function tester if action == "battle": battles.battle() elif action == "e": player.stats["Experience"] += 150 elif action == "stats": for key in player.stats: print("{0} : {1}".format(key, player.stats[key])) input("hit enter when ready --->") utilities.turnbump(21) elif action == "floor": print(str(floors[floor].name)) elif action == "attack": print(player.stats["Attack"]) elif action == "explore":