Beispiel #1
0
def test_dealCardsToTable():
    """
	Test dealing of cards to the table
	"""

    # Create the player
    player = Player(money=100, name="John")
    player2 = Player(money=100, name="Sue")

    # Create the UI
    ui = UI()

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the table
    table = Table()
    table.addPlayer(player)
    table.addPlayer(player2)

    # We want to hit all these cases
    cases = {
        "Insurance": False,
        "NotInsurance": False,
        "BlackJack": False,
        "NotBlackJack": False
    }

    # TODO: Maybe change how I check these paths? Technically this could run indefinitely long :-/
    while True:
        # Set up the dealer each time to ensure we don't run out of cards...
        dealer = Dealer(houseRules=houseRules, ui=ui)
        table.setDealer(dealer)

        # Clear the table
        table.reset()

        # Do the dealing
        insurance, blackjack = dealer.dealHandsToTable(table)

        # Basic sanity checks
        assert len(player.getHands()) == 1
        assert len(player2.getHands()) == 1
        assert len(dealer.getHands()) == 1
        assert len(player.getHand().getCards()) == 2
        assert len(player2.getHand().getCards()) == 2
        assert len(dealer.getHand().getCards()) == 2

        # Update our cases to track what we've seen
        cases["Insurance"] |= insurance
        cases["NotInsurance"] |= not insurance
        cases["BlackJack"] |= blackjack
        cases["NotBlackJack"] |= not blackjack

        # See if we've exercized every case yet
        if set(cases.values()) == {True}:
            break
Beispiel #2
0
def test_playActiveHands(monkeypatch):
	"""
	Testing playing active hands
	"""
	
	# Create the table
	table = Table()

	# Create the UI
	ui = UI(table)

	# Get our rule set
	houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

	# Set up the dealer (don't waste time between cards)
	dealer = Dealer(houseRules=houseRules,ui=ui,dealCardDelay=0)

	# Set up the players
	player = Player(money=100,name="Ted")
	player2 = Player(money=100,name="James")
	
	# Add to table
	table.addPlayer(player)
	table.addPlayer(player2)
	table.setDealer(dealer)
	
	# Add hands
	hand = Hand(Card("5","Club"),Card("5","Spade"))
	hand2 = Hand(Card("6","Club"),Card("7","Diamond"))
	player.addHand(hand)
	player.addHand(hand2)
	
	hand3 = Hand(Card("A","Spade"),Card("7","Club"))
	player2.addHand(hand3)
	
	hand4 = Hand(Card("5","Diamond"),Card("7","Spade"))
	dealer.addHand(hand4)
	
	# Interaction here can get ugly. We're only going to test
	# How many times we get our hands run
	def countHands(x,y):
		global count
		count += 1
	
	global count
	count = 0
	
	# Add the monkeypatch
	monkeypatch.setattr(dealer,"facilitatePlayerHand",countHands)
	monkeypatch.setattr(dealer,"playDealersHand",lambda _: None)
	
	# Try it out
	table.playActiveHands()
	
	# Make sure we did all hands	
	assert count == 3
Beispiel #3
0
def test_dealCardsToTable():
	"""
	Test dealing of cards to the table
	"""
	
	# Create the player
	player = Player(money=100,name="John")
	player2 = Player(money=100,name="Sue")

	# Create the UI
	ui = UI()

	# Get our rule set
	houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

	# Set up the table
	table = Table()
	table.addPlayer(player)
	table.addPlayer(player2)
	
	# We want to hit all these cases
	cases = {"Insurance":False,"NotInsurance":False,"BlackJack":False,"NotBlackJack":False}
	
	# TODO: Maybe change how I check these paths? Technically this could run indefinitely long :-/	
	while True:
		# Set up the dealer each time to ensure we don't run out of cards...
		dealer = Dealer(houseRules=houseRules,ui=ui)
		table.setDealer(dealer)

		# Clear the table
		table.reset()
		
		# Do the dealing
		insurance,blackjack = dealer.dealHandsToTable(table)
	
		# Basic sanity checks
		assert len(player.getHands()) == 1
		assert len(player2.getHands()) == 1
		assert len(dealer.getHands()) == 1
		assert len(player.getHand().getCards()) == 2
		assert len(player2.getHand().getCards()) == 2
		assert len(dealer.getHand().getCards()) == 2
		
		# Update our cases to track what we've seen
		cases["Insurance"] |= insurance
		cases["NotInsurance"] |= not insurance
		cases["BlackJack"] |= blackjack
		cases["NotBlackJack"] |= not blackjack
		
		# See if we've exercized every case yet
		if set(cases.values()) == {True}:
			break
Beispiel #4
0
def test_placeAndClearBets(monkeypatch):
	"""
	Testing placing and clearing bets
	"""
		
	table = Table()
	player = Player(money=100,name="Steve")
	player2 = Player(money=100,name="Bob")
	
	table.addPlayer(player)
	table.addPlayer(player2)
	
	# Need to monkeypatch input
	#global count = 0
	def placeBet():
		global count
		if count == 0:
			count += 1
			self.placeBet(10)
		else:
			self.placeBet(20)
	
	# Since we're basically changing the call variables
	# we need to copy the original method and call it separately
	player.placeBetOriginal = player.placeBet
	player2.placeBetOriginal = player2.placeBet	
	monkeypatch.setattr(player,"placeBet",lambda : player.placeBetOriginal(10))
	monkeypatch.setattr(player2,"placeBet",lambda : player2.placeBetOriginal(20))
	
	# Place the bets
	table.placeBets()
	
	# Test that it worked
	assert len(player.getBets()) == 1
	assert player.getBets()[0] == 10
	assert len(player2.getBets()) == 1
	assert player2.getBets()[0] == 20
	
	# Now clear them
	table.clearBets()
	
	assert len(player.getBets()) == 0
	assert len(player2.getBets()) == 0
Beispiel #5
0
def test_payoutTable():
    """
	Testing payoutTable method
	"""

    # Create the table
    table = Table()

    # Create the UI
    ui = UI(table)

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the dealer (don't waste time between cards)
    dealer = Dealer(houseRules=houseRules, ui=ui, dealCardDelay=0)

    # Set up the player
    player = Player(money=100, name="Bill")
    player2 = Player(money=100, name="Dave")

    table.addPlayer(player)
    table.addPlayer(player2)
    table.setDealer(dealer)

    #########################################
    # Dealer is busted / Player 2 is busted #
    #########################################
    # Bet
    player.placeBet(5)
    player2.placeBet(10)

    hand = Hand(Card("K", "Spade"), Card("Q", "Spade"))
    hand.addCard(Card("5", "Club"))
    # He busted
    player2.addHand(hand)

    # Player 1 hasn't busted
    hand2 = Hand(Card("J", "Spade"), Card("2", "Club"))
    player.addHand(hand2)

    # Dealer has busted
    hand3 = Hand(Card("5", "Diamond"), Card("7", "Club"))
    hand3.addCard(Card("10", "Club"))
    dealer.addHand(hand3)

    # Play it
    dealer.payoutTable(table)

    # Test it
    assert player.getMoney() == 105
    assert player2.getMoney() == 90

    ###########################################
    # Dealer Beats Player 1 / Pushes Player 2 #
    ###########################################
    table.reset()
    # Bet
    player.placeBet(10)
    player2.placeBet(20)

    player.clearHands()
    hand = Hand(Card("K", "Spade"), Card("5", "Spade"))
    player.addHand(hand)

    player2.clearHands()
    hand2 = Hand(Card("J", "Spade"), Card("8", "Club"))
    player2.addHand(hand2)

    # Dealer has 18
    dealer.clearHands()
    hand3 = Hand(Card("8", "Diamond"), Card("J", "Club"))
    dealer.addHand(hand3)

    # Play it
    dealer.payoutTable(table)

    # Test it
    assert player.getMoney() == 95
    assert player2.getMoney() == 90
Beispiel #6
0
def test_playDealersHand(monkeypatch):
    """
	Test playDealersHand method
	"""
    # Create the table
    table = Table()

    # Create the UI
    ui = UI(table)

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the dealer (don't waste time between cards)
    dealer = Dealer(houseRules=houseRules, ui=ui, dealCardDelay=0)

    # Patching UI call as we can test that separately
    monkeypatch.setattr(dealer.ui, "drawTable", lambda: None)

    # Set up the player
    player = Player(money=100, name="Mike")

    ############################
    # No active hands at table #
    ############################
    # Give the player a busted hand
    hand = Hand(Card("10", "Diamond"), Card("10", "Spade"))
    hand.addCard(Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    hand2 = Hand(Card("5", "Spade"), Card("10", "Club"))
    dealer.addHand(hand2)

    # Setup table
    table.addPlayer(player)
    table.setDealer(dealer)

    # Play the dealer
    dealer.playDealersHand(table)

    # We should not have gotten any cards
    assert len(dealer.getHand().getCards()) == 2

    ################
    # Dealer Busts #
    ################
    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("5", "Spade"), Card("10", "Club"))
    dealer.addHand(hand2)

    # Make sure the next card busts him
    dealer.shoe.cards[0] = Card("K", "Club")

    dealer.playDealersHand(table)

    # Check that he busted
    assert dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 3

    ############################
    # Dealer Stands on Hard 17 #
    ############################
    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("5", "Spade"), Card("10", "Club"))
    dealer.addHand(hand2)

    # Make sure the next card busts him
    dealer.shoe.cards[0] = Card("2", "Club")

    dealer.playDealersHand(table)

    # Check our results
    assert not dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 3
    assert dealer.getHand().getValue()[-1] == 17

    ############################
    # Dealer Stands on Soft 18 #
    ############################
    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("A", "Spade"), Card("7", "Club"))
    dealer.addHand(hand2)

    dealer.playDealersHand(table)

    # Check our results
    assert not dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 2
    assert dealer.getHand().getValue()[-1] == 18

    #################################
    # Dealer Hits on Soft 16 and 17 #
    #################################
    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("A", "Spade"), Card("5", "Club"))
    dealer.addHand(hand2)

    # Next two cards to be dealt
    dealer.shoe.cards[0] = Card("A", "Spade")
    dealer.shoe.cards[1] = Card("K", "Club")

    dealer.playDealersHand(table)

    # Check our results
    assert not dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 4
    assert dealer.getHand().getValue()[-1] == 17

    ############################
    # Dealer Stands on Soft 17 #
    ############################
    # Get our rule set
    houseRules = ui.selectHouseRules("Generic -- Liberal Two Deck")

    # Set up the dealer (don't waste time between cards)
    dealer = Dealer(houseRules=houseRules, ui=ui, dealCardDelay=0)

    # Patching UI call as we can test that separately
    monkeypatch.setattr(dealer.ui, "drawTable", lambda: None)

    # Re-add the dealer
    table.setDealer(dealer)

    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("A", "Spade"), Card("6", "Club"))
    dealer.addHand(hand2)

    dealer.playDealersHand(table)

    # Check our results
    assert not dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 2
    assert dealer.getHand().getValue()[-1] == 17
    assert len(dealer.getHand().getValue()) == 2
Beispiel #7
0
	"""
    clearScreen()

    print(
        """.------..------..------..------..------..------..------..------..------..------..------.
|P.--. ||Y.--. ||B.--. ||L.--. ||A.--. ||C.--. ||K.--. ||J.--. ||A.--. ||C.--. ||K.--. |
| :/\: || (\/) || :(): || :/\: || (\/) || :/\: || :/\: || :(): || (\/) || :/\: || :/\: |
| (__) || :\/: || ()() || (__) || :\/: || :\/: || :\/: || ()() || :\/: || :\/: || :\/: |
| '--'P|| '--'Y|| '--'B|| '--'L|| '--'A|| '--'C|| '--'K|| '--'J|| '--'A|| '--'C|| '--'K|
`------'`------'`------'`------'`------'`------'`------'`------'`------'`------'`------'

""")


# Init the table
table = Table()

# Create UI
ui = UI(table)

# Welcome banner
printBanner()

# Get house rules to play by
houseRules = ui.selectHouseRules()

ui.printHouseRules(houseRules)

name = input("What's your name?: ")
money = input("How much money to start with?: ")
Beispiel #8
0
def test_payoutTable():
	"""
	Testing payoutTable method
	"""
	
	# Create the table
	table = Table()

	# Create the UI
	ui = UI(table)

	# Get our rule set
	houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

	# Set up the dealer (don't waste time between cards)
	dealer = Dealer(houseRules=houseRules,ui=ui,dealCardDelay=0)

	# Set up the player
	player = Player(money=100,name="Bill")
	player2 = Player(money=100,name="Dave")
	
	table.addPlayer(player)
	table.addPlayer(player2)
	table.setDealer(dealer)
	
	#########################################
	# Dealer is busted / Player 2 is busted #
	#########################################
	# Bet
	player.placeBet(5)
	player2.placeBet(10)
	
	hand = Hand(Card("K","Spade"),Card("Q","Spade"))
	hand.addCard(Card("5","Club"))
	# He busted
	player2.addHand(hand)
	
	# Player 1 hasn't busted
	hand2 = Hand(Card("J","Spade"),Card("2","Club"))
	player.addHand(hand2)
	
	# Dealer has busted
	hand3 = Hand(Card("5","Diamond"),Card("7","Club"))
	hand3.addCard(Card("10","Club"))
	dealer.addHand(hand3)
	
	# Play it
	dealer.payoutTable(table)
	
	# Test it
	assert player.getMoney() == 105
	assert player2.getMoney() == 90

	###########################################
	# Dealer Beats Player 1 / Pushes Player 2 #
	###########################################
	table.reset()
	# Bet
	player.placeBet(10)
	player2.placeBet(20)

	player.clearHands()
	hand = Hand(Card("K","Spade"),Card("5","Spade"))
	player.addHand(hand)

	player2.clearHands()
	hand2 = Hand(Card("J","Spade"),Card("8","Club"))
	player2.addHand(hand2)

	# Dealer has 18
	dealer.clearHands()
	hand3 = Hand(Card("8","Diamond"),Card("J","Club"))
	dealer.addHand(hand3)

	# Play it
	dealer.payoutTable(table)

	# Test it
	assert player.getMoney() == 95
	assert player2.getMoney() == 90
Beispiel #9
0
def test_playDealersHand(monkeypatch):
	"""
	Test playDealersHand method
	"""
	# Create the table
	table = Table()
	
	# Create the UI
	ui = UI(table)

	# Get our rule set
	houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

	# Set up the dealer (don't waste time between cards)
	dealer = Dealer(houseRules=houseRules,ui=ui,dealCardDelay=0)
	
	# Patching UI call as we can test that separately	
	monkeypatch.setattr(dealer.ui,"drawTable",lambda : None)
	
	# Set up the player
	player = Player(money=100,name="Mike")
	
	############################
	# No active hands at table #
	############################
	# Give the player a busted hand
	hand = Hand(Card("10","Diamond"),Card("10","Spade"))
	hand.addCard(Card("5","Spade"))
	player.addHand(hand)
	
	# Give the dealer a hand
	hand2 = Hand(Card("5","Spade"),Card("10","Club"))
	dealer.addHand(hand2)
	
	# Setup table
	table.addPlayer(player)
	table.setDealer(dealer)
	
	# Play the dealer
	dealer.playDealersHand(table)
	
	# We should not have gotten any cards
	assert len(dealer.getHand().getCards()) == 2
	
	################
	# Dealer Busts #
	################
	# Give the player a busted hand
	player.clearHands()
	hand = Hand(Card("10","Diamond"),Card("5","Spade"))
	player.addHand(hand)
	
	# Give the dealer a hand
	dealer.clearHands()
	hand2 = Hand(Card("5","Spade"),Card("10","Club"))
	dealer.addHand(hand2)
	
	# Make sure the next card busts him
	dealer.shoe.cards[0] = Card("K","Club")
	
	dealer.playDealersHand(table)
	
	# Check that he busted
	assert dealer.getHand().isBusted()
	assert len(dealer.getHand().getCards()) == 3
	
	############################
	# Dealer Stands on Hard 17 #
	############################
	# Give the player a busted hand
	player.clearHands()
	hand = Hand(Card("10","Diamond"),Card("5","Spade"))
	player.addHand(hand)

	# Give the dealer a hand
	dealer.clearHands()
	hand2 = Hand(Card("5","Spade"),Card("10","Club"))
	dealer.addHand(hand2)

	# Make sure the next card busts him
	dealer.shoe.cards[0] = Card("2","Club")

	dealer.playDealersHand(table)

	# Check our results
	assert not dealer.getHand().isBusted()
	assert len(dealer.getHand().getCards()) == 3
	assert dealer.getHand().getValue()[-1] == 17
	
	############################
	# Dealer Stands on Soft 18 #
	############################
	# Give the player a busted hand
	player.clearHands()
	hand = Hand(Card("10","Diamond"),Card("5","Spade"))
	player.addHand(hand)

	# Give the dealer a hand
	dealer.clearHands()
	hand2 = Hand(Card("A","Spade"),Card("7","Club"))
	dealer.addHand(hand2)

	dealer.playDealersHand(table)

	# Check our results
	assert not dealer.getHand().isBusted()
	assert len(dealer.getHand().getCards()) == 2
	assert dealer.getHand().getValue()[-1] == 18

	#################################
	# Dealer Hits on Soft 16 and 17 #
	#################################
	# Give the player a busted hand
	player.clearHands()
	hand = Hand(Card("10","Diamond"),Card("5","Spade"))
	player.addHand(hand)

	# Give the dealer a hand
	dealer.clearHands()
	hand2 = Hand(Card("A","Spade"),Card("5","Club"))
	dealer.addHand(hand2)

	# Next two cards to be dealt
	dealer.shoe.cards[0] = Card("A","Spade")
	dealer.shoe.cards[1] = Card("K","Club")

	dealer.playDealersHand(table)

	# Check our results
	assert not dealer.getHand().isBusted()
	assert len(dealer.getHand().getCards()) == 4
	assert dealer.getHand().getValue()[-1] == 17
	
	############################
	# Dealer Stands on Soft 17 #
	############################
	# Get our rule set
	houseRules = ui.selectHouseRules("Generic -- Liberal Two Deck")

	# Set up the dealer (don't waste time between cards)
	dealer = Dealer(houseRules=houseRules,ui=ui,dealCardDelay=0)

	# Patching UI call as we can test that separately	
	monkeypatch.setattr(dealer.ui,"drawTable",lambda : None)
	
	# Re-add the dealer
	table.setDealer(dealer)

	# Give the player a busted hand
	player.clearHands()
	hand = Hand(Card("10","Diamond"),Card("5","Spade"))
	player.addHand(hand)

	# Give the dealer a hand
	dealer.clearHands()
	hand2 = Hand(Card("A","Spade"),Card("6","Club"))
	dealer.addHand(hand2)

	dealer.playDealersHand(table)

	# Check our results
	assert not dealer.getHand().isBusted()
	assert len(dealer.getHand().getCards()) == 2
	assert dealer.getHand().getValue()[-1] == 17
	assert len(dealer.getHand().getValue()) == 2
Beispiel #10
0
	"""
	Print out "pyBlackJack" in ASCII art characters
	"""
	clearScreen()
	
	print(""".------..------..------..------..------..------..------..------..------..------..------.
|P.--. ||Y.--. ||B.--. ||L.--. ||A.--. ||C.--. ||K.--. ||J.--. ||A.--. ||C.--. ||K.--. |
| :/\: || (\/) || :(): || :/\: || (\/) || :/\: || :/\: || :(): || (\/) || :/\: || :/\: |
| (__) || :\/: || ()() || (__) || :\/: || :\/: || :\/: || ()() || :\/: || :\/: || :\/: |
| '--'P|| '--'Y|| '--'B|| '--'L|| '--'A|| '--'C|| '--'K|| '--'J|| '--'A|| '--'C|| '--'K|
`------'`------'`------'`------'`------'`------'`------'`------'`------'`------'`------'

""")

# Init the table
table = Table()

# Create UI
ui = UI(table)

# Welcome banner
printBanner()

# Get house rules to play by
houseRules = ui.selectHouseRules()

ui.printHouseRules(houseRules)

name = input("What's your name?: ")
money = input("How much money to start with?: ")