Beispiel #1
0
from blastsight.view.viewer import Viewer
"""
In this demo, we'll manually slice a mesh, and detect the vertices
of that slice, so we can draw a line there.
"""

v = Viewer()
"""
First, we'll load a mesh file.
Then, we'll slice the mesh by a plane.
We need the plane's normal and any point that belongs to that plane.
"""
path = f'{pathlib.Path(__file__).parent.parent}/test_files/caseron.off'
mesh = v.load_mesh(path, color=[0.0, 0.0, 1.0], alpha=0.3)

origin = mesh.centroid
normal = np.array([0.2, 1.0, 0.8])

slices = v.slice_meshes(origin, normal)
"""
Then, we'll show the detected vertices.
We'll draw them as a line, so the slice is more evident.
"""

for mesh_slice in slices:
    vertices = mesh_slice.get('vertices')
    v.lines(vertices=vertices, color=[0.0, 1.0, 0.0], loop=True)

v.fit_to_screen()
v.show()
Beispiel #2
0
def demo():
    viewer = Viewer()
    viewer.setWindowTitle('BlastSight (Demo)')

    """
    You can load a mesh with viewer.mesh().
    The minimum arguments needed are: x, y, z, indices.

    The color will be random unless you specify it with an RGB array.
    """
    viewer.mesh(x=[1, 3, 2],
                y=[0, 0, 1],
                z=[-3, -3, -3],
                color=[0.0, 0.0, 1.0],
                indices=[[0, 1, 2]],
                alpha=0.7,
                name='Normal Mesh')

    """
    Alternatively, you can use the arguments: vertices, indices
    You can load it directly as a wireframe, if you want.
    """
    viewer.mesh(vertices=[[1, 0, -3], [3, 0, -3], [2, -1, -3]],
                color=[1.0, 0.5, 0.0],
                indices=[[0, 1, 2]],
                alpha=1.0,
                wireframe=True,
                name='Wireframed Mesh')

    """
    A highlighted mesh renders as both a normal mesh and a wireframed mesh.
    """
    viewer.mesh(x=[-3, -1, -2, -2],
                y=[0, 0, 1, -1],
                z=[-3, -3, -3, -3],
                color=[1.0, 0.5, 0.5],
                indices=[[0, 1, 2], [0, 3, 1]],
                alpha=1.0,
                highlight=True,
                name='Highlighted Mesh')

    """
    You can load a set of blocks with viewer.blocks().
    Each value is mapped with the respective vertex.
    The arguments vmin, vmax and colormap are optional.

    The colormap is two colors separated with a`-`.
    For example, `red-blue`, `cyan-magenta`, etc.

    Alternatively, you can pass an HTML color, like
    "#FF0000-#00FF00", as long as it's separated
    by the `-` character.
    """
    viewer.blocks(x=[-4, 4, 0],
                  y=[0, 0, 5],
                  z=[0, 0, 0],
                  block_size=[1.0, 1.0, 1.0],
                  values=[0.5, 1.0, 1.5],
                  vmin=0.5,
                  vmax=1.5,
                  alpha=1.0,
                  colormap='red-blue',
                  name='Blocks')

    """
    You can load a set of points with viewer.points().
    Points and blocks receive the same arguments,
    except block_size (a point has point_size).
    That means you can also pass values, instead of colors.

    If you're manually setting the colors, the `colormap`
    argument will be ignored.
    """
    viewer.points(vertices=[[-3, 2, 0], [0, 2, 1], [3, 2, 0]],
                  point_size=1.0,
                  color=[[1.0, 1.0, 0.0],
                         [0.0, 1.0, 1.0],
                         [1.0, 0.0, 1.0]],
                  alpha=1.0,
                  marker='square',
                  name='Points rendered as squares')

    """
    You can also set multiple sizes for the points.
    If you pass an array instead of a float in the point_size argument,
    each point from vertices (or x, y, z) will have that particular size.
    """
    viewer.points(vertices=[[-2, 3, 1], [0, 3, 0], [2, 3, 1]],
                  point_size=[0.3, 0.6, 0.9],
                  color=[[1.0, 0.0, 0.0],
                         [0.0, 1.0, 0.0],
                         [0.0, 0.0, 1.0]],
                  alpha=1.0,
                  marker='circle',
                  name='Points rendered as circles')

    """
    As you might have noticed in the `marker` argument, 
    you can have more than one point marker.

    Currently the markers are:
    - square: Squares that always face the camera.
    - circle: Circles that always face the camera.
    - sphere: Circles with a 3D effect.
    """
    viewer.points(vertices=[[-3, 5, 0], [3, 5, 0]],
                  point_size=2.0,
                  color=[[0.8, 0.5, 0.2],
                         [0.5, 0.2, 0.8]],
                  alpha=1.0,
                  marker='sphere',
                  name='Points rendered as spheres')

    """
    You can load a set of lines with viewer.lines().
    You need at least two vertices.

    If you need to join the first and the last vertex
    to form a loop, pass `loop=True` as argument.
    """
    viewer.lines(x=[-1.0, 1.0, -1.0, 1.0],
                 y=[1.0, 1.0, -1.0, -1.0],
                 z=[-2.0, -2.0, -2.0, -2.0],
                 color=[0.2, 0.8, 0.8],
                 alpha=1.0,
                 loop=True,
                 name='Looped lines')

    """
    You can also create a thicker line with the thickness argument.
    """
    viewer.lines(x=[-1.0, 1.0, -1.0, 1.0],
                 y=[0.5, 0.5, -0.5, -0.5],
                 z=[-2.5, -2.5, -2.5, -2.5],
                 color=[0.8, 0.8, 0.2],
                 alpha=0.7,
                 thickness=10,
                 loop=False,
                 name='Un-looped thick lines')

    """
    A tube is similar to a line, except that you
    can set the tube's radius and resolution
    (quality of the tube).
    At the moment, only tubes can have multiple colors,
    where len(colors) == len(vertices) - 1
    """
    viewer.tubes(x=[1.0, -1.0, 1.0, -1.0],
                 y=[2.0, 2.0, -2.0, -2.0],
                 z=[-1.5, -1.5, -1.5, -1.5],
                 color=[[1.0, 0.5, 0.0],
                        [0.5, 1.0, 0.0],
                        [0.5, 0.0, 1.0]],
                 radius=0.2,
                 resolution=150,
                 alpha=1.0,
                 loop=False,
                 name='Tubes')

    """
    A clever calculation with the bounding boxes of all the
    visible elements allows you to set the camera far enough
    that you can see every element on the screen without
    even showing the window.

    This method sets the world rotation at the center of the
    bounding box of all the visible elements.

    You might want to set the viewer's size before calling this
    method. (E.g.: viewer.resize(800, 600))
    """
    viewer.fit_to_screen()

    """
    Every drawable can be accessed with the viewer.get_all_drawables() method.
    """
    for drawable in viewer.get_all_drawables():
        print(f'ID: {drawable.id}\t Type: {type(drawable)}\t Name: {drawable.name}')

    """
    Finally, you can show the viewer with all the elements.
    You don't really need to call viewer.fit_to_screen(),
    since it's automatically called.

    If you want to disable it, use viewer.show(autofit=False).
    """
    viewer.show()