Beispiel #1
0
    def rotateLeft(self):
        self._fakeEntities = None
        self._Blocks = swapaxes(self._Blocks, 1, 2)[:, ::-1, :]  # x=z; z=-x
        if "Biomes" in self.root_tag:
            self.root_tag["Biomes"].value = swapaxes(self.root_tag["Biomes"].value, 0, 1)[::-1, :]

        self.root_tag["Data"].value = swapaxes(self.root_tag["Data"].value, 1, 2)[:, ::-1, :]  # x=z; z=-x
        self._update_shape()

        blockrotation.RotateLeft(self.Blocks, self.Data)

        log.info(u"Relocating entities...")
        for entity in self.Entities:
            for p in "Pos", "Motion":
                if p == "Pos":
                    zBase = self.Length
                else:
                    zBase = 0.0
                newX = entity[p][2].value
                newZ = zBase - entity[p][0].value

                entity[p][0].value = newX
                entity[p][2].value = newZ
            entity["Rotation"][0].value -= 90.0
            if entity["id"].value in ("Painting", "ItemFrame"):
                x, z = entity["TileX"].value, entity["TileZ"].value
                newx = z
                newz = self.Length - x - 1

                entity["TileX"].value, entity["TileZ"].value = newx, newz
                facing = entity.get("Facing", entity.get("Direction"))
                if facing is None:
                    dirFacing = entity.get("Dir")
                    if dirFacing is not None:
                        if dirFacing.value == 0:
                            dirFacing.value = 2
                        elif dirFacing.value == 2:
                            dirFacing.value = 0
                        facing = dirFacing
                    else:
                        raise Exception("None of tags Facing/Direction/Dir found in entity %s during rotating -  %r" % (entity["id"].value, entity))
                facing.value = (facing.value - 1) % 4

        for tileEntity in self.TileEntities:
            if not 'x' in tileEntity:
                continue

            newX = tileEntity["z"].value
            newZ = self.Length - tileEntity["x"].value - 1

            tileEntity["x"].value = newX
            tileEntity["z"].value = newZ

        if "TileTicks" in self.root_tag:
            for tileTick in self.TileTicks:
                newX = tileTick["z"].value
                newZ = tileTick["x"].value

                tileTick["x"].value = newX
                tileTick["z"].value = newZ
    def rotateLeft(self):
        self._fakeEntities = None
        self._Blocks = swapaxes(self._Blocks, 1, 2)[:, ::-1, :]  # x=z; z=-x
        if "Biomes" in self.root_tag:
            self.root_tag["Biomes"].value = swapaxes(
                self.root_tag["Biomes"].value, 0, 1)[::-1, :]

        self.root_tag["Data"].value = swapaxes(self.root_tag["Data"].value, 1,
                                               2)[:, ::-1, :]  # x=z; z=-x
        self._update_shape()

        blockrotation.RotateLeft(self.Blocks, self.Data)

        log.info(u"Relocating entities...")
        for entity in self.Entities:
            for p in "Pos", "Motion":
                if p == "Pos":
                    zBase = self.Length
                else:
                    zBase = 0.0
                newX = entity[p][2].value
                newZ = zBase - entity[p][0].value

                entity[p][0].value = newX
                entity[p][2].value = newZ
            entity["Rotation"][0].value -= 90.0
            if entity["id"].value in ("Painting", "ItemFrame"):
                x, z = entity["TileX"].value, entity["TileZ"].value
                newx = z
                newz = self.Length - x - 1

                entity["TileX"].value, entity["TileZ"].value = newx, newz
                entity["Facing"].value = (entity["Facing"].value - 1) % 4

        for tileEntity in self.TileEntities:
            if not 'x' in tileEntity:
                continue

            newX = tileEntity["z"].value
            newZ = self.Length - tileEntity["x"].value - 1

            tileEntity["x"].value = newX
            tileEntity["z"].value = newZ

        if "TileTicks" in self.root_tag:
            for tileTick in self.TileTicks:
                newX = tileTick["z"].value
                newZ = tileTick["x"].value

                tileTick["x"].value = newX
                tileTick["z"].value = newZ
Beispiel #3
0
    def rotateLeft(self):

        self.Blocks = swapaxes(self.Blocks, 1, 0)[:, ::-1, :]  # x=z; z=-x
        self.Data = swapaxes(self.Data, 1, 0)[:, ::-1, :]  # x=z; z=-x
        self._update_shape()

        blockrotation.RotateLeft(self.Blocks, self.Data)

        info(u"Relocating entities...")
        for entity in self.Entities:
            for p in "Pos", "Motion":
                if p == "Pos":
                    zBase = self.Length
                else:
                    zBase = 0.0
                newX = entity[p][2].value
                newZ = zBase - entity[p][0].value

                entity[p][0].value = newX
                entity[p][2].value = newZ
            entity["Rotation"][0].value -= 90.0
            if entity["id"].value == "Painting":
                x, z = entity["TileX"].value, entity["TileZ"].value
                newx = z
                newz = self.Length - x - 1

                entity["TileX"].value, entity["TileZ"].value = newx, newz
                entity["Dir"].value = (entity["Dir"].value + 1) % 4

        for tileEntity in self.TileEntities:
            if not 'x' in tileEntity:
                continue

            newX = tileEntity["z"].value
            newZ = self.Length - tileEntity["x"].value - 1

            tileEntity["x"].value = newX
            tileEntity["z"].value = newZ
Beispiel #4
0
 def rotateLeftBlocks(self):
     """
     rotateLeft the blocks direction without there location
     """
     blockrotation.RotateLeft(self.Blocks, self.Data)