def solve(self, starting_board: Board) -> any:
        self.open_queue: PriorityQueue = PriorityQueue()
        self.open_dict = dict()
        self.closed_list = []
        self.closed_dict = dict()
        start_time = time.time()

        current_board = starting_board
        current_board.parent = None
        h = self.heuristic_func(current_board)
        g = current_board.g
        current_f = g + h
        current_board.h = h
        current_board.f = current_f
        self.open_queue.put((current_f, current_board))
        self.open_dict[current_board] = (g, h)

        goal_1 = get_goal_1(rows=starting_board.rows,
                            columns=starting_board.columns)
        goal_2 = get_goal_2(rows=starting_board.rows,
                            columns=starting_board.columns)

        while not (current_board.equals(goal_1)
                   or current_board.equals(goal_2)):
            if (time.time() - start_time) > self.time_out:
                return None

            current_board = self.search(current_board)
            if current_board is None:
                return None

        current_board.open_length_solved = len(self.open_dict)
        current_board.closed_length_solved = len(self.closed_list)
        return current_board
Beispiel #2
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    def solve(self, starting_board: Board) -> any:
        self.open_queue: PriorityQueue = PriorityQueue()
        self.open_set = set()
        self.closed_list = []
        self.closed_set = set()
        start_time = time.time()

        current_board = starting_board
        current_board.parent = None
        h = self.heuristic_func(current_board)
        current_board.h = h
        self.open_queue.put((h, time.time(), current_board))
        self.open_set.add(current_board)
        # if h(n) are equal, arbitrary selection instead of comparing
        # cost (here, we use time as that arbitrary comparator)

        goal_1 = get_goal_1(rows=starting_board.rows,
                            columns=starting_board.columns)
        goal_2 = get_goal_2(rows=starting_board.rows,
                            columns=starting_board.columns)

        while not (current_board.equals(goal_1)
                   or current_board.equals(goal_2)):
            if (time.time() - start_time) > self.time_out:
                return None

            current_board = self.search(current_board)
            if current_board is None:
                return None

        current_board.open_length_solved = len(self.open_set)
        current_board.closed_length_solved = len(self.closed_list)
        return current_board
Beispiel #3
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def h2(board: Board) -> int:
    manhattan_distance_goal_1 = modified_manhattan_distance(
        board, get_goal_1(rows=board.rows, columns=board.columns))
    manhattan_distance_goal_2 = modified_manhattan_distance(
        board, get_goal_2(rows=board.rows, columns=board.columns))

    if manhattan_distance_goal_1 <= manhattan_distance_goal_2:
        return manhattan_distance_goal_1
    return manhattan_distance_goal_2
Beispiel #4
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def h1(board: Board) -> int:
    hamming_distance_goal_1 = hamming_distance(
        board, get_goal_1(rows=board.rows, columns=board.columns))
    hamming_distance_goal_2 = hamming_distance(
        board, get_goal_2(rows=board.rows, columns=board.columns))

    if hamming_distance_goal_1 <= hamming_distance_goal_2:
        return hamming_distance_goal_1
    return hamming_distance_goal_2