Beispiel #1
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def test_my_length():
    # #####
    # #####
    # ##M##
    # ##MM#
    # #####
    board = Board.from_height_and_width(5, 5)
    board._my_head = Coordinate(2, 2)
    board._board[board.my_head] = MY_HEAD
    board._board[Coordinate(2, 3)] = MY_BODY
    board._board[Coordinate(3, 3)] = MY_BODY

    result = board.my_length
    assert result == 3
def test_wants_to_move_towards_apple():
    # #####
    # #####
    # A#M##
    # #####
    # #####
    board = Board.from_height_and_width(5, 5)
    board._my_head = Coordinate(2, 2)
    board._board[Coordinate(0, 2)] = FOOD
    board._board[board.my_head] = MY_HEAD

    result = moves_sorted_by_area_rank(board, board.available_moves())
    assert result == [(MOVE_DOWN, 24.5), (MOVE_LEFT, 24.5), (MOVE_UP, 24.5),
                      (MOVE_RIGHT, 24.5)]
Beispiel #3
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def test_update_board_with_food():
    board = Board.from_height_and_width(height=3, width=3)
    board_data = MOVE_PAYLOAD
    board_data["board"]["snakes"] = []
    board_data["board"]["food"] = [{"x": 2, "y": 1}]
    board.update(board_data)
    assert board.board[Coordinate(0, 0)] == EMPTY
    assert board.board[Coordinate(0, 1)] == EMPTY
    assert board.board[Coordinate(0, 2)] == EMPTY
    assert board.board[Coordinate(1, 0)] == EMPTY
    assert board.board[Coordinate(1, 1)] == EMPTY
    assert board.board[Coordinate(1, 2)] == EMPTY
    assert board.board[Coordinate(2, 0)] == EMPTY
    assert board.board[Coordinate(2, 1)] == FOOD
    assert board.board[Coordinate(2, 2)] == EMPTY
Beispiel #4
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def test_area_value_all_empty():
    # #####
    # #####
    # ##M##
    # #####
    # #####
    board = Board.from_height_and_width(5, 5)
    board._my_head = Coordinate(2, 2)
    board._board[board.my_head] = MY_HEAD

    result = board.area_rank(MOVE_RIGHT)
    assert result == 24
Beispiel #5
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def test_opponent_heads():
    board = Board.from_height_and_width(3, 3)
    board._board[Coordinate(0, 1)] = OTHER_SNAKE_HEAD
    board._board[Coordinate(2, 2)] = OTHER_SNAKE_HEAD
    board._board[Coordinate(1, 2)] = OTHER_SNAKE_HEAD

    result = board.opponent_heads
    assert result == [
        Coordinate(0, 1),
        Coordinate(1, 2),
        Coordinate(2, 2),
    ]
Beispiel #6
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def test_food_coordinates():
    board = Board.from_height_and_width(3, 3)
    board._board[Coordinate(0, 1)] = FOOD
    board._board[Coordinate(2, 2)] = FOOD
    board._board[Coordinate(1, 2)] = FOOD

    result = board.food_coordinates
    assert result == [
        Coordinate(0, 1),
        Coordinate(1, 2),
        Coordinate(2, 2),
    ]
Beispiel #7
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def test_init():
    height = 2
    width = 3
    board = Board.from_height_and_width(height=height, width=width)
    expected = {
        Coordinate(0, 0): '',
        Coordinate(0, 1): '',
        Coordinate(1, 0): '',
        Coordinate(1, 1): '',
        Coordinate(2, 0): '',
        Coordinate(2, 1): '',
    }
    assert expected == board.board
Beispiel #8
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def test_moving_left():
    board = Board.from_height_and_width(height=3, width=3)
    board_data = MOVE_PAYLOAD
    board_data["board"]["snakes"] = []
    board_data["board"]["food"] = []
    board_data["you"] = {
        "body": [
            {
                "x": 0,
                "y": 0
            },
            {
                "x": 1,
                "y": 0
            },
        ]
    }
    board.update(board_data)
    assert board._my_direction == DIRECTION_LEFT
    assert board._my_head == Coordinate(0, 0)
    assert board._board[board._my_head] == MY_HEAD
Beispiel #9
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def test_area_value_above():
    # ##F##
    # SS#SS
    # ##M##
    # #####
    # #####
    board = Board.from_height_and_width(5, 5)
    board._board[Coordinate(0, 1)] = OTHER_SNAKE_HEAD
    board._board[Coordinate(1, 1)] = OTHER_SNAKE_HEAD
    board._board[Coordinate(3, 1)] = OTHER_SNAKE_HEAD
    board._board[Coordinate(4, 1)] = OTHER_SNAKE_HEAD
    board._board[Coordinate(2, 0)] = FOOD
    board._my_head = Coordinate(2, 2)
    board._board[board.my_head] = MY_HEAD

    result = board.area_rank(MOVE_UP)
    assert result == 6.5
Beispiel #10
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 def step(self, string):
     coord = Coordinate.from_str(string)
     return self._game.put(self, coord)
def test_move_towards_best_value():
    # ##A##
    # SS#SS
    # #SM##
    # ##S##
    # #####
    board = Board({
        Coordinate(0, 0): EMPTY,
        Coordinate(0, 1): OTHER_SNAKE_HEAD,
        Coordinate(0, 2): EMPTY,
        Coordinate(0, 3): EMPTY,
        Coordinate(0, 4): EMPTY,
        Coordinate(1, 0): EMPTY,
        Coordinate(1, 1): OTHER_SNAKE_HEAD,
        Coordinate(1, 2): OTHER_SNAKE_HEAD,
        Coordinate(1, 3): EMPTY,
        Coordinate(1, 4): EMPTY,
        Coordinate(2, 0): FOOD,
        Coordinate(2, 1): EMPTY,
        Coordinate(2, 2): MY_HEAD,
        Coordinate(2, 3): OTHER_SNAKE_HEAD,
        Coordinate(2, 4): EMPTY,
        Coordinate(3, 0): EMPTY,
        Coordinate(3, 1): OTHER_SNAKE_HEAD,
        Coordinate(3, 2): EMPTY,
        Coordinate(3, 3): EMPTY,
        Coordinate(3, 4): EMPTY,
        Coordinate(4, 0): EMPTY,
        Coordinate(4, 1): OTHER_SNAKE_HEAD,
        Coordinate(4, 2): EMPTY,
        Coordinate(4, 3): EMPTY,
        Coordinate(4, 4): EMPTY,
    })
    board._my_head = Coordinate(2, 2)

    result = moves_sorted_by_area_rank(board, board.available_moves())
    assert result == [(MOVE_RIGHT, 12), (MOVE_UP, 6.5)]
def test_food_that_i_am_closest_with_other_snakes():
    # ####F
    # #####
    # ###FM
    # ###S#
    # F###F
    board = Board({
        Coordinate(0, 0): EMPTY,
        Coordinate(0, 1): EMPTY,
        Coordinate(0, 2): EMPTY,
        Coordinate(0, 3): EMPTY,
        Coordinate(0, 4): FOOD,
        Coordinate(1, 0): EMPTY,
        Coordinate(1, 1): EMPTY,
        Coordinate(1, 2): EMPTY,
        Coordinate(1, 3): EMPTY,
        Coordinate(1, 4): EMPTY,
        Coordinate(2, 0): EMPTY,
        Coordinate(2, 1): EMPTY,
        Coordinate(2, 2): EMPTY,
        Coordinate(2, 3): FOOD,
        Coordinate(2, 4): MY_HEAD,
        Coordinate(3, 0): EMPTY,
        Coordinate(3, 1): EMPTY,
        Coordinate(3, 2): EMPTY,
        Coordinate(3, 3): OTHER_SNAKE_HEAD,
        Coordinate(3, 4): EMPTY,
        Coordinate(4, 0): EMPTY,
        Coordinate(4, 1): FOOD,
        Coordinate(4, 2): EMPTY,
        Coordinate(4, 3): EMPTY,
        Coordinate(4, 4): FOOD,
    })
    board._my_head = Coordinate(2, 4)

    result = food_that_i_am_closest(board, board.available_moves())
    assert result == MOVE_UP
Beispiel #13
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from forest import Node, ParcialTree
from board import Coordinate
from anytree import RenderTree, PreOrderIter
from PIL import Image

a = Coordinate(0, 0)
b = Coordinate(0, 1)
c = Coordinate(0, 2)
d = Coordinate(1, 0)
# e = Coordinate(1,1)
f = Coordinate(1, 2)
g = Coordinate(2, 0)
h = Coordinate(2, 1)
i = Coordinate(2, 2)

a.neighbors = [b, d]
b.neighbors = [c, a]
c.neighbors = [f, b]
d.neighbors = [a, g]
#e.neighbors = [b,d,f,h]#Bloqueo
f.neighbors = [c, i]
g.neighbors = [d, h]
h.neighbors = [i, g]
i.neighbors = [f, h]

initial = a
finish = i

located = False
iteration = 0
Beispiel #14
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def test_update_board_with_snakes():
    board = Board.from_height_and_width(height=3, width=3)
    board_data = MOVE_PAYLOAD
    board_data["board"]["food"] = []
    board_data["board"]["snakes"] = [{
        "id":
        "snake1",
        "body": [
            {
                "x": 0,
                "y": 0
            },
            {
                "x": 1,
                "y": 0
            },
        ]
    }, {
        "id":
        "snake2",
        "body": [
            {
                "x": 2,
                "y": 2
            },
            {
                "x": 2,
                "y": 1
            },
        ]
    }]
    board_data["you"]["body"] = [
        {
            "x": 0,
            "y": 2
        },
        {
            "x": 0,
            "y": 1
        },
        {
            "x": 1,
            "y": 1
        },
        {
            "x": 1,
            "y": 2
        },
    ]

    board.update(board_data)

    assert board.board[Coordinate(0, 0)] == OTHER_SNAKE_HEAD
    assert board.board[Coordinate(0, 1)] == MY_BODY
    assert board.board[Coordinate(0, 2)] == MY_HEAD
    assert board.board[Coordinate(1, 0)] == SNAKE
    assert board.board[Coordinate(1, 1)] == MY_BODY
    assert board.board[Coordinate(1, 2)] == MY_BODY
    assert board.board[Coordinate(2, 0)] == EMPTY
    assert board.board[Coordinate(2, 1)] == SNAKE
    assert board.board[Coordinate(2, 2)] == OTHER_SNAKE_HEAD