Beispiel #1
0
        y_full=stacked_player_turnover1,
        height=turnover_prob1,
        height_full=turnover_prob1,
        height_zeros=zeros,
        y_zeros=s_turnover_prob1,
    )
)

#####################################
#####################################

# Use rect glyphs for stacked bars
p1.rect(
    x='x', y='y',
    width=0.8, height='height',
    source=player_pass0,
    color=colour_dict['Pass'], alpha=0.8,
    name='Pass',
    legend='pass'
)
p1.rect(
    x='x', y='y',
    width=0.8, height='height',
    source=player_shoot0,
    color=colour_dict['Shoot'], alpha=0.8,
    name='Shoot',
    legend='shoot'
)
p1.rect(
    x='x', y='y',
    width=0.8, height='height',
    source=player_turnover0,