Beispiel #1
0
    def popular(self):
        p = 0.1
        numero_bombas = int(self.n * self.m * p)

        for _ in range(numero_bombas):
            linha = random.randint(0, self.n - 1)
            coluna = random.randint(0, self.m - 1)

            self.tabuleiro[linha][coluna] = Bomba()
 def setUp(self):
     self.bomba = Bomba(50, 2.90)
     self.bomba.encher_bomba()
class TestExercicio7(unittest.TestCase):

    def setUp(self):
        self.bomba = Bomba(50, 2.90)
        self.bomba.encher_bomba()

    def teste_deve_consultar_quantidade_de_combustivel(self):
        self.bomba.quantidade |should| equal_to(50)

    def teste_deve_abastecer_por_valor(self):
        self.bomba.abastecer_por_valor(29) |should| equal_to(10)

    def teste_deve_encher_bomba_e_retornar_quantidade_de_combustivel_adicionada(self):
        self.bomba.abastecer_por_litro(40)
        self.bomba.encher_bomba() |should| equal_to(40)

    def teste_deve_abastecer_por_litro(self):
        self.bomba.abastecer_por_litro(10) |should| equal_to(29.0)
        self.bomba.quantidade |should| equal_to(40)

    def teste_nao_deve_abastecer_quantidade_litros_maior_que_a_disponivel(self):
        def abastecer_100_litros():
            self.bomba.abastecer_por_litro(100)
        abastecer_100_litros |should| throw(QuantidadeNaoSuportada)

    def teste_nao_deve_abastecer_quantidade_litros_maior_que_a_disponivel_por_valor(self):
        def abastecer_290_reais():
            self.bomba.abastecer_por_valor(290)
        abastecer_290_reais |should| throw(QuantidadeNaoSuportada)
		def __init__(self, x=0, y=0):
			Bomba.__init__(self, x, y)
Beispiel #5
0
def run():
    pygame.init()
    pygame.font.init()
    # recursos del juego
    screen = pygame.display.set_mode((799, 464), pygame.RESIZABLE)
    #screen = pygame.display.set_mode((0, 0), pygame.RESIZABLE)
    pygame.display.set_caption("MachineMCD")
    temporizador = pygame.time.Clock()
    power = 0
    maximo = 0
    gameOver = 0
    mcd1 = 1

    haybomba = False
    controlMaximo = True
    texto = pygame.font.Font('digital-7.ttf', 42)
    texto2 = pygame.font.Font('digital-7.ttf', 25)
    textobomba = pygame.font.Font('Crysta.ttf', 26)
    # fondo de pantalla
    fondo = util.cargar_imagen('escenario.png', optimizar=True)
    decoracion = util.cargar_imagen('decoracion.png')
    final = util.cargar_imagen('Final.png')

    bomba = Bomba(-20, -20)
    bombaE = BombaE(100, 100)
    # grupos
    sprites = pygame.sprite.OrderedUpdates()
    explo = pygame.sprite.Group()
    control = pygame.sprite.Group()
    cube1 = pygame.sprite.Group()
    cube2 = pygame.sprite.Group()
    helicopter = pygame.sprite.Group()
    Bomasprites = pygame.sprite.Group()
    botonA = Boton(500, 435, 'a')
    botonB = Boton(600, 435, 's')
    palanca = Palanca(208, 387)
    helicoptero = Helicopter(105, 95)
    control.add([botonA, botonB, palanca])
    helicopter.add([helicoptero])
    sprites.add([cube1, cube2, helicopter])

    salir = False

    def divisoresPropios(n):
        lista = []
        for i in range(1, (n / 2) + 1):
            if (n % i) == 0:
                lista.append(i)
        lista.append(n)
        return lista

    def mcd(a, b):
        a, b = max(abs(a), abs(b)), min(abs(a), abs(b))
        while b > 0:
            a, b = b, a % b
        return a

    def draw_cubes():
        posY1 = 350
        posX1 = 60
        posY2 = 350
        posX2 = 410
        n = 0
        j = 0
        for i in range(numcubes1):
            if j < 11:
                j = j + 1
                posX1 = posX1 + 25
                cube1.add(Cube(posX1, posY1))
            else:
                j = 1
                posX1 = 60 + 25
                posY1 = posY1 - 25
                cube1.add(Cube(posX1, posY1))
        for m in range(numcubes2):
            if n < 11:
                n = n + 1
                posX2 = posX2 + 25
                cube2.add(Cube(posX2, posY2))
            else:
                n = 1
                posX2 = 410 + 25
                posY2 = posY2 - 25
                cube2.add(Cube(posX2, posY2))

    numero1 = random.randint(0, 70)
    numero2 = random.randint(1, 70)

    numcubes1 = numero1
    numcubes2 = numero2
    #numcubes1=4
    #numcubes2=12
    mcd1 = mcd(numero1, numero2)
    div1 = []
    div2 = []
    div1 = divisoresPropios(numero1)
    div2 = divisoresPropios(numero2)
    Text_Divisores1 = ""
    Text_Divisores2 = ""
    for divisor1 in div1:
        Text_Divisores1 += str(divisor1) + " "
    for divisor2 in div2:
        Text_Divisores2 += str(divisor2) + " "

    draw_cubes()
    bombanumero = textobomba.render("00", 1, (176, 0, 0))
    while not salir:
        for e in pygame.event.get():
            if e.type == pygame.QUIT:
                salir = True
            elif e.type == pygame.KEYDOWN:
                if e.unicode == 'a' or e.unicode == 'A':
                    if haybomba == False:
                        power = maximo
                        controlMaximo = False
                        bomba = Bomba(helicoptero.rect.x + 45,
                                      helicoptero.rect.y + 20)
                        sprites.add(bomba)
                        haybomba = True
        #    elif e.type == pygame.JOYBUTTONUP:

        if controlMaximo == True:
            teclasSelect = pygame.key.get_pressed()
            if teclasSelect[K_DOWN] and maximo > 0:
                maximo = maximo - 1
                bombanumero = textobomba.render(str(maximo), 1, (176, 0, 0))
                #text = font.render( str(maximo),1,WHITE)
            elif teclasSelect[K_UP] and maximo < 99:
                maximo = maximo + 1
                bombanumero = textobomba.render(str(maximo), 1, (176, 0, 0))

        if numcubes1 == 0 and numcubes2 == 0:

            gameOver = 2
    #    if (numcubes1>0 or numcubes2>0)and power == 0 and haybomba == True:

    #    if (numcubes1>0 or numcubes2>0):

    #      gameOver = 1

        if power > 0:
            bomba_en_colision2 = pygame.sprite.spritecollide(
                bomba, cube2, False)
            bomba_en_colision1 = pygame.sprite.spritecollide(
                bomba, cube1, False)

            if (bomba_en_colision1):
                if (numcubes2 > 0
                        and numcubes1 < power) or (numcubes2 > 0
                                                   and numcubes1 == 0):
                    gameOver = 1
                    bomba.kill()
            if (bomba_en_colision2):
                if (numcubes1 > 0
                        and numcubes2 < power) or (numcubes1 > 0
                                                   and numcubes2 == 0):
                    gameOver = 1
                    bomba.kill()

                #haybomba = False

            if bomba_en_colision1 and numcubes1 >= power:
                power -= 1
                numcubes1 -= 1

                bomba_en_colision1[0].kill()
                cube1.remove(bomba_en_colision1[0])
                sprites.add(Explosion(bomba_en_colision1[0]))
                sonidos.reproducir_sonido('boom')

            if bomba_en_colision2 and numcubes2 >= power:
                power -= 1
                numcubes2 -= 1
                bomba_en_colision2[0].kill()
                cube2.remove(bomba_en_colision2[0])
                sprites.add(Explosion(bomba_en_colision2[0]))
                sonidos.reproducir_sonido('boom')

        elif power == 0:
            bomba.kill()
            haybomba = False

        cubos1 = texto.render(str(len(cube1.sprites())), 1, (255, 215, 0))
        cubos2 = texto.render(str(len(cube2.sprites())), 1, (255, 215, 0))

        game1 = [
            "Ganaste!! ", "el poder de mayor destruccion es",
            "Casi lo logras!!", "Lo sentimos!!", "Divisores del ", ":"
        ]
        gameMCD = texto2.render(str(mcd1), 1, (255, 255, 255))
        num1 = texto2.render(str(numero1), 1, (255, 255, 255))
        num2 = texto2.render(str(numero2), 1, (255, 255, 255))

        sprites.update()
        screen.blit(fondo, (0, 0))
        cube1.draw(screen)
        cube2.draw(screen)
        sprites.draw(screen)
        helicopter.draw(screen)
        Bomasprites.draw(screen)
        screen.blit(decoracion, (0, 0))
        screen.blit(cubos1, (347, 98))
        screen.blit(cubos2, (417, 98))
        screen.blit(bombanumero, (387, 55))

        if gameOver != 0:
            screen.blit(final, (0, 0))

            if gameOver == 2 and maximo == mcd1:
                textIm1 = texto.render(game1[0], 1, (255, 255, 255))
                textIm2 = texto2.render(game1[1], 1, (255, 255, 255))
            if gameOver == 2 and maximo != mcd1:
                textIm1 = texto.render(game1[2], 1, (255, 255, 255))
                textIm2 = texto2.render(game1[1], 1, (255, 255, 255))
            if gameOver == 1:
                textIm1 = texto.render(game1[3], 1, (255, 255, 255))
                textIm2 = texto2.render(game1[1], 1, (255, 255, 255))
            textIm3 = texto2.render(game1[4], 1, (255, 255, 255))
            # mcd2 = texto2.render(mcd1,1,(255,255,255))
            screen.blit(textIm1, (150, 110))
            screen.blit(textIm2, (150, 145))
            screen.blit(gameMCD, (520, 145))
            #screen.blit(mcd2, (520, 145))
            screen.blit(textIm3, (170, 185))
            screen.blit(num1, (320, 185))
            screen.blit(texto2.render(Text_Divisores1, 1, (255, 255, 255)),
                        (175, 210))
            screen.blit(textIm3, (170, 250))
            screen.blit(num2, (320, 250))
            screen.blit(texto2.render(Text_Divisores2, 1, (255, 255, 255)),
                        (175, 275))

        control.draw(screen)
        control.update()
        pygame.display.flip()
        temporizador.tick(60)