Beispiel #1
0
    def addBoss1(self):
        new_baddie = Boss(10,self.boss1_width, self.boss1_height, self.width, 100, self.boss1_color, 1, 4)
        new_baddie.setHitPoints(100)
        new_baddie.canGetHit = False
        self.boss.append(new_baddie)
        self.turrets = 0

        new_baddie = Baddie(11,self.turret1_width, self.turret1_height, self.width-20, 300, self.turret1_color, 1, 5)
        new_baddie.setHitPoints(1)
        new_baddie.isTurret = True
        self.baddies.append(new_baddie)

        self.turrets += 1

        new_baddie = Baddie(11,self.turret1_width, self.turret1_height, self.width-20, 500, self.turret1_color, 1, 6)
        new_baddie.setHitPoints(1)
        new_baddie.isTurret = True
        self.baddies.append(new_baddie)
        self.turrets += 1