def main(): # Load configurations, rules, arena and teams config = botbowl.load_config("bot-bowl-iii") config.competition_mode = False config.pathfinding_enabled = False ruleset = botbowl.load_rule_set(config.ruleset) arena = botbowl.load_arena(config.arena) home = botbowl.load_team_by_filename("human", ruleset) away = botbowl.load_team_by_filename("human", ruleset) config.competition_mode = False config.debug_mode = False # Play 100 games game_times = [] wins = 0 draws = 0 n = 100 is_home = True tds_away = 0 tds_home = 0 for i in range(n): if is_home: away_agent = botbowl.make_bot('random') home_agent = botbowl.make_bot('my-a2c-bot') else: away_agent = botbowl.make_bot('my-a2c-bot') home_agent = botbowl.make_bot("random") game = botbowl.Game(i, home, away, home_agent, away_agent, config, arena=arena, ruleset=ruleset) game.config.fast_mode = True print("Starting game", (i + 1)) game.init() print("Game is over") winner = game.get_winner() if winner is None: draws += 1 elif winner == home_agent and is_home: wins += 1 elif winner == away_agent and not is_home: wins += 1 tds_home += game.get_agent_team(home_agent).state.score tds_away += game.get_agent_team(away_agent).state.score print(f"Home/Draws/Away: {wins}/{draws}/{n-wins-draws}") print(f"Home TDs per game: {tds_home/n}") print(f"Away TDs per game: {tds_away/n}")
def main(): # Setup a game config = botbowl.load_config("bot-bowl-iii") ruleset = botbowl.load_rule_set(config.ruleset) arena = botbowl.load_arena(config.arena) home = botbowl.load_team_by_filename("human", ruleset) away = botbowl.load_team_by_filename("human", ruleset) agent_home = Agent("home agent", human=True) agent_away = Agent("home agent", human=True) game = botbowl.Game(1, home, away, agent_home, agent_away, config, arena=arena, ruleset=ruleset) game.init() # Enable forward model game.enable_forward_model() step_id = game.get_step() # Force determinism? # game.set_seed(1) # Force determinism # Take some actions game.step(Action(ActionType.START_GAME)) game.step(Action(ActionType.HEADS)) game.step(Action(ActionType.RECEIVE)) # Kicking team is random if you didn't set the seed print("Home is kicking: ", game.get_kicking_team() == game.state.home_team) print_available_action_types(game) # Revert state and save the steps steps = game.revert(step_id) # Print available actions: Should only contain START_GAME print_available_action_types(game) # step the game forward again game.forward(steps) print("Home is kicking: ", game.get_kicking_team() == game.state.home_team) print_available_action_types(game)
def main(): # Load configurations, rules, arena and teams config = botbowl.load_config("bot-bowl-iii") config.competition_mode = False config.pathfinding_enabled = True # config = get_config("gym-7.json") # config = get_config("gym-5.json") # config = get_config("gym-3.json") ruleset = botbowl.load_rule_set( config.ruleset, all_rules=False) # We don't need all the rules arena = botbowl.load_arena(config.arena) home = botbowl.load_team_by_filename("human", ruleset) away = botbowl.load_team_by_filename("human", ruleset) num_games = 10 wins = 0 tds = 0 # Play 10 games for i in range(num_games): home_agent = botbowl.make_bot('scripted') home_agent.name = "Scripted Bot" away_agent = botbowl.make_bot('random') away_agent.name = "Random Bot" config.debug_mode = False game = botbowl.Game(i, home, away, home_agent, away_agent, config, arena=arena, ruleset=ruleset) game.config.fast_mode = True print("Starting game", (i + 1)) start = time.time() game.init() end = time.time() print(end - start) wins += 1 if game.get_winning_team() is game.state.home_team else 0 tds += game.state.home_team.state.score print(f"won {wins}/{num_games}") print(f"Own TDs per game={tds/num_games}")
def run_game(nbr_of_games, enable_forward_model): config = botbowl.load_config("gym-11") config.fast_mode = True ruleset = botbowl.load_rule_set(config.ruleset) home = botbowl.load_team_by_filename("human", ruleset) away = botbowl.load_team_by_filename("human", ruleset) away_agent = Agent("Human 1", human=True, agent_id=1) home_agent = Agent("Human 2", human=True, agent_id=2) seed = 0 random_agent = botbowl.make_bot('random') random_agent.rnd = np.random.RandomState(seed) for _ in range(nbr_of_games): game = Game(seed, home, away, home_agent, away_agent, config) game.init() if enable_forward_model: game.enable_forward_model() while not game.state.game_over: game.step(random_agent.act(game))
import botbowl config = botbowl.load_config("bot-bowl-iii") config.competition_mode = False config.pathfinding_enabled = False # disabled for speed ruleset = botbowl.load_rule_set(config.ruleset, all_rules=False) # We don't need all the rules arena = botbowl.load_arena(config.arena) home = botbowl.load_team_by_filename("human", ruleset) away = botbowl.load_team_by_filename("human", ruleset) def test_random_comp(): home_agent = botbowl.make_bot("random") away_agent = botbowl.make_bot("random") comp = botbowl.Competition(home_agent, away_agent, home, away, config, ruleset, arena) comp.run() def test_illegal_actions(capsys): home_agent = botbowl.make_bot("random") away_agent = botbowl.ai.bots.IllegalActionBot("illegal") comp = botbowl.Competition(home_agent, away_agent, home, away, config, ruleset, arena) comp.run() out, err = capsys.readouterr() assert err == ""